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X4: Foundations News

7.10 Public Beta 4 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

[h2]7.10 Public Beta 4 Changelog[/h2]
(visit our forum for the full 7.10 changelog overview)
  • [Beta 4] Added Timelines racing trophy to player HQ.

  • [Beta 4] Improved chances for ships currently docking or undocking to escape when dock explodes.
  • [Beta 4] Improved dumbfire missile turret accuracy (problem introduced in 7.10).
  • [Beta 4] Improved NPC pathing between docked ships where elevators and transporters are involved.
  • [Beta 4] Improved resource distribution by Xenon transport ships.

  • [Beta 4] Fixed case of missing guidance to remaining enemies in Rise Against the Machine Timelines scenario.
  • [Beta 4] Fixed missing results in Timelines debriefing menu under certain circumstances.
  • [Beta 4] Fixed The Meeting mission of Covert Operations story not progressing if target station destroyed.
  • [Beta 4] Fixed Dagobas Lahubasis Yorilos III running out of oxygen if not rescued in Trade Obstruction mission of Avarice story.
  • [Beta 4] Fixed Deliver Crew missions showing Transfer Crewmember conversation option even though NPC isn't at mission destination.
  • [Beta 4] Fixed confusing mission guidance text for certain mission objectives.
  • [Beta 4] Fixed Accept Estimate button in Station Overview menu's Account node not removing Insufficient Funds warning.
  • [Beta 4] Fixed target monitor sometimes still showing information about previous module after teleporting away.
  • [Beta 4] Fixed aim-ahead indicator not taking own ship's lateral movement into account.
  • [Beta 4] Fixed flickering target monitor when firing HEPT.
  • [Beta 4] Fixed weapon recoil strength increasing with lower framerate.
  • [Beta 4] Fixed invincible surface elements with 0 hull.
  • [Beta 4] Fixed incorrect collision response when colliding with rotating object while in relative movement.
  • [Beta 4] Fixed fast-moving deployables sometimes continuing to move indefinitely.
  • [Beta 4] Fixed nearby objects sometimes not being visible or collidable.
  • [Beta 4] Fixed elevators into ships not working after retrieval from internal storage.
  • [Beta 4] Fixed case of NPCs warping on various ships.
  • [Beta 4] Fixed menu crash in Station Build menu under certain circumstances.
  • [Beta 4] Fixed several causes of crashes.

7.10 Public Beta 3 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

[h2]7.10 Public Beta 3 Changelog[/h2]
(visit our forum for the full 7.10 changelog overview)
  • [Beta 3] Added icon to newly unlocked Timelines scenarios.
  • [Beta 3] Added message to Open Universe listing unlocked Timelines rewards.
  • [Beta 3] Added information about installed surface elements to Station Build menu.
  • [Beta 3] Added input feedback when trying to change speed of ship with damaged engines.

  • [Beta 3] Improved wording of Timelines unlock notifications.
  • [Beta 3] Improved new player guidance in Timelines by adding hints about tutorials and Open Universe.
  • [Beta 3] Improved enemy behaviour in Tangling with the Teladi mission.
  • [Beta 3] Improved firing range accuracy of turrets.
  • [Beta 3] Improved ship resupply.
  • [Beta 3] Improved guidance on Map if player is not near last controlled ship.
  • [Beta 3] Improved signal leak indicator visibility by adding background.

  • [Beta 3] Fixed ramming speed score in Battle of Omicron Lyrae Timelines scenario not being calculated correctly.
  • [Beta 3] Fixed minerals collected personally in mining-themed Timelines scenarios being counted twice (problem introduced in 7.10).
  • [Beta 3] Fixed Boso Ta not offering Dialogue Option to unlock research while Timelines epilogue mission running.
  • [Beta 3] Fixed Teladi capital ship in Timelines epilogue being invulnerable even after story has finished.
  • [Beta 3] Fixed Call and Response mission of Timelines epilogue not completing properly.
  • [Beta 3] Fixed Kaori's Xperimental Shuttle not being invulnerable in Timelines epilogue.
  • [Beta 3] Fixed Geometric Owl not being sellable after completion of the Terraforming story.
  • [Beta 3] Fixed Nila sometimes not leading player to Leda We's ship in Propositions and Negotiations mission of Boron story.
  • [Beta 3] Fixed Transfer Station missions not being able to complete (problem introduced in 7.10).
  • [Beta 3] Fixed abandoned Sapporo not having main weapon (problem introduced in 7.10).
  • [Beta 3] Fixed player-owned Astrids teleporting out of Leap of Faith under certain circumstances.
  • [Beta 3] Fixed Sedatives not being used as filter for Black Marketeer placement.
  • [Beta 3] Fixed fleet subordinates unnecessarily leaving formation when attacked by something they cannot attack.
  • [Beta 3] Fixed ships continuing to fire on non-hostile targets after having been ordered to attack surface elements.
  • [Beta 3] Fixed ships sometimes being in Travel Drive mode immediately after undocking.
  • [Beta 3] Fixed ships not being able to leave covered dock modules.
  • [Beta 3] Fixed default response not working when some military-only responses are set.
  • [Beta 3] Fixed airlock transition to first person resulting in invalid position.
  • [Beta 3] Fixed external target view persisting when player leaves sector.
  • [Beta 3] Fixed engine status light not showing when all engines are non-functional.
  • [Beta 3] Fixed wares in Map menu grayed out despite Trade Filter being off.
  • [Beta 3] Fixed menu selection in Logical Station Overview storage nodes resetting under certain circumstances.
  • [Beta 3] Fixed incorrect shift selection in Object List or Property Owned menus under certain circumstances.
  • [Beta 3] Fixed inconsistent Station Build menu layout under certain circumstances.
  • [Beta 3] Fixed incorrect radial menu size under certain circumstances.
  • [Beta 3] Fixed incorrect external camera position if activated while paused.
  • [Beta 3] Fixed external view on some stations rotating around incorrect center.
  • [Beta 3] Fixed external view on surface elements such as turrets and engines.
  • [Beta 3] Fixed various minor issues with incorrect or missing animations.
  • [Beta 3] Fixed Thresher engines not lighting up when in use.
  • [Beta 3] Fixed engine boost flames being visually disconnected from ships with integrated engines.
  • [Beta 3] Fixed parts of Heron E fading away too quickly when viewed from afar.
  • [Beta 3] Fixed missing detail on Elite.
  • [Beta 3] Fixed some small ships being unhittable.
  • [Beta 3] Fixed rare freeze.
  • [Beta 3] Fixed several causes of crashes.

7.10 Public Beta 2 now available

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

[h2]7.10 Public Beta 2 Changelog[/h2]
(visit our forum for the full 7.10 changelog overview)
  • [Beta 2] Added dialog to Timelines mission selection menu when player returns from scenario.
  • [Beta 2] Added Antigone XL Housing as available blueprint rewarded via rank and available in Station Design Simulator.
  • [Beta 2] Added Terran production method to Frontier equipment.
  • [Beta 2] Added several new exploration voice lines to Timelines Facility.
  • [Beta 2] Added credit sequence after final story resolution to more clearly denote when Timelines story has finished.
  • [Beta 2] Added further hint to end of Timelines story.
  • [Beta 2] Added new anti-fighter missile for Sapporo.
  • [Beta 2] Added new ring explosion effect to XL explosions.
  • [Beta 2] Added French localisation for keyboard icons.

  • [Beta 2] Improved timing of Mitsuno Hack video calls to be less obstructive of important Target Monitor information.
  • [Beta 2] Improved Xenon loadouts in Brennan's Trial Timelines scenario to use fewer laser towers.
  • [Beta 2] Improved composition of allied fleet and pilots in Brennan's Trial Trial Timelines scenario.
  • [Beta 2] Improved loadout consistency in Mine Your Own Business and Lord Prospector's Foray Timelines scenarios.
  • [Beta 2] Improved Rise and Mine Timelines scenario by disabling tutorial dialog after player has achieved rating of 1 star.
  • [Beta 2] Improved Xenon Shipyard plan to not include overlapping docking module (new stations only).
  • [Beta 2] Improved hit precision of ships attacking piers.
  • [Beta 2] Improved ships assigned to protect stations getting repairs in between fights.
  • [Beta 2] Improved visibility of ship holograph dock guidance.
  • [Beta 2] Improved available UI scale range to ensure readability at lower resolutions.
  • [Beta 2] Improved UI scaling to include HUD monitor texts.
  • [Beta 2] Improved alignment of icons embedded in text.
  • [Beta 2] Improved impact effect of Xenon Seismic Charge Turret.
  • [Beta 2] Improved trail resolution of Sapporo missiles.
  • [Beta 2] Improved window facade of the Casino welfare module.
  • [Beta 2] Improved collisions on Xenon Dock.

  • [Beta 2] Fixed several missing hints in spacesuit tutorial.
  • [Beta 2] Fixed trade tutorial not progressing if trade map filter is already on.
  • [Beta 2] Fixed ship upgrade tutorial not progressing when selecting pilot prematurely.
  • [Beta 2] Fixed being able to phase through geometry in Timelines scenarios involving space suits.
  • [Beta 2] Fixed Atlas not granting points in Incursion of the False Pontifex Timelines scenario.
  • [Beta 2] Fixed various cases of Attack On Antigone Timelines scenario not progressing correctly.
  • [Beta 2] Fixed Mine Your Own Business and Lord Prospector's Foray Timelines scenarios miscounting wares lost on ship destruction.
  • [Beta 2] Fixed capital ships in Flight of the Dragonfyre Timelines scenario having no service crew.
  • [Beta 2] Fixed timer not stopping when reaching finish in Hazing the Newbie Timelines scenarios from shortcut.
  • [Beta 2] Fixed Xperimental Shuttle equipment blueprints not being retroactively rewarded when Timelines epilogue completed.
  • [Beta 2] Fixed Xperimental Shuttle sometimes being spawned without engine in Timelines epilogue story (problem introduced in 7.10).
  • [Beta 2] Fixed Boso Ta constantly mentioning mysterious ship after crisis has ended.
  • [Beta 2] Fixed Xenon ships in Nopileos' Memorial not dropping wares when killed.
  • [Beta 2] Fixed player being catapulted away from Obliterator.
  • [Beta 2] Fixed capital ships not being able to fly in formation with player.
  • [Beta 2] Fixed fighters not doing any damage to stations or capital ships when player not present.
  • [Beta 2] Fixed ships trying to resupply at fleet auxiliary ships that are not ready for them.
  • [Beta 2] Fixed guided missiles being launched from way outside intended fire range.
  • [Beta 2] Fixed certain discounts potentially being applied to trade orders twice.
  • [Beta 2] Fixed wares with very high price range calculating negative price at extreme discounts.
  • [Beta 2] Fixed player-owned ships not automatically getting repairs at player-owned equipment docks.
  • [Beta 2] Fixed map not showing Explore order details when targeting gate or superhighway entrance and queued after another order.
  • [Beta 2] Fixed player ship continuing to move after pressing Full Stop while menu open.
  • [Beta 2] Fixed not being able to hide cockpit when using non-pilot control position.
  • [Beta 2] Fixed smart missiles with friend-foe detection sometimes not picking suitable target.
  • [Beta 2] Fixed being unable to equip Odachi with Mk2 and Mk3 Frontier shield generators.
  • [Beta 2] Fixed Sapporo's missiles destroying each other on impact.
  • [Beta 2] Fixed Xenon SE falsely appearing to be able to mine gas resources.
  • [Beta 2] Fixed characters sometimes walking through closed doors in Timelines Facility.
  • [Beta 2] Fixed damage effect triggering when repairing ship or module.
  • [Beta 2] Fixed beams sometimes appearing to pass through targets.
  • [Beta 2] Fixed missing rank and licence information in Quettanaut promotion ceremony.
  • [Beta 2] Fixed capital ships showing floating bridge in docking hologram.
  • [Beta 2] Fixed invisible signal leak and long range scan indicators when cockpit hidden.
  • [Beta 2] Fixed cockpit still obstructing sunlight when cockpit hidden.
  • [Beta 2] Fixed turret hatches on certain ships closing before turrets have fully retracted.
  • [Beta 2] Fixed loadout editor always showing Sapporo's main weapon slot as empty.
  • [Beta 2] Fixed hint overlapping important menu items when buying or selling wares in tutorials.
  • [Beta 2] Fixed hint overlapping important menu items when buying ship in tutorial.
  • [Beta 2] Fixed partially missing Timelines scenario menus under certain circumstances.
  • [Beta 2] Fixed Timelines scenario menu reopening when changing UI scale during animation after closing it.
  • [Beta 2] Fixed missing dock UI elements at lower UI scales.
  • [Beta 2] Fixed incorrect tooltip font size under certain circumstances
  • [Beta 2] Fixed repeated indicator sound when approaching capital ships.
  • [Beta 2] Fixed lip movement continuing after character speech is interrupted.
  • [Beta 2] Fixed pink surfaces on Odachi if Kingdom End disabled.
  • [Beta 2] Fixed paint mod on Ravager and Obliterator affecting almost all surfaces.
  • [Beta 2] Fixed incorrect colours on Xenon SE wreck.
  • [Beta 2] Fixed floating turrets on Phoenix E.
  • [Beta 2] Fixed invisible wall on Terran Dockarea near M docking bay.
  • [Beta 2] Fixed several causes of crashes.

7.10 Public Beta now available

When one beta finishes, another one starts - here we are again! Following the great reception of the free 7.00 update for X4: Foundations, we're diving straight into preparations for the next update. We look forward to your support in the 7.10 Public Beta, which is now available. You'll find the changelog at the end of this news.

How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.10 Public Beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum - no registration required - to find the relevant information.

Please share your feedback / bug report in our Public Beta Feedback forum. Before doing so, please make sure you read the Public Beta Rules and Information, which you can find in a sticky thread at the top of that forum.

[h3]FAQ on X4: Timelines and the Future of X4[/h3]
In case you missed it: shortly after the release of the latest expansion, X4: Timelines, we published an extensive FAQ addressing some of your most pressing queries about Timelines. In the FAQ, we list all the rewards you can unlock in Timelines for your X4 sandbox, and explain how the development of X4: Timelines has positively impacted, and will continue to impact, the future of X4. We also provide a brief outlook on our priorities for the next major updates (likely to be numbered 7.50 and 8.00). Feel free to check out the FAQ in our Steam News.
https://store.steampowered.com/news/app/392160/view/4179984470687918882

[h3]Sapporo and Dart Ship Showcase[/h3]
The 7.10 Public Beta is making some changes to two of our exciting new ships, so we're showcasing them a bit more closely in this news. Both of these ships can be used in your X4 sandbox by playing our latest expansion, X4: Timelines (see FAQ for unlock conditions). Please check the changelog at the end of the news to see the changes made to these ships in 7.10 Public Beta 1.

Sapporo
(originally a sturdy Terran deep-space explorer, later refitted to fill in as a nimble light destroyer and saviour of humanity)
"The Sapporo class was created as a non-combatant exploration vessel to be used to scout out new locations for the Terran to colonise. As the Terraformer conflict ramped up, the Sapporo was quickly redesigned to perform as a mobile command and control centre, able to oversee larger battles and provide a powerful pivot point for any battle. It still maintains several features of its originally planned role, such as its high speed and manoeuvrability."

Dart
(an unreasonably fast racer for the reckless, which pilots with a stronger sense of self-preservation may prefer to keep as a trophy)
"The Dart was initially released as a mail-in kit project, to which an aspiring racer could subscribe and have parts shipped to them periodically. Due to its popularity, the Dart was quickly offered as a ready-to-fly ship, and the project took no new kit customers. It is easy to identify a kit-built Dart from a production one, as the tooling for the rear titanium fins was recreated due to complaints about the fins' shape not fitting that of the rest of the ship. Despite being discontinued, the kits remain remarkably popular, and incomplete kits regularly sell for beyond the price of a production ship."

[h3]Modding Support: New Documentation in the X Wiki[/h3]
We would like to inform X4 modders that we have changed the structure of the "Modding Support" section of our X Wiki. Additionally, four new guides have been added to the wiki:Community modders have also added new guides to their parts of the Wiki, so be sure to check it out; it will certainly make a modder's heart beat faster!



[h2]7.10 Public Beta 1 Changelog[/h2]
  • Added Factions and Relations tutorial.
  • Added travel drive to Dart engines in Open Universe.
  • Added dedicated weapon groups to Pre-Battle Skirmish Timelines scenario.
  • Added Docking Computer to A Merchant Mind and Teladi Trading Try-Outs Timelines scenarios.
  • Added ammo clip visualisation for missile launchers to HUD.
  • Added Skip Dialog Line option to Controls menu.
  • Added mouse-over texts when navigating menus with keyboard input.
  • Added input feedback when Travel Mode not available.
  • Added Start Timelines button to Timelines menu
  • Added Mk5 shield generator to Xperimental Shuttle.

  • Removed signal leak missions in Timelines trading scenarios.
  • Removed Trade and Go to Ship options in Dock Interactions menu in Timelines Nexus.
  • Removed Lock Range and Lock Time information from Encyclopedia missile entries where not relevant.
  • Removed storage allocation warning in Logical Station Overview for trade wares.

  • Improved Timelines intro cutscene for more immersive experience.
  • Improved Timelines scenario result screen layout.
  • Improved rating visualisation for Timelines scenarios.
  • Improved clarity of Timelines mission descriptions.
  • Improved sequence of early Timelines scenarios for better first time player experience.
  • Improved transition between Timelines scenarios by not closing scenario selection menu when returning from scenario unless required by story.
  • Improved placement of The Recruitment Mission Timelines scenario in Mission Interface to be more immediately noticeable.
  • Improved The Recruitment Mission Timelines scenario cutscene to show prison guard being affected by Impedence Bubble.
  • Improved flow and difficulty level of Impeded Extraction Timelines scenario.
  • Improved finale of Battle of Omicron Lyrae Timelines scenario with special music.
  • Improved balancing and weapon loadout of Sapporo.
  • Improved combat movement of capital ships armed only with turrets and fighting very large, slow targets.
  • Improved combat behavior of fighters when set to attack surface elements when player not present.
  • Improved combat behavior of fighters armed with guided missiles or torpedos.
  • Improved lasertower behavior against capital ships.
  • Improved speed of ships docking on carriers.
  • Improved mining behavior when player present.
  • Improved Crew Transfer menu if one or both ships do not have captain.
  • Improved notification text when travel mode is disrupted by external factors.
  • Improved unnecessarily cut-off texts in Modifications menu under certain circumstances.
  • Improved readability of text while moving or rotating in station editor.
  • Improved visibility of subtitles by making background more opaque.
  • Improved UI scale range to allow maximum of 1.8.
  • Improved Terran Meson Stream weapon by adding small gimbal.
  • Improved engine glow on some missiles.
  • Improved performance of explosion effects.
  • Improved low quality shadow option.

  • Fixed Frontier equipment not being available in Creative Custom Gamestart.
  • Fixed Escort Position being too far away from HQ if superhighway entry is present in Timelines Epilogue story.
  • Fixed reward notifications disappearing too quickly after playing certain Timelines missions.
  • Fixed reputation recovery mechanism in Timelines trading scenarios to allow docking if player accidentally falls below threshold.
  • Fixed Zeus drifting in second Timelines racing scenario.
  • Fixed player ship crashing into obstacles in Timelines racing scenario outro cutscene.
  • Fixed player being able to fly before race starts in Timelines racing scenario.
  • Fixed non-localised text in Timelines racing scenarios.
  • Fixed announcer in 17th Getsu Fune Asteroid Smasher Showdown Timelines scenario being unable to count to 50.
  • Fixed being unable to complete President's End Timelines scenario if Jump Gate selection menu closed by player.
  • Fixed score in Mine Your Own Business Timelines scenario not taking into account player's surviving ships.
  • Fixed unreasonably high leader board scores in Teladi Trading Try-Outs Timelines scenario.
  • Fixed enemy ships shooting at player when docked to trade in Frontline Dealings Timelines scenario.
  • Fixed Kaori sometimes giving inappropriate reply in The Recruitment Mission Timelines scenario.
  • Fixed credits not being subtracted from player account when buying Dart in Open Universe.
  • Fixed clone of Axiom appearing under Personnel Management in prison gamestart.
  • Fixed extreme reputation change during missions such as VIG storyline resulting in promotion ceremony needing to be performed again.
  • Fixed war and storyline missions to use new Behemoth and Phoenix ships.
  • Fixed Boron storyline blocked during BoFu delivery.
  • Fixed player being able to complete Trading Lessons mission in Avarice story by selling to themselves.
  • Fixed player wrongly receiving email to search for Boso Ta signal leak with Kingdom End active.
  • Fixed Scan Ship missions sometimes asking player to scan lasertower.
  • Fixed Find Resources missions offered by guilds not showing search radius.
  • Fixed large supply missions being offered with factions that have no trade offers.
  • Fixed being able to sell ships to Quettanauts faction.
  • Fixed strange guidance movement for crates dropped during find object missions.
  • Fixed capital ships in fleets with fleet auxiliary ships going in for repairs while in combat.
  • Fixed ships spiraling indefinitely when docking at resupply ships.
  • Fixed ships indefinitely running into station modules.
  • Fixed ships having travel mode enabled after undocking.
  • Fixed ships sometimes automatically docking again immediately after undocking under certain circumstances.
  • Fixed capital ships sometimes not firing at Attack order target.
  • Fixed shields and turrets on station modules not being shielded initially.
  • Fixed cargo drops sometimes spawning inside stations.
  • Fixed promoted subordinates which had Mimic assignment not inheriting old commander's default behavior on commander death.
  • Fixed NPCs sometimes taking exceptionally long time to appear on Boron dock areas.
  • Fixed Antigone station modules not being available in Station Design Simulator.
  • Fixed build modules in Logical Station Overview being in random order.
  • Fixed different order of turret groups in Ship Configuration menus under certain circumstances.
  • Fixed repair option in Ship Upgrade menu not being available under certain circumstances.
  • Fixed attached boarding pods still being listed in property list.
  • Fixed HUD satellite icons not indicating active status.
  • Fixed invisible UI when game is paused before loading finishes.
  • Fixed missing guidance UI when enabling guidance towards superhighway entry gate or unknown jump gate.
  • Fixed positioning of docking UI in external view.
  • Fixed target problems when using External Target View on far away objects.
  • Fixed signal leak indicator position with non-default FOV.
  • Fixed inconsistent message ticker position while docked.
  • Fixed ticker messages sometimes disappearing too quickly.
  • Fixed stuck radial menu under certain circumstances.
  • Fixed Interact menu revealing undiscovered information about NPCs.
  • Fixed message about no captain being assigned to nil in Crew Transfer menu.
  • Fixed left-over crew member entries in Crew Information menu under certain circumstances.
  • Fixed missing buttons in Crew Transfer menu under certain circumstances.
  • Fixed incorrect Stop Travel Drive option in Ship Interactions menu under certain circumstances.
  • Fixed mining equipment warning not working when buying capital mining ships.
  • Fixed missing menu title in Input Profile menus.
  • Fixed issues with sliders in trade context menu.
  • Fixed top level menu playing UI sounds.
  • Fixed menu artefacts when starting Timelines scenario under certain circumstances.
  • Fixed cases of wrong save being loaded on quickload or when finishing tutorial.
  • Fixed unnecessary warning of restart being needed when restoring settings to default.
  • Fixed not being able to use elevator in Porpoise (Mineral).
  • Fixed not being able to reach pilot chair in Plutus (Mineral).
  • Fixed incorrectly oriented turrets on Odachi.
  • Fixed muzzle effects for beam weapons sometimes outlasting actual beam.
  • Fixed muzzle effects for beam weapons sometimes remaining active on wrecks.
  • Fixed ramp of Hydra and Hydra regal flickering erratically when docked.
  • Fixed various flickering and incorrectly moving animated parts.
  • Fixed missing wreck geometry for various ships.
  • Fixed lack of detail on wreck of S Plasma Cannon Mk2.
  • Fixed swapped azimuth/elevation for Terran S/M weapons.
  • Fixed floating drinks and disconnected lights in Astrid.
  • Fixed animation of disgruntled roulette players.
  • Fixed thin geometry blocking spacesuit dock in Cutlass.
  • Fixed pilots being unable to walk to rear cabin of Odachi.
  • Fixed being able to select turrets of Odachi.
  • Fixed paint mods not affecting entire hull of Odachi.
  • Fixed some parts of Xperimental Shuttle not being visible in menus.
  • Fixed floating geometry detail on Colossus E.
  • Fixed missing geometry and incorrect light colour on bridge of Sapporo.
  • Fixed missing collision in Argon L bridge.
  • Fixed missing collision in crew common room.
  • Fixed rare case of stations not having collisions.
  • Fixed exitcode 239 error on launch with some AMD graphics cards and newer drivers.
  • Fixed several causes of crashes.

7.00 Hotfix 1

  • Fixed game freeze in Timelines scenario The Ferryman.
  • Fixed switched reward location information between Timelines scenarios Spaceport Stride and Asteroid Dash.
  • Fixed missing Polish translations of new texts.
  • Fixed being unable to use elevator in Porpoise (Mineral).
  • Fixed being unable to reach pilot chair in Plutus.