v0.6.60: Bigger Factory Building, Optimization and More
[p]Hi everyone, 😄[/p][p]Thank you very much for supporting the game. One of the most requested updates is finally ready to ship in this version: Factory Building Expansion is now available, doubling the usable factory space. This is part of our larger expansion plan. A few additional rooms are still temporarily closed because we are finalizing several details, so this expansion will continue to roll out step by step.[/p][p]Alongside the expansion, we also added improvements to better support the new factory layout and to refine existing systems. Here are the details for this week’s update.[/p][hr][/hr][h2]Main Updates[/h2][h3]1. Factory Building Expansion (2x Factory Space)[/h3][p]One of the most repeated community requests is now available in the latest version. Factory Building Expansion expands the factory area so you now have roughly double the space compared to before.[/p]![]()
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[/carousel][hr][/hr][h3]2. New Supply Drop Areas and Supply Area Selection[/h3][p]With two factory buildings, we also developed support for multiple Supply Drop Areas.[/p]
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[/p][hr][/hr][h2]Improvements[/h2][h3]1. Improved Placement Rotation Control for Large Machines[/h3][p]After adding larger machines and items, we found that placement could feel uncomfortable in some situations. When rotating a large object, its center could shift away from the cursor, making precise placement difficult.[/p][p]This has been improved in the latest version:[/p]
[/p][hr][/hr][h3]2. Potential Fix: Boxes Moving Through Walls[/h3][p]We applied a potential fix for cases where a box could move through a wall if it was accidentally thrown toward it.[/p]![]()
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[/carousel][hr][/hr][p]Once again, thank you very much for your continued support and feedback. Please note that this expansion is being delivered in stages. Some extra rooms and spaces are still under refinement and are not accessible yet, but they are part of the plan and will be opened in future updates once they are ready.[/p][p]We would also love to hear your feedback about this new expanded factory layout. If you have suggestions on how the space should be used, how logistics should flow between buildings, or what feels missing, please share your thoughts in the Steam Discussions or through the in-game Bug Report Menu.[/p][p]With this Factory Building Expansion now available, we are also planning to move forward with new products and new machines that will support future content and more advanced production features.[/p][p][/p][p]See you in the next update! 🥗🚚[/p][p][dynamiclink][/dynamiclink][/p]
- [p]The container area that was previously decorative is now used as a new factory building, connected to the original building through a corridor.[/p]
- [p]You can unlock this expansion after you reach Tier 25 and have already unlocked Cold Storage Building 2.[/p]
- [p]There are several empty spaces along the corridor that are planned for future Cold Storage areas, but they are still being finalized and will be opened gradually in upcoming updates.[/p]
- [p]The new factory building can be used as anything you want, a trial area, more storage room for your supply or as a dedicated space for more advanced production setups as your product lines grow.[/p]
- [p]You can now decide whether new purchases are dropped at the Supply Drop Area in Factory Building 1 or Factory Building 2.[/p]
- [p]Each Supply Drop Area can only be moved within its own building area and cannot be relocated across buildings.[/p]
- [p]After unlocking the new Factory Building, the Supply Drop Area selection becomes available directly inside the Cart menu.[/p]
- [p]Rotation now stays aligned more consistently with the cursor center.[/p]
- [p]Placement should feel smoother and more reliable, especially for larger machines and objects.[/p]
- [p]This fix focuses on wall areas that are connected to spaces that are still locked or not yet unlocked.[/p]
- [p]The goal is to reduce situations where boxes end up inside inaccessible areas due to clipping.[/p]
- [p]Render Optimization
Improved object handling using better pooling techniques, especially for items on conveyors. We also improved rendering performance for objects outside the player’s view distance, and made additional improvements to box item rendering.[/p] - [p]Texture Optimization
Reduced the detail level of some item textures to lower memory usage and avoid unnecessary RAM pressure.[/p] - [p]Behavior Optimization
Updated several employee-related algorithms to reduce overall processing load and keep simulation behavior lighter in larger factories.[/p]