1. Vampires: Bloodlord Rising Playtest
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  3. Version #17628 Update Notes

Version #17628 Update Notes

[h3]General Changes[/h3]

  • Added a Mouse Sensitivity setting.
  • Fixed multiple issues with vampire coffins — vampires will now correctly occupy and release coffins and workstations, preventing situations where all are taken or unassignable.
  • Inquisitors will now properly attack after loading a save.
  • Dead animals and enemies now have proper behaviour after loading a save.
  • Prevented players from using Kiss of Eternity or drinking blood during transforming into a bat (which could cause them to fall under the map).
  • Fixed villager respawning incorrectly in the tutorial.
  • Fixed a rare game crash when loading a save while in Bat form.
  • Removed player collision with Jasnara plant.
  • Fixed incorrect map layout in Hell’s Chasm.


[h3]Building & Environment[/h3]

  • Improved a planning shader.
  • Adjusted the building camera — it’s now more stable and positioned slightly higher for better visibility.
  • Reduced cases where grass obscured the view when looking upward.
  • Fixed a case where two coffins could appear on a single catafalque.
  • Updated building sounds for improved feedback.


[h3]Dialogues, Story & Localisation[/h3]

  • Added Ukrainian and Russian language.
  • Fixed a bug where the first-time dialogue with villagers triggered during every conversation.
  • Fixed cases where Reveka’s and Razvan’s dialogues extended beyond the screen in some languages.
  • Corrected voice mismatches in villager conversations.


[h3]User Interface & Settings[/h3]

  • Fixed a problem with the “Apply” button in the Controls tab.
  • Upscaler setting now properly saves when changing quality presets.
  • Minor visual polish to the inventory UI.
  • Added pickup sounds when dropping items in the inventory.


Thank you for your continued feedback and bug reports — they help us make the world of Sangavia better with every update! 🦇