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X4: Foundations News

X4 Diplomacy Update (8.00) - Public Beta Now Available

The wait is over: the 8.00 Public Beta for X4: Foundations is now live! Also known as the Diplomacy Update, this major free update introduces a brand-new layer of strategic depth. For the first time in X4, diplomacy becomes a true tool in your arsenal. Learn more about the new Diplomacy system, as well as the other major features and improvements in the 8.00 update, in this news post - and don’t forget to check out the full changelog below or in our Public Beta Feedback forum.

[previewyoutube][/previewyoutube]
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 8.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

[h2]Introducing Diplomacy - Influence the X Universe Like Never Before[/h2]
At the core of the 8.00 update for X4: Foundations is the new Diplomacy system, which will make the sandbox and economy simulation elements of X4: Foundations shine in new ways. The Diplomacy system is a deeply integrated new gameplay feature, built around three main components:


[h3]Embassy Room - A Convenient Way to Interact[/h3]
A new embassy facility can be unlocked at your Player Headquarters (PHQ). Once unlocked, this room becomes the hub for your diplomatic endeavours. Here, Diplomats take their seats at a roundtable, offering quick access to faction representatives from across the galaxy.
  • Unlockable via research at the PHQ
  • Accessible through a new UI tab, alongside Research and Terraforming
  • Requires friendly relations to accept faction diplomats
  • New “Factions and Relations” menus to give a better overview



[h3]Agents - Specialists in Diplomacy and Espionage[/h3]
Agents are a new class of hireable NPCs who can be specialised in negotiation or espionage. Once recruited and assigned a ship, agents can be sent on a wide range of diplomatic operations - to negotiate player relations, spy on enemy ships, or even sow chaos from the shadows.

Key agent mechanics include:
  • Experience system with six ranks, from Recruit to Spymaster
  • Specialised missions: improve relations, forge ceasefires, steal blueprints, initiate diplomatic interference, and more
  • Resource-driven actions: missions require a mix of credits, influence, and special items such as hacking tools or bribes
  • Cooldowns and risks: operations take time and may carry injury or failure risks depending on mission difficulty and agent skill

You start with the ability to control two agents, and can expand this to eight through research and progression.


[h3]Diplomatic Interference - Shape Inter-Faction Politics[/h3]
Perhaps the most game-changing element is that you can now trigger and influence dynamic diplomatic standing between NPC factions. Changes in faction relations can have an extraordinary impact on the galaxy, as alliances, trade partners and supply chains shift.

These events are based on real inter-faction relations (ally, neutral, hostile, etc.) and cover scenarios such as:
  • Trade disputes
  • Cyber attacks
  • Suspicions of espionage
  • Peace talks
  • Territorial claims

As a player, you can:
  • Influence the event using an agent to steer the result in your favour
  • Enable Protocol Null to sow chaos and trigger periodic inter-faction events
  • Do nothing and observe the outcome

Events can lead to shifting alliances, wars, ceasefires, or changes in strategic resource access, making the universe feel more alive and reactive to your decisions.

[h2]How can I access the new Diplomacy features and how do I share feedback during the Public Beta?[/h2]
Once you own your Player Headquarters and have completed the Hatikvah Trade Revolution storyline, Dal Busta will contact you to introduce you to these new opportunities.

As with all new gameplay features in past major X4 updates, this marks the first iteration of the new system. During the Public Beta, we’ll closely monitor your feedback, discuss it within the team, and fine-tune individual elements ahead of the full release of the X4: Foundations Diplomacy Update later this year.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]More about the 8.00 update[/h2]

[h3]NVIDIA DLSS Frame Generation Support - A Performance Gamechanger[/h3]
We’re excited to bring NVIDIA DLSS Frame Generation to X4: Foundations, offering a major performance boost for players with supported hardware. DLSS frame generation can generate additional frames, doubling or even quadrupling your current frame rate, especially in situations where the game is limited by CPU speed. X4: Foundations is unusually dependent on the CPU, because it simulates the entire universe in addition to performing AI and physics calculations.

Whether you're commanding a fleet in the middle of a massive battle or overseeing your interstellar trade empire, Frame Generation can dramatically improve the fluidity of your experience, especially at higher resolutions or on modern high-refresh displays.

If you're using a GeForce RTX 40 Series GPU, you’ll now benefit from DLSS 3, which introduces Frame Generation alongside NVIDIA’s AI-powered Super Resolution. For players on RTX 50 Series GPUs, we’re also preparing for DLSS 4, which brings Multi Frame Generation (generating multiple additional frames per rendered frame), as well as improved Super Resolution - all powered by NVIDIA’s fifth-generation Tensor Cores.

To enable Frame Generation in X4, simply turn on NVIDIA DLSS in the graphics settings. On supported hardware, Frame Generation will be activated automatically.


[h3]Map Layout[/h3]
Among many UI improvements, one of the most visible is a change in the layout of the X4 universe map. Sectors are now grouped differently for better readability of the map.


[h3]New Connection Modules[/h3]
Did you ever want to have a nice clean corner on your station, or to neatly top-off a vertical structure? What about a T-Shaped connector? Or maybe you were missing a curved piece to be able to build your dream station. We are happy to announce that in the 8.00 update, Argon architects have shared their blueprints for 5 new connection modules, opening up brand new possibilities for station design aficionados. Let your creativity fly, and if you feel like sharing your station plans then pay a visit to the Construction Community in our forums.

[h3]Bem-vindos! Portuguese Voice-Over Support Arrives[/h3]
With the 8.00 update, we’re proud to introduce Portuguese voice-overs to X4: Foundations for the very first time. This marks an exciting step forward in making the X universe more accessible to even more players around the world. If you're a Portuguese speaker, we’d love to hear your thoughts on this new addition. Please share your impressions and feedback in our Public Beta Feedback forum and help us make the Portuguese version the best it can be!

[h2]What's next?[/h2]
As with previous major updates, development doesn’t stop with the start of the Public Beta. This feedback phase is an essential part of the process, and we’re committed to refining the update further - guided by both our own ideas and, just as importantly, your insights. We invite you to share your thoughts and experiences in the Public Beta Feedback forum, and help us shape the final version of the update together.

Thanks for your support - and best of luck forging alliances, brokering peace, or, well... stirring the pot.

[h2]X4 8.00 Public Beta 1 Changelog:[/h2]
New Feature: Diplomacy!
New Feature: DLSS Frame Generation.
New Feature: Brazilian Portuguese localised voice support.

Added boost and travel drive speed to Object Info menu.
Added inventory item groups to Encyclopedia menu.
Added estimated resource costs for research.
Added themed ware tabs to Crafting menu.
Added input mapping for Map Pan/Rotation Switch to Controls menu.
Added option to limit frame rate.
Added options to use faction colours instead of relations for objects on HUD and/or Gravidar.
Added go-slow zones around ship dock areas to improve docking procedure.
Added more characters to ship cleaning roster on dock areas.
Added more Argon connection module variety for station construction.
Added parallax occlusion mapping to more surfaces.

Changed position of Faction Cover button in Ship Interactions menu.
Changed visibility of all crafting recipes at Crafting Benches.
Changed location of Faction and Relations information to Diplomacy menu.

Removed Make War not Peace mission after Paranid Civil War story, unless already started.

Improved A Heart for Pirates mission by showing guidance to remaining Xenon earlier.
Improved Operation Hyena mission of Covert Operations by adding additional objective step.
Improved speed of L-ships docking on auxiliary ships.
Improved docking speed of cargo drones.
Improved railgun weapon accuracy against moving targets.
Improved ships fleeing by leaving sector.
Improved behavior of Argon, Terran and Teladi characters sitting at terminals.
Improved feedback when unable to attack due to fire authorisation override.
Improved feedback for ships unable to follow mimic assignment.
Improved hull breaching for marines claiming abandoned ships.
Improved map layout and presentation for better navigation and readability.
Improved reflections in glass on outside of ships.
Improved Laser Tower MK2 visuals.
Improved collision shapes of Magnetar and Rattlesnake.

Fixed missing Bilateral ships when The Queendom Returned story state set in custom gamestart.
Fixed The High Road mission getting stuck on Drive away the remaining Kha'ak objective.
Fixed Operation Draco activating again if delivery station was destroyed after mission was completed.
Fixed Criminal story not progressing under certain circumstances if station is destroyed in Blueprint Data Theft mission.
Fixed turrets of Woodworm Scrubs not opening fire on Mellerd's destroyer in The Past a Prison mission of Criminal story.
Fixed lockboxes in Defenders of Sol mission sometimes not containing mission items.
Fixed black market items being available for purchase before finishing mission to unlock local Black Market.
Fixed Call and Response mission of Timelines Epilogue sometimes activating even though Epilogue was completed.
Fixed Empyrean Curs story not progressing if certain character lines skipped in Tangling with the Teladi mission conversation.
Fixed Dal's introductory cutscene and Kaori's HQ examination cutscene triggering at same time.
Fixed Long Range Scanner help text in Terran Cadet starting mission staying on screen forever under specific circumstances.
Fixed boarding operation missions remaining after aborting order to board ship.
Fixed more cases of Lost Ship Replacement losing ship assignments in various cases.
Fixed automatically replaced fleet ships not having crew and being unable to reassign full consignment.
Fixed capital ships sometimes not doing damage to stations when player not present.
Fixed combat subordinates set to Docked sometimes launching to engage their commander's target.
Fixed unreliable first person interactions on stations after leaving superhighway.
Fixed cases of not being able to interact with calls from player-owned ships under attack.
Fixed rare cases of small ships attempting to fly through capital ship engines.
Fixed capital ship subordinates not moving towards fleet leader after loading savegame.
Fixed automatic dock request for player ship on undocking after loading savegame.
Fixed some ships not trying to dock when fleeing Tide in Avarice.
Fixed ships remaining unresponsive to attacks while waiting for Tide in Avarice to finish.
Fixed spacesuits reporting finding lockboxes and abandoned ships.
Fixed XS docks on stations not opening up hatch.
Fixed cargo containers being picked up by drones far away.
Fixed cargo drones flying aimlessly around ship they launched from.
Fixed charging weapons not firing final shot if charging caused overheat.
Fixed station-based traders not trading when working with wares in shortage that are not in their manual ware baskets.
Fixed map fog of war being uncovered by any station player is on.
Fixed scrolling through construction plan in Station Build menu with Page Up/Down.
Fixed Direct Mouse Steering controls being able to be mapped to controller inputs.
Fixed Automatic Resupply of Subordinates and station-wide module loadout settings not being independent.
Fixed positive SETA message appearing when mode not available.
Fixed activating VE goggles zooming too far after starting or stopping control while zoomed in.
Fixed VE goggles zoom sometimes resetting while walking.
Fixed undock animation replaying for defence unit undocking.
Fixed missing outlines of flowchart nodes under certain circumstances.
Fixed stuck Target Monitor interaction overlay.
Fixed certain mission objectives being incorrectly positioned on map.
Fixed engines becoming louder when opening map while flying backwards.
Fixed weapon in/out-of-range sounds while HUD is not visible.
Fixed never-ending boost rumble after leaving spacesuit.
Fixed ship headlights not turning off when docked.
Fixed missing lights on Behemoth E exterior hull.
Fixed lights on outside of Irukandji appearing in wrong position.
Fixed wreck of antimatter cells production partially appearing in solid colour.
Fixed broken jumpgate in Mars using wrong visuals.
Fixed fire extinguishers in transporter room looking like something you can interact with.
Fixed rare case of chair falling over in Kestrel when being used by Paranid pilot.
Fixed being able to clip into Xenon K hull.
Fixed lens flares not being visible while in spacesuit.
Fixed several causes of crashes.

What is X4? 🪐 Steam Summer Sale Pilots - Welcome Aboard!

[previewyoutube][/previewyoutube]
Welcome to the ultimate space sandbox experience with X4: Foundations!
In this updated 2025 overview video, we dive into what makes X4 truly unique among space games - especially for our new visitors discovering X4 thanks to the current Steam Summer Sale.

🚀 Is X4 a space simulation, an action game, or an empire-building adventure? The answer is yes - it's all of that and more! X4 offers a vast, persistent universe where you start with just one ship and limitless possibilities. Whether you want to explore, trade, build massive space stations, or command entire fleets, X4 gives you the freedom to shape your own path. From small beginnings to galactic dominance, every choice you make impacts the universe around you.

https://store.steampowered.com/app/392160/X4_Foundations/

☄️ Why simulate tens of thousands of NPC ships and stations? Because it’s about immersion - creating a living, breathing world that reacts to your actions. Unlike MMOs, X4 combines the speed and precision of a single-player game with the depth of a simulated universe.

👨‍🚀 Get ready to experience space like never before! Whether you're a veteran player or new to the series, this video will give you a fresh perspective on what makes X4 the ultimate space sandbox.

Want to learn more? Check out our Beginner's Guide YouTube Playlist, featuring a lot of different early game tips from different content creators!

New Bundle Deal: Space Engineers + X4: Foundations

We're excited to announce the Space Engineers + X4: Foundations Bundle - now available on Steam with a special bundle discount! This bundle brings together two acclaimed space sandbox games, each offering a unique take on creativity and exploration among the stars.

https://store.steampowered.com/bundle/54166/
Space Engineers lets you build and pilot spacecraft, rovers, and space stations from the ground up. Tinker, survive, and engineer your way across planets and space - solo or with friends.

X4: Foundations combines thrilling space battles with deep strategic gameplay. Explore a fully simulated universe, trade, fight, and build your own empire where every decision shapes your journey.

If you already own one of the games, you’ll get the same discount on the other through the bundle - a great opportunity to expand your spacefaring adventures!

X4 Update 7.60 Now Available

We're happy to announce that the 7.60 update for X4: Foundations is now live! This is a purely technical update focused on improving video memory management, along with a range of bug fixes and optimizations to enhance stability and overall performance. While there are no new gameplay features in this update, these behind-the-scenes changes are all about making your experience smoother and more reliable.

🛠️ A few notes on what changed
One of the key improvements in 7.60 is how the game handles GPU memory, to make it able to run better on lower-end systems such as the Steam Deck. The result is fewer cases where the game runs slowly or is unable to continue due to lack of GPU memory. A possible side effect for some people may be slightly slower loading of assets, such as ship parts or characters. If you run into this, you can try lowering Texture Quality to Medium or disabling Volumetric Fog in the graphics settings. These options have a fairly minor effect on the visuals of the game, but can free up a lot of GPU memory!

As always, thanks to everyone who took part in the Public Beta and shared feedback. Your input helps us keep X4 in great shape.

If you want to find out what’s next for X4, check out our latest trailer and announcement: >> Steam News: X4 Diplomacy Update - Coming 2025!

[previewyoutube][/previewyoutube]
And if you haven’t checked it out yet: Take a look at the X4: Hyperion Pack, our latest DLC for X4, released just a few months ago:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/
Rediscover a Legend The Hyperion is back, reimagined and ready to leave its mark on the universe once more! This iconic ship introduces an exciting new ship classification: the Expeditionary class. Seamlessly blending raw power, agility, and a compact yet versatile design, the Hyperion captures the essence of the Paranid like never before.

[h2]7.60 Changelog[/h2]
  • Added shortage handling for station-based miners.
  • Added ability to drag Supply Fleet order without commander in Map menu.

  • Removed ambiguous term Cruising Speed from menus.
  • Removed surface elements of current close object from Target Closest Enemy selection.

  • Improved video memory management.
  • Improved AI usage of weapons with charging.
  • Improved resupplier selection for members of fleets.
  • Improved gate transitions of fleet subordinates moving to combat.
  • Improved combat behavior of fighters with slow-firing weapons.
  • Improved combat behavior of missile-armed fighters that do not have turrets.
  • Improved initial combat approach of capital ship fleets.
  • Improved capital ship to capital ship combat.
  • Improved capital ship combat movement involving several very large ships attacking same target.
  • Improved combat subordinate responsiveness to objects marked hostile while already under their observation.
  • Improved station-based traders handling wares that are in shortage and currently unavailable while station has products to sell.
  • Improved station budget calculation by excluding resources that cannot be bought because of trade rules.
  • Improved flight input handling when mixing different input devices or controls.
  • Improved Laser Tower MK1 visuals.

  • Fixed Long Range Scan hint appearing while in spacesuit in Terran Cadet gamestart.
  • Fixed known sector list in Custom Gamestart Editor resetting under certain circumstances.
  • Fixed not being able to start Tutorials from Station Design Simulator.
  • Fixed inability to achieve 5 stars in Bomb Disposal Amateur.
  • Fixed not being able to sit down again when standing up before undocking in combat scenario.
  • Fixed capital ship at end of Weapons and Turrets tutorial not firing if player has turned ship.
  • Fixed Hyperion not arriving in target sector in Return of the Hyperion mission in Hyperion story.
  • Fixed Axiom getting stuck in Woodworm Scrubs station geometry while docking.
  • Fixed mines in Malware of Unknown Origin mission sometimes being spread too far out.
  • Fixed special Xenon H in point of interest not dropping loot.
  • Fixed active repair units being lost when going through gate.
  • Fixed ships sometimes ending up at invalid positions after going through gate.
  • Fixed capital ships getting teleported when colliding especially after exiting superhighways.
  • Fixed player being caught in loop exiting and entering end of Sanctuary of Darkness highway.
  • Fixed autopilot accidentally entering gate on route to enter highway.
  • Fixed autopilot and AI ships colliding with wrecked stations.
  • Fixed several cases of ships flying into stations.
  • Fixed formation wingmen dropping out of travel mode when player arrives nearby.
  • Fixed rare case of destroyer not shooting at station while in firing range.
  • Fixed capital ships not firing main charging weapons when player arrives nearby.
  • Fixed capital ships attempting to continue firing main guns from non-viable firing position.
  • Fixed capital ships approaching closer than necessary when attacking very large targets.
  • Fixed capital ships sometimes ceasing fire while continuing aggressive maneuvers against target.
  • Fixed capital ships turning inside Fabrication bays when undocking.
  • Fixed S/M ships boosting past assigned docking bay on way to dock.
  • Fixed carrier-based interceptors and bombardiers not detecting hostile targets in radar range.
  • Fixed attack target remaining hostile after attack order is aborted due to Fire Authorization Overrides.
  • Fixed inconsistency in behavior of player property toward normally hostile/non-hostile factions if Fire Authorisation Override is set to Defensive.
  • Fixed position defence subordinates reinforcing different subordinate group's area when subordinates manually given attack order.
  • Fixed subordinates sometimes being sent ahead too early when fleets cross gates, superhighways, or orbital accelerators.
  • Fixed subordinates not obeying formation after another ship docks at them.
  • Fixed ships not moving to formation leader after loading savegame.
  • Fixed wingmen not following leader.
  • Fixed Lost Ship Replacement losing ship assignments in various cases.
  • Fixed fleeing ship stopping to recall subordinates.
  • Fixed ships not aiming at locks properly when trying to open lockboxes.
  • Fixed ships leaving claimed crates unclaimable without having collected them.
  • Fixed asteroid chunks not being retrievable by player.
  • Fixed ships in sectors with multiple police ships being scanned repeatedly in quick succession.
  • Fixed ships with covered ownership not losing cover when scanned.
  • Fixed autopilot taking routes through unexplored sectors.
  • Fixed clipping through wall after entering spacesuit via airlock.
  • Fixed collision issues when entering spacesuit at very high speed.
  • Fixed position jump when colliding in relative movement at very high speed.
  • Fixed ships teleporting short distance when entering vicinity of stations.
  • Fixed ships avoiding crates they're trying to pick up.
  • Fixed terraforming drones saying they're flying to nil.
  • Fixed trades failing if all necessary cargo drones are temporarily busy.
  • Fixed traders filling shortages of only one ware sometimes being too selective with suppliers.
  • Fixed Hyperion refusing to execute Get Supplies order.
  • Fixed asteroid chunks getting stuck to mining ships.
  • Fixed exploring ships leaving undiscovered gaps.
  • Fixed station-based traders sometimes showing empty ware baskets.
  • Fixed player-owned shipyards continuing to build ship replacements despite applied trade rule prohibiting builds for own faction.
  • Fixed rare case of being able to move and dismantle HQ asteroid module.
  • Fixed Wide Area Sensor Array module not being listed in Station Build menu.
  • Fixed attack alert lights appearing on wrecked station modules.
  • Fixed Crowded Habitat modifier reducing workforce growth rate too much when not filling whole habitat.
  • Fixed Build Storage sometimes being indestructible despite not having any visible cargo pods and no associated station.
  • Fixed Scrap Processors not being affected when production modules are hacked from control panel.
  • Fixed station construction immediately returning all money transferred to it.
  • Fixed transactions from personally delivering scrap to recycler not being logged.
  • Fixed player getting map vision of any station they're on.
  • Fixed Selected Object section in Map menu leaking station storage data.
  • Fixed color of order sync points on Map.
  • Fixed maps in Mission Briefing menu being interactive.
  • Fixed Manage Plots tab in Map menu not working under certain circumstances.
  • Fixed inconsistencies between minimum required plot size and actual plot size in Plot Management menu.
  • Fixed inconsistent faction relation information in Player Information menu while using cover.
  • Fixed module filter text in Station Build menu appearing on Options menu slider widgets.
  • Fixed Load Plan dropdown in Station Build menu being too narrow.
  • Fixed ship names being changed after upgrading groups of ships.
  • Fixed default ship names getting stored in saves and not adjusting when changing language.
  • Fixed spacesuit equipment, paint mods and SETA being included in Deposit All in Safe Deposit Storage menu.
  • Fixed Deposit All in Safe Deposit Storage menu sometimes not responding.
  • Fixed Interact menu not being scrollable under certain circumstances.
  • Fixed Numpad 0 key not working as key binding for certain controls.
  • Fixed stuck HUD after using emergency eject under certain circumstances.
  • Fixed missing arrow in Logical Station Overview nodes under certain circumstances.
  • Fixed Logical Station Overview slider arrows being interactive although slider is inactive.
  • Fixed rare case of inputs not responding after closing menu containing slider.
  • Fixed "Sell all but" setting for sell offers not working.
  • Fixed Map menu crashing under certain circumstances.
  • Fixed flickering menus while scrolling.
  • Fixed ability to take control posts while game is paused.
  • Fixed Paranid player getting stuck in Hydra and Hydra Regal when getting up from pilot chair.
  • Fixed invisible walls surrounding Xenon build module cage.
  • Fixed Teladi managers office sometimes clipping into nearby corridor causing purple surface to appear.
  • Fixed docks on Asgard and Hyperion sometimes not being accessible.
  • Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
  • Fixed beams not being able to reliably hit Pirate fighters.
  • Fixed being able to clip into Xenon K hull.
  • Fixed missing texture detail in Hyperion hangar.
  • Fixed lack of detail in Cutlass engine manifold.
  • Fixed missing space suit hatch on Xenon PE.
  • Fixed elevator animation on Mako.
  • Fixed Target Monitor calls interrupting cutscenes in menus.
  • Fixed dialog menu shortcuts not working while Map is displayed.
  • Fixed errors being shown for wrong save game under certain circumstances.
  • Fixed Tobii eye tracking getting jittery at higher framerates.
  • Fixed performance degradation when piloting capital ship or moving relative to one.
  • Fixed performance issue with nearby capital ships attacking stations.
  • Fixed online inventory not working with incorrect system time.
  • Fixed rare case of game freezing.
  • Fixed several causes of crashes.

7.60 RC1 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

[h2]7.60 RC1 Changelog[/h2]
(visit our forum for the full 7.60 changelog overview)
  • Added ability to drag Supply Fleet order without commander in Map menu.

  • Fixed Axiom getting stuck in Woodworm Scrubs station geometry while docking.
  • Fixed not being able to sit down again when standing up before undocking in combat scenario.
  • Fixed autopilot and AI ships colliding with wrecked stations.
  • Fixed Lost Ship Replacement losing ship assignments in various cases.
  • Fixed "Sell all but" setting for sell offers not working.
  • Fixed default ship names getting stored in saves and not adjusting when changing language.
  • Fixed player getting map vision of any station they're on.
  • Fixed ships with covered ownership not losing cover when scanned.
  • Fixed inconsistent faction relation information in Player Information menu while using cover.
  • Fixed Load Plan dropdown in Station Build menu being too narrow.
  • Fixed Selected Object section in Map menu leaking station storage data.
  • Fixed rare case of inputs not responding after closing menu containing slider.
  • Fixed several causes of crashes.