v0.5.50 - Vendor Truck Expansion & Reputation System
[p]Hi everyone, š[/p][p]Thank you so much for all the feedback, ideas, and discussions based on last weekās update. This week, weāre introducing a new feature that aims to answer a few common needs weāve seen from players:[/p]![]()
[/carousel][p]Once you pay to unlock access to the Vendor Truck, you will receive:[/p]
[/p][p]Before your employees head out to sell products, you need to move items from your storage and load them into the Vendor Truck. After that, you can interact with a Sales Operator to continue the process. By interacting with a Sales Operator, you can:[/p]
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[/p][p]Each location has different product popularity, so Popular and Preferred products with higher grades will earn better income and reputation. On the other hand:[/p]
[/p][h3]2. Reputation Level[/h3][p]Alongside Vendor Truck, weāre introducing a new Reputation Level system specifically tied to Vendor Truck feature:[/p]
[/p][h3]ā¼ļøCurrent Limitationā¼ļø[/h3][p]For now, you can access up to 2 Vendor Trucks.[/p]
[/p][hr][/hr][h3]2. Special Thanks Credits[/h3][p]Weāve added a Special Thanks in the credits that lists community members who have helped during the Early Access journey of Food Processing Simulator.[/p][p]This includes players who:[/p]
[/p][hr][/hr][h3]3. Speed LED Indicator Visibility[/h3][p]We updated the speed LED indicator visuals so they now display on both main sides of machines.[/p]
[/p][hr][/hr][h3]4. Minimum Grade Info on Delivery Truck[/h3][p]Added a Minimum Grade indicator to the Delivery Truck information panel, so players can immediately see the required grade threshold for a project without needing to check the details through the tablet.[/p][p][/p][p]
[/p][hr][/hr][h2]Bug Fixes[/h2]
- [p]A new challenge type besides Client Projects[/p]
- [p]An optional side progression you can work on during downtime[/p]
- [p]A faster way to reduce storage stock when it starts piling up[/p]
- [p]A way to recover value from unlabelled or low-grade products instead of just throwing them away[/p]
- [p]1 Vendor Truck[/p]
- [p]2 new employees as Sales Operators, who help you run sales at chosen locations[/p]
- [p]Plan a sales trip to a selected location[/p]
- [p]Check your loaded items along with the sales estimation[/p]
- [p]Head out and sell directly to customers[/p]
- [p]Lower grade products will still sell, but with reduced income and reputation gain[/p]
- [p]Unlabelled products can also be sold, but they only generate a small payout and no reputation, making the Vendor Truck a softer alternative to simply discarding mistakes or leftovers[/p]
- [p]Reputation Level is a separate progression track that increases as you successfully sell to customers.[/p]
- [p]Reputation is used to unlock new content related to Vendor Truck, such as:[/p]
- [p]New sales locations by buying permits[/p]
- [p]Increased truck capacity, letting you bring more products per trip[/p]
- [p]A potential third truck is being held back until weāre confident the current design feels solid and readable based on player experience and feedback.[/p]
- [p]We first want to see how you use the system, how often you run sales trips, and how it interacts with Client Projects and storage management.[/p]
- [p]Should Loading Operators help load products into Vendor Trucks?[/p]
- [p]Or should Loading Operators stay fully focused on Client Projects, leaving Vendor Trucks as a manual player-driven activity?[/p]
- [p]Would you prefer automation here, with clear controls for what is allowed to be sold? and what kind of control do you prefer?[/p]
- [p]Or do you like the idea of Vendor Truck being a more hands-on, āside missionā style activity that you plan and execute yourself?[/p]
- [p]Forklift and Hand Forklift movement can now be controlled using the Arrow Keys, in addition to WASD.[/p]
- [p]Because we donāt yet have a full keybinding system for movement, this is currently hardcoded to mirror WASD behavior.[/p]
- [p]Wrote detailed reviews[/p]
- [p]Joined and active contributed to discussions[/p]
- [p]Sent bug reports and valuable feedback[/p]
- [p]Helped introduce the game to a wider audience as content creators / influencers[/p]
- [p]This makes it easier to check machine speed from different viewing angles, especially in dense or symmetric layouts.[/p]
- [p]Extra Projects in Tutorial Phase [/p][p]Fixed an issue where players could receive regular projects during the tutorial phase when a new day started (by changing manually or force end day), which should not be possible. You should be not getting any normal project when in tutorial phase. [/p][p]For existing progress where the tutorial is stuck at higher levels and making new projects doesn't appears after this update, you can clear the tutorial by repeating the requested tutorial step manually (without employee help). For example, if the tutorial asks you to supply lettuce to a Starter Machine, place one Starter Machine and manually supply lettuce again to complete that step.[/p]
- [p]Pallet Position Save Fix[/p][p]Fixed an issue where pallet positions were not saved after being moved with the forklift or Hand Forklift. Pallet locations now persist correctly after relocation.[/p][p]
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- [p]Splitter Machine (Mirrored) Screen Display[/p][p]Fixed an issue where the mirrored Splitter Machine screen did not update correctly and could show placeholder images or text. The display now reflects the proper machine state and information.[/p][p]
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- [p]Hold Interaction Triggering Move[/p][p]Fixed a bug where hold interactions on some objects could trigger move interactions, even when the move input was not pressed.[/p]
- [p]Same Product Name Showing as Different Items[/p][p]Fixed an issue where products with the same name could appear as different entries in the Cold Storage display and during pallet organizing. Items with the same product type now group correctly.[/p]