Development Update: Packaging Variants, Project Difficulty, and UI Improvements
[p]Hi everyone, 😄 [/p][p]Thank you for your continued support and interest in Food Processing Simulator. In this update, we focus on expanding the packaging system, refining machine logic, and introducing project difficulty to make production planning feel more meaningful. We have also added several UI improvements so it is easier to read key information at a glance. As with the features introduced in last week’s devlog, these changes are part of our ongoing work toward the Early Access release, which you will be able to experience once the Early Access version is live.[/p][p][/p][p]Here are some of the key updates in this version:[/p][p][/p][h3]Main Updates[/h3]
- [p]New Packaging Variants and Commodity Labels
We have added new variant commodities with updated packaging models to give you more flexibility in how you present and process products.[/p]- [p]There are now 4 packaging variants that can be used across 8 different commodities.[/p][p]
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- [p]You can create a total of 26 label menus, allowing for more diverse product lines.[/p][p]
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- [p]Each packaging variant uses its own dedicated packaging machine, so your factory layout and routing will play a bigger role in keeping production efficient.[/p][p]
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- [p]The types of packaging, commodities, and menus you can access will be gated by your progression, depending on which tier you have reached.
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- [p]There are now 4 packaging variants that can be used across 8 different commodities.[/p][p]
- [p]Updated Labelling Machine Logic
The labelling machine now plays a clearer role in validating whether an item is compatible with the currently active label menu.
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- [p]The labelling machine will check whether an item matches the active label setup before accepting it.[/p]
- [p]This helps prevent incorrect items from being processed under the wrong label and keeps your final products more consistent with your intended menu configuration.
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- [p]Project Difficulty System
Projects now come with difficulty levels that affect their overall requirements and rewards.[/p][p][/p]
- [p]Each difficulty level changes the target you need to achieve.[/p]
- [p]Higher difficulty projects offer different bonus rewards and experience gains.[/p]
- [p]This gives you more options to choose between safer, easier projects and more challenging ones with better payouts.[/p]
- [p]Updated Purchase Screen Categories
The purchase interface has been updated to make it easier to find what you need.[/p]- [p]Items in the purchase menu are now grouped into clearer categories: Commodity, Packaging, and Label.[/p][p]
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- [p]This should reduce scrolling and make planning purchases for specific production lines more straightforward.[/p]
- [p]Items in the purchase menu are now grouped into clearer categories: Commodity, Packaging, and Label.[/p][p]
- [p] Updated Machine Purchase Menu[/p][p]The machine purchase menu now groups machines into categories based on their function. Conveyors are placed in one category, packaging machines in another, and end-line machines such as labelling and box packaging are grouped together, making it easier for players to find and purchase the exact type of machine they need.[/p][p]
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- [p]Truck Project Deadline Display
We have improved how project timing is shown on the truck screen.[/p][p][/p]
- [p]The truck interface now displays the remaining time or deadline for each project.[/p]
- [p]This helps you better track which deliveries are more urgent and prioritize your production schedule accordingly.[/p][p][/p]
- [p]Limit Number of Project Offer[/p][p]We plan to limit the number of Project Offers you can hold at any given time. This feature is still in development, but the intention is to make your strategy more meaningful: you will need to prioritize offers that fit your current situation and decline those that do not.[/p]