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  3. Demo v0.0.69: Localization Support, UI Improvements, and Key Fixes

Demo v0.0.69: Localization Support, UI Improvements, and Key Fixes

[p]Hi everyone, 😄 [/p][p][/p][p]Thank you for your continued support and feedback for Food Processing Simulator. We have been working to improve clarity, stability, and gameplay polish based on your reports during the demo. This update focuses on better localization support, clearer demo-ending information, and several important fixes that help keep your production line running smoothly. [/p][p][/p]
Updates and Improvements
  • [p]Updated: Localization support for all listed languages in the demo.[/p][p]You can now play the demo in multiple language options, making the experience friendlier for players around the world.[/p]
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  • [p]Updated: Demo end information is now clearer.[/p][p]Once the demo limit is reached, you will receive a proper message explaining that experience points will no longer increase, but you can still continue finishing your active project. [/p]
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  • [p]Updated: Machine Log now displays label and package counts.[/p][p]You can check how many labels or packages are inside a machine directly through the Log menu. [/p]
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  • [p]Updated: Commodity menu now shows the correct pcs and box quantity.[/p][p]This fixes incorrect item count information shown in the commodity list.[/p]
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  • [p]Updated: Truck now displays spatial UI for project delivery targets.[/p][p]You will now see how many items need to be delivered according to your active project.[/p]
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Fixes
  • [p]Fixed: NPC QA walking animation not functioning correctly. NPC QA now moves smoothly as intended. [/p]
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  • [p]Fixed: NPC QA getting left behind during project termination. NPC QA will properly follow and complete the project cleanup process.[/p]
  • [p]Fixed: Commodity duplication issue when moving machines. Relocating machines should no longer create unexpected duplicate items.[/p]
  • [p]Fixed: Items getting stuck when incorrectly entering the output side of certain machines. Commodities should now continue flowing without stopping during normal operation.[/p]
  • [p]Fixed: Box Machine collider floating above the ground. The collider now aligns correctly with the machine model.[/p]
  • [p]Fixed: Conveyor interaction during packing that caused certain items to disappear. Items should now transfer properly without being lost.[/p]
  • [p]Fixed: Purchased machines stored in boxes reappearing when starting a new game after loading. Box states now reset correctly when returning to the main menu and starting a new save.[/p]
  • [p]Fixed: Gamepad End Day input colliding with UI interactions or box disposal actions.
    Gamepad controls are now more consistent and no longer trigger conflicting actions.[/p]
[p][/p][p]We truly appreciate all your feedback as we continue refining the core systems of Food Processing Simulator. If you encounter new issues, please let us know through the in-game Bug Report Menu or via the Steam Discussions. [/p][p][/p][p]See you in the next update! 👍🥗[/p][p][/p][p][dynamiclink][/dynamiclink][/p]