7.00 Public Beta 3 now available
Today we are taking the next step towards the 7.00 release and have published a [b]new beta version[/b] (7.00 Beta 3) for you. Thank you for your feedback so far, and for your continued support as we move towards this substantial update for X4: Foundations. At the end of this news you will find the changelog for this new version.
https://www.youtube.com/watch?v=9dumQL9dK-c
[quote][b]How Do I Take Part in the Public Beta?[/b]
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405396]risks and rules involved[/url], we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. [url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]Follow this link to our forum[/url] - no registration required - to find the relevant information.[/quote]
Please share your feedback / bug report in our [url=https://forum.egosoft.com/viewforum.php?f=192]Public Beta Feedback forum[/url]. Before doing so, please make sure you [b]read the Public Beta Rules and Information[/b], which you can find in a sticky thread at the top of that forum.
[h2]7.00 Public Beta 3 Changelog[/h2]
([url=https://forum.egosoft.com/viewtopic.php?f=192&t=405397]visit our forum[/url] for the full 7.00 changelog overview)
[list][*][Beta 3] Added dialog option to postpone Existential Crisis (new feature in 7.00).
[*][Beta 3] Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
[*][Beta 3] Added flickering of lights in rooms when ship or station is taking heavy damage.
[*][Beta 3] Removed chance for fighters to deploy mines in dogfights.
[*][Beta 3] Improved station selection for Gride's delivery station in Paranid story.
[*][Beta 3] Improved scanning mission to verify that opposing faction matches that given in briefing.
[*][Beta 3] Improved mission to track ship to abort if target was destroyed before accepting mission offer.
[*][Beta 3] Improved stellar output to some systems based on community feedback (improves changes in 7.00).
[*][Beta 3] Improved Rescue by allowing player to call for help again if rescue attempt is cancelled (new feature in 7.00).
[*][Beta 3] Improved drone launching and recovery at ships with launch tubes.
[*][Beta 3] Improved capital ship combat movement against large targets.
[*][Beta 3] Improved colours of exclusion zones and building lot bounds in station design menu.
[*][Beta 3] Improved colours on Behemoth E and Colossus E to bring them more in line with non-E variants (new feature in 7.00).
[*][Beta 3] Improved differentiation between radial menus (new feature in 7.00).
[*][Beta 3] Improved elevator on Xenon B (new feature in 7.00).
[*][Beta 3] Improved visuals on bridge of Xenon H (new feature in 7.00).
[*][Beta 3] Improved visuals of Xenon Plasma Cutter Beam (new feature in 7.00).
[*][Beta 3] Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
[*][Beta 3] Improved detail on wall of Terran 4M10S Luxury Dock Area.
[*][Beta 3] Fixed incorrect office in gamestarts/stories resulting in problems with locations of NPCs, terminals, etc. (problem introduced in 7.00).
[*][Beta 3] Fixed E model Paranid capital ships not being used in Paranid story.
[*][Beta 3] Fixed progress blockers in various tutorials (new feature in 7.00).
[*][Beta 3] Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
[*][Beta 3] Fixed HQ-related achievements not being unlocked in some storylines.
[*][Beta 3] Fixed speech being cut short in Rescue Ship generic mission.
[*][Beta 3] Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
[*][Beta 3] Fixed cipher ship vulnerability in Paranid story.
[*][Beta 3] Fixed Xenon Research not unlocking Xenon L Shield Mk2 (problem introduced in 7.00).
[*][Beta 3] Fixed damage fields in Torus Aeternal.
[*][Beta 3] Fixed certain sectors reporting negative resource values (problem introduced in 7.00).
[*][Beta 3] Fixed pilots failing to bail out of player-owned ships (new feature in 7.00).
[*][Beta 3] Fixed docking request with rescuing ship sometimes getting cancelled if player asked to be rescued (problem introduced in 7.00).
[*][Beta 3] Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
[*][Beta 3] Fixed small/medium ships sometimes teleporting short distance after being hit.
[*][Beta 3] Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
[*][Beta 3] Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
[*][Beta 3] Fixed ships and turrets refusing to attack or shoot at stations that are under construction (problem introduced in 7.00).
[*][Beta 3] Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
[*][Beta 3] Fixed weapons aiming at target sometimes moving erratically when target is lost.
[*][Beta 3] Fixed ships fleeing towards station stopping to recall subordinates.
[*][Beta 3] Fixed being able to purchase mining drones for installation onto ships that can't use them.
[*][Beta 3] Fixed xenon pilots not abandoning ship properly again (problem introduced in 7.00).
[*][Beta 3] Fixed build storages with cargo sometimes not having any visible cargo pods, preventing their destruction.
[*][Beta 3] Fixed excessive deconstruction times for station modules.
[*][Beta 3] Fixed not being able to call elevator up again when standing in cockpit of PE and SE (new feature in 7.00).
[*][Beta 3] Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
[*][Beta 3] Fixed inability to drag order icon of Rescue people in range order on map (new feature in 7.00).
[*][Beta 3] Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
[*][Beta 3] Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
[*][Beta 3] Fixed ship doors remaining open when they become visible while ship is undocking.
[*][Beta 3] Fixed incorrect engine position on Xenon F (new feature in 7.00).
[*][Beta 3] Fixed incorrect shield orientation and surface element positions on Crane E (new feature in 7.00).
[*][Beta 3] Fixed incorrect surface elements orientation on Heron E (new feature in 7.00).
[*][Beta 3] Fixed force field in Paranid interior not preventing player from entering area..
[*][Beta 3] Fixed several cases of weapons not being aligned properly.
[*][Beta 3] Fixed logo being cut off on Kyd.
[*][Beta 3] Fixed graphical glitch on Eclipse hull.
[*][Beta 3] Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
[*][Beta 3] Fixed incorrect surface appearance of wreck of Paranid S Dome.
[*][Beta 3] Fixed incorrectly positioned wreck of Paranid L Dome.
[*][Beta 3] Fixed free-floating debris pieces in wreck of Maja Snail production module.
[*][Beta 3] Fixed missing detail on Boron M container storage causing turrets to appear floating.
[*][Beta 3] Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
[*][Beta 3] Fixed transporter room door clipping through wall in Argon corridor.
[*][Beta 3] Fixed transporter room door fading out too quickly.
[*][Beta 3] Fixed being able to walk through dock area walls on Behemoth.
[*][Beta 3] Fixed bridge on Behemoth E being too far forwards (new feature in 7.00).
[*][Beta 3] Fixed missing holo trackballs on newly introduced small/medium ships (new feature in 7.00).
[*][Beta 3] Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
[*][Beta 3] Fixed bridge lights remaining off after ship has been constructed (problem introduced in 7.00).
[*][Beta 3] Fixed headlights of Xenon F not turning off when docked (new feature in 7.00).
[*][Beta 3] Fixed boost effect on Xenon F starting too far behind ship (new feature in 7.00).
[*][Beta 3] Fixed doors of Xenon F vibrating erratically (new feature in 7.00).
[*][Beta 3] Fixed glow on Boron dock area appearing cut off.
[*][Beta 3] Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
[*][Beta 3] Fixed sun shining through large ships in external target view.
[*][Beta 3] Fixed lens-flare blocking view from Xenon B and Xenon PE cockpits (new feature in 7.00).
[*][Beta 3] Fixed engine flames of Kha'ak ships not being animated.
[*][Beta 3] Fixed brightness of some map elements being too high (problem introduced in 7.00).[/list]