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SQUAD UPDATE V4.5 RELEASE NOTES

[h2]Features[/h2]

  • M16A2 Rifle
  • BMP-2 (no ATGM)
  • UB-32 Rocket Artillery Emplacement


[h2]System & Gameplay Updates[/h2]

  • Switching to or reloading a coaxial vehicle weapon no longer causes the main gun to unload
  • Commander artillery map markers have been updated to make the danger and corresponding radius of the artillery clearer to players. The actual radius and density of artillery strikes has not changed.


Map markers for artillery now appear in red color instead of yellow
An inner radius will display where artillery rounds have a chance of impacting
An outer radius will display how far away the artillery rounds’ damage radius can extend to




  • AAVP, FV432 RWS, M113 TLAV, and MTLB 6MA APCs no longer require players to equip a crew role in order to use the driver and gunner seats
  • Reduced the respawn timer for the T-62 MBT from 20 minutes to 15 minutes
  • Increased the downward aiming angle of the ZiS3
  • Reduced construction point cost for several fortifications and emplacements:


Conventional Forces

    HASCO Wall - from 300 to 150
    HASCO Single - from 100 to 50
    HASCO Bunker - from 250 to 150
    HASCO HMG Bunker - from 350 to 200
    HMG Emplacement - from 200 to 150
    Indirect Fire Shelter - from 350 to 300
    Razorwire - from 20 to 15
    Sandbag Wall - from  40 to 25
    Sandbag Wall + Firing Ports - from 40 to 25


Irregular Forces

  • Irregular Wall - from 100 to 60
  • Irregular Sandbag Wall - from 20 to 10
  • Irregular Sandbag Wall + Firing Ports - from 20 to 10


Made adjustments to the inventories of the CAF and BAF engineer roles:

CAF Engineer

  • Changed C7A2 + C79A2 (4 mags) to C8A3 + C79A2 (5 mags)
  • Increased smoke grenades from 2 to 4
  • Increased razor wire from 1 to 2
  • Increased sandbags from 1 to 2


BAF Engineer

  • Changed L85A2 + SUSAT (4 mags) to L85A2 + Elcan (6 mags)
  • Increased smoke grenades from 2 to 4
  • Increased razor wire from 1 to 2
  • Increased sandbags from 1 to 2


  • When you’re part of a fireteam, your Fireteam leader will now have a marker that appears above them (similar to the existing Squad Leader markers)




  • Added a splash screen with server rules that appears when joining a server and added a rules tab to the deployment screen (Enter key by default) that allows players to review rules during a match more easily.
  • The end of the match screen now has Add To Favorite button, so you can add a server as a favorite without leaving the game.




  • Added a “Recently Played” badge to Find Match results and the server browser
  • Added a “Max Ping” filter to the server browser
  • Server cards layout has been updated




  • Added info tooltips for Playstyle and Experience tags in the server browser
  • Empty servers no longer appear when using the Find Match feature
  • Added a visual indication (checkmark) of whether a player has customized their server browser filters or not
  • Added HUD markers to the compass in the tutorial
  • Added sound effects for soldier ragdoll impacts and scraping based on physical surface
  • Added a setting to hide the “player connected” and “player disconnected” messages on the HUDPlayers can now select and copy the game version displayed on the main menu to allow for easier bug reporting


[h2]General Bug Fixes[/h2]

  • Improved the post-processing effect on the main menu
  • Interact widgets now appear as intended even when soldiers are in front of or ragdolled near the item
  • Fixed a bug that awarded teams 80 points for destroying an objective in Insurgency instead of the intended 50
  • Fixed a bug that prevented players inside of vehicles from being killed or ejected from their vehicle while inside a restriction zone
  • Fixed a bug that could cause exploitable visual and gameplay issues when a player entered a vehicle in a certain way
  • Operating the ZiS3 field gun emplacement without aiming down sights no longer causes camera issues
  • Fixed a bug that caused the reload animation for emplacements to break if a user exited an emplacement midway through a reload
  • Fixed an issue that caused smoke launchers to fire more canisters than intended
  • Fixed several visual issues with the US Army soldier uniforms
  • Weapons on the BMP-1 now have the correct switch and reload sounds
  • Using the UAV camera no longer causes soldiers to appear to stutter while moving
  • When joining a faction, the Objective mode pop up will no longer cover up the deployment tutorial
  • Fixed several bugs related to the server browser UI
  • The mute and unmute buttons on the Music Player now behave as intended
  • Added missing Simplified Chinese translations
  • Fixed a bug that prevented icons like the red exclamation mark from appearing alongside relevant notifications
  • Fixed a visual issue FV510 IFV and FV520 CTAS40 IFV left track disappears at a certain range
  • The BAF ammo box visuals now show the NLAW instead of the AT4Fixed gunshot sounds to USMC M16A4 Rifle


[h2]Map Updates & Bug Fixes[/h2]

General
  • Fixed minor visual issues on Al Basrah, Anvil, Black Coast, Harju, Manicouagan, Mutaha, and Narva
Belaya
  • Fixed an issue that allowed players to walk through walls in a certain location
  • Adjusted the sheds at F3-6-4 so that players no longer have to crouch to enter them
Goose Bay
  • Increased the restriction zone size for both teams on Seed v1Gorodok
  • Players can no longer vault through windows with bars on them in certain locations
Manicouagan
  • Players can no longer see and shoot through the floor in a certain spot at the Dam Outlet
Mutaha
  • Increased the restriction zone size for both teams on Seed v1
  • Improved the minimap on Seed v1RGF main base trucks can now resupply as intended on Seed v1
  • Fixed an issue that prevented the T72S from spawning in the MEA main rearm zone on Tanks v1
Yehorivka
  • Fixed a bug that prevented players from falling through the barn roof properly


[h2]SDK Updates & Bug Fixes[/h2]

  • Updated mod SDK to v4.5

Squad V4.5 Arriving on May 24th

Update Squad 4. 5 will be released on the 24th of May 2023! 

The update will come with a few noticeable changes on the gameplay side (changes to the loadout of the CAF/BAF combat engineer kits and reduce the building cost of many fortification emplacements), and new filters and features for the Server Browser. In addition, the update will also include bug fixes and quality of life improvements.

Per usual we will publish the full Release Notes for you to check on the day before the launch.

At ease,

SQUAD HOTFIX 4.4.1 RELEASE NOTES

[h2]Bug Fixes[/h2]

  • Fixed a crash relating to dragging soldiers
  • Fixed a performance issue that caused large FPS drops after opening a pack from the store during a match
  • Fixed a bug that caused the camera to zoom in and out when aiming down sights with the PLA HAT kit (PF98 tandem or high explosive)
  • Fixed a bug that caused the camera to zoom in and out while raising your hands with an Unarmed kit
  • Fixed an issue that caused the driver camera to behave strangely when driving in vehicles with viewports
  • Fixed an issue with the driver’s camera position being misaligned on the following vehicles:
    • BAF LPPV Armored Car
    • CAF TAPV Armored Car
    • CAF LUVA1 Utility Vehicle
  • Fixed an issue where interactions with ammo bags, ammo crates and vehicles were blocked if there were other soldiers next to it


[h2]Known Issues[/h2]

  • When a soldier moves in front of an item with an interact widget (e.g., an ammo crate or a vehicle), the interact widget may disappear and not re-appear until you look away. It is still possible, however, to interact with the item without the interact widget being visible. Players may also encounter issues interacting with items near ragdolled players. We’ll be doing our best to provide a fix to these issues in the next update.
  • When switching weapons on a tank, a reload sound plays although there is no actual reload happening. Make sure to press R to reload. This will be fixed in a future update.


NOTE: We are not updating the mod SDK with this update, although we do still recommend that all v4.3 mods update to SDK v4.4 as v4.3 mods may encounter issues

Squad 4.4 Live

Attention Squaddies,

Squad 4.4 is now live and can be downloaded. You will find all the changes made by the update listed and detailed in our Release Notes: [URL LINK

Please share with us your thoughts on the update, and if you encounter any technical issues, you can report them in our dedicated Technical Issues Report thread directly in the forums: [URL LINK]

At ease,

SQUAD UPDATE V4.4 RELEASE NOTES

Squad 4.4 will bring a few new map layers, new server tags, and will mainly focus on bug fixes, quality of life improvements, and optimizations to the game.

We have added four new map layers and updated one existing map layer:

  • Mutaha Seed v1 Update (The map location has been moved so that the entire match now takes place on the central island with no river crossings in play. This will provide a more streamlined experience for more relaxed play during seeding.)
  • Goose Bay Seed v1 — USMC vs PLA 
  • Manicouagan RAAS v8 — USA vs IMF
  • Manicouagan RAAS v9 — RGF vs IMF
  • Mutaha Tanks v1 — MEA vs PLA


[h2]System & Gameplay Updates[/h2]

  • Full servers with queues will no longer appear while using the Find Match feature
  • Added the RKG-3 Anti Tank Grenade to the INS Raider kit role inventory
  • Removed landmines from the BAF and CAF Engineer kit roles
  • Reduced the number of frag grenades in the LAT 02 kit role inventory from two to one for the ADF, BAF, CAF, MEA, RGF, USA, and USMC factions
  • Added a deployable camouflage net to the INS marksman kit role inventory
  • Reduced recoil energy on the PLA ZBD04A IFV main cannon
  • Increased the firing rate of the BM21 Grad Rocket Artillery Truck from 0.5 to 0.25 and the air burst from 1m to 2m
  • The maximum firing range of the BM21 Grad Rocket Artillery Truck has been increased from 1650m to 2000m
  • Increased FOB bleed out time to 75 seconds and decreased the health required for a FOB to stop bleeding to 50 hp
  • Configured both sides of the IMF Camo Net Wall to be semi-transparent when in very close proximity
  • Swapped the ACOG M2 Tripod/Bunker with a new Iron Sight M2 Tripod/Bunker Emplacement on all CAF and ADF map layers
  • Players no longer suffer a speed penalty when dragging a body
  • The M1937 mortar emplacement is now easier to enter
  • Added an AutoScroll feature to the main menu UI
  • Players can now activate their most recently played emote or gesture by pressing the emote key (vs. holding it to open up the radial menu)

- Increased the max range for HAB disable - HAB spawn disable range has been increased to 90 meters. When players enter the proximity of an enemy HAB, its spawnpoint will become disabled based on the scale of players and range to the enemy HAB:
2 players at 20 meters
3 players at 30 meters
4 players at 40 meters
5 players at 50 meters
6 players at 60 meters
7 players at 70 meters
8 players at 80 meters
9 players at 90 meters

- Standardized faction naming conventions
AUS -> ADF
GB -> BAF
MIL -> IMF
RUS -> RGF
This update will cause any mods that rely on these faction templates to fail until the mod is recooked with the new updates
- Added the Significance Manager* to Squad
*See the bottom of the patch notes for more information
- Made adjustments to Militia kit role inventories
IMF Marksman 01 - Added 1x deployable Infantry Camo Netting
IMF Saboteur 01 - Switched primary weapon to AKS47U with 45rnd banana mag

- Server Tagging - Servers can now be tagged with “Rule Tags”
Rule tags appear on the server preview card and allow server owners to describe the rules that apply to playing on that server. Server owners can learn more about this feature: URL LINK
- Server Tagging - Added automatic language detection
The game will automatically detect your language based on your Steam settings and apply that to the Find Match feature. If you have already changed your language setting in Squad, this will not impact you

[h2]General Bug Fixes[/h2]

  • Fixed a client crash
  • Made several improvements to the performance of the main menu
  • Fixed a bug that could prevent players from reconnecting after being disconnected from a queue
  • Fixed an issue that could cause server tags to appear smaller than intended in the Server Details panel
  • IMF Dirt Crates can no longer be stacked on top of one another
  • Players can no longer build on top of the IMF Observation Tower
  • The IMF Hull Down Fortification can no longer be stacked on top of itself
  • Fixed a bug that caused the IMF Infantry kit role to be able to place 4 camouflage nettings instead of the intended 3
  • When a player loads a tank's main weapon, switches to the coaxial weapon, and then switches back to the loaded main weapon, the player no longer has to press the reload key again before firing the main weapon
  • Fixed an issue that caused country codes to be translated incorrectly
  • The MT-LB PKT APC is now correctly labelled on layers where it is present
  • Emplacements can no longer be placed inside rocks
  • Fixed an issue that caused the plastic shell of the IED detonator phone to disappear at certain angles
  • Fixed a bug that caused the IMF Modern Technical to appear white instead of camouflaged when wrecked
  • 30-40mm HE rounds now have their intended impact sound effects instead of sounding like grenades
  • The IMF Saboteur kit role description has been corrected to reflect that the role is not equipped with IEDs
  • Fixed a bug that could cause some helicopters to be instantly destroyed upon spawning
  • Fixed an issue that could cause the rearm icon on the driver HUD of the BM21 Grad Rocket Artillery
  • Truck to flash sporadically and not display correctly when rearming
  • Fixed a consistency error relating to tags in the server.cfg
  • The wreck of the Ural ZU23 Anti-Air Truck now appears as intended
  • Fixed a bug that caused the defending team in a match of Insurgency to lose 11 tickets when an objective is destroyed
  • Players on a defending team will now hear the intended voiceover when a point is neutralized
  • Find Match filter settings now save when closing the settings menu with any input
  • The Find Match feature will no longer show the server a player is currently connected to
  • Fixed a color distortion that appeared when operating the IMF ZiS3 Field Gun
  • The PLA HAT launcher’s 3rd person equip animation now appears as intended
  • Fixed an issue where the wrapped sleeves on a US Army soldier’s uniform would clip into their arms during certain weapon-holding animations
  • Fixed an issue where the arms of US Army Soldiers would look strange during weapon switch animations 
  • Fixed an issue where textures in the UI could appear corrupted when changing servers
  • Fixed an issue where players were unable to switch teams directly upon starting a server
  • The "Press F to drag soldier" prompt should now always reliably appear when dragging a body is an option


[h2]Map Updates & Bug Fixes[/h2]

General
- Reduced the Mortar limit to 1 per FOB on Chora, Kokan, Logar, and Sumari
- Players now take appropriate fall damage when jumping into the water on flooded map layers
Anvil
- Players can no longer go outside of the drawn map boundary on AAS v2
Belaya
- Fixed an issue that caused players to see an unending loading screen after switching to AAS v2
Fallujah
- Fixed an issue that caused vehicles to explode when driving into a certain area
Goose Bay
- Adjusted the name of a few gameplay layers for consistency
Manicouagan
- Removed the IMF faction’s ability to place the ZIS3 Emplacement on Seed v1
- Made several improvements to the minimap
Mutaha
- The Seed v1 map location has been moved so that the entire match now takes place on the central island with no river crossings in play. This will provide a more streamlined experience for more relaxed play during seeding.
- The ticket legend on Seed v1 has been updated with the correct information regarding seed mode
- Fixed an issue that caused the ground on Sunny lighting layers to appear white in places
Skorpo
- Fixed an issue that caused HAB camo netting to sometimes display the incorrect landscape color for users that disconnect and reconnect to a server
Tallil Outskirts
- Made several optimization improvements
- Updated minimap to show tunnel entrances but not the tunnels themselves
- Fixed an issue where metal beams at the hangar had no projectile collisions and played no VFX when weapons hit by a weapon
- Closed a gap in a wall at I4-7-2

[h2]SDK Updates & Bug Fixes[/h2]

  • Updated mod SDK to v4.4Updated mod versioning to v4.4.
  • This should not cause any incompatibility issues.
  • Fixed an issue where pak files were not being generated properly resulting in all data being chunked into one file


* The Significance Manager provides a framework for us to determine if an object is significant to you. It does this by comparing objects inside of your field of view and ranking them based on criteria we define (such as distance to you). The engine then determines the significance of the objects based on those rules and updates the tick rate of each of those objects. Previously, objects like players or vehicles that were behind you would continue to tick even if you could not see them. Objects that are not in your field of view or have been ranked to have no significance will no longer tick. We’ve already noticed some performance improvements from our current integration and we’ll continue to iterate on this system in future updates. If you want to learn more, you can read Epic’s documentation on the feature here.