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X4: Foundations News

7.00 Public Beta 5 now available

New week, new beta, as we continue on the road to X4 7.00! Today we have made 7.00 Beta 5 available to you, and we would like to draw your attention to two particular elements that we need your feedback on:

[h3][Feedback Request] New Standard Input Profile for Controllers[/h3]
At the beginning of the 7.00 public beta we mentioned that we had introduced a customisable radial menu for quick access to actions in the game. This is designed to make X4 more accessible and enjoyable for players who use controllers, joysticks and HOTAS devices.



With today's release of Beta 5, we have gone one step further and added a new default controller profile to the game. We'd like to ask you to try out this new default profile and let us know how you feel about the default settings, which mappings you find better, etc. Please share your feedback in the corresponding Egosoft forum thread.

The default controller profile has been changed, specifically to make the new radial menus available on controllers (via buttons X and Y). If you have a custom profile already, it will not be affected. To try out the changes, save your custom profile and load the profile called "Default - Keyboard & Mouse / Controller".

Please note that all of this is still "work in progress". We will continue to work on these controller profiles and things will likely change as the beta progresses.

[h3][Feedback Request] Subordinates Manual Ware Basket[/h3]
In version 7.00, a new feature allows users to select specific goods for a subordinate ship to trade. Previously, when adding a subordinate to a commander, the goods traded were selected automatically. Now, players can access the ship's behavior menu and manually choose the wares to trade, after first deselecting the 'Automatic' option. This enables players to exclude any goods they do not want the ship to trade; note that at least one item must be selected. If multiple goods are chosen, the ship will search for trades based on this selection, prioritizing goods that the station identifies as critical.



Please test this feature and share your feedback in this Egosoft forum thread. Thank you in advance.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]7.00 Public Beta 5 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [Beta 5] Added Wayward Scion gamestart.
  • [Beta 5] Added option to disable automatic reset of VE Goggles (new feature in 7.00).
  • [Beta 5] Added option to adjust intensity of UI glow (new feature in 7.00).
  • [Beta 5] Added configurable ware baskets for station-based miners (new feature in 7.00).
  • [Beta 5] Added new default controller profile (see Input Profiles feedback thread).

  • [Beta 5] Removed message ticker rotation while shown on top of menu (new feature in 7.00).
  • [Beta 5] Removed message ticker appearing for normal messages while menus are open (new feature in 7.00).

  • [Beta 5] Improved high speed carrier undocking.
  • [Beta 5] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 5] Improved Flee behaviour if player intervenes with order to dock (further improvement in 7.00).
  • [Beta 5] Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
  • [Beta 5] Improved colour variation of paint mods on Teladi E ships (new feature in 7.00).
  • [Beta 5] Improved icons for various ship types.
  • [Beta 5] Improved dataleak visuals.

  • [Beta 5] Fixed final basic tutorial recommending playing Timelines if extension is not enabled (new feature in 7.00).
  • [Beta 5] Fixed Dal Busta not being available to talk to continue Hatikvah story.
  • [Beta 5] Fixed falling through floor in certain situations.
  • [Beta 5] Fixed moving characters sometimes adopting T-pose when interrupting turning animation (problem introduced in 7.00).
  • [Beta 5] Fixed player being left behind when NPC activates transporter (problem introduced in 7.00).
  • [Beta 5] Fixed ejected NPC pilots not speaking (problem introduced in 7.00).
  • [Beta 5] Fixed name of Crane E (new feature in 7.00).
  • [Beta 5] Fixed hatch on Xenon B becoming invisible (new feature in 7.00).
  • [Beta 5] Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
  • [Beta 5] Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
  • [Beta 5] Fixed joysticks on Linux sometimes changing input mode incorrectly.

7.00 Public Beta 4 now available

We're moving closer to the 7.00 release of X4: Foundations and have now released the latest beta version, 7.00 Beta 4, for testing. We appreciate the feedback you've provided to date and thank you for your continued support as we approach this important update. You can find the changelog for this new version at the end of this announcement. Thank you for your commitment.

https://www.youtube.com/watch?v=9dumQL9dK-c
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]7.00 Public Beta 4 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [Beta 4] Added option to override ware baskets of subordinates with trade assignments.
  • [Beta 4] Added indication of critical wares to AutoTrade default behaviour.
  • [Beta 4] Added more details to Timelines start menu entry (new feature in 7.00).

  • [Beta 4] Changed start menu to put Load Game option back into top level (problem introduced in 7.00).
  • [Beta 4] Changed radial menu setup dropdown in Controls menu (new feature in 7.00).
  • [Beta 4] Changed white flash effect when opening menu to more subtle colour.

  • [Beta 4] Removed UI glow from Ship scanning elements (new feature in 7.00).

  • [Beta 4] Improved ending of Combat Scenario to be less confusing.
  • [Beta 4] Improved Station Design Simulator environment.
  • [Beta 4] Improved guided missile accuracy against certain targets.
  • [Beta 4] Improved capital ship combat movement (further improvement in 7.00).
  • [Beta 4] Improved auto-aim targeting on engines, shields and turrets.
  • [Beta 4] Improved visibility of defence modules in station build menu (further improvement in 7.00).
  • [Beta 4] Improved readability of target monitor while using ship modes (further improvement in 7.00).
  • [Beta 4] Improved quantity and locations of Xenon Defence Stations (in new games only).
  • [Beta 4] Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).

  • [Beta 4] Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
  • [Beta 4] Fixed Combat Scenario not being completable (problem introduced in 7.00).
  • [Beta 4] Fixed destroyed ship equipment being paid for when selling ships.
  • [Beta 4] Fixed station-based traders trading with empty ware basket.
  • [Beta 4] Fixed autopilot being active after teleporting to ship.
  • [Beta 4] Fixed ships and drones docking without properly avoiding object they are docking with on path to dock (problem introduced in 7.00).
  • [Beta 4] Fixed abandoned ships continuing to move (problem introduced in 7.00).
  • [Beta 4] Fixed some ships being frozen above docks after loading savegame (problem introduced in 7.00).
  • [Beta 4] Fixed crew transfer not working with Xenon PE and SE (new feature in 7.00).
  • [Beta 4] Fixed people in ownerless space suits ejecting out of player-owned ships (new feature in 7.00).
  • [Beta 4] Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
  • [Beta 4] Fixed menu crash when changing input modifiers under certain circumstances (new feature in 7.00).
  • [Beta 4] Fixed target monitor remaining hidden after opening menu (new feature in 7.00).
  • [Beta 4] Fixed alignment of docking UI in external view (new feature in 7.00).
  • [Beta 4] Fixed Head Movement Intensity game option not being applied to camera shaking.

7.00 Public Beta 3 now available

Today we are taking the next step towards the 7.00 release and have published a new beta version (7.00 Beta 3) for you. Thank you for your feedback so far, and for your continued support as we move towards this substantial update for X4: Foundations. At the end of this news you will find the changelog for this new version.

https://www.youtube.com/watch?v=9dumQL9dK-c
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]7.00 Public Beta 3 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [Beta 3] Added dialog option to postpone Existential Crisis (new feature in 7.00).
  • [Beta 3] Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
  • [Beta 3] Added flickering of lights in rooms when ship or station is taking heavy damage.

  • [Beta 3] Removed chance for fighters to deploy mines in dogfights.

  • [Beta 3] Improved station selection for Gride's delivery station in Paranid story.
  • [Beta 3] Improved scanning mission to verify that opposing faction matches that given in briefing.
  • [Beta 3] Improved mission to track ship to abort if target was destroyed before accepting mission offer.
  • [Beta 3] Improved stellar output to some systems based on community feedback (improves changes in 7.00).
  • [Beta 3] Improved Rescue by allowing player to call for help again if rescue attempt is cancelled (new feature in 7.00).
  • [Beta 3] Improved drone launching and recovery at ships with launch tubes.
  • [Beta 3] Improved capital ship combat movement against large targets.
  • [Beta 3] Improved colours of exclusion zones and building lot bounds in station design menu.
  • [Beta 3] Improved colours on Behemoth E and Colossus E to bring them more in line with non-E variants (new feature in 7.00).
  • [Beta 3] Improved differentiation between radial menus (new feature in 7.00).
  • [Beta 3] Improved elevator on Xenon B (new feature in 7.00).
  • [Beta 3] Improved visuals on bridge of Xenon H (new feature in 7.00).
  • [Beta 3] Improved visuals of Xenon Plasma Cutter Beam (new feature in 7.00).
  • [Beta 3] Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
  • [Beta 3] Improved detail on wall of Terran 4M10S Luxury Dock Area.

  • [Beta 3] Fixed incorrect office in gamestarts/stories resulting in problems with locations of NPCs, terminals, etc. (problem introduced in 7.00).
  • [Beta 3] Fixed E model Paranid capital ships not being used in Paranid story.
  • [Beta 3] Fixed progress blockers in various tutorials (new feature in 7.00).
  • [Beta 3] Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
  • [Beta 3] Fixed HQ-related achievements not being unlocked in some storylines.
  • [Beta 3] Fixed speech being cut short in Rescue Ship generic mission.
  • [Beta 3] Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
  • [Beta 3] Fixed cipher ship vulnerability in Paranid story.
  • [Beta 3] Fixed Xenon Research not unlocking Xenon L Shield Mk2 (problem introduced in 7.00).
  • [Beta 3] Fixed damage fields in Torus Aeternal.

  • [Beta 3] Fixed certain sectors reporting negative resource values (problem introduced in 7.00).
  • [Beta 3] Fixed pilots failing to bail out of player-owned ships (new feature in 7.00).
  • [Beta 3] Fixed docking request with rescuing ship sometimes getting cancelled if player asked to be rescued (problem introduced in 7.00).
  • [Beta 3] Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
  • [Beta 3] Fixed small/medium ships sometimes teleporting short distance after being hit.
  • [Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
  • [Beta 3] Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
  • [Beta 3] Fixed ships and turrets refusing to attack or shoot at stations that are under construction (problem introduced in 7.00).
  • [Beta 3] Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
  • [Beta 3] Fixed weapons aiming at target sometimes moving erratically when target is lost.
  • [Beta 3] Fixed ships fleeing towards station stopping to recall subordinates.
  • [Beta 3] Fixed being able to purchase mining drones for installation onto ships that can't use them.
  • [Beta 3] Fixed xenon pilots not abandoning ship properly again (problem introduced in 7.00).
  • [Beta 3] Fixed build storages with cargo sometimes not having any visible cargo pods, preventing their destruction.
  • [Beta 3] Fixed excessive deconstruction times for station modules.
  • [Beta 3] Fixed not being able to call elevator up again when standing in cockpit of PE and SE (new feature in 7.00).

  • [Beta 3] Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
  • [Beta 3] Fixed inability to drag order icon of Rescue people in range order on map (new feature in 7.00).

  • [Beta 3] Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
  • [Beta 3] Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.

  • [Beta 3] Fixed ship doors remaining open when they become visible while ship is undocking.
  • [Beta 3] Fixed incorrect engine position on Xenon F (new feature in 7.00).
  • [Beta 3] Fixed incorrect shield orientation and surface element positions on Crane E (new feature in 7.00).
  • [Beta 3] Fixed incorrect surface elements orientation on Heron E (new feature in 7.00).
  • [Beta 3] Fixed force field in Paranid interior not preventing player from entering area..
  • [Beta 3] Fixed several cases of weapons not being aligned properly.
  • [Beta 3] Fixed logo being cut off on Kyd.
  • [Beta 3] Fixed graphical glitch on Eclipse hull.
  • [Beta 3] Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
  • [Beta 3] Fixed incorrect surface appearance of wreck of Paranid S Dome.
  • [Beta 3] Fixed incorrectly positioned wreck of Paranid L Dome.
  • [Beta 3] Fixed free-floating debris pieces in wreck of Maja Snail production module.
  • [Beta 3] Fixed missing detail on Boron M container storage causing turrets to appear floating.
  • [Beta 3] Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
  • [Beta 3] Fixed transporter room door clipping through wall in Argon corridor.
  • [Beta 3] Fixed transporter room door fading out too quickly.
  • [Beta 3] Fixed being able to walk through dock area walls on Behemoth.
  • [Beta 3] Fixed bridge on Behemoth E being too far forwards (new feature in 7.00).
  • [Beta 3] Fixed missing holo trackballs on newly introduced small/medium ships (new feature in 7.00).
  • [Beta 3] Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
  • [Beta 3] Fixed bridge lights remaining off after ship has been constructed (problem introduced in 7.00).
  • [Beta 3] Fixed headlights of Xenon F not turning off when docked (new feature in 7.00).
  • [Beta 3] Fixed boost effect on Xenon F starting too far behind ship (new feature in 7.00).
  • [Beta 3] Fixed doors of Xenon F vibrating erratically (new feature in 7.00).
  • [Beta 3] Fixed glow on Boron dock area appearing cut off.
  • [Beta 3] Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
  • [Beta 3] Fixed sun shining through large ships in external target view.
  • [Beta 3] Fixed lens-flare blocking view from Xenon B and Xenon PE cockpits (new feature in 7.00).
  • [Beta 3] Fixed engine flames of Kha'ak ships not being animated.
  • [Beta 3] Fixed brightness of some map elements being too high (problem introduced in 7.00).

7.00 Public Beta 2 now available

Thank you for all your positive feedback on our 7.00 Public Beta launch last week, and also on our dedicated trailer. We're embedding the trailer again in case you missed it previously:

https://www.youtube.com/watch?v=9dumQL9dK-c
Those of you who have been with us for a while know how things proceed from here on out, but for all new X4 pilots, here's a heads up: During the Public Beta phase, we will regularly release new beta versions that fix issues found in the previous version, or improve features. This way, we are slowly but surely working our way towards the release of the final 7.00 update.

The next step in this direction is today's release of 7.00 Public Beta 2, which you can download now. At the end of this news you will find the changelog for this new version.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

[h2]Frequently Asked Questions[/h2]
Since the start of the 7.00 Public Beta, a number of questions have repeatedly come up, and we would like to address those here:

How do I deactivate or change the UI Glow effect?
From the X4 start menu, head to "Settings", then "Graphics Settings". You will find the "UI Glow Quality" entry. You can select "off" to deactivate the effect completely, or switch to "Low", "Medium" and "High" presets.

I can't access "Timelines", it's greyed out.
The 7.00 Public Beta does not include our next expansion X4: Timelines. The expansion will not be part of any public beta tests. You will not be able to test X4: Timelines in the 7.00 Public Beta of X4: Foundations. The menu item being greyed out is therefore intentional.

How do I start the new "Existential Crisis" endgame content? The crisis will trigger upon reaching around half a billion in assets, most of which should be military. This is based on construction cost, i.e. not the monetary value you see in the Empire Menu. Boso Ta will contact you and guide you through the crisis.

The 7.00 Public Beta announcement said I can now board / claim / fly Xenon ships. Why doesn't it work?
This should now work in 7.00 Public Beta 2, released today. Please update your game if you're in the Public Beta branch.

I have reverted back from the 7.00 Public Beta branch to version 6.20 of X4 and now my mouse is slow when looking around while walking / in first person mode. What's up with that?
The 7.00 Public Beta modifies and adds a few settings in the key binding configuration file, therefore rendering the file incompatible with older versions of the game. Please restore your key bindings to their default by going to Settings > Controls > Input Profiles > Load Profile, and selecting the Reset to Default > Default - Keyboard & Mouse / Controller option.

I'm experiencing an issue with ...
Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]Specific test / feedback requests[/h2]
If you have already visited our Public Beta Feedback Forum, you will have seen that we are asking for feedback and reports on specific game features. We would like to explicitly point out some of these requests here so that a wider audience can see them, and ideally participate in reporting and sending feedback:

Please post your feedback as a new thread in our Public Beta Feedback Forum, and make sure you have read the rules and information beforehand.

[h2]7.00 Public Beta 2 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [Beta 2] Added Weapons and Turrets tutorial (new feature in 7.00).
  • [Beta 2] Added Inventory and Crafting tutorial (new feature in 7.00).
  • [Beta 2] Added docking UI in external view.

  • [Beta 2] Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
  • [Beta 2] Improved station-based trader handling of ware shortages.
  • [Beta 2] Improved balancing of several newly introduced ships (new feature in 7.00).

  • [Beta 2] Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
  • [Beta 2] Fixed PAR stations in Cardinal's Domain not transferring to Trinity in existing saves (problem introduced in 7.00).
  • [Beta 2] Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
  • [Beta 2] Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
  • [Beta 2] Fixed not being able to dock at some stations in new clusters when loading older saves (new feature in 7.00).
  • [Beta 2] Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
  • [Beta 2] Fixed unlocking of signal leaks in external view.
  • [Beta 2] Fixed Xenon working for player if their capital ship is successfully boarded (new feature in 7.00).
  • [Beta 2] Fixed Gatling bullets passing through targets (problem introduced in 7.00).
  • [Beta 2] Fixed small and medium ship wrecks not showing any contained Raw Scrap (problem introduced in 7.00).
  • [Beta 2] Fixed stations buying certain wares below minimum price (problem introduced in 7.00).
  • [Beta 2] Fixed certain story characters repeatedly turning around (problem introduced in 7.00).
  • [Beta 2] Fixed buy prices of Protectyon not updating based on supply and demand.
  • [Beta 2] Fixed characters speaking to player sometimes looking in wrong direction.
  • [Beta 2] Fixed pilots remaining visible in elevator after being relieved (problem introduced in 7.00).
  • [Beta 2] Fixed target name being spoken again without changing targets (problem introduced in 7.00).
  • [Beta 2] Fixed multiple NPCs standing or sitting in same place on Observation Deck (new feature in 7.00).
  • [Beta 2] Fixed equipment of owned Xenon ships not showing in ship upgrade/repair menu (new feature in 7.00).
  • [Beta 2] Fixed Xenon equipment blueprints not unlocking (new feature in 7.00).
  • [Beta 2] Fixed Xenon S/M ships not abandoning properly (new feature in 7.00).
  • [Beta 2] Fixed incorrect collisions when flying Xenon PE (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented engines on Phoenix E (new feature in 7.00).
  • [Beta 2] Fixed incorrectly oriented weapons on Odysseus E.

  • [Beta 2] Fixed Xenon SE not being able to pick up mined resources while player is nearby (new feature in 7.00).
  • [Beta 2] Fixed corridor towards Split managers office sometimes clipping through dark wall (new feature in 7.00).
  • [Beta 2] Fixed several causes of crashes.

Space sim X4: Foundations is getting another huge free update with added accessibility

Egosoft continue expanding and improving their space sim X4: Foundations, with the next big free upgrade nearly ready. They've announced 7.00 is now available as a public Beta with a new features trailer.

Read the full article here: https://www.gamingonlinux.com/2024/04/space-sim-x4-foundations-is-getting-another-huge-free-update-with-added-accessibility