1. X4: Foundations
  2. News

X4: Foundations News

7.00 RC1 now available

This is it! Only 7 days to go before 7.00 and X4: Timelines are released on June 20th, 2024. To take us into the final stretch, 7.00 RC1 ("Release Candidate") is now available to download.

We would like to extend our heartfelt thanks to our dedicated players for their unwavering support over the years, and especially during the beta tests that have helped us enormously in the run-up to this day. Without you, none of this would be possible. We hope that you enjoy what we've been working very hard on over the past year.

In case you've missed it, please check out our "road to release event" news with the dates for live streams, a Reddit AMA, the soundtrack preview and more.

https://store.steampowered.com/app/2700340/X4_Timelines/

[h2]7.00 RC1 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [RC 1] Added low shadow quality setting.

  • [RC 1] Removed incorrect mouse over text for Continue Game (problem introduced in 7.00).

  • [RC 1] Improved visibility of mining nodes on nearby asteroids.
  • [RC 1] Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
  • [RC 1] Improved black beard for human characters.

  • [RC 1] Fixed tutorials sometimes prompting player to return to game even when launched from main menu (new feature in 7.00).
  • [RC 1] Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
  • [RC 1] Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
  • [RC 1] Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
  • [RC 1] Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
  • [RC 1] Fixed station drone settings getting lost when loading save (problem introduced in 7.00).
  • [RC 1] Fixed certain ship geometry or blinking lights incorrectly being visible from cockpit after loading save (problem introduced in 7.00).
  • [RC 1] Fixed not being able to interact with the captain console of the Phoenix E (new feature in 7.00).
  • [RC 1] Fixed uncapturable Xenon fighters aboard boarded Xenon H becoming player owned (new feature in 7.00).
  • [RC 1] Fixed pilots of ships stored in internal docks not being visible during comm scenes.
  • [RC 1] Fixed Long Range Scan mode being available in menu in spacesuit.
  • [RC 1] Fixed Stop Engine button sometimes not working.
  • [RC 1] Fixed wrong subordinate assignment displayed in Map under certain circumstances.
  • [RC 1] Fixed active mission not being removed from message ticker after finishing (problem introduced in 7.00).
  • [RC 1] Fixed military ships notifying about events while global option is disabled (new feature in 7.00).
  • [RC 1] Fixed Station Plot Management menu not updating correctly after placing new plot (problem introduced in 7.00).
  • [RC 1] Fixed target monitor and message ticker being partially off-screen under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed Interact menu not being displayed under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed Interact menu being displayed unnecessarily far from cursor under certain circumstances (problem introduced in 7.00).
  • [RC 1] Fixed External View control mode message appearing at centre of screen under certain circumstances (new feature in 7.00).
  • [RC 1] Fixed UI in external view being influenced by ship movements under certain circumstances.
  • [RC 1] Fixed Map ware filters added multiple times under certain circumstances.
  • [RC 1] Fixed newly edited custom save name being reset after short time.
  • [RC 1] Fixed Interact menu opening too close to screen border.
  • [RC 1] Fixed misaligned Interact menu sub-options.
  • [RC 1] Fixed UI scaling issue in Overlay UI.
  • [RC 1] Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
  • [RC 1] Fixed incorrect reflections on medium ship hulls.
  • [RC 1] Fixed logo on Pelican Sentinel being partially hidden.
  • [RC 1] Fixed missing headlights on Kuraokami and Nemesis.
  • [RC 1] Fixed several causes of crashes.

Exciting Events Ahead: Reddit AMA, Live Stream, Soundtrack Preview & More!

We are excited to share some important dates leading up to the release of our new expansion, X4: Timelines, and our major, free X4: Foundations 7.00 update. Here are the details:

Friday, June 14, 2024 14:00 CEST (7am PDT / 10am EDT / 3pm BST) 16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Captain Collins X4 Stream featuring Egosoft founder and Managing Director Bernd Lehahn
Monday, June 17, 2024 16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Content creators can start posting pre-recorded X4: Timelines content on their channels
19:00 CEST (10am PDT / 1pm EDT / 6pm BST) Thursday, June 20, 2024 16:00 CEST (7am PDT / 10am EDT / 3pm BST)
  • Streamers can start live streaming with a preview version of X4: Timelines
  • X4: Timelines reviews may be posted
19:00 CEST (10am PDT / 1pm EDT / 6pm BST)
  • X4: Timelines Story Trailer premiere at a special, yet-to-be-unveiled (online) event
  • X4: Timelines is released (+ free major X4: Foundations 7.00 update)

Stay tuned and get ready for the countdown to release! Thank you for your continued support on our way to this massive X4 milestone.

https://store.steampowered.com/app/2700340/X4_Timelines/

7.00 Public Beta 8 now available

X4 7.00 Public Beta 8 is now available to download. As you probably already know, we are rapidly approaching a significant milestone date. We recently announced that our next expansion, X4: Timelines, will be released on June 20, 2024, alongside the huge, free update 7.00.

[previewyoutube][/previewyoutube]
You can also put a note in your calendar for June 14, 2024, at 4:00 PM CEST, when Egosoft founder and CEO Bernd Lehahn will join Captain Collins in a livestream to talk more about X4 7.00 and X4: Timelines. In addition, we are in the planning stages for a small Reddit AMA with Bernd - we will let you know the exact date as soon as we have it.

Thank you for your support on our journey to 7.00!

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]7.00 Public Beta 8 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [Beta 8] Added more skilled marines to newly created Terran Asgard ships.
  • [Beta 8] Added research to re-trigger crisis long after finishing it (new feature in 7.00).
  • [Beta 8] Added loading of most recent save to end of tutorial when tutorial was started via prompt in Open Universe (new feature in 7.00).
  • [Beta 8] Added unlock status of Data Vaults to target monitor (new feature in 7.00).

  • [Beta 8] Improved strength of Xenon fleet in Mutually Assured Destruction mission.
  • [Beta 8] Improved ships unnecessarily dropping out of travel drive when flying in formation.
  • [Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
  • [Beta 8] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 8] Improved effect of single poor marine during infiltration phase of boarding (improvement for fix in 7.00).
  • [Beta 8] Improved balancing of boarding difficulty for Xenon H (new feature in 7.00).
  • [Beta 8] Improved balancing of Xenon PE (new feature in 7.00).
  • [Beta 8] Improved hull and shield bar damage animation (new feature in 7.00).
  • [Beta 8] Improved boosting without flight assist to no longer set throttle to zero.
  • [Beta 8] Improved capital ship combat movement (further improvement to 7.00).

  • [Beta 8] Fixed potential freeze during Blazing the Trail mission.
  • [Beta 8] Fixed stuck data heist mission of Covert Operations story.
  • [Beta 8] Fixed items spawned from container in Find Object mission disappearing when player flies away.
  • [Beta 8] Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
  • [Beta 8] Fixed case of crisis mission objective remaining Talk to Boso (new feature in 7.00).
  • [Beta 8] Fixed Xenon and Kha'ak small fighters being killed by player not counting as success during crisis (new feature in 7.00).
  • [Beta 8] Fixed crisis sector invasions sometimes not including Kha'ak (new feature in 7.00).
  • [Beta 8] Fixed ships unrealistically being pushed around by bullet impacts (fix for improvement in 7.00).
  • [Beta 8] Fixed repair of multiple ships not working under certain circumstances.
  • [Beta 8] Fixed inactive mission line not being shown under certain circumstances.
  • [Beta 8] Fixed faction name in target monitor not updating after uncovering covered ship.
  • [Beta 8] Fixed incoming supply trades being listed for production resources.
  • [Beta 8] Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
  • [Beta 8] Fixed search in ticker logbook (new feature in 7.00).
  • [Beta 8] Fixed Launch button being available for subordinate groups where setting has no effect.
  • [Beta 8] Fixed target monitor unintentionally overlapping menus under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed missing gamestart info under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed SETA HUD indicator getting stuck under certain circumstances (problem introduced in 7.00).
  • [Beta 8] Fixed sector parameter selection for orders not working correctly (problem introduced in 7.00).
  • [Beta 8] Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
  • [Beta 8] Fixed incorrect y-axis labels on some graphs.
  • [Beta 8] Fixed target bracket size with non-default FOV.
  • [Beta 8] Fixed blurred weapon aim-indicators with TAA enabled (new feature in 7.00).
  • [Beta 8] Fixed several causes of crashes.

X4: Timelines and X4: Foundations 7.00 Update to be Released on June 20, 2024

We're thrilled to announce that our newest expansion, X4: Timelines, as well as the major X4: Foundations 7.00 update are set to launch on June 20, 2024. On June 14, Egosoft founder and Managing Director Bernd Lehahn will be visiting Captain Collins for a live stream to talk more about X4: Timelines.

[previewyoutube][/previewyoutube]
[h3]X4 7.00[/h3]
X4: Foundations 7.00 is a monumental upgrade, introducing a host of new features and enhancements that will elevate the X4 experience. Players can look forward to reimagined Teladi and Argon capital ships, new sectors and landmarks, a revamped external camera system, and the "Existential Crisis" endgame challenge. Continuous engine improvements, extended button remapping options, and a new controller profile will further refine gameplay. As with previous updates to X4, the switch to 7.00 is free of charge for existing owners of X4: Foundations. Find out more about the changes and new elements in our 7.00 Public Beta news and our 7.00 Trailer:

[previewyoutube][/previewyoutube]
[h3]X4: Timelines[/h3]
X4: Timelines, the new expansion, brings a revolutionary approach to the X4 universe. It features a thrilling storyline centred around Harper Donel, a trader whose encounter in the border territories will shake the foundations of the universe. Embedded in the new X4: Timelines storyline, you'll find a wide range of scenarios in which you will experience the many different aspects of X4 gameplay. Playing these scenarios will also unlock new missions within the X4: Timelines storyline, and bonuses for your wider X4 sandbox universe - among them reimagined, classic ships from X Universe history.

https://store.steampowered.com/app/2700340/X4_Timelines/

Mark your calendars for June 20, 2024, and prepare to embark on this exciting new journey through space and time. Wishlist X4: Timelines today, to be notified once it's available.

7.00 Public Beta 7 now available

X4 7.00 Public Beta 7 is now available to download. With this latest update, we continue our commitment to improving your experience with new features, enhancements and fixes based on your feedback. Dive in and discover what's new!

[h3][Feedback] Boarding Times[/h3]
In 7.00 Beta 7 the boarding times for the infiltration phase were adjusted to solve a reported issue where Experienced marines would take much longer then rookies. As such we would like to ask you for feedback on the new times (see forum thread).

Don't forget to add X4: Timelines, our upcoming new expansion for X4, to your Steam Wishlist. This way you will be notified as soon as it has been released. We will announce the release dates for the major 7.00 update to X4: Foundations as well as X4: Timelines soon™.

https://store.steampowered.com/app/2700340/X4_Timelines/

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.00 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h2]7.00 Public Beta 7 Changelog[/h2]
(visit our forum for the full 7.00 changelog overview)
  • [Beta 7] Added advice message for first-time players.
  • [Beta 7] Added player character portraits to New Game menu.
  • [Beta 7] Added wrecked equipment in Object Loadout menu.
  • [Beta 7] Added confirmation dialog when deleting Construction Plans.
  • [Beta 7] Added option to select order sector parameter by clicking on Map.
  • [Beta 7] Added option to delete input profiles.
  • [Beta 7] Added option to delete colour profiles (new feature in 7.00).
  • [Beta 7] Added new default profiles for various joysticks.

  • [Beta 7] Removed shield recharge sounds (new feature in 7.00).

  • [Beta 7] Improved accuracy of weapon aim prediction.
  • [Beta 7] Improved some cases where weapons fire with no chance of hitting target.
  • [Beta 7] Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
  • [Beta 7] Improved capital ship combat movement (further improvement to 7.00).
  • [Beta 7] Improved docking of spacesuits on S and M sized ships (further improvement to 7.00).
  • [Beta 7] Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
  • [Beta 7] Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
  • [Beta 7] Improved balancing of drop rate for spacefly eggs from ships (problem introduced in 7.00).
  • [Beta 7] Improved behaviour of missiles targeting stations.
  • [Beta 7] Improved clarity of icons representing obstructed enemies.

  • [Beta 7] Fixed Hatikvah story getting stuck on Fly To objective (further fix for issue fixed in 7.00).
  • [Beta 7] Fixed crisis research being selectable via custom gamestart menu (new feature in 7.00).
  • [Beta 7] Fixed mass traffic sometimes not having collisions.
  • [Beta 7] Fixed stations scheduled for dismantling sometimes still allowing ships to dock (problem introduced in 7.00).
  • [Beta 7] Fixed player not being able to approach spacesuit to rescue it while spacesuit is trying to dock at player ship (new feature in 7.00).
  • [Beta 7] Fixed loadout presets on player-owned shipyards not selecting optional software.
  • [Beta 7] Fixed infiltration phase of boarding taking longer with higher-skilled marines.
  • [Beta 7] Fixed factions not building certain factories needed to support ship building.
  • [Beta 7] Fixed modules in station editor disappearing when selecting new module after resetting rotation.
  • [Beta 7] Fixed container magnet not working correctly on certain ships.
  • [Beta 7] Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
  • [Beta 7] Fixed help text shortcuts not working (problem introduced in 7.00).
  • [Beta 7] Fixed check engine light not showing when ship's engines are destroyed.
  • [Beta 7] Fixed persistent smoke and fire effects on previously damaged objects (problem introduced in 7.00).
  • [Beta 7] Fixed Casino not being entirely visible in station construction menu.
  • [Beta 7] Fixed commander not being listed in ship destruction log entry (problem introduced in 7.00).
  • [Beta 7] Fixed issues with notifications being queued while menus are open (problem introduced in 7.00).
  • [Beta 7] Fixed pink logbook text (problem introduced in 7.00).
  • [Beta 7] Fixed detail on Xenon large seismic charge turret becoming invisible (new feature in 7.00).
  • [Beta 7] Fixed bridge of Xenon H clipping into ship hull (new feature in 7.00).
  • [Beta 7] Fixed front landing gear of Xenon F not animating correctly (new feature in 7.00).
  • [Beta 7] Fixed inverted player logo on Theseus.
  • [Beta 7] Fixed incorrect orientation of right main weapon on Odysseus E.
  • [Beta 7] Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
  • [Beta 7] Fixed incorrect reflections on small ship hulls.
  • [Beta 7] Fixed several causes of crashes.