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v0.6.03 New Building Cold Storage 2, Overhead Conveyors, and New Languages

[p]Hi everyone, 😄[/p][p]Thank you very much for your continued feedback, reports, and suggestions. This week, we are shipping the next phase of our expansion roadmap with a major focus on Cold Storage expansion as requested repeatedly by many players. Alongside that, we are also adding several improvements to support smoother factory flow and better day-to-day quality of life in the game.[/p][p]Here is what is included in this new version:[/p][hr][/hr][h2]Main Updates[/h2][h3]1. Cold Storage Expansion 2[/h3][p]One of the most repeated requests from the community has been expansion support, especially for storage capacity. In this update, we are starting the expansion step by step by opening access to the blue building that has been teased since the early version of the game as the next Cold Storage Expansion.[/p][p]You can now purchase and unlock Cold Storage 2 with these requirements:[/p]
  • [p]Reach Tier 21[/p]
  • [p]Buy Factory Expansion 2[/p]
[carousel][/carousel][p]With a second Cold Storage area located in a different building, there are several new rules and behaviors to be aware of:[/p]
  • [p]Cold Storage Displays are separated
    The Cold Storage Display will only show information for the specific Cold Storage area you are currently in.
    Meanwhile, the Stock view inside the Project Menu will show combined stock information from both Cold Storage areas.[/p]
  • [p]Different pallet behavior depending on Loading Zone[/p]
    • [p]For Loading Zone 1 and 2, employees will not use pallets for deliveries when products come from Cold Storage 2.[/p]
    • [p]For Loading Zone 3 and 4, if pallet delivery is required, items from Cold Storage 2 will be automatically moved onto pallets first by employees.[/p]
  • [p]Employees prioritize nearby storage to the target truck
    Employees will try to choose items from the nearest Cold Storage area based on the target delivery truck.
    This means employees may take items from Cold Storage 1 first instead of Cold Storage 2 if the target truck is located closer to that area, especially for Loading Zone 3 and 4.[/p]
  • [p]Cross storage handling rules when one storage is full
    If one Cold Storage is full, employees will attempt to place items into racks in the other Cold Storage area if space is available.
    However, if items are dropped into the Drop Zone of a specific Cold Storage, those dropped items will only be organized into racks within that same Cold Storage.
    For example: if a box is dropped into Cold Storage 2 Drop Zone, it will only be moved into racks inside Cold Storage 2, even if Cold Storage 1 still has empty racks.[/p]
[p][/p][hr][/hr][h3]2. New Utility: Overhead Conveyor System[/h3][p]Based on community requests for building conveyor paths in higher areas, we have added new utilities that allow more flexible routing, improve walkable space for employees, and open up more layout possibilities.[/p][p][/p][p]We added three new utilities:[/p]
  • [p]Overhead Straight Conveyor[/p]
  • [p]Overhead Curved Conveyor[/p]
  • [p]Vertical Conveyor Lift[/p]
[p]These new utilities unlock at Tier 20, before multi-ingredient products are introduced, so players can start using overhead routing earlier and build more advanced layouts for future challenges.[/p][carousel][/carousel][hr][/hr][h3]3. Factory Visual Update: Mezzanine Platform[/h3][p]Many players asked for an easier way to view machine setups from above. With this update, the factory building has been visually updated to include an upper platform area (mezzanine), allowing you to look down and monitor your production floor more easily.[/p][p][/p][p][/p][hr][/hr][h3]4. Employee Delivery Approval[/h3][p]Automation requests for delivery approval have been a common topic. With this update, you can now assign employees to approve deliveries.[/p]
  • [p]Employees can approve delivery as long as the Loading Zone assignment matches the truck’s loading zone.[/p]
  • [p]This configuration can be set through the Delivery Loader Assignment screen.[/p]
[p][/p][hr][/hr][h3]5. New Languages: Thai and Spanish Latin America[/h3][p]We have added support for two new languages:[/p]
  • [p]Thai[/p]
  • [p]Spanish (Latin America)[/p]
[carousel][/carousel][hr][/hr][h3]6. Project Offer Type Frequency Update[/h3][p]We adjusted the daily Project Offer generation to make Quick Projects appear more often during normal gameplay. Previously, after reaching Tier 4, the game would generate 1 Quick Project and 1 Contract Project each day.[/p][p]With this update:[/p]
  • [p]After reaching Tier 6 (changed from Tier 4), the daily offers now generate as 2 Quick Projects.[/p]
  • [p]After you complete projects, new offers will spawn with an approximately 80% / 20% distribution between Quick Projects and Contract Projects.[/p]
[p]This change makes Quick Projects much more common, while Contract Projects still appear occasionally for players who enjoy longer planning and scheduling.[/p][hr][/hr][h2]Improvements[/h2]
  1. [p]Updated the Tutorial Menu layout into a list format, since there is now much more information to display.[/p][p][/p]
  2. [p]Improved cursor behavior during object placement and sandboxing. The cursor position now appears closer to the center of the machine or item, instead of leaning toward the bottom-right.[/p][p][/p]
[hr][/hr][h2]Bug Fixes[/h2]
  1. [p]Fixed an issue where some achievement triggers would not activate correctly after loading a game.[/p]
  2. [p]Fixed broken controller access when closing the tablet while the cart process was still active.[/p]
[hr][/hr][p]Once again, thank you very much for all the feedback and suggestions you keep sharing. We are continuing to record everything and prioritize updates based on feasibility and impact. The Cold Storage expansion is only the beginning of the expansion roadmap, and we will continue improving storage, factory flow, and performance step by step.[/p][p]If you encounter any issues after updating, please report them through the in-game Bug Report Menu and/or the Steam Discussions so we can investigate quickly.[/p][p]See you in the next update! 🥗🚚[/p][p][/p][p][dynamiclink][/dynamiclink][/p]