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Squad: Fireteam - End of Year Update from [O] Howitzer

[h3]Hello Squaddies,[/h3][p][/p][p]A quick message from the Fireteam…team… before we all go on winter break.[/p][p]We wanted to give a massive thank you to all Squaddies for your support, and valuable feedback on Squad's newest gamemode, Fireteam, since its launch.[/p][p]It’s fantastic to see everyone playing, providing feedback and having fun. A few modded fireteam missions have also emerged already! In future Fireteam update posts, we definitely want to highlight what mods we have tried so you can try them out too! Check them out in the steam workshop by searching with the co-op missions tag. Link found here: Steam Workshop Link [/p][p]We didn’t want to leave everyone hanging over the holidays not knowing what is coming up for Fireteam, so here is what to expect from Fireteam in the January update. We have a bit of everything. Content, QoL updates, bug fixing and more![/p][p][/p][p]Quality of Life Features:[/p]
  • [p]The end-of-match screen will tell the non-host players that the host is picking the next mission, to discourage immediately clicking the Back To Main Menu button.[/p]
  • [p]In missions that require all players to be revived before mission victory, a reminder popup will appear when victory is blocked by a downed player.[/p]
  • [p]All missions have been renamed with distinct names, replacing the previous objective-type designations. (In the future, we aspire to make all the missions feel unique and have more varied main and side objectives - distinct names reinforce this more than names based on the main objective)[/p]
[p][/p]
[p]Old Name[/p]
[p]New Name[/p]
[p]Sumari Search and Destroy[/p]
[p]Back Alley Backstab[/p]
[p]Fallujah Search and Destroy[/p]
[p]Poseidon's Trident[/p]
[p]Mutaha Combined Arms[/p]
[p]Urban Bushwhacker[/p]
[p]Narva Extraction[/p]
[p]Deadly Crossing[/p]
[p]Mutaha Search and Destroy[/p]
[p]Gauntlet Safari[/p]
[p]Narva Search and Destroy[/p]
[p]Volatile Goods[/p]
[p]Narva Assault Compound[/p]
[p]Siege or Be Sieged[/p]
[p]Harju Combined Arms[/p]
[p]Coastal Crashout[/p]
[p]Fallujah Extraction[/p]
[p]No Shortcuts[/p]
[p]Mutaha Extraction[/p]
[p]Highway Fulcrum[/p]
[p]Fallujah Vehicle Hunt[/p]
[p]Rooftop Revenge[/p]
[p]Mutaha Vehicle Hunt[/p]
[p]Armored Eviction[/p]
[p]Narva Vehicle Hunt[/p]
[p]King of the Crossroads[/p]
[p][/p][p]Bug Fixes:[/p]
  • [p]Fixed the "FTL marker always visible" and "SL marker always visible" settings.[/p]
  • [p]Fixed issue where ESC key does not close the Select Fireteam Pack screen.[/p]
  • [p]Fixed issue where half of the squad did not have shadows - they are no longer vampires🧛[/p]
  • [p]The “Founder” tag in Fireteam server browser now reads as “Supporter”.[/p]
  • [p]Fixed issue with free missions being unavailable when Epic Online Services has an outage.[/p]
  • [p]Hid the “Close” button in the “New Round Screen” as it was redundant.[/p]
  • [p]Fixed issue with the Fire Support Weapon Skin leading to nowhere in the store.[/p]
  • [p]Fixed issue where hosting a new fireteam lobby from within a fireteam lobby led to a black screen - what a weird one…[/p]
  • [p]Fixed players in Fireteam missions being able to switch to any kit using vehicles and ammo crates with insufficient ammo available for the requested kit.[/p]
[p][/p][p]Upcoming Missions:[/p][p]We will be adding two new missions to Fireteam. One into the Free Tier and one into the supporter pack. All Squad players will be able to play the Free Tier mission, and everyone who owns the Supporter Pack or the Founder Pack will be able to play the Paid Tier Mission (at no extra cost).[/p][p][/p]
  • [p]Fireteam Free Tier Mission \[+1 Mission][/p]
  • [p]Raiders on the Storm (Al Basrah) (5 players) - Insurgents are stockpiling arms on a heavily defended island. With all the bridges blocked, your squad must conduct an insertion via boat and assault the target.[/p]
[p][/p]
  • [p]Fireteam Paid Tier Mission \[+1 Mission] [/p]
  • [p]Final Departure (Harju) (5 players) - Left behind as friendly lines are crumbling, traverse your way through a deadly forest battlefield to reach the coast and catch the last ride off the mainland.[/p]
[p][/p][p]Something New - Experimental Missions:[/p][p]We will also be launching a few new missions with the tag \[EXP]. These are missions we deem as “Experimental”, pushing the player experience in new and exciting directions, more so than other missions. We feel they are playable for a community release to gather additional feedback but not to release as “official missions”, and to see if we want to continue to develop and iterate on them going forward. These Experimental missions will be available to everyone for a limited time, and may or may not return in free or paid tiers in future. So jump in, Squad up, and give them a test![/p][p][/p]
  • [p]\[EXP] Council Decapitation (Gorodok) (5 players) - Intel suggests that a high level gathering of a local militia commander and Russian forces is taking place within striking distance. Your objective is to crash the meeting, but available assets are limited to recently captured militia vehicles.
    Marked as experimental because it is against two enemy factions at once, with two objective phases and extraction required. Releasing early to gather feedback on longer missions such as this.[/p]
  • [p]\[EXP] High Noon (Fallujah) (5 players) - Trapped behind enemy lines after a recon mission gone wrong, your squad is about to come under assault from all sides. Build fortifications, ration your supplies, and hold the perimeter until friendlies can break through to your position.
    Marked as experimental because the bots do not know how to destroy player deployables yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.
    [/p]
  • [p]\[EXP] Superfob (Al Basrah) (5 players) - Command wants an outpost set up in a strategic area. Load up a convoy with supplies and pick the most defensible position, then build fast and hold your ground against the inevitable counterattack.
    Marked as experimental because the bots do not convincingly attack over open ground yet. Releasing early to gather feedback on the mission concept while we work on improved bot behaviour.
    [/p]
[p][/p][p]Community Voted on Weapon Skin[/p][p]We are getting together a handful of themes for the community to vote on early next year. So stay tuned for that vote![/p][p][/p][p]Thank you so much for playing Squad: Fireteam! [/p][p][/p][h3]Have a great holiday break and see you in the new year.
- \[O] Howitzer[/h3][p]
[/p]

Squad: Fireteam Livestream with Devs, Slay3k & Sappermanz

[p]Check out this livestream of Slay3k, Sappermanz and the Devs playing the newest update to Squad: Fireteam![/p]

Squad is 60% off this Steam Winter Sale!

Squaddies!
[p][/p][p]We're taking part in the Steam Winter Sale! From December 18th - 10 AM PT (GMT-7) and running until January 5th, 2026 - 10 AM PT (GMT-7), save 60% off on Squad!

Join your fellow Squaddies and check out the latest in Squad: [/p][h2]Offworld Out.[/h2][p] [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

A Message from Squad Command: Upcoming Roadmap from the Community Design Team

[h3]Hey Squaddies,
[/h3][p]Below is the Community Development Team’s three-month roadmap beginning in January 2026. Several initiatives highlighted here directly address the top five categories of feedback from our recent player survey.[/p][p][/p][p]
While optimization efforts continue to be a major pillar for us, they will appear primarily in individual update patch notes rather than this roadmap. Rest assured, they remain a part of every update cycle.
[/p][p]A key component of infantry combat is how players move through and interact with the environment. We’ll be making adjustments to fall damage to make it more reasonable, improving stamina behavior, and restoring the ability for machine gunners to lean.[/p][p][/p][p]We also heard your concerns around suppression. Our goal is to reduce the impact of small-arms suppression while preserving the lethality and battlefield influence of machine guns, keeping them close to their current role.
[/p][p]Because gunplay is the heart of any shooter, we are continuing to refine it. You can expect improvements to ADS timing, reductions in weapon sway, and updated recoil patterns to create a more consistent and satisfying experience.
[/p][p]Finally, while we’re proud of the PiP scope technology we introduced and the industry-leading standard it represents, it will always come with a performance cost. To give players more control, we are rolling out a new scope standard, with PiP scopes becoming optional going forward.[/p][p][/p][p]We cannot wait to deliver on this roadmap and in the new year we will share more about the rest of the cool things the Community Development Team will be up to in 2026. [/p][p]
If you've missed out on the previous updates from the CDT, check out the updates from Squad Command, our progress reports #1 and #2, and update #3 below.
[/p][h3]\[O] PMO out![/h3][p][/p][previewyoutube][/previewyoutube]

Squad 10.1 Hotfix 2

[h3]Hello Squaddies,[/h3][p][/p][p]We've released Hotfix 2 patch for Update 10.1. This is a client-side only update, so please restart your client to receive the update.[/p]
  • [p]Further refinement to the server browser: Hitches in the server browser should be significantly reduced, and the server list should populate a lot faster for most players.[/p]
  • [p]Fireteam: Fixed mods in the create lobby menu appearing as "Unknown Mod". All installed mods will now appear in the create lobby menu - previously, only mods containing Fireteam missions would appear. [/p]
[p][/p][h3]Known Issues[/h3]
  • [p]For some users, there still appears to be some sort of throttling issues when pinging many servers at once, which seems to be due to hardware or service-provider issues. These players will still see all servers, but with incorrectly increased pings, up to 9999. Maxing out the ping filter will allow those users to see all servers (and relatively quickly), but the ping displayed will not be reliable.[/p]
  • [p]Some users may experience slowdowns using the Armory screen. If you are experiencing any issues, please restart your game client. This should help alleviate issues.[/p]
[p][/p][p]Please continue to leave us your feedback and any bugs you find in the Squad Community Discord.
[/p][h3]Offworld out! [/h3]