1. X4: Foundations
  2. News

X4: Foundations News

X4: Foundations 5.00 Beta 5 now available

We have continued to work diligently on the upcoming 5.00 update for X4: Foundations over the past week, and today we are releasing another new beta version for you. 5.00 Beta 5 is now available for download. You can find the changelog at the end of this news.

[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your participation!

[h3]5.00 Beta 5 Changelog[/h3]
[Beta 5] Added Anchor Space parameter to AutoSalvage order (new feature in 5.00).
[Beta 5] Added Gambling Den interior to player stations with relevant welfare module (new feature in 5.00).
[Beta 5] Added AI order and behaviour descriptions to mouseover tooltips on Map.
[Beta 5] Changed chair in personal office to open Empire Overview menu when sitting there (new feature in 5.00).
[Beta 5] Removed ID codes shown for non-ship and non-station objects in Map menu (new feature in 5.00).
[Beta 5] Improved AutoSalvage to always pick closest unclaimed piece of scrap they can work with (new feature in 5.00).
[Beta 5] Improved mining ships behaviour to be much less likely to travel far from sector core for resources.
[Beta 5] Improved consistency of turret group naming in various menus.
[Beta 5] Improved UI display of Radar Cloak ship modifications to be clearer about effect (new feature in 5.00).
[Beta 5] Improved ship controls to be enabled while multi-stage hint text is shown.
[Beta 5] Improved menu navigation with controller in Player Information and Transaction Log menus.
[Beta 5] Fixed blue square shown on docked non-player ships in Object List (problem introduced in 5.00).
[Beta 5] Fixed player office not appearing on HQ obtained as part of Terran gamestarts (new feature in 5.00).
[Beta 5] Fixed repair drones being available for M ships (removed from existing ships and refunded).
[Beta 5] Fixed miners assigned to Mimic their commander changing their anchor space when their commander changes sectors.
[Beta 5] Fixed build drones not available for Compactor ships (new feature in 5.00).
[Beta 5] Fixed multiple salvage ships going after same scrap (new feature in 5.00).
[Beta 5] Fixed trade subordinates of stations with salvage capability trying to trade raw scrap (new feature in 5.00).
[Beta 5] Fixed inability to change target of Collect Salvage to non-recyclable wreck that can otherwise be towed (new feature in 5.00).
[Beta 5] Fixed Radar Visibility ship modifications not working correctly under certain conditions (new feature in 5.00).
[Beta 5] Fixed ships warping or failing to move properly if AI took over from player while near large object (problem introduced in 5.00).
[Beta 5] Fixed station rooms sometimes being placed at capital ship docking positions (problem introduced in 5.00).
[Beta 5] Fixed fleet subordinates not engaging hostiles according to their assignment when in transit.
[Beta 5] Fixed some NPC stations not having, or wanting, sufficient drones.
[Beta 5] Fixed certain discounts/commissions not unlocking when they should.
[Beta 5] Fixed asteroids appearing to suddenly spawn near mining ships.
[Beta 5] Fixed triggering of Data Mining achievement when receiving blueprint as random scan reward.
[Beta 5] Fixed missing Dismantle Wreck option on wrecks (new feature in 5.00).
[Beta 5] Fixed missing user question about discarding planned default behaviour under certain circumstances
[Beta 5] Fixed comm cutscenes occasionally getting stuck.
[Beta 5] Fixed verbal notifications being repeatedly spoken by player-owned ships with looped orders.
[Beta 5] Fixed false positive Game Modified notifications under certain circumstances (new feature in 5.00).
[Beta 5] Fixed Ship Configuration menu crash under certain circumstances (problem introduced in 5.00).
[Beta 5] Fixed several causes of crashes.

Discover great games in the "Games from Germany" Sale Event

We are happy to be part of the Games from Germany sale event on Steam, which starts today. You can find lots of great games from Germany, and very attractive discounts, on the dedicated Steam event page. Take a look and discover what else Egosoft's home country has to offer in terms of PC gaming!



During the event you can save 50% on the purchase of our current title X4: Foundations, 30% on the purchase of the X4: Split Vendetta expansion, and 20% on the purchase of the X4: Cradle of Humanity expansion.

https://store.steampowered.com/bundle/14073/X4_Foundations_Collectors_Edition/
If you're looking to add to your soundtrack collection on Steam, check out our soundtracks for X4: Foundations, X4: Split Vendetta and X4: Cradle of Humanity, all of which are 70% off.

https://store.steampowered.com/bundle/13520/X_Universe__Soundtrack_Collection/
Enjoy discovering the latest and greatest games from Germany in the Steam event!

X4: Foundations 5.00 Beta 4 now available

We are fast approaching the release of the big 5.00 update for X4: Foundations and, as you might already have been expecting, we have an update of the beta for you again this week.

5.00 Beta 4 is now available for download. You can find the changelog for beta 4 at the end of this news.

[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your participation!

[h3]5.00 Beta 4 Changelog[/h3]
[Beta 4] Added hidden pirate operations that may include valuable targets.
[Beta 4] Added new equipment mods.
[Beta 4] Added fifth subordinate group for station subordinates.
[Beta 4] Added support for copy and paste in text fields.
[Beta 4] Added info about production cycles per hour to Encyclopedia.
[Beta 4] Added station upkeep and storage information to Selected Object section in Map menu.
[Beta 4] Added Default Behaviour icons to Object List and Property Owned menus.
[Beta 4] Added button to Logical Station Overview to pause/unpause processing modules (new feature in 5.00).
[Beta 4] Removed confusing warning about production modules partially waiting for production queue in Logical Station Overview nodes (new feature in 5.00).
[Beta 4] Improved button position for ware, sector and faction selection in Map and Global Orders menus.
[Beta 4] Improved button position for trade ware selection in Logical Station Overview.
[Beta 4] Improved Object Info menu to remember previous tab, where possible, when opened from Interact menu.
[Beta 4] Improved sorting of trade orders when selecting Default Behaviour.
[Beta 4] Improved lifetime of ship wrecks to make salvaging easier (new feature in 5.00).
[Beta 4] Fixed Paranid story skipping to final state after progressing mission in custom gamestart.
[Beta 4] Fixed station subordinate upkeep missions sometimes not completing after ship assignment.
[Beta 4] Fixed dialog during Teladi encounter at Mars-Asteroid Belt Gate getting interrupted by Terran plot dialog if cutscene is skipped.
[Beta 4] Fixed freeze on manual ware exchange between two ships.
[Beta 4] Fixed player-controlled capital ships aborting travel mode when colliding with asteroids.
[Beta 4] Fixed ships sometimes getting stuck after passing control to AI and leaving.
[Beta 4] Fixed turrets set to Attack My Current Target continuing to fire after selecting non-hostile target.
[Beta 4] Fixed effect values shown for equipment Radar Visibility, Hazardous Region Damage Reduction and Cargo Concealment mod properties (new feature in 5.00).
[Beta 4] Fixed Building Drones showing hourglass icon on radar and map.
[Beta 4] Fixed menu position in Behaviour and Individual Instructions menu jumping to first row.
[Beta 4] Fixed alert levels not shown in Object List or Property Owned menu under certain circumstances.
[Beta 4] Fixed mission guidance on map skipping over steps (problem introduced in 5.00).
[Beta 4] Fixed god-rays (problem introduced in 5.00).
[Beta 4] Fixed underlying cause of specific long freeze.
[Beta 4] Fixed Kukri not having a wreck.
[Beta 4] Fixed several causes of crashes.

X4: Tides of Avarice - Soundtrack Preview

The Avarice and Windfall systems echo with the sound of lawless pirates and scavengers. Created by Alexei Zakharov, renowned composer and producer of the scores for the X series games, the X4: Tides of Avarice soundtrack invites you to engage with the unknown and see the X-universe from new perspectives.

https://www.youtube.com/watch?v=pp9aRlUhbzM
This preview brings you a first taste of eight of the sixteen tracks on the album. The X4: Tides of Avarice soundtrack will be available on Steam and GOG from February 25, 2022. It will also be available on various streaming platforms, including Spotify, YouTube Music, Apple Music, etc.

https://store.steampowered.com/app/1788600
Add the X4: Tides of Avarice soundtrack to your wishlist now.

X4: Foundations 5.00 Beta 3 now available

New week, new beta! X4: Foundations 5.00 Beta 3 is now available to download, bringing further additions and fixes to the game. The complete changelog for 5.00 Beta 3 can be found at the end of this news.

This week, we'd especially like to draw your attention to the new player office, which was introduced in the first 5.00 beta. We've received a lot of feedback on this over the past few weeks and, based on that feedback, we've taken it up a notch by allowing you to use SETA while sitting in your office or standing at a terminal. We look forward to seeing how you like this new opportunity!

[h3]How do I take part in the Public Beta?[/h3]Every player who owns X4: Foundations has the opportunity to download the new 5.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

Thank you for your participation in the beta!

[h3]5.00 Beta 3 Changelog[/h3]
[Beta 3] Added cooldown time to station storage hacking.
[Beta 3] Added notification if player-owned capital ship is ordered to go mining but has no mining drones.
[Beta 3] Added markers for failed orders in Map menu.
[Beta 3] Added ability to enable SETA while sitting in chair or standing at terminal.
[Beta 3] Improved welfare module research mission (new feature in 5.00).
[Beta 3] Improved coordination between multiple free-flying police ships operating in same sector.
[Beta 3] Improved saving time.
[Beta 3] Fixed The Unworthy Entrepreneur gamestart intro narration cutting off.
[Beta 3] Fixed several cases of custom gamestart faction relations being overwritten during story missions.
[Beta 3] Fixed helpful hint in deliver ship missions never appearing again.
[Beta 3] Fixed sub-missions in Mission Briefing context menu being wrongly marked as completed under certain circumstances.
[Beta 3] Fixed War of Intervention mission guidance getting stuck if fleet commander is assigned to different patrol fleet.
[Beta 3] Fixed player getting offered A Heart for Pirates mission despite leaving Yaki territory on bad terms.
[Beta 3] Fixed Save Them From Themselves mission remaining active after NPC has defected during Mutually Assured Destruction mission.
[Beta 3] Fixed A Matter of Respect mission getting stuck if player runs away before fight or if informant's ship is scrapped before player approaches mission area.
[Beta 3] Fixed max range for Advanced AutoMine and Advanced AutoTrade being capped at piloting skill minus one..
[Beta 3] Fixed AutoSalvage range being capped at pilot's or manager's skill minus one (new feature in 5.00).
[Beta 3] Fixed tugs on AutoSalvage collecting wrecks that cannot be recycled (new feature in 5.00).
[Beta 3] Fixed resource cost of Helios E (new feature in 5.00).
[Beta 3] Fixed menu selection in Behaviour menu jumping to first row.
[Beta 3] Fixed missing options in Interact menu under certain circumstances.
[Beta 3] Fixed not being able to select or target objects on Map under certain circumstances.
[Beta 3] Fixed trade and mission offer interactions being available while selecting order parameters.
[Beta 3] Fixed UI not working when sitting in chair or standing at terminal after using external view (new feature in 5.00).
[Beta 3] Fixed custom gamestarts starting in spacesuit showing as invalid (new feature in 5.00).
[Beta 3] Fixed extra funds returned to player when downgrading multiple ships (new feature in 5.00).
[Beta 3] Fixed repair of multiple ships not working under certain circumstances (new feature in 5.00).
[Beta 3] Fixed consumables not being available when building ships (problem introduced in 5.00).
[Beta 3] Fixed issues with mission guidance on map and radar especially after leaving highway (problem introduced in 5.00).
[Beta 3] Fixed selected object section in Map missing ship count if multiple ships are selected under certain circumstances (problem introduced in 5.00).
[Beta 3] Fixed manual storage allocation in Logical Station Overview menu (problem introduced in 5.00).
[Beta 3] Fixed mission groups in Mission menu sometimes requiring 2 clicks to open (problem introduced in 5.00).
[Beta 3] Fixed switching ship class at Mod Workbench (problem introduced in 5.00).
[Beta 3] Fixed Ship Overview menu (problem introduced in 5.00).
[Beta 3] Fixed menu crash in Behaviour menu under certain circumstances.
[Beta 3] Fixed several causes of crashes.