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X4: Foundations News

What Is X4? πŸͺ A Fresh Look At The Ultimate UNIVERSE IN A BOX!

[previewyoutube][/previewyoutube]
Welcome to the ultimate space sandbox experience with X4: Foundations!
In this updated 2025 overview video, we dive into what makes X4 truly unique among space games - especially for our new visitors discovering X4 thanks to the current sale or the 2025 Triple-i Initiative Showcase.

πŸš€ Is X4 a space simulation, an action game, or an empire-building adventure? The answer is yes - it's all of that and more! X4 offers a vast, persistent universe where you start with just one ship and limitless possibilities. Whether you want to explore, trade, build massive space stations, or command entire fleets, X4 gives you the freedom to shape your own path. From small beginnings to galactic dominance, every choice you make impacts the universe around you.

https://store.steampowered.com/app/392160/X4_Foundations/

β˜„οΈ Why simulate tens of thousands of NPC ships and stations? Because it’s about immersion - creating a living, breathing world that reacts to your actions. Unlike MMOs, X4 combines the speed and precision of a single-player game with the depth of a simulated universe.

πŸ‘¨β€πŸš€ Get ready to experience space like never before! Whether you're a veteran player or new to the series, this video will give you a fresh perspective on what makes X4 the ultimate space sandbox.

X4: Foundations, the space sim that lets you take an empire to war, will let you just talk things out in its next update


There's a whole bunch of games set in space that let you duke it out in dogfights, form strategies around entire fleets, terraform planets, all often pretty violent acts. So, I found it very funny to see X4: Foundations at the Triple-I showcase today, which received a trailer for its upcoming Diplomacy update which is literally about just talking things out. Seriously, when it says that it's introducing diplomacy it means it, as when it arrives you'll be able to send diplomats to negotiate and forge alliances so that you don't have to jump to war right off the bat.


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X4 Diplomacy Update - Coming 2025!

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Prepare to navigate the complex landscape of interstellar politics with the upcoming Diplomacy Update for X4: Foundations πŸͺ Later this year, this free base game update will introduce new strategic elements, allowing players to engage in diplomacy like never before.

At the heart of this update is the Embassy, a new facility where Diplomats can be brought together to represent their various factions. Players will also gain access to Agents, who can be deployed on independent assignments to achieve diplomatic objectives within the X universe.

With these new tools, you will be able to influence alliances and rivalries alike, shaping the political and economic balance of the galaxy.

Stay tuned for more details as we get closer to release!

https://store.steampowered.com/app/392160/X4_Foundations/

7.60 Public Beta 3 now available

7.60 Beta 3 is now available, introducing additional bug fixes and improvements for this technical update.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

[h3]In case you missed it...[/h3]

- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8
- If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/


[h2]7.60 Public Beta 3 Changelog[/h2]
(visit our forum for the full 7.60 changelog overview)
  • [Beta 3] Improved capital ship combat movement involving several very large ships attacking same target.

  • [Beta 3] Fixed autopilot accidentally entering gate on route to enter highway.
  • [Beta 3] Fixed S/M ships boosting past assigned docking bay on way to dock.
  • [Beta 3] Fixed ships leaving claimed crates unclaimable without having collected them.
  • [Beta 3] Fixed asteroid chunks not being retrievable by player.
  • [Beta 3] Fixed aim indicator not darkening for Asgard and Erlking main weapon if target out of range.
  • [Beta 3] Fixed beams not being able to reliably hit Pirate fighters.
  • [Beta 3] Fixed being able to clip into Xenon K hull.
  • [Beta 3] Fixed Tobii eye tracker not being able detect head turning right (problem introduced in 7.60).
  • [Beta 3] Fixed several causes of crashes.

7.60 Public Beta 2 now available

We're just popping in with 7.60 Beta 2, which brings further improvements to the update.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.

[h3]In case you missed it...[/h3]

- A little over a month ago, we released the massive "Flight Model Update" (aka 7.50) along with the X4: Hyperion Pack (DLC). If you missed it, be sure to check out our news on it, as this update brought some fundamental changes to X4. If you prefer watching a video instead of reading through the details, we highly recommend this one: https://www.youtube.com/watch?v=TDsKP2jE6w8
- If you'd like to support us further on our X4 adventure, please consider purchasing the X4: Hyperion Pack:

https://store.steampowered.com/app/3419300/X4_Hyperion_Pack/


[h2]7.60 Public Beta 2 Changelog[/h2]
(visit our forum for the full 7.60 changelog overview)
  • [Beta 2] Improved Laser Tower MK1 visuals.

  • [Beta 2] Fixed formation wingmen dropping out of travel mode when player arrives nearby.
  • [Beta 2] Fixed active repair units being lost when going through gate.
  • [Beta 2] Fixed capital ships getting teleported when colliding especially after exiting superhighways
  • [Beta 2] Fixed player-owned shipyards continuing to build ship replacements despite applied trade rule prohibiting builds for own faction.
  • [Beta 2] Fixed Tobii eye tracking getting jittery at higher framerates.
  • [Beta 2] Fixed performance degradation when piloting capital ship or moving relative to one.
  • [Beta 2] Fixed Paranid player getting stuck in Hydra and Hydra Regal when getting up from pilot chair.
  • [Beta 2] Fixed invisible walls surrounding Xenon build module cage.
  • [Beta 2] Fixed Teladi managers office sometimes clipping into nearby corridor causing purple surface to appear.
  • [Beta 2] Fixed missing texture detail in Hyperion hangar.
  • [Beta 2] Fixed lack of detail in Cutlass engine manifold.
  • [Beta 2] Fixed missing space suit hatch on Xenon PE.
  • [Beta 2] Fixed elevator animation on Mako.
  • [Beta 2] Fixed several causes of crashes.