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Squad Fireteam is available now!

Squad Fireteam is available now!
[p][/p][p][dynamiclink][/dynamiclink]Fireteam is Squad's new PvE gamemode that has launched with Update 10.1. This 5-player co-op PvE mode condenses the game’s most memorable moments into shorter, intense tactical missions. You can read all about it in our dev blog here. [/p][p]If you haven't yet, you can catch our announcement trailer:[/p][previewyoutube][/previewyoutube][p]With Fireteam, we aim to expand the appeal of Squad, introducing the game to new players who want to experience the magic of Squad while also giving seasoned veterans new ways to challenge their skills in combat. It provides a fresh experience while retaining the core principles that make Squad so much fun. [/p][p]Squad Fireteam by default comes with 4 free missions for all Squad owners! Players can unlock additional missions and exclusive rewards by purchasing the Supporter and Founders Pack. [/p][p][/p][h3][/h3][p]Fireteam comes with a variety of mission scenarios for Squaddies to choose from, such as Combined Arms, Search and Destroy, and more![/p][p]So team up with your squad and take on intense PvE operations. Communicate. Coordinate and Conquer. We want your support to bring the entire vision to life, creating it alongside the community. Experience Fireteam today![/p]

Squad 10.1 Hotfix 1

[h3]Hello Squaddies,[/h3][p][/p][p]We've released Hotfix 1 patch for Update 10.1. This is a client-side only update, so please restart your client to receive the update.[/p]
  • [p]Addressed slow loading times and hitches in both the Fireteam and regular Squad server browsers.[/p]
[p]With this hotfix, it may take a few seconds for the main server browser to fully populate. However, this should reduce the issues we had with the 10.1 Update.
[/p][p]Please continue to leave us your feedback and any bugs you find in the Squad Community Discord.
[/p][h3]Offworld out! [/h3]

Squad 10.1 Patch Notes - Fireteam

[p][/p]
Welcome back Squaddies!
[p]This is a special update for Squad. Today, we are introducing our first foray into the PVE world of Squad with FIRETEAM! We also have some major changes to our Vehicle tuning, as well as an update to the AFU faction changing a lot of their sights and scopes. Read all the way to the end to catch up on this round of bug fixes and map fixes. But first of all, we wanted to list a couple of our game optimizations that we have been working on, in order to make your Squad experience a little smoother. We have more planned, so stay tuned!

This update will be live on Wednesday December 3rd @ 11am PST![/p][p] [/p][h2]OPTIMIZATIONS[/h2]
  • [p]Decreased Texture VRAM usage.[/p]
  • [p]Fixed vulnerability allowing server licences to be spoofed for commendations[/p]
  • [p]Black Coast - Instanced meshes along with Fortress, Sub Pen and Monastery as well for further asset fixes and optimisations[/p]
  • [p]Lashkar - Fixed missing WPO Disable and Shadow Cache setup for further GPU optimisations[/p]
[p][/p]
Fireteam
[p]We are proud to present our new co-op mode: Fireteam! A new co-operative experience. Please visit our DevBlog / Announcement post for much more information on the mode. You can also wishlist Fireteam as well now ahead of launch on December 3, 2025: [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Fireteam in 10.1[/p][p]The experience the community will be getting in v10.1 is our first early offering of the potential that Fireteam holds—a mini “early access,” if you will. We will engage the community in the long-term development of this mode, but to accomplish our vision, we need your financial support. Given this, we will launch this mode with two paid tiers, in addition to the free one. All owners of Squad will get free missions upon release that we will add to with future updates, so that they can experience what Fireteam is all about, while the rest of the missions will be released as content inside the Supporter / Founders Pack. This approach will enable everyone to contribute feedback and help guide its development, while also providing us with the necessary support to make the investments we want to make. [/p][p][/p][p]We will retire the Founders Pack within 6 months of its release. Players will still be able to purchase the missions after this, but without the exclusive content.
[/p]
[p]Fireteam Free Tier[/p][p]\[Free][/p]
[p]Fireteam Supporter Pack[/p][p]$7.99 USD[/p]
[p]Fireteam Founder Pack[/p][p]$14.99 USD[/p]
[p]4 Free Tier Missions[/p]
[p]4 Free Tier Missions +  9 additional Missions (13 total)[/p][p][/p]
[p]All Missions in Previous Tiers (13 Total)[/p][p]
[/p][p]Exclusive Content:[/p]
  • [p]Fist Bump Gesture[/p]
  • [p]“Fire Support” Weapon Skin - M4 Carbine and M16 Rifle[/p]
  • [p]Community Voted Weapon Skin (Coming in Feb 2026)[/p]
[p][/p]
[p][/p][p]Fireteam Free Tier Missions \[4 Missions][/p]
  • [p]Sumari Search and Destroy (3 players) - Fight through hostile territory behind enemy lines to find and destroy key enemy targets before withdrawing to safety.[/p]
  • [p]Mutaha Combined Arms (5 players) - Hunt down enemy mortar bases in a fortified city, coordinate between your squad's armoured vehicle and dismounted infantry to reach your objective.[/p]
  • [p]Fallujah Search and Destroy (5 players) - With a convoy of light vehicles, break through enemy lines to reach and overrun a heavily defended ammunition depot.[/p]
  • [p]Narva Extraction (5 players) - Shot down over hostile territory, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in.[/p]
[p]Fireteam Paid Tier Missions \[9 Missions] [/p]
  • [p]Narva Assault Compound (5 players) - Coordinating with friendly forces, assault and breach an enemy compound to destroy AA emplacements.[/p]
  • [p]Harju Combined Arms (5 players) - Hunt down enemy mortar bases around an occupied bay, coordinate between your squad's amphibious vehicle and dismounted infantry to reach your objective.[/p]
  • [p]Mutaha / Narva Search and Destroy (5 players) - With a variety of vehicular assets, break through enemy lines to reach and overrun a heavily defended ammunition depot.[/p]
  • [p]Fallujah / Mutaha Extraction (5 players) - Shot down over hostile territory, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in.[/p]
  • [p]Fallujah / Mutaha / Narva Vehicle Hunt (5 players) - Cross the frontline and fight through hostile territory for a hit-and-run attack on identified enemy armor.[/p]
[p][/p][p][/p][h2]Vehicle Handling Changes[/h2][p][/p][p]This update introduces a few changes to vehicle handling.[/p]
  • [p]Full flip tuning pass on all wheeled and tracked vehicles (making them less prone to flipping) [/p]
  • [p]Resetting vehicle when flipped timer -> tuned to be less time to reset the vehicle now ( max of 12 seconds for the heaviest of vehicles vs max 20 seconds in 10.0) [/p]
  • [p]Tracked vehicle obstacle traversal update (All tracked vehicles now are able to traverse objects much easier without getting stuck as easy)[/p][p][/p]
[h2]AFU Changes[/h2]
  • [p]Added AFU Battlegroups to the Northern European Biome, which include the following maps: [/p]
    • [p]Harju[/p]
    • [p]Narva[/p]
    • [p]Skorpo[/p]
  • [p]Updated AFU Battlegroups to have access to the following emplacements:[/p]
    • [p]Dshk HMG Tripod[/p]
    • [p]AGS-17 AGL Bunker[/p]
  • [p]Added a YOLOSON Red-dot sight based on a real-world counterpart used in the region to replace most of the OKP-7 reflex sights.[/p]
  • [p]Added new AK74 Rifle variants specifically for AFU:[/p]
    • [p]AK74 + M68 Reflex Sight[/p]
    • [p]AKS74S + M68 Reflex Sight[/p]
    • [p]AK74 + YOLOSON Reflex Sight[/p]
    • [p]AK74 + EXPS Reflex Sight[/p]
    • [p]AK74 + GP25 + EXPS Reflex Sight[/p]
  • [p]Updated the AK74SU Carbine to use the YOLOSON Reflex Sight on the Raider 2nd variant.[/p]
  • [p]Updated the AKS74 Rifle to use the PSO-1 Scope minus the standard eye cup normally seen on the SVD rifle.[/p]
    • [p]The AKS74 + PSO-1 can be ranged from 100-400m.[/p]
  • [p]Added a new Malyuk Rifle variant with EXPS Reflex Sight.[/p]
  • [p]Replaced the 1p78 Scope with the TA31 Scope on all Malyuk rifles with an optic sight.Updated the RPK LMG on the Automatic Rifleman 1st variant to use the YOLOSON Reflex Sight.[/p]
  • [p]Updated the RPK-74 LMG on the Automatic Rifleman 4th variant to use the TA31 Scope.[/p]
  • [p]Updated the PKM MMG on the Machine Gunner 2nd variant to use the TA31 Scope.[/p][p][/p]
[h2]System & Gameplay Updates[/h2]
  • [p]Updates to server browser:[/p]
    • [p]The in-game server browser will now refresh automatically, displaying more servers.[/p]
    • [p]Fixed connection issues for some regions having trouble joining a server.[/p]
  • [p]Further reduced muzzle smoke / gas VFX opacity.[/p]
[p]While we're working on addressing the deeper underlying technical issue that causes some transparent VFX to show up more opaque than intended in specific lighting conditions, we have strongly lowered muzzle smoke / gas opacity in the interim to avoid scenarios where it could obscure your sight picture, until we can fix the root cause.[/p][p][/p][p]As part of this change, projectile impact VFX are now similarly less opaque, further helping obscure your target less.
[/p][h2]General Bug Fixes[/h2]
  • [p]Fixed a bug where the grid on the map was not correctly matching the scale of the map[/p]
  • [p]Fixed a visual bug with the AFU BTR-4 IFV where backpacks were clipping into the interior cabin.[/p]
  • [p]Fixed AFU Kozak-2M1 gunner/turret/hull being too bright with a glowing light in the interior.[/p]
  • [p]Fixed AFU BMP-2 and BMP-1TS IFV incorrect ammo rack destruction behavior which kept the autocannon still functional during ammo cook off event.[/p]
  • [p]Fixed AFU T-64BM2 MBT turret getting launched into low orbit when the ammo rack was destroyed.[/p]
  • [p]Fixed emplaced MK19/AGS17 40mm automatic close impact sounds so that they don’t sound so sharp / overwhelming.[/p]
  • [p]Fixed several AFU kit role inventory issues, including HAT 2 tandem RPG rearm costs.[/p]
  • [p]Fixed SPG9 Emplacement soldier reload animation stretching in unintended ways.[/p]
  • [p]Fixed AFU Stuga-P Control Unit displaying English instead of Ukrainian text.[/p]
  • [p]Fixed AFU Stugna-P Control Unit being deployable on vertical surfaces, causing the soldier to sit sideways.[/p]
  • [p]Fixed AFU handheld rally point item appearing sideways in the soldiers hands.[/p]
  • [p]Updated AFU Stugna-P ATGM Emplacement to now have turret rotation sounds.[/p]
  • [p]Fixed visual issues on PSO scope used on SVD, VSS, and AS VAL: [/p]
    • [p]Fixed PSO scope on VSS using SVD reticle.[/p]
    • [p]Fixed PSO scope on VSS and AS VAL having incorrect magnification.[/p]
    • [p]Fixed PSO scope on VSS and AS VAL missing adjustable ranging.[/p]
    • [p]Fixed miscalibrated stadiametric rangefinder on PSO scope on VSS and AS VAL.[/p]
  • [p]Fixed the zeroing on the AGS-17 AGL and the PAG17, where optic ranges of 300m+ were falling further than they should.[/p]
  • [p]Fixed a bug where the PLA ZTD05 MGS had stretching textures on the track wheels.[/p]
  • [p]Fixed an issue where infantry smoke grenades (including UGL smoke) were blocking deployable placement (eg. ammo bags)[/p]
  • [p]Fixed a bug where helicopters were flying away when the pilot exited while just above the ground.[/p]
  • [p]Fixed helicopters gaining additional velocity when pilot experiences sudden game performance drops.[/p]
  • [p]Fixed various issues with UE5 vehicle collision detection related to high ping.[/p]
  • [p]Fixed a bug with skins not showing properly on M16A4 M203 when the underbarrel launcher is selected[/p]
  • [p]Fixed a bug where AI-controlled machine guns in the Infantry Tutorial were missing firing sounds.

    [/p]
[h2]Map Updates & Bug Fixes[/h2][p]Al Basrah[/p]
  • [p]Fixed a bug where a large transmission tower appeared to float above the ground.[/p]
[p]Black Coast[/p]
  • [p]Fixed a visual bug with the ivy on a couple of stone bridges near the Fortress.[/p]
[p]Goose Bay[/p]
  • [p]Fixed a bug where underwater effects were appearing on land in some locations.[/p]
  • [p]Fixed an issue where some rocks weren’t appearing properly.[/p]
[p]Gorodok[/p]
  • [p]Fixed river VFX not spawning when shooting at the water.[/p]
[p]Lashkar[/p]
  • [p]Fixed incorrectly set snow material on some trees.[/p]
[p]Mutaha[/p]
  • [p]Fixed an issue where players could become stuck in rocks.[/p]
[p]Sanxian Islands[/p]
  • [p]Fixed a bug where a doorway was blocked by a storage shelf.[/p]
[p]Yehorivka[/p]
  • [p]Fixed a bug where an excavator appeared to be floating above the ground.[/p]
[p][/p][h2]Mod SDK Update[/h2]
  • [p]Updated the Mod SDK to v10.1. It is available on the main Squad Editor branch.[/p]
  • [p]Mod SDK v10.1 now has Mission creation tools available to support the new Fireteam mode.[/p]
  • [p]Updated mod versioning to v10.1. This means that all mods will need to be re-cooked with the v10.0 SDK to be compatible with the updated version of the game.[/p]
  • [p]Added a new event dispatcher that is triggered on player name prefix change.[/p]
  • [p]Added new OnProjectileSpawned event dispatcher, that returns a reference to created projectile.[/p]
  • [p]Updated and added new Steam workshop tags modders can add to their mods.[/p]
[p][/p][p]That's all for 10.1! This is our last large update for 2025 (bar any hotfixes that come up), so we will see you all in 2026 for another year of Squad![/p][p][/p][h3]OFFWORLD OUT![/h3]

Update 10.1 Preview #2: Introductions, Vehicle Tuning Update, and more

[h3]Hey Squaddies![/h3][p][/p][p]Skywarp, Lead Game Designer for Squad, here with another preview, this time with a few things to show off to you that’s coming in Update 10.1!
[/p][p]But first, let me also introduce another member of the team that’s part of the revamped design team (and is my commanding officer):[/p][p][c]Hey Squaddies,[/c][/p][p][c]I'd like to officially introduce myself. I’m Josh Mitchell (aka Sundog), and I’ve taken on the role of Design Director for Squad.[/c][/p][p][c]Some of you might be wondering, "Who is this guy, and does he actually have a working mic?"[/c][/p][p][c]I’ve been working in game design for over 20 years, cutting my teeth at studios like Radical Entertainment and Hothead Games. I’ve worked on everything from open-world action games to systems-heavy RPGs. Throughout my career, I’ve learned that while systems and mechanics are important, the soul of a game lives in its community and the stories players create together.[/c][/p][p][c]So, why Squad? Simply put, there is nothing else like it. Squad isn’t just a shooter; it’s a platform for teamwork, chaos, and tons of unforgettable moments that can only happen when 50 people decide to work together (or at least try to).[/c][/p][p][c]I know this community is passionate about the direction of the game. My job isn’t to reinvent the wheel or turn Squad into something it’s not. My focus is on ironing out all the little friction points in the game, refreshing the current content, and making sure everyone here wants to keep playing for many more years. Also, our design choices will continue to respect the tactical authenticity that brought everyone here in the first place.[/c][/p][p][c]I’m here to listen, iterate, and help the team deliver the polished, immersive experience you deserve. I have a lot of respect for the Project Reality roots and the legacy we're building upon. [/c][/p][p][c]I'm excited to help guide Squad into its next chapter.[/c][/p][p][c]I’ll be lurking in our community channels and reading your feedback (yes, even the more spirited posts). [/c][/p][p][c]See you on the field... don't give up, I'm 10m away.[/c][/p][p][c]-\[O] Sundog[/c]
[/p][p]Now, onto the rest of this preview for Update 10.1! Armour players, we've got a sweet as plum fix coming in the upcoming update for you…[/p][p][/p][p]We’ve seen and experienced y’all trying to take a tracked vehicle and roll over various obstacles, only to get stuck. Hey look! It’s that one pesky rock that got stuck in your treads like bacon between your teeth, stomping you dead in your tracks! That’s fun, huh? Yeah, we didn’t like that too, as it didn’t make much sense! Well, in Update 10.1, that fixes it dramatically. Check it out:[/p][p][/p][previewyoutube][/previewyoutube][p]Tracked Tank comparison - Update 10.0 vs. Update 10.1[/p][p][/p][p]Even more vehicle work has been done, which will also be included in Update 10.1. All vehicles have undergone a flip sensitivity pass, meaning that while it may not be impossible to flip vehicles, we have made it more difficult to do so. If (or when) you do flip it, we have shortened the time it takes to reset the vehicle. You are at peak vulnerability at this point, so this takes some of the frustration out with this pass.
[/p][p]If you missed our previous preview for Update 10.1 about the Muzzle Smoke changes, make sure to check it out. Speaking of seeing, you will now be able to see through camo netting, and it's far more realistic! It can be used so much more tactically now, as you can see if someone is sneaking around, or you can post up in the tower, defending like being in a duck blind. Great for marksmen![/p][p][/p][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][p]There are a lot more changes in the full patch notes, but these are just a few of the things we have coming in Update 10.1. Stay tuned for the full patch notes, which will be released next week, along with Update 10.1 on December 3, 2025. As always, please leave us your feedback on Discord here. Along with the above changes, we are also excited to have you try out our new cooperative PvE game mode, Fireteam, which you can wishlist now here.[/p][p][/p][h3]\[O] Skywarp[/h3][p][/p][h2]Offworld out!
[/h2]

Message from Squad Command: Player Survey Follow-up

[h3]Attention Squaddies![/h3][p][/p][p]We have \[O] SgtRoss here with an update to the previous announcement from Squad Command.[/p][p][/p][p]For those who may have missed it, SgtRoss is now the Lead Community Designer of a brand new Community Design Team that we have as part of the core dev team behind Squad. From reworking the Infantry Combat Overhaul (ICO) to improving performance, onboarding, and delivering new content, we’re committed to building Squad with you, not just for you.[/p][p][/p][p]Check out the full video here:[/p][previewyoutube][/previewyoutube][p]This is part of an ongoing update to our game and our new approach to communication with you, our valued community of players. If you haven't seen it yet, check out \[O] Skywarp's Muzzle Smoke Tweaks for Update 10.1, in addition to the announcement of our brand-new PvE game mode Fireteam, releasing in Update 10.1. [/p][p][/p][p]Please, as always, leave us feedback on the changes to make sure we’re heading in the right direction on Discord.[/p][p][/p][h2]Offworld out!
[/h2]