1. Food Processing Simulator
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  3. Early Access Launch!

Early Access Launch!

[p]Hi everyone, 😄[/p][p]Food Processing Simulator is now available in Early Access on Steam with special launch discount. This is the first public version where you can experience the full core loop of buying supplies, setting up production lines, managing employee, shipping products by truck, and expand your factory.[/p][p]Before this launch, we received a lot of valuable feedback from early players, influencers who previewed the game, and everyone who tried the demo. Many of the changes in this version come directly from those sessions. We really appreciate your time and observations, and we are looking forward to hearing from new players joining us in Early Access.[/p][p]Early Access means the game is still in active development. Systems, balance, and UI will continue to evolve as we learn how you build your factories and where things feel confusing or tedious. This launch focuses on improving readability, giving you more control over time, and making production lines feel smoother.[/p][p]Below are some of the key changes in the latest version that ships with Early Access.[/p][p][/p][h2]Main Updates[/h2][h3]1. New Starter Machine Look and Faster Input Speed[/h3][p]The starter machine has received a visual refresh to make it stand out better as the beginning of your production line.[/p][p]Along with the new look, the input speed for commodities has been increased. This helps reduce bottlenecks at the very start of production and makes it easier to keep up with downstream machines once your line is fully configured.[/p][carousel][/carousel][h3]2. Supply Purchase Update: Box Size Options[/h3][p]Supply purchasing is now more flexible and easier to plan around your production scale.[/p][p]You can choose the box size when buying supplies, with three options:[/p]
  • [p]6 pcs per box[/p]
  • [p]24 pcs per box[/p]
  • [p]48 pcs per box[/p]
[p]This applies to commodities, packaging, and labels. Prices adjust according to the box size you select, allowing you to buy just enough for testing a new setup or stock up heavily when you are confident in a production line.[/p][carousel][/carousel][h3]3. Cold Storage Improvements[/h3][p]Cold Storage has been updated to make it clearer and more informative at a glance.[/p]
  • [p]A new sign and structure make it easier to identify the Cold Storage area.[/p]
  • [p]A monitor has been added inside Cold Storage that shows how many products are neatly stored on the cold storage shelves.[/p]
[p]With this monitor, you no longer need to count box by box. You can quickly check your stock levels before picking projects or preparing for upcoming truck deliveries.[/p][p][/p][p][/p][carousel][/carousel][h3]4. New Force End Day Feature[/h3][p]We have added a Force End Day feature for players who want tighter control over when a day ends.[/p]
  • [p]Force End Day lets you close out the current workday and immediately move to the next day.[/p]
  • [p]When you use Force End Day, all active production flows for that day will stop, and the game will advance to tomorrow.[/p]
[p]There is an important trade off to consider:[/p]
  • [p]Any product boxes not stored in Cold Storage or inside a Container Truck will lose one grade level when the new day begins.[/p]
    • [p]For example, Grade A will drop to Grade B, and so on.[/p]
[p]This adds a stronger management layer to how you handle the end of each day. Before using Force End Day, make sure you have finished moving important products into Cold Storage or loaded them into the truck so their grade is preserved.[/p][p][/p][h3]5. Steam Achievements[/h3][p]Steam Achievements are now available in the game.[/p][p]As you running your factory to complete projects, and grow your production pipeline, you will start unlocking achievements that track key milestones in your progress. This Early Access set will likely expand and be refined over time based on how you play.[/p][carousel][/carousel][p][/p][h2]Improvements[/h2][h3]1. Machine Log Optimization[/h3][p]Machine logging has been optimized to be more efficient.[/p][p]The logging process no longer places unnecessary load on performance, which helps reduce lag or stutter in factories with many active machines.[/p][p][/p][h3]2. Occlusion Culling Update[/h3][p]We have updated occlusion culling to improve overall performance.[/p][p]Objects that are not visible to the camera are handled more efficiently, which should result in smoother frame rates, especially in larger or more complex factory layouts.[/p][p][/p][h3]3. Failed Output Position Fixes[/h3][p]Several machines had mismatches between the actual failed output position and the visible Failed area.[/p][p]These positions have been corrected so that failed items now appear in the expected area, making the production flow easier to read and debug.[/p][p][/p][h3]4. Loading Operator Priority Update[/h3][p]The Loading Operator behavior has been adjusted to prioritize trucks more sensibly.[/p]
  • [p]The Loading Operator will now focus on trucks that arrived earlier first, filling them with available stock before moving on to later arrivals.[/p]
  • [p]This should help reduce confusion and make deliveries feel more predictable.[/p]
[carousel][/carousel][h3]5. Forklift Control Improvements[/h3][p]Forklift controls have been updated to feel more responsive and easier to handle.[/p]
  • [p]Keyboard and mouse control has been adjusted for smoother steering and pallet handling.[/p]
  • [p]Gamepad control has also been updated so that players using controllers can handle forklifts more comfortably.[/p]
[p]We will continue to refine vehicle handling based on your feedback from Early Access.[/p][p][/p][h3]6. Player Unstuck Fix When Starting a Game[/h3][p]There was an issue where players could start a loaded game already intersecting with machines and end up stuck. An automatic unstuck process has been added when loading a game. If your starting position is blocked by a machine, the system will move you to a safe location so you can continue playing without needing manual intervention.[/p][p][/p][h3]7. Report Button on Title Menu[/h3][p]A Report button has been added to the Title Menu.
If you encounter an issue that prevents you from entering the game, you can now submit a report directly from the title screen without needing to load a save or reach the in game Bug Report Menu.[/p][carousel][/carousel][h3]8. Box Packer Output Visual Update[/h3][p]The Box Packer Machine’s output has been visually updated.
Items are now visible as they come out of the Box Packer before becoming a finished box, making the packing process easier to read.[/p][p][/p][h2]Looking Ahead[/h2][p]This Early Access launch is only the beginning for Food Processing Simulator. The feedback from early players, content creators, and demo players has already led to meaningful changes, such as clearer Cold Storage information, more flexible supply purchasing, and better control over how each day ends.[/p][p]Now that the Early Access version is live, we are excited to hear from a wider audience. Your playtime, bug reports, and suggestions will have a direct impact on how we refine contracts, machines, employee behavior, and performance in future updates.[/p][p]If you encounter issues, have ideas to make production lines smoother, or want to share your factory setups, please reach out through the in game Bug Report Menu or the Steam Discussions. Every message helps us understand how you play and what needs improvement.[/p][p]Thank you for joining us at the start of Early Access. We hope you enjoy building and optimizing your food processing lines.[/p][p]See you in the next update! 🥗

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