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Announcing Last Card Dungeon!

[p]Hey everyone![/p][p][/p][p]I’m Carlo, the solo dev behind Last Card Dungeon, and I’m super excited to finally share this project with you! [/p][p][/p][h2]A Tale of Cards and Souls[/h2][p]One night at a tavern, you lost a card game to a hooded stranger. Your soul was the price.[/p][p]You wake up with a strange deck on your nightstand; each card is a fragment of who you are.
Play them to regain memories and power…but when the deck runs out, so do you.[/p][p][/p][h2]What is Last Card Dungeon?[/h2][p]It's a roguelike autobattler mixed with card management and dungeon crawling...and your soul is literally on the line. Here's a quick rundown of the main features:[/p]
  • [p]A unique card-based system: Your deck is your very soul! Every card is a fragment of you, and you use them to attack, and interact with the world. But be careful, you can't just spam your best cards. Each action "taps" a card, and you need to manage them carefully to avoid a soft lock.[/p]
  • [p]Strategic Auto-Battler Combat: Every run is a new battlefield. Your position, combined with your weapon, determines how you'll deal damage to the enemies. A big 2-Handed Sword will be best for the front, while a Bow will be most effective from the back. Choosing the right weapon is the key to survive.[/p]
  • [p]Classes and Weapons: You can choose from different classes, each with its own unique starting gear and skills. Want to be a knight who can discard a card to defend? Or a berserker who risks HP for powerful attacks? There's a playstyle for everyone, and you'll find new weapons with different effects to experiment with on each run.[/p]
  • [p]Challenging and Exploration: The dungeon is ever-changing. You'll face random encounters, traps, and powerful enemies. Every run is a fresh challenge, and you'll have to make tough choices, do you risk fighting a sleeping monster for better loot, or play it safe and find a new path?[/p]
[p][/p][h2]A little confession...[/h2][p]I’ve always made management games until now, but this time I wanted to dive into roguelikes!
Don’t worry though…I couldn’t resist keeping some management in there, you’ll still be tinkering with gear and optimizing your heroes.[/p][p][/p][h2]Wishlist it now![/h2][p]If this sounds like your kind of game, please add it to your wishlist, it really helps me out as a solo developer and ensures you don’t miss future updates.[/p][p][dynamiclink][/dynamiclink][/p][h2]Thanks for reading![/h2][p]That’s all for now. Thanks for checking out my game!
I’m going back to shuffling cards until my soul runs out…hopefully I’ll draw something good before release day. 😅[/p][p]See you in the dungeon![/p][p]Carlo.[/p]