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X4: Foundations News

X4: Kingdom End Launch Trailer

[previewyoutube][/previewyoutube]
Note that the embargo on X4: Kingdom End previews and pre-recorded videos ends on April 5, 2023 at 2pm CEST. So if you want to see more of X4: Kingdom End ahead of its release on April 12, you can expect to find more videos online from X4 content creators soon after the launch trailer premiere.

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

6.00 RC1 now available

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.


6.00 RC1 Changelog:
  • Added Tides of Avarice soundtrack to Station Design Simulator playlist.
  • Added channel lock to Live Stream view (new feature in 6.00).

  • Removed invalid rebate from two terraforming projects.

  • Improved accuracy of multi-barreled beam turrets firing at missiles.
  • Improved capital ship transition through jump gates and accelerators.

  • Fixed Terran "Covert Ops" mission activating even when set to completed in custom gamestart.
  • Fixed mission ship trapped in minefield fleeing after being scanned by police.

  • Fixed getting stuck in floor of ship after returning from external target view (problem introduced in 6.00).
  • Fixed falling through floors after teleporting or loading savegame (problem introduced in 6.00).
  • Fixed subordinates sometimes getting assigned to different subordinate groups on commander destruction.
  • Fixed player being allowed to dock while towing an object.

  • Fixed cancel ship construction orders interface (problem introduced in 6.00).
  • Fixed missing map marker for Explore and Revisit Known Stations orders (problem introduced in 6.00).
  • Fixed select closest target/hostile hotkeys not working (problem introduced in 6.00).
  • Fixed autopilot and other features not working with some custom gamestart player characters (problem introduced in 6.00).
  • Fixed modules incorrectly blocking others in station editor (problem introduced in 6.00).
  • Fixed being unable to select asteroids from Drill miner.

  • Fixed capital ship interior corridors not matching style of constructing race.
  • Fixed visual holes in Theseus cockpit.
  • Fixed hole in Terran vertical connection module.
  • Fixed pink geometry appearing on Raptor bridge.
  • Fixed LODs of pirate casino being rotated incorrectly.
  • Fixed cockpit glass reflection setting not working with reflection probe quality set to off/low (new feature in 6.00).
  • Fixed various sounds for moving in first person not working (problem introduced in 6.00).

  • Fixed several causes of crashes.

X4: Kingdom End and 6.00 Update for X4: Foundations to be released on April 12

We are very excited to announce that our new expansion X4: Kingdom End, and the major free 6.00 update for X4: Foundations, will be released on April 12th, 2023.

https://store.steampowered.com/app/1990040/X4_Kingdom_End/

Enjoy a long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, which completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4!

For more details, visit the expansion's Steam page where you can add X4: Kingdom End to your wishlist in order to be notified when it's released.

If you haven't heard about our big free 6.00 update for X4: Foundations yet, you should check out this news about the start of the public beta phase, and our latest XLOG video (embedded below). In addition to major engine changes and additions, there is also a new camera mode that has received great feedback so far. We have also created brand new models for several construction ships in the game. Definitely worth checking out!
https://www.youtube.com/watch?v=mbfez5ljdE4

[h3]X4: Kingdom End Official Soundtrack released today[/h3]
To celebrate today's release date announcement for X4: Kingdom End, we're releasing the brand new Original Soundtrack for it on Steam. Renowned X-series composer Alexei Zakharov has composed a beautiful and atmospheric soundtrack to accompany players on their journey into the realms of the peace-loving Boron.

https://www.youtube.com/watch?v=KiVb4bkJUZs

The official soundtrack consists of 16 original tracks, each designed to transport the listener into the captivating world of X4: Kingdom End. With Zakharov's unique style and expertise, players can expect to be fully immersed in the game's thrilling journey of discovery.

The X4: Kingdom End Soundtrack is now available on Steam, and will shortly also be available for streaming on all major platforms. Get into it, embarking on a musical journey and feeding your anticipation for the release of the expansion on April 12th, 2023.

https://store.steampowered.com/app/2288980/

Thank you for your support, and please don't forget to add X4: Kingdom End to your wishlist.

X4: Kingdom End Soundtrack Preview

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/2288980/X4_Kingdom_End_Soundtrack/

Renowned X-series composer Alexei Zakharov has composed a beautiful and atmospheric soundtrack to accompany players on their journey into the realms of the peace-loving Boron. The official soundtrack consists of 16 original tracks, each designed to transport the listener into the captivating world of X4: Kingdom End. With Zakharov's unique style and expertise, players can expect to be fully immersed in the game's thrilling journey of discovery.

6.00 Public Beta 7 now available

New week, new beta - and one week closer to the finishing line! X4 6.00 Beta 7 is now available for you to check out. We'll add the complete list of changes to the end of this news, and would ask you to continue reporting any issues in our Public Beta Feedback Forum as usual. Thank you for your continued support during this public beta test cycle!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Note: If Steam displays an older Beta version rather than "public_beta - 6.00 Beta 7" in the beta drop-down menu, this is just a display error in the Steam client. You can correct this by re-entering the beta password (see forum), but even with the incorrect version displayed in the list, you will still be playing the latest version of the beta if you have selected the public_beta branch.

[h3]6.00 Beta 7 Changelog[/h3]
  • Added option to cancel multiple construction orders at once.
  • Added low and medium settings for Reflection Probes (new feature in 6.00).
  • Added random object selection to Live Stream view (new feature in 6.00).
  • Added race-specific command consoles.

  • Improved The Fate of the Yaki mission by spawning reward lockboxes in safer location.
  • Improved lighting in reflections from stationary objects (new feature in 6.00).
  • Improved thruster sound volume to be less obtrusive while maneuvering.

  • Fixed False Sense Of Security signal leak mission not providing boarding target.
  • Fixed guild missions not being offered if one was accepted from another guild.
  • Fixed Collect Drops retaining ownership of abandoned cargo containers on order cancellation if one cargo container had earlier already been collected.

  • Fixed escape pods sitting in space if there are no nearby stations to flee to.
  • Fixed Explore and Update Trade Offers commands refusing to go through gates when directed at gate (problem introduced in 6.00).
  • Fixed licence requirements for Habitat Modules to fit relation progression.
  • Fixed collisions against stations not working after using highway (problem introduced in 6.00).
  • Fixed some dock requests persisting indefinitely.
  • Fixed construction vessels not honoring blacklists.

  • Fixed some station entries in the encyclopedia not marked as read when using "Mark all as read" option (new feature in 6.00).
  • Fixed gamestart description texts being cut-off under certain circumstances.
  • Fixed being unable to select objects when sitting in pilot chair of Ides.

  • Fixed fog sometimes disappearing briefly after loading.
  • Fixed radar visuals with low quality FSR and small resolutions.
  • Fixed muffled signal leak sounds (problem introduced in 6.00).

  • Fixed several causes of crashes.