version 0.4.18 - Equipment, Bigger Factory, and Cold Storage Expansion
[p]Hi everyone, š[/p][p]Thank you so much for the incredible support youāve been giving Food Processing Simulator during Early Access. We really feel the enthusiasm from everyone who has bought the game, shared feedback, and taken the time to write detailed reports or suggestions.[/p][p]This weekly update continues our iterative approach: weāre focusing on improving day-to-day factory operations, giving you more control over logistics and storage, and responding directly to the pain points many of you have raised. Some of the larger requests (like deeper economy balancing and bigger late-game expansions) are still in development, but we want to keep shipping meaningful improvements every week.[/p][p]Here are the key changes in this new version.[/p][hr][/hr][h2]Main Updates[/h2][h3]1. New Equipment Purchase Menu[/h3][p]A new Equipment purchase category has been added to support your factory layout, with several new items:[/p][p]
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[/carousel][p]Each piece of equipment unlocks at different Tiers, so as your progression increases, more tools become available to support larger and more complex factories.[/p][hr][/hr][h3]2. Focus Product Setting for Cold Storage Racks[/h3][p]Cold Storage Racks now support a Focus Product configuration:[/p]![]()
[/carousel][hr][/hr][h3]3. Expanded Starting Factory Area[/h3][p]Many players mentioned that the initial factory area felt too cramped, making it difficult to build a comfortable production pipeline early on.[/p][p]
[/p][p]So in this update:[/p]![]()
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[/carousel][hr][/hr][h3]5. Additional Employees[/h3][p]We are introducing 3 new employees:[/p]
[/p][hr][/hr][h3]6. New Employee Stat: Supplying Speed (Production Assistant)[/h3][p]Weāve added a new stat for the Production Assistant role: Supplying Speed.[/p]
[/p][hr][/hr][h3]7. Loading Operator Behavior Update[/h3][p]Based on your reports, weāve refined the Loading Operator behavior to better match expectations around pallets and truck loading:[/p]
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[/p][p]Other behavior issues, such as forklifts crossing into places they shouldnāt or interacting strangely with pallets, are still being worked on and will be addressed in future updates.[/p][hr][/hr][h2]Improvements & Fixes[/h2]
- [p]Trash Bin
You can now buy additional Trash Bins and decide exactly how many you need in different areas of the factory. This should make it easier to keep workspaces clean without relying on a single bin.[/p] - [p]Box Carrier A new piece of equipment that helps you carry more boxes at once especially for indoors, available in two sizes:[/p]
- [p]Up to 4 boxes[/p]
- [p]Up to 8 boxes
Box Carrier can be used for Commodity Boxes, Label Boxes, Packaging Boxes, Machine Boxes, and Equipment Boxes, making it much easier to move bulk supplies and machines around your factory.[/p]
- [p]Cold Storage Rack
New racks specifically for the Cold Storage Room, available in three sizes, from up to 16 boxes up to 48 boxes (depending on the model you choose). These help you neatly organize cold products and make better use of your limited cold storage space.[/p]
- [p]Each rack can be assigned to focus on a specific product menu type.[/p]
- [p]Employees will try to place boxes in racks according to the product type shown on that rackās display, rather than placing items randomly.[/p]
[p]Note:[/p][p][/p][carousel]
- [p]For players with existing saves, employees will not automatically re-organize any boxes that are already messy in racks or around the monitors.[/p]
- [p]By default, all racks start configured as āAny Product Menuā, so you will need to set Focus Product manually if you want stricter organization.[/p]
- [p]The starting factory area has been extended to roughly 50% longer.[/p]
- [p]The starting position, supply area, and commodity box pickup area have been shifted to match the new layout.[/p]
[p]Note:[/p][hr][/hr][h3]4. Cold Storage Expansion ā Phase 1[/h3][p]Weāve also started expanding Cold Storage to better support growing factories:[/p]
- [p]For players with existing saves, we do not move your placed machines. Only the starting area and related factory surroundings are adjusted, so your existing production lines remain intact.[/p]
- [p]Before moving the machine, make sure the entire processing line has fully finished and nothing is running. Otherwise, items may spill out, or fall off the conveyor.[/p]
- [p]A new expansion area for Cold Storage can now be unlocked after reaching a certain Tier.[/p]
- [p]By interacting with the additional door in the Cold Storage area, you can enlarge the room and place more Cold Storage Racks.[/p]
- [p]2 Production Assistants[/p]
- [p]1 Loading Operator[/p]
- [p]This stat affects how quickly Production Assistants supply commodities, labels, and packaging to machines.[/p]
- [p]It only appears on and affects Production Assistants, making their role feel more impactful as you upgrade or manage them.[/p]
- [p]Improved pallet filling checks
Loading Operators now check pallet fill status more carefully to avoid overfilling or continuing to stack boxes unnecessarily.[/p] - [p]Better handling of extra boxes during truck deliveries
When delivering to a truck, any excess boxes that donāt fit the current delivery conditions are now placed next to the truck instead of being lost in the process.
These extra boxes will then be returned to Cold Storage by employees.[/p] - [p]Mixed grades on the same pallet (with constraints)
Pallets can now hold boxes of the same product menu but with mixed grades, as long as the minimum grade requirement of the active project is still met.[/p]
- [p]Employee Not Supplying Starter Machine[/p][p]Fixed an issue where employees sometimes did not automatically supply Starter Machines after they were set up under certain conditions.[/p][p]
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- [p]Loading Operator Not Filling Newest Truck Correctly[/p][p]Fixed a logic issue where the Loading Operator would not load the newest truck when items for the earlier truck were not yet available. Now, employees prioritize earlier trucks first, but if the required products are not available, they will switch priority to the next truck.[/p]
- [p]Tablet Exit Fix[/p][p]Fixed an issue where the tablet could not be closed from anywhere after accessing the Employee Menu while renaming or upgrading an employee.[/p]
- [p]Forklift Access Signage[/p][p]Added clear indicators at doorways to show that forklifts cannot enter indoor rooms. Forklifts and pallets are designed for use in outdoor or loading areas.[/p][p]
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- [p]Forklift Employee Settings[/p][p]Forklifts now have an Employee Settings menu. You can choose:[/p]
- [p]Which employee is allowed to operate the forklift, or[/p]
- [p]Disable employee use entirely so only the player can drive it.
Interact with the forklift using F (default on keyboard) to open this menu.[/p]
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- [p]Forklift Taking More Than One Pallet[/p][p]Fixed a bug where forklifts could sometimes pick up more than one pallet at once.[/p]
- [p]Forklift Falling Out of the World[/p][p]Fixed an issue where the forklift could fall below the world. If this happens, it will now automatically return to its parking position when you load the game. In this update we choose to make the forklift back to its starting position after load game process.[/p]
- [p]Forklift Speed Increase[/p][p]Forklift movement speed has been increased, so forklift-based tasks feel faster and more efficient.[/p]
- [p]Bigger Doors to the Loading Zone[/p][p]Doors leading to the loading zone are now wider double doors, making it easier to move pallets and boxes through these areas.[/p][p]
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- [p]Machine Usage Descriptions for Splitter and Filter Machines[/p][p]Splitter and Filter Machines now show clearer descriptions of what they do inside the Machine Settings menu.[/p][p]
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- [p]Box Carrier & Pallet Direct Delivery[/p][p]Box Carriers and pallets carried by the player can now be used to deliver directly to the truck, including system that will reject boxes that do not match the truckās active project requirements.[/p][p]
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- [p]Performance Improvements Around Box-Dense Areas[/p][p]Improved performance when moving or looking towards areas with many boxes, such as Cold Storage and Supply Area, especially when they are heavily stocked.[/p]
- [p]Double Force End Day[/p][p]Fixed a bug where players could trigger Force End Day twice.[/p]
- [p]Hover Information Disappearing Too Quickly[/p][p]Fixed an issue where tooltip information when hovering over objects could disappear too fast.[/p]
- [p]Overtuned Project EXP Rewards[/p][p]Fixed certain projects that granted too much EXP compared to others.[/p]
- [p]Translation Fixes[/p][p]Corrected translations in several areas, including:[/p]
- [p]Machine settings menus[/p]
- [p]Machine screen displays[/p]
- [p]Truck information[/p]
- [p]Floating Box Visuals in Trucks[/p][p]Fixed an issue where boxes could appear to float inside the truck instead of resting correctly.[/p][p]
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- [p]Machine Jamming After Loading a Game[/p][p]Fixed a condition where some machines could become jammed or stop processing correctly after loading a save. If your save is already affected, please remove the jammed goods manually using a Commodity Box, then process them again.[/p]
- [p]Cold Storage Wall Collision[/p][p]Fixed a wall in the Cold Storage area that could be passed through.[/p]
- [p]Recurring / operational costs to better balance income over time[/p]
- [p]More than two concurrent projects[/p]
- [p]Manage/control number of productions[/p]
- [p]Employee pause / control options[/p]
- [p]Larger Box Packer machines[/p]
- [p]Additional forklift-related bug fixes (such as moving through walls), and more[/p]
- [p]More Tier, product menus & project type to explore[/p]