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Idle Tycoon Manufacturing News

What’s new ?

[p]I’m currently working on Tier 3, I’ve almost finished all the code! However, I still have to create all the visuals and sound effects.[/p][p][/p][p]Here’s what’s planned for the Tier 3 update :[/p]
  • [p]23 new researches in R&D[/p]
  • [p]3 new machines[/p]
  • [p]3 new decoration items[/p]
  • [p]2 new gameplay elements[/p]
  • [p]some easter eggs[/p]
[p]There’s also some lag optimization and a small fix for an incorrect visual.[/p][p]I can’t wait to release it for you, but it takes time! I need to finish the development, visuals, sounds, and finally test ! Test again and again to deliver an update with as few bugs as possible and the most enjoyable balance.[/p][p][/p][p]On the Discord server, I share early previews of what Tier 3 will look like, so come join us ![/p][p]And a huge thanks to everyone who took the time to give feedback and report bugs, the game is this good thanks to you ![/p][p][/p][p]Thank you for your patience, I’ll do my best not to disappoint you ![/p][p][dynamiclink][/dynamiclink]💚[/p]

Update #9

[p]Mini patch today! A small issue was reported to me, which I’m fixing with this update.
I’m still working on the company’s tier 3, and while doing so, I keep finding small improvements to make which I apply along the way.[/p][p]The issue was that the game (from intro to gameplay) loaded more easily in fullscreen than in windowed mode, which caused some setups to fail loading the game.
Now, you can switch to fullscreen directly from the intro screen ![/p][p]Added :[/p]
  • [p]Pressing F11 anywhere toggles fullscreen mode on or off. Your preference will be saved for the next time you launch the game.[/p]
  • [p]The Ctrl + Alt + R key combo, on the intro screen, quickly resets your save (the game will close, and you’ll need to relaunch it).[/p]
[p]Optimization :[/p]
  • [p]The texts related to the Tab menu are now updated only when it’s visible. In other words, if you want to gain a tiny bit of performance (it’s really negligible), close the Tab menu.[/p]
[p]Feel free to keep using the Discord server to report any bugs ![/p]

Update #8 – Lag Optimization

[p]Today’s update focuses on reducing lag and improving the overall gameplay experience ![/p][p]Changes :[/p]
  • [p]The settings menu and its sub-menus are no longer preloaded; they now load when opened and unload once closed.[/p]
  • [p]The R&D menu is no longer preloaded; it now loads when opened and unloads once closed.
    (Other menus are not affected, at least for now.)[/p]
  • [p]The crafting info menu is now aligned to the right.[/p]
  • [p]The Tab menu no longer has priority over active objectives, so it will now be the one that moves.[/p]
  • [p]Locked banner buttons are no longer preloaded until the corresponding upgrade is unlocked.[/p]
[p]Optimization :[/p]
  • [p]The number of cameras has been reduced thanks to the merging of settings sub-menus.[/p]
[p]Added :[/p]
  • [p]It is now possible to press Escape to close the sub-menus in the settings menu.[/p]
[p]Bug Fix :[/p]
  • [p]Employees are now immediately removed from the Tab as soon as you click “Fire”, allowing you to recruit as quickly as you dismiss someone.[/p]
[p]Most of you should see a noticeable FPS boost, especially on lower-end setups. You might experience minor micro-lags when loading menus, but high-end configurations shouldn’t notice any difference.[/p]

Update #7– Steam Achievements

[p]While working on preparing the next major update, I stumbled upon an old piece of forgotten and unfinished code related to the “days played” achievements. The counter itself was already there, which means that depending on how long you’ve been playing your current save, you’ll unlock several achievements at once![/p][p]Added:[/p]
  • [p]Achievements related to the number of days spent in the same company[/p]
    • [p]Day 1[/p]
    • [p]Day 10[/p]
    • [p]Day 100[/p]
    • [p]Day 1K[/p]
    • [p]Day 10K[/p]
[p]Bug fix :[/p]
  • [p]If you exited an event after completing it and the window didn’t have time to close, upon restarting you would be stuck forever with the window open, unable to get new events. This is now fixed ![/p]
[p]If you want some spoilers for upcoming major updates, feel free to join the Discord server where sneak peeks will be shared.[/p]

Update #6 - Discord Integration

[p]A small update today that integrates the game with Discord to display an activity image ![/p][p]Added :[/p]
  • [p]In-game activity is now connected to Discord[/p]