Major Update 0.8.4 - True Movement
[p]Hello Miners,[/p][p]Today we are releasing the second major update for There Is mORE: True Movement.[/p][p]Since launch, we’ve carefully worked through a wealth of player feedback, spending considerable time fine-tuning and iterating on the movement system. The result is a player controller that feels far less clunky and significantly more precise and responsive.[/p][p][/p][p]The other key focus of this update are balance changes and bugfixes to ensure a smoother experience.[/p][p][/p][p]We also added new content: [/p]
FULL CHANGELOG
== 0.8.4 ==================================[/h3][h2]
New Content[/h2]
- [p]There a two new skills to improve starting gold for each run[/p]
- [p]The game now has it's unique game cursor[/p]
- [p]Added new animations for mining ores[/p]
- [p]Added new animations for mining stone tiles[/p]
FULL CHANGELOG
== 0.8.4 ==================================[/h3][h2]
New Content[/h2]
- [p]Added two new skills to increase starting gold for each run[/p]
- [p]Added custom game cursor[/p]
- [p]Added "use double jump" hint when near wall[/p]
- [p]Added new animations for mining ores[/p]
- [p]Added new animations for mining stone tiles[/p]
- [p]Increased chest spawn chance[/p]
- [p]Reduced height till caves appear[/p]
- [p]Improved player movement and steering (jump, landing, walking, mining) to feel more natural[/p]
- [p]Improved enemy pathfinding in caves[/p]
- [p]Improved game loading issues handling[/p]
- [p]Improved explosion handling to remove slowdowns[/p]
- [p]Improved quickselect ui and icons size [/p]
- [p]Improvements for Steam Deck and Controller quickselect[/p]
- [p]Fix issue when opening pause consumables quickselect is invisible[/p]
- [p]Fix equipment is switching when using portal with controller[/p]
- [p]Fix pause menu surrender btn focus is lost when using controller and back btn[/p]
- [p]Fix save game btn sound is played after leaving traider building[/p]
- [p]Fix demo outro ui size[/p]
- [p]Fix spelling errors in skills screen[/p]
- [p]Fix mining down is not aborted when button is released in landing state[/p]
- [p]Improved game logging[/p]
- [p]Removed survival guide entry about using shift to speed up[/p]
- [p]Change demo to start at afternoon time[/p]
- [p]Change demo default spells[/p]
- [p]Adjust demo screen texts[/p]