v0.0.11: Visuals and Lock
[p]Final update for the current playtest ends 00:00 UTC, 12 August 2025.[/p][p]Don’t forget to wishlist to get notified about the next playtest.[/p][p]Thanks to everyone who joined and gave feedback![/p][p][/p][p]Adds[/p]
- [p]Lock. Right-click a card in the shop to lock it. A locked card will always show up after a reroll.[/p]
- [p]Screenshake[/p]
- [p]Slash VFX when the unit takes damage[/p]
- [p]Start menu[/p]
- [p]Icons for atk/hp[/p]
- [p]White borders to improve contrast[/p]
- [p]Larger font size[/p]
- [p]The concept of “locking” or “holding” items to prevent changes dates back to early card games, such as Magic: The Gathering (1993), where players could “tap” or “lock” cards to control their use. This mechanic inspired modern digital shop-lock systems, giving players more control over randomness.[/p]