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X4: Foundations News

X4: Tides of Avarice & 5.00 Update Launch Trailer

There is just one week to go until the release of X4: Tides of Avarice on March 14, 2022. So, today we present to you our Launch Trailer, which showcases both the new expansion and the accompanying 5.00 update for X4: Foundations that will be released on the same day.

https://www.youtube.com/watch?v=_FrsFI0L9Uo
As with our previous trailers, this video was created in collaboration with one of our community members, Tomonor. Thanks for your fantastic work, Tomonor!

Incidentally, the first gameplay preview videos of X4: Tides of Avarice can also now be found online. A curated group of YouTubers have been given the opportunity to immerse themselves in a pre-release version of X4: Tides of Avarice in order to create their videos before the expansion is released. We've included a selection here - but be warned: there may well be spoilers in these videos!

From today, livestreams involving X4: Tides of Avarice are also allowed. This Twitch link allows you to see all streamers who are currently live with X4: Foundations.

We hope you enjoy watching the trailer, and the videos by content creators. And as ever, thank you for your support.

https://www.youtube.com/watch?v=j0du-_qg1ZE
https://www.youtube.com/watch?v=DE6pJIYNoaw
https://www.youtube.com/watch?v=wMdsAYt_0FA

X4: Foundations 5.00 RC 1 now available

We're only two weeks away from the release of the new X4: Tides of Avarice expansion and the accompanying major update for X4: Foundations itself. We're therefore moving from Beta to Release Candidate (RC) versions, and RC 1 of 5.00 is now available for download. As you can imagine, we're not adding major new features at this late stage, and are concentrating our efforts on fixes and smaller improvements. You can find the changelog at the end of this news.

https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/
X4: Tides of Avarice - content creator videos incoming!
If you're not afraid of spoilers, you'll no doubt be excited to hear that the first videos featuring X4: Tides of Avarice content will be hitting the web tomorrow. A curated group of content creators has been given access to the closed beta version of X4: Tides of Avarice a few weeks ago, and have been playing this not-yet-final version. Starting from tomorrow, March 1, 2pm CET (1pm GMT / 8am EST / 5am PST), these content creators will be allowed to upload their videos. Keep your eyes peeled - or give them a wide berth, if you prefer!

Thanks a lot for the support in the beta testing phase!

[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

[h3]5.00 RC 1 Changelog[/h3]
[RC 1] Added option to disable enemy warning sounds (new feature in 5.00).
[RC 1] Improved mission briefings by removing certain distracting map elements.
[RC 1] Improved salvage collection to allow operation in space belonging to hostile factions or that have hazardous regions if range is zero (new feature in 5.00).
[RC 1] Improved determination of available threads on Linux systems.
[RC 1] Fixed Zyarth's Coffin mission getting stuck because of missing trade offer on delivery station.
[RC 1] Fixed inconsistent ship behaviour when trading between player stations that don't have money.
[RC 1] Fixed player-owned stations paying player-owned ships for deliveries when they shouldn't (problem introduced in 5.00).
[RC 1] Fixed capital ships continuing to strafe in combat if forward guns are deactivated while already engaged.
[RC 1] Fixed ships fleeing into blacklisted sectors (problem introduced in 5.00).
[RC 1] Fixed ships sometimes looping back and forth through jump gates (problem introduced in 5.00).
[RC 1] Fixed ships sometimes switching targets during long approach when given explicit attack order (problem introduced in 5.00).
[RC 1] Fixed Scrap Metal misleadingly being available as ware for AutoMine (new feature in 5.00).
[RC 1] Fixed manual buy amounts for Raw Scrap not working if Scrap Metal has manually allocated storage (new feature in 5.00).
[RC 1] Fixed cargo containers dropped when hacking station storage sometimes ending up inside modules.
[RC 1] Fixed station plots being able to be placed or in fog of war or overlapping other stations.
[RC 1] Fixed ships sometimes repeatedly docking and undocking while fleeing.
[RC 1] Fixed duplicated Player HQ module in Station Build menu of empty plot.
[RC 1] Fixed selecting Fleet commander on Map changing to Unassigned Ships category.
[RC 1] Fixed option to hire being available for enemy Builder ships.
[RC 1] Fixed Logical Station Overview options being missing under certain circumstances.
[RC 1] Fixed incorrect camera position when saving and loading while sitting on station.
[RC 1] Fixed space suit lights not turning on (problem introduced in 5.00).

X4: Tides of Avarice soundtrack now available

The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives.

https://store.steampowered.com/app/1788600/X4_Tides_of_Avarice_Soundtrack/
It's now also available on several Streaming platforms:
More platforms will follow. Enjoy the tunes and spread the word :)

X4: Foundations 5.00 Beta 6 now available

Today we have yet another new beta version of the upcoming big 5.00 update for X4: Foundations for you. 5.00 Beta 6 is now available for download, and you can find the changelog at the end of this news.

As you may have already seen, we recently announced the release date for the 5.00 update and the new expansion X4: Tides of Avarice. Both the new expansion and the free update will be available from March 14, 2022. If you'd like to support us, X4: Tides of Avarice is now available for pre-purchase.

https://store.steampowered.com/app/1701060/X4_Tides_of_Avarice/
If you're into the music of the X universe, there's another important date for you this week. That's because on Friday, February 25, we're releasing the soundtrack to X4: Tides of Avarice. You can listen to the preview on our YouTube channel and then add the soundtrack to your wishlist.
https://www.youtube.com/watch?v=pp9aRlUhbzM
[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your participation!

[h3]5.00 Beta 6 Changelog[/h3]
[Beta 6] Reverted removal of repair drones for M ships (reverts change in 5.00, previously refunded drones are not restored).
[Beta 6] Added salvage-specific upkeep mission to stations needing Tug ships (new feature in 5.00).
[Beta 6] Added key binding to deselect current target.
[Beta 6] Added map filter to toggle rendering of satellite coverage.
[Beta 6] Added options to change enemy warning sounds (new feature in 5.00).
[Beta 6] Added product and resources per hour information for Processing Modules to Logical Station Overview (new feature in 5.00).
[Beta 6] Added access point to inventory storage in player office (new feature in 5.00).
[Beta 6] Added holographic effects to Terran 4-dock pier to make capital ship docking easier.
[Beta 6] Added warning when starting game with NVIDIA version 436.51 drivers or older.
[Beta 6] Changed objects within gravidar-obscuring regions to no longer be marked on map when pinged using LRS (new feature in 5.00).
[Beta 6] Improved stellar output in Bright Promise and Heart of Acrimony II.
[Beta 6] Improved pacing of Processing Module operation (new feature in 5.00).
[Beta 6] Improved docking hint by not mentioning spacesuit if target does not have matching dock.
[Beta 6] Improved notification of recurring order failure resulting from assignments or default behaviours.
[Beta 6] Improved target monitor UI for salvage-related orders (new feature in 5.00).
[Beta 6] Fixed inconsistent custom gamestart compatibility check (new feature in 5.00).
[Beta 6] Fixed Paranid story missions activating when set to be complete in custom gamestart (problem introduced in 5.00).
[Beta 6] Fixed ship crews bailing in response to player demanding they surrender while in spacesuit.
[Beta 6] Fixed attacking ships sometimes overshooting their target on long-distance movement.
[Beta 6] Fixed several instances of friendly ships attacking player after all enemy ships are destroyed in story missions (problem introduced in 5.00).
[Beta 6] Fixed ships assigned to trade for station build storage refusing to do so unless build storage is able to pay for it.
[Beta 6] Fixed towed objects sometimes disappearing after saving and loading (new feature in 5.00).
[Beta 6] Fixed police factions protecting Duke's Buccaneers (problem introduced in 5.00).
[Beta 6] Fixed random NPCs wandering into player office (new feature in 5.00).
[Beta 6] Fixed jumping selection in Manage Plots tab of Map menu.
[Beta 6] Fixed docking hint remaining on screen much too long if docking permission is repeatedly requested.
[Beta 6] Fixed incorrectly scrolled view without scroll bar in Logical Station Overview when hiding display of Economy Statistics.
[Beta 6] Fixed inconsistent cargo numbers when using Ware Exchange.
[Beta 6] Fixed menu crash in Behaviour tab in Map menu.
[Beta 6] Fixed HUD icons for recyclables (new feature in 5.00).
[Beta 6] Fixed Game Over text not appearing (problem introduced in 5.00).
[Beta 6] Fixed certain large landmarks not being visible from long distance.
[Beta 6] Fixed room overlapping with trader's shop on Argon trade stations.
[Beta 6] Fixed docking bays on Teladi capital ships being placed above intended location.
[Beta 6] Fixed minor graphical glitches on various Terran station modules.
[Beta 6] Fixed excessively dirty cockpit glass on Argon L capital ship bridges.
[Beta 6] Fixed collision mesh in cockpit on Katana.
[Beta 6] Fixed Katana paint mod affecting unwanted surfaces.
[Beta 6] Fixed several causes of crashes.

X4: Tides of Avarice and the 5.00 update land March 14

The next big free upgrade to X4: Foundations along with the X4: Tides of Avarice expansion are releasing March 14.

Read the full article here: https://www.gamingonlinux.com/2022/02/x4-tides-of-avarice-and-the-500-update-land-march-14