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SQUAD UPDATE V3.4 RELEASE NOTES

Hello Squaddies! 

The v3.4 update will focus on small bug fixes and gameplay improvements on many fronts, including soldier kits, weapons, turrets, vehicles and buildings among others. We also persevere in our efforts of optimizations to the game, going over its various maps once again. Finally, the addition of the map Harju will add a war theater in Sweden for you all to experience again or anew!

Changelog & New Features


Added a new map, Harju:

After the fighting in Narva, opposition forces have begun raiding towns on the southern coastline of Finland. A NATO carrier group is deploying to back local defense forces to repel the invasion.

Harju will release with the following layers:

  • AAS

    • v1: USMC / RUS
    • v2: USA / RUS
  • Invasion 

    • v1: USMC / RUS
    • v2: RUS / MIL
    • v3: GB / MIL
    • v4: CAF / RUS
  • RAAS 

    • v1: USMC / RUS
    • v2: GB/ RUS
    • v3: USA / RUS
    • v4: CAF / RUS
    • v5: RUS / MIL
  • Skirmish

    • v1: USMC / RUS
    • v2: CAF/ RUS
  • Seed

    • v1: USMC / RUS


[h2]System & Gameplay Updates[/h2]

  • The Chat HUD now clears older messages once it has faded out so that only new ones appear when the Chat HUD reappears.
  • Players will now take damage underwater within the main base protection zone. This will prevent players from becoming stuck underwater indefinitely.
  • Adjusted the ammo cost on 40mm HE grenades for Grenadier kits to 7 ammo points (was 10).
  • Improved general water performance


[h2]General Bug Fixes[/h2]

  • Fixed an issue where under certain circumstances one could have infinite rally points.
  • Fixed a crash relating to the map marker manager
  • Fixed a crash relating to vehicles
  • Fixed an issue where an inappropriately large amount of force would occasionally be applied to the Minsk while pushing it.
  • Fixed a crash that would occasionally occur at match’s end
  • Fixed an issue where the woodland USMC M1151 CROWS variant turret was unable to be repaired by a hand repair kit.
  • Fixed an issue where the woodland USMC M1151 CROWS variant turret was incorrectly set to pass damage to the vehicle
  • Fixed a crash relating to smoke grenades
  • Fixed a problem with Militia role icons
  • Fixed an issue where player shadows were bleeding through walls on low shadow settings
  • Fixed an issue where LAT and Medic kits were showing incorrect role counts
  • Fixed an issue where USMC logis were missing their smoke pop sound
  • Fixed woodland sandbags being used on a desert MEA deployable
  • Fixed an issue where Zu-23 vehicle turrets had a gratuitous amount of ammo.
  • Fixed an issue where viewports would "flood" inappropriately
  • Fixed a crash that rarely occurred after changing the graphics settings on the main menu
  • Fixed an issue where an INS/MIL player could not detonate an IED if they had also placed an ammo bag on the map.
  • Fixed an issue where USMC M1A1 turret armor values were mismatched
  • Fixed an issue with the Minsk's anti-flip system
  • Fixed an issue where wake plates had no impact VFX for any projectiles
  • Fixed an issue where vehicles could not be damaged after exiting the main base
  • Contact shadows are now forced “on” for Low and Medium shadow quality.
  • Color grading settings will now remain consistent after restarting
  • Fixed an issue where default settings were not being applied universally
  • Fixed an issue where the anisotropic slider wasn’t working properly
  • Fixed an issue where ambient occlusion wasn’t being updated properly
  • Optimized memory usage by changing the way CO support action referenced  objects (models, textures, sounds, effects, etc) are not loaded into memory when not used by any team
  • Optimized memory usage of the widget displaying hints on controls when in the vehicle
  • Optimized memory usage of all handheld deployable items by removing a reference to an IED which was causing the IED-related assets to be always loaded 

    • Fixed an issue with the squad list not appearing centered at lower resolutions
    • Fixed an issue where player status icons on the squad list were stretched horizontally instead of scaling at a fixed aspect ratio
    • Fixed an issue where the “Leave Squad” button would be pushed to the bottom of the screen when the player’s squad is large.
    • Fixed an issue with the scroll bar in the squad list not functioning properly.


[h2]Map Updates & Bug Fixes[/h2]

  • General

    • Improved optimization of some buildings
  • Black Coast

    • Improved lighting on the USS Essex
    • Fixed an issue where the MIL main base had no logi resupply area near the beach where MIL boats spawn on Invasion v4
    • Fixed a gameplay issue with an exploitable collision on the rooftop of the Coal Tipple Building.
    • Fixed an issue where players could fall through the terrain at a certain location
  • Fallujah

    • Fixed an issue where water splash VFX would appear inappropriately.
    • Various optimizations
  • Mestia

    • Fixed an issue with MEA not always spawning every vehicle at the start of a round on Skirmish v1
  • Manic-5

    • Fixed an issue with CAF main not always spawning every vehicle at the start of a round on RAAS v1
  • Narva

    • Fixed an issue with the RUS T72B3 MBT not spawning at main on Destruction v1
    • Improved water levels in some buildings in RAAS v5
  • Tallil

    • Fixed an issue with INS Minsk bikes never spawning on Seed v2
    • Fixed an issue where USMC were able to deploy emplacements on Seed v1
  • Skorpo

    • Fixed an issue where the Militia temporary spawn was not working at grid 010-5-4 on Invasion v4.
    • Removed CAS Helicopter from Invasion v3
    • Fixed an issue where attackers do not see the staging phase UI on Invasion v3 and Invasion v4
    • Fixed an issue with lighting where a beam of light appeared to come from the ocean on Invasion v3
  • Sumari

    • Fixed an issue with INS main not spawning all Minsk bikes at start of a round on Seed v2
  • Yehorivka

    • Fixed an issue where not all vehicles would spawn at RUS main at the start of a round on RAAS v11


[h2]Server Admin Updates & Bug Fixes[/h2]

  • Fixed an issue where Black Coast layers were missing from the server layer rotation configuration


[h2]SDK Updates & Bug Fixes[/h2]

  • Updated mod SDK to v3.4
  • Updated mod versioning to v3.4. This requires mods to be re-cooked with the v3.4 SDK—any mods using the v3.3 SDK will be incompatible with v3.4.

Squad V3.4 Arriving on November 9th

Attention Squaddies,

Update Squad 3.4 lands on November 9th! It will focus on small bug fixes, improvements of gameplay, and optimizations to the game. However keep your eyes peeled for our new map reveal trailer coming up really soon!

With this update we continue to improve the playing experience of Squad and hope to hear your feedback on the changes when they go live!

Next week we will publish the complete Release Notes for you to check and learn all the latest additions that made it to the game in 3.4.


At ease,

Squad Development Update

Attention Squaddies,

For a long time now we have been happy to show our commitment to make Squad the best game possible by releasing an update almost every month since last February. This would not have been possible without all your feedback and dedication to Squad. We are grateful for all the support we have received from you, constantly showing us how much you care about the game and want to see it grow to its full potential.

However this October we will not be publishing a new update as we focus on implementing some changes, updates, and improvements to the game. We felt that instead of putting out an update just to continue to hit the monthly cadence of releases, it would be better for the team and the game to take more time to achieve our goals without rushing a release.

We have big things planned for the next few months and can’t wait to share them with you!

At ease,

SQUAD UPDATE V3.3.1 HOTFIX

Attention Squaddies,

We will be shortly deploying hotfix 3.3.1 for Squad to address issues that made their way to the game with the latest update. We felt that these bugs were impacting the game experience and needed to be addressed sooner rather than later. This fix will address two issues:  

  • VOIP UI: the VOIP UI elements were not showing up when any screen overlay was active (on the deployment screen, command map, or scoreboard / round end screen), making Squad Leader unable to know who was addressing them.
  • IEDs not working reliably: this latter bug occurred if you had placed an ammo bag as a Rifleman, then switched to a Sapper kit, making it impossible to detonate your IEDs until your ammo bag was retrieved or destroyed.


We would like to especially thank all of you that reported these issues, your feedback plays a pivotal part in helping us make Squad a better game and react rapidly to fix these issues. Please keep sending them our way in our Issue Report Thread!

Extra Attention this will be a micro-version update, meaning that servers will not need to be updated! Players on v3.3.1 will be able to connect to v3.3 servers, as it is a client-side update. All should be back in order now, so you can get back to your usual explosive tricks and know who is talking to you!

At ease,

Squad v3.3 Is Live Now

Attention Squaddies,

You can now download update 3.3 for Squad!

To know all the details about this update take a look at the complete Release Note that we published yesterday! Please keep us informed of the bugs and technical issues you encounter in 3.3 in the Technical Issues Forum Thread, we will make sure to edit that thread as well with known issues as we encounter them.

Thank you for your support and dedication to Squad, we could not make the game without you! 

At ease,

– Offworld Industries