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X4: Foundations News

4.20 update now available

Along the route to the extensive 5.00 update, which will be released next year (see announcement), we are making a short stopover today to deliver the 4.20 update for X4: Foundations. The focus of this update is on fixes and small improvements, so we are not introducing any new features with this release.

We hope you have lots of fun with X4: Foundations, and thank you for your support during this unusual year.

[h3]Version 4.20 (465891) - 2021-12-09[/h3]
  • Improved combat simulation when player not present.
  • Improved coordination between multiple free-flying police operating in same sector.
  • Improved memory usage, savegame size, and times to start new game, save and load.
  • Fixed being unable to set Yaki story as complete for custom gamestarts if not successful in mission.
  • Fixed player stations created from custom gamestarts not detecting enemies.
  • Fixed player not being able to target objects if spawning in space suit in custom gamestart.
  • Fixed linear highways being disabled when ring highways are disabled in custom gamestart.
  • Fixed ships with turrets potentially not shooting if created via a custom gamestart.
  • Fixed Flight School getting stuck if certain non-critical inputs are not mapped.
  • Fixed A Small Errand mission getting stuck if all lockboxes are opened in quick succession.
  • Fixed The Meeting mission not triggering mission guidance properly after fleeing patrol.
  • Fixed fleet delivered in The Mediators mission absorbing Realm of the Trinity job ships.
  • Fixed Split Story mission Zyarth's Coffin getting stuck when attempting to find station for Undercover Trade Ship.
  • Fixed Terran plot being blocked by Delilah's disappearance upon Sweet Jack's destruction.
  • Fixed Defenders of Sol mission not being offered if player begins game with max relations with Terran Protectorate.
  • Fixed A Matter of Respect mission getting stuck if informant's ship is captured before player approaches mission area.
  • Fixed A Heart for Pirates mission not playing dialog on completion.
  • Fixed Torus riddle switches being repairable while shutters are closed, resulting in riddle being impossible to solve.
  • Fixed hacking missions targeting stations without docks.
  • Fixed scan missions sometimes asking player to scan laser tower.
  • Fixed Terran vs Xenon guild missions asking player to scan Xenon ships carrying Hull Parts or Water.
  • Fixed Terran or Pioneers scan missions asking for wares that aren't used by Terran economy.
  • Fixed incorrect collision detection during space suit section of Flight School tutorial.
  • Fixed stations recycling wrecked modules too quickly and making station destruction difficult.
  • Fixed capital ships with main weapons (e.g. Asgard) being excessively effective when player not present.
  • Fixed mining ships concentrating in areas with relatively low yield.
  • Fixed mining drones on player ship sometimes collecting empty or incorrect asteroids.
  • Fixed mining drones sometimes undocking or self-destructing shortly after having returned to launching ship.
  • Fixed NPC-owned subordinates sometimes staying docked indefinitely.
  • Fixed Protect Position default behaviour sometimes ending even if designated position is accessible.
  • Fixed turrets retaining out-of-range targets for too long.
  • Fixed marines on boarding operation sometimes being lost after saving and loading.
  • Fixed boarding attacker strength sometimes being less than it should.
  • Fixed long boarding operations failing prematurely if straggling pod is destroyed.
  • Fixed default orders using wrong parameters after editing.
  • Fixed rare case where sell override settings for station ware could reset to 0.
  • Fixed loss of flight control by preventing activation of autopilot during undocking procedure.
  • Fixed disabled flight assist when retaking control after getting up during post-travel mode coasting.
  • Fixed station-based traders sometimes selling more than what their customers wanted.
  • Fixed station trade subordinates never selling product due to resource storage override.
  • Fixed subordinates mimicking auto-trader not logging their trades.
  • Fixed turrets set to Attack my current target continuing to fire after target changes ownership to non-hostile.
  • Fixed large turrets missing small targets by aiming at wrong position.
  • Fixed turrets often failing to fire at large moving targets.
  • Fixed discrepancies with licence requirements for Teladi turrets.
  • Fixed station module repair sometimes not quite reaching 100%.
  • Fixed calculated value of ships not taking all installed software into account.
  • Fixed incorrect yield display for resource probes in target monitor.
  • Fixed incorrect display of shield damage impact effects.
  • Fixed free ship repair exploit.
  • Fixed exporting custom gamestarts with no player money.
  • Fixed flight assist control message wrongly shown after loading saves under certain circumstances.
  • Fixed Phoenix main battery effective rate of fire.
  • Fixed problem with guild submissions in mission briefing menu.
  • Fixed menu crash when opening Ship Overview under certain circumstances.
  • Fixed Magpie cockpit hatch pushing player into ship wall when opening.
  • Fixed freeze when loading save if HQ core module was under construction.
  • Fixed potential issue with screen being stuck black on integrated AMD GPUs.
  • Fixed joystick POV hat input on Linux.
  • Fixed several causes of crashes.

Captain Collins Livestream with Bernd Lehahn on December 9th, 2021

Time to get out the calendars and mark December 9th in red. That's the day when Egosoft founder Bernd Lehahn will be paying another visit to X4 pro Captain Collins on Twitch. Starting at 6pm CET (9am PST / noon EST / 5pm GMT), the two will jump into an approximately one-hour conversation about the past few months of X4: Foundations and, of course, the freshly revealed, third expansion - X4: Tides of Avarice.

So, best follow Captain Collins' Twitch channel today, and set a reminder for the stream on December 9th, 2021, 6pm CET.

PS: If you missed Bernd's previous visit to Captain Collins in spring 2021, you can watch the recording here:
https://www.youtube.com/watch?v=zxt68D_H82A

X4: Tides of Avarice expansion coming early 2022, plus AMD FSR

Egosoft are expanding their big space sim again with the X4: Tides of Avarice expansion announcement for 2022.

Read the full article here: https://www.gamingonlinux.com/2021/11/x4-tides-of-avarice-expansion-coming-early-2022-plus-amd-fsr

X4: Tides of Avarice - Egosoft reveals next chapter of X4 space saga

  • Third expansion for X4: Foundations to be released in Q1 2022
  • Extraordinary new ships, new economy and gameplay elements will surprise X4 players
  • Captivating new stories will challenge the perception of social order and justice in the X universe
  • Extensive free 5.00 update to feature a series of new capital ships, numerous new interiors, and AMD FidelityFX™ Super Resolution (FSR)

https://store.steampowered.com/app/1701060/
EGOSOFT today unveils the next chapter in its long-running space simulation franchise. X4: Tides of Avarice is the third expansion for the latest game in the series, X4: Foundations. X4: Tides of Avarice will be released for PC (Windows, Linux) in the first quarter of 2022.
https://youtu.be/W9jpH_1gOBg
Meet new factions and experience their stories
Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations.



Let new ships terrify and enchant you at the same time
Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice. Among other new ships, you can look forward to the following highlights:
  • The Erlking, a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system. In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure.

  • The Astrid, an incredibly lavish and luxurious yacht, projects wealth and importance. Owned by the CEO of the Northriver Company, Brantlee Northriver, it is rumoured to be the fastest ship in the galaxy. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold?
Salvage shipwrecks to recycle resources
Have you ever come across a shipwreck and wished you could use it in a profitable way? In the Avarice system, the Riptide Rakers, a loosely organised group of scavengers and traders, have developed the means to salvage wrecks and use them in production. Either tow the wreck with one of the new tug ships, or dismantle the wreck right where you found it using a new deconstruction ship. Once you've reached a station equipped with a recycling module, watch your scrap metal turn into building resources.



X4: Foundations 5.00 Update
X4: Tides of Avarice is released at the same time as the extensive, free 5.00 update for X4: Foundations, which expands and improves the base game in several ways. The 5.00 update introduces a series of new capital ships. These ships have been re-imagined, and a new fleet of improved models will now be on sale in various shipyards. Several factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX™ Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.

Further details about X4: Tides of Avarice, as well as the 5.00 update for X4: Foundations, will be released over the next few months as we get closer to the release date. X4: Tides of Avarice is now listed on Steam and can be added to players' wish-lists.

https://store.steampowered.com/app/1701060/

Nominate X4: Foundations for the Labor of Love Award

We would be infinitely grateful if you'd consider us for the Steam Labor of Love Award. You can nominate us right in this news (look up), on the X4: Foundations store page or through the Steam Awards Nominations page.

We appreciate your support and feedback every day. X4: Foundations is about to celebrate its third anniversary and very soon we will give you a first insight into the next big chapter of X4.

Thanks for everything and keep on having fun in the X-Universe!