v0.5.14 - Tier Expansion, Extra Loading Zone, and Rush Pickup
[p]Hi everyone, 😄[/p][p]Thank you again for all your support and time in Food Processing Simulator. The amount of feedback, screenshots, and detailed explanations you have been sharing during Early Access has been incredibly helpful.[/p][p]This update focuses on three big areas based on your feedbacks and suggestions:[/p]![]()
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[/carousel][p][/p][p]The new machines work as follows:[/p]![]()
[/carousel][p]This means players need to pay closer attention to the full flow of their line, from Starter Machine through to packaging and labelling, to make sure all ingredients and labels match correctly.[/p][hr][/hr][h3]2. Invert Machines for Layout Flexibility[/h3][p]Many of you mentioned needing more ways to set up machines in different layouts, so this update adds new options to help you build the factory the way you want. You can now purchase inverted versions of certain machines to improve layout flexibility.[/p]![]()
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[/carousel][hr][/hr][h3]3. Project and Loading Zone Expansion[/h3][p]We’ve heard your feedback about the Loading Zone limit when calling trucks. As we continue expanding the factory experience, we want to make sure you can take on more projects at once. After reaching a Tier 15, you can expand your factory’s Loading Zone capacity.[/p]![]()
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[/carousel][hr][/hr][h3]4. Rush Pickup[/h3][p]If you can maintain strong production and have your products ready earlier than expected, you can ask the client to pick them up ahead of schedule, with a few tradeoffs to keep in mind. With the combined ideas and suggestion from the community, a new Rush Pickup feature has been added to Project management.[/p]![]()
[/carousel][hr][/hr][h3]5. Starter Machine Production Limit[/h3][p]We understand that having more control over production can really help you manage how Production Assistants support your workflow. That’s why Starter Machines now support production limit settings.[/p]![]()
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[/p][hr][/hr][h3]6. Improved Loading Operator Delivery Behavior[/h3][p]We’ve taken another step to refine how Loading Operators pick up and deliver boxes. Based on last week’s updates and your community feedback, we’ve made improvements to their delivery behavior.[/p][p]Box selection priorities now follow this order:[/p]![]()
[/carousel][hr][/hr][h3]8. Improvement on Cold Storage Display[/h3][p]The Cold Storage display has gained new tools to make stock browsing easier based on community feedback.[/p]![]()
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[/carousel][hr][/hr][h3]9. Machine Screen Interaction Updates[/h3][p]Machine screens now offer more useful interactions and clearer information.[/p]![]()
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[/carousel][hr][/hr][h2]Improvements[/h2]
- [p]Expanding progression with a higher tier cap and new packaging machines[/p]
- [p]Giving more control over projects and loading zones[/p]
- [p]Making starter production and loading operators more predictable and configurable[/p]
- [p]The maximum Tier has been increased to 30.[/p]
- [p]New bowl packaging machines are available in 3-in-1 and 2-in-1 variants.[/p]
- [p]These machines are used for new multi-ingredient menus that require combining several ingredients into one packaged product.[/p]
- [p]Each 3-in-1 or 2-in-1 packaging machine requires multiple ingredients to be supplied into each input in the machine.[/p]
- [p]The label and packaging combination will be rejected if the ingredients do not match the active menu that is assigned to that package labeling machine.[/p]
- [p]These machines are visually mirrored, allowing you to flip input and output directions compared to the original versions.[/p]
- [p]This gives more options when building compact or symmetrical lines, especially in tighter factory spaces.[/p]
- [p]The new gate can be unlocked to add additional Loading Zones. The gate located in the east side of the building.[/p]
- [p]With more Loading Zones, you can have more active projects at the same time.[/p]
- [p]When you accept a project, you must now choose which Loading Zone will be used for that project.[/p]
- [p]Employees still prioritize trucks based on arrival time, not based on which Loading Zone they are in.[/p]
- [p]The Project UI now shows the Loading Zone number, so you can quickly see where each project will be delivered.[/p]
- [p]Rush Pickup lets you contact the client to request an earlier pickup than the originally scheduled day.[/p]
- [p]Because the client must change their plan and take on extra shelf-life and logistics risk, they will apply a reduction to your payment based on how many days earlier the pickup happens.[/p]
- [p]After you choose the selected commodity for a Starter Machine, a new variable becomes available in Machine Settings that controls the production limit.[/p]
- [p]By default the limit is Unlimited.[/p]
- [p]You can change it to a specific number, for example 48 units.[/p]
- [p]A counter will decrease as items are produced.[/p]
- [p]When the counter reaches 0, employees will stop supplying that Starter Machine.[/p]
- [p]The machine will wait until you manually change the limit again.[/p]
[p]Note:[/p][carousel]
- [p]Currently, the Production Assistant supplies boxes based on available stock and continues filling any boxes it has already provided. This can result in the total supplied amount exceeding the limit, but it will stop providing new boxes once the limit reaches 0.[/p]
- [p]Lowest valid grade first[/p]
- [p]Among boxes that meet the project’s grade requirement, Loading Operators prioritize the lowest valid grade.[/p]
- [p]This helps consume lower-grade inventory earlier and keeps higher-grade stock available for future projects.[/p]
- [p]Closest box size to remaining target[/p]
- [p]Next, they choose the box whose contents are closest to the remaining project target, reducing unnecessary overshooting with large boxes.[/p]
- [p]Location priority[/p]
- [p]Priority is given to items inside Cold Storage in this order:[/p]
- [p]Boxes outside racks but inside storage[/p]
- [p]Then boxes inside racks[/p]
- [p]Finally, boxes outside Cold Storage if needed[/p]
- [p]Priority is given to items inside Cold Storage in this order:[/p]
- [p]Efficiency when pallets and forklifts are needed
Delivery logic has been improved for projects that require using pallets and forklifts so that less time is wasted preparing or moving unnecessary boxes.[/p][carousel][/carousel]
- [p]Pallet Generator Employee Settings
A new setting has been added to the Pallet Generator that lets you define a minimum threshold before employees start using pallets.[/p]- [p]The default is more than 36 units (equivalent to 6 Small boxes).[/p]
- [p]You can adjust this value to control when employees begin palletizing goods based on your storage condition and playstyle.[/p]
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- [p]Updated algorithm for returning excess boxes
The logic that decides which excess boxes are returned from the truck has been updated so that the process is choosing the best box to returned.[/p]
- [p]You can reposition the Supply Drop Area according to your layout needs.[/p]
- [p]Future supply purchases and new machines will appear at the newly selected location.[/p]
- [p]Information now showing and calculating all product inside the cold storage including in the rack and in the cold storage floor.[/p]
- [p]You can filter the display by:[/p]
- [p]Name only, or[/p]
- [p]Name with grade visible[/p]
- [p]You can sort quantities in ascending or descending order.[/p]
- [p]Merge and Filter Machines now show the number of items inside them.[/p]
- [p]The screens on Starter, Merge, and Filter Machines can be clicked to focus on viewing their item counts. So for player who can't see well with the little image information you can view them in more details.[/p]
- [p]Item lists on screens have been updated to a list style with scrollable function, improving readability when there are multiple entries.[/p]
- [p]Active Project HUD UI
Added an Active Project HUD element that you can show or hide as needed. This allows you to keep project goals visible during gameplay without opening menus.[/p][p][/p]
- [p]Updated Machine Appearances and Icons
Several machines have received visual updates and new purchase icons to match the latest design in the game.[/p][p][/p]
- [p]Improved Idle Animations
Idle animations for characters when they are doing nothing have been updated to look more natural.[/p] - [p]Pallet Item Count Display
When a pallet contains items, the total item count now appears above the pallet, making it easier to see how much stock is loaded without walking to a monitor.[/p][p][/p]
- [p]Extra Popup When Tutorial Ends
Added an additional popup to clearly indicate when the tutorial phase is complete, so new players understand when they are fully free to experiment.[/p] - [p]Flexible Save Option When Returning to Main Menu
When going back to the main menu, you now choose whether to:[/p]- [p]Save progress to the Auto Save slot, or[/p]
- [p]Return without saving
This helps avoid accidental overwrites while still giving a quick way to save.[/p]
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- [p]Repack Machine Information
When repacking a machine, there is now a clearer indication of which items will fall out of the machine, so you can prepare before confirming the action.[/p]
- [p]Cannot Close Filter or Splitter Settings After Moving Machines
Fixed an issue where the settings window for Filter or Splitter Machines could not be closed after moving those machines.[/p] - [p]Box Disappearing in Hand When Looking at Monitors
Fixed a bug where a box could disappear from the player’s hand if they picked up a box and then looked at a machine monitor.[/p] - [p]Building Machines on Top of the Supply Drop Area
Fixed a condition where it was possible to place machines on top of the Supply Drop Area, which should not be allowed.[/p][p][/p]
- [p]Sold Box Generators Reappearing on Load
Fixed an issue where Box Generators that had been sold would reappear when loading a save.[/p] - [p]FOV Inconsistency on Monitors and Forklifts
Fixed inconsistent Field of View values when looking at machine monitors or when driving the forklift so that FOV settings are now applied correctly.[/p]