1. Squad
  2. News

Squad News

Squad's 2022 in Review

Hello Squaddies,

As 2022 nears its end it is a good time for us to reflect on Squad’s past year. 2022 was a positive year for us, a busy one in terms of content released for Squad. We shifted our development rhythm to deliver smaller but more consistent updates. Yet we also released three new factions this year with the Australian Army, the American Marine Forces, and lastly the People’s Liberation Army joining the battle! On top of that we released two new maps as well, Black Coast, Harju, while revamping older maps with the addition of navigable waters. We also added gradually more new vehicles, for a total of an extra 8 new vehicles added to existing factions.

The year began rocky with the v2.12 launch causing many players framerate issues. Thankfully we were able to address these issues quickly with a Hotfix that was developed with support from our players who were able to help us test potential solutions until we found the right one!  The update improved the visuals of Squad, but we know that we have to continue to improve performance and optimization and we will continue to do so in 2023. The internal creation of a dedicated performance monitoring team will help us move further into this direction as we keep building the future of Squad.

April brought with it Squad 2.15 (LINK URL) and our friends from Down Under, the Aussies, with the arrival of the Australian Army. In terms of other innovation, 2.15 came with several reworked systems and other improvements, notably new FOB fortifications like the Observation Tower, Tire Fire, and added one way visible camo nettings to many of the existing fortifications to improve the static defender survivability. These new deployables and changes offered a better payoff in relation to time spent to build and supply the FOB, making it more viable and enjoyable to dig in and defend. We also updated the flag capture rates to now scale based on the number of friendlies/enemies on the flag and encourage capture teamplay.

Following up in May was Squad 2.16 (LINK URL) introducing the new Seeding Mode to help servers build to a higher player count after starting up for the day by offering faster-paced gameplay on smaller map layers, with forward spawn points that help players get in the fight quicker. This allows servers to transition smoothly from the Seeding Phase to the standard Squad gameplay of Live Phase.

In June we hit big with Squad 3.0 (LINK URL) and the introduction of the American marine forces, the addition of the Black Coast map and the rework of many older maps to take full advantage of the new navigable water system and modify vehicle and soldier behaviors to react accordingly when moving into and across water. With the addition of amphibious capability into the game we extended by a large the tactical options available to players and the variety of gameplay! The update also came with many fixes and tweaks, along with a slew of new weapons and vehicles for players to try.

From July we soldiered on and released regular smaller scale updates monthly: Squad 3.2 (LINK URL), 3.3 (LINK URL), 3.4 (LINK URL), and 3.5 (LINK URL), leading all the way to December. Each update focused on some fine tuning of weapons, kits, vehicles and of course, game performance and many bug fixes. These updates brought other improvements as well, such as the improved UI for Squad Leader, an update to the Vehicle Recovery System to allow helicopters and some other vehicles to be reset, or the addition of Harju in 3.4! We also added gradually more new vehicles, for a total of an extra 8 new vehicles added to existing factions. And let’s not forget that sneaky CAS helicopter that found its way in for a brief time (looking at you 3.3)!

Finally this brings us to December and Squad 4.0 (LINK URL) and the long awaited introduction of the People’s Liberation Army into Squad. We are very excited to see the player response to our newest faction. The PLA bring with them interesting tools in their kit unique to their faction, like the new Z8 troop transport helicopter, or the new PF98 Launcher and its range finder.

To conclude 2022 has been an incredible year for Squad! We believe the game is in a strong place currently. That said, we still have a lot to do and great things planned for 2023!

Thank you to everyone who supported us this year! From our Server Owners who are dedicated to ensuring players have a great experience, to our Community Platest Group who help provide invaluable feedback on the game as we’re developing it, and finally to our players because without you none of us would be here working together to build the future of Squad into 2023 and beyond!

SQUAD HOTFIX 4.1 RELEASE NOTES

Attention Squaddies,

Squad Hotfix 4.1 is now live! It focuses on fixing a few issues that came with the PLA faction, some drought on a few maps (water refusing to appear), and an update of the SDK to 4.1.

Check out all the list of changes below:

[h2]General Bug Fixes[/h2]

  • Fixed a server crash related to EOS
  • Fixed a client crash related to EOS
  • Removed the shovel from the PLA squad lead crewman kit
  • Fixed an issue where the gunner would be kicked out of the ZSL10 if the vehicle entered the water
  • Fixed an issue where drivers of the ZBL08 and ZSL10 could be killed by explosive rounds hitting the front side of the vehicle
  • Fixed an issue with turret armor values on the ZTZ99AFixed an issue with un-ready weapon animations for the DZJ08 and PF98Fixed a small visual issue relating to how PLA soldiers react to lighting


[h2]Map Updates & Bug Fixes[/h2]

Harju
  • Fixed an issue where the Russian forward HAB could spawn in a glitched location on Seed v1Mutaha
  • Fixed an issue where water was not appearing as intended in certain areas

Tallil
  • Fixed an issue where water was not appearing as intended in certain areas

Sumari
  • Fixed an issue where the Seed v3 layer was incorrectly being displayed as Seed v1 across several UI elements
  • Fixed an issue where emplacements were available to both teams on Seed v3SDK


Updates & Bug Fixes
  • Updated mod SDK to v4.1
  • We were not able to address an issue regarding mods using custom playercontroller on modded servers. Non-modded servers are not affected by the issue.
    Currently the issue is causing player disconnect and a server crash when the server changes playercontrollers in a map switch. To avoid this server crash, server owners need to make sure that their map rotation all uses the same playercontroller, whether that be the default one or the same custom one.

Squad v4.27 Public Playtest - Saturday December 10th 19:00 UTC / 11:00 PST

Squad will be updating its game engine next year and the team wants to playtest it on a full server to help identify any unforeseen issues that we may need to address before that happens. As such we are holding a playtest this Saturday December 10th at 19:00 UTC / 11:00 PST.

The main goal of this is to get 100 players active on a server.

We would like all players that are able to to jump into the game at that time on the Squad - Public Testing game that's below Squad in Steam.*




A successfully attended public playtest will go a long way to improving the update's success when it's launched in 2023, and help us discover issues that would be frustrating if we did not see them early. We ask all players who can to join us on Saturday December 10th at 19:00 UTC / 11:00 PST on the Squad - Public Testing game to road test this future engine upgrade.

Tell your friends - tell your neighbours, tell anyone you know who plays Squad and get them on!
Thank you all for the continued support of Squad!

* If you have previously been playing on a Beta please ensure that you're not on a Beta build for this but just the standard Squad - Public Testing app.

Squad v4.0 Is Live Now

[previewyoutube][/previewyoutube]

Attention Squaddies,

Squad 4.0 - Red Star Rising is now live and ready to be downloaded! For all the details about the new content and fixes, head to our Release Notes.

We would love to hear your thoughts on the update and get feedback on any new issues you might encounter, so please share with us directly in our Technical Issues Report thread in the forums.

At ease,

SQUAD UPDATE V4.0 RELEASE NOTES

The update 4.0 will see the introduction of the new People’s Liberation Army (PLA) faction, including mainland China’s land, sea, and air forces. This includes new combined arms faction features: seven new vehicles, fifteen unique weapons & deployables, and a JH7A rocket strike Commander ability. In addition we have included a number of fixes and quality of life improvements into the update as well.

Features


  • Added a new faction, the People’s Liberation Army


[h2]New Weapons[/h2]

  • QJY88 General Purpose Machine Gun
  • QBU88 Marksman Rifle
  • QSZ92 Pistol
  • DJZ-08 Light Anti-Tank Rocket Launcher
  • PF-98 Heavy Anti-Tank Rocket Launcher
  • Commander Ability: JH7A Close Air Support Rocket Strike
  • QBZ95-1 Rifles

    • QJB-95-1 Automatic Rifle
    • QBZ-95B-1 Carbine
    • QLG-10 Underbarrel Grenade Launcher


[h2]Utilities, Deployables, and Emplacements[/h2]

  • PP87 Mortar Emplacement
  • QJZ-89 Heavy Machine Gun Emplacement
  • HJ8 ATGM Emplacement
  • Type86P Hand Frag Grenade
  • Type 72 Anti-Tank Mine
  • DSF161 Smoke Grenade
  • WJQ-308 Entrenching Tool
  • QNL-95 Knife
  • Type95 Binoculars


[h2]Kit Roles[/h2]

  • Rifleman (3 variants)
  • Automatic Rifleman (2 variants)
  • Marksman
  • Light Anti-Tank (2 variants)
  • Heavy Anti-Tank
  • Machine Gunner
  • Grenadier
  • Combat Engineer
  • Medic (2 variants)
  • Crewman
  • Pilot
  • Unarmed


[h2]Vehicles[/h2]

  • ZBD-04A Tracked IFV
  • ZTZ99A Battle Tank
  • Z8G Transport Helicopter
  • CTM131 Logistics Truck
  • ZSL-10 Wheeled APC (with open-top QJZ89 HMG turret)

    • Variant: CTM131 Transport Truck (with open-top QJY88 GPMG)
    • Variant: CTM131 Transport Truck (with open-top QJZ89 HMG)
  • CSK131 Mengshi Jeep

    • Variant: CSK131 Mengshi Jeep (with HJ8 ATGM)
    • Variant: CSK131 Mengshi Jeep (with open-top QJY88 GPMG)
    • Variant: CSK131 Mengshi Jeep (with open-top QJZ89 HMG)
    • Variant: CSK131 Mengshi Jeep (with remote-controlled QJZ89 HMG)
  • ZBL-08 Wheeled IFV

    • Variant: ZBL-08 Wheeled IFV (with HJ73C ATGM)


[h2]PLA Map Layers[/h2]

  • Jensen’s Range [vs AUS]
  • Pacific Proving Grounds [vs USMC]
  • Harju

    • RAAS v6 vs USA
    • Invasion v5 vs GB
  • Yehorivka

    • RAAS v13 vs USA
  • Goose Bay

    • RAAS v4 vs CAF
    • Invasion v5 vs CAF
  • Fallujah

    • Invasion v6 vs MEA
    • RAAS v7 vs USMC
  • Sumari

    • Seed v3 vs USA
    • Skirmish v1 vs USA
  • Narva

    • RAAS v6 vs GB
  • Gorodok

    • RAAS v12 vs USA
  • Tallil

    • RAAS v8 vs GB
    • Invasion v5 vs MEA
  • Mutaha

    • RAAS v7 vs RUS
  • Lashkar

    • Invasion v4 vs USA
  • Al Basrah

    • Invasion v8 vs INS
  • Kohat

    • RAAS v10 vs AUS
    • Invasion v4 vs USMC
    • AAS v1 vs USA
  • Chora

    • RAAS v5 vs USA
    • AAS v6 vs USA
  • Logar

    • AAS v1 vs USA
  • Kokan

    • AAS v1 vs USA


[h2]System & Gameplay Updates[/h2]

  • Updated ATGM System - Once a vehicle has launched the maximum allotted number of anti-tank guided missiles, firing another will cause the oldest currently deployed missile to lose guidance and crash
  • While sprinting, attempting to bandage yourself will now immediately cancel your sprint and start the self-bandaging action
  • Updated the map legend with unique icons for armed transport trucks and APCs with open-top turrets
  • Removed several unnecessary hard references that were negatively impacting performance
  • Made improvements to anti-cheat software
  • Improved the appearance of sprinting from a third-person perspective


[h2]General Bug Fixes[/h2]

  • Fixed a client crash related to grenades
  • Fixed a client crash related to the WorldSettings parameter
  • Fixed an issue where the USMC flag was not appearing on the server browser menu
  • Fixed an issue where the AUS MRH90 Helicopter was missing its vehicle reset options
  • Fixed an issue where players could shoot through the floor of certain houses
  • Fixed an issue where players would automatically switch to their rifle after planting an anti-tank mine
  • Fixed a rare issue where players could become invulnerable to damage after using the admin camera feature in a certain way
  • Fixed a rare issue where players could be disconnected from their server after pushing a helicopter from the tail
  • Fixed several issues with water sound effects
  • Fixed various performance issues regarding oceans and water intensity
  • Fixed an issue where frag grenades were not doing appropriate damage in the tutorial
  • Fixed a minor visual issue where clouds of smoke could sometimes stick to vehicles instead of behaving normally
  • Fixed several issues with vehicle sound effects
  • Fixed a visual issue with the top hatches of BMP-2 desert vehicles
  • Fixed several issues relating to graphics settings, including one in which certain settings would reset upon exiting the game
  • Fixed an issue where toggle lean options were not behaving properly
  • Fixed several small visual and collision issues relating to indirect fire shelters
  • Fixed a server crash related to CAF


[h2]Map Updates & Bug Fixes[/h2]

  • General

    • Fixed an issue where players could shoot vehicle-mounted guns inside of the main base on certain layers
  • Harju

    • Fixed a collision issue at the WundaMart side entrance
    • Fixed various visual issues involving floating and incorrectly placed assets
    • Fixed inconsistencies regarding the name of the Forest Industrial flag across layers
    • Fixed an issue where the MTLB would spawn outside of the main base on RAAS v2
    • Fixed a hole in the ground near the missile silo
    • Fixed an issue where the RUS forward spawn would occasionally spawn players in the air on Invasion v1
    • Fixed an issue where the CAF staging phase barrier was preventing access to ammo crates on Skirmish v2
    • Fixed an issue where some deployables were incorrectly being blocked by water
    • Fixed incorrect Finnish spelling on Invasion v1
    • The “Bog” flag on RAAS v3, v4, v5, and v6 is now called “Marsh”
  • Fallujah

    • Fixed an issue where certain INS vehicles were too far out of range to be supplied at the main base on Invasion v2
  • Narva

    • Fixed an issue where the RAAS v5 layer was incorrectly labeled
    • Fixed an issue where a HAB could not be built near the Marina cap zone due to problems with the water level
  • Al Basrah

    • Fixed an issue where rocks and foliage appeared to float in certain areas on AAS v1
    • Fixed an issue where the river could stop appearing in certain situations


[h2]SDK Updates & Bug Fixes[/h2]

  • Updated mod SDK to v4.0
  • Updated mod versioning to v4.0. This requires mods to be re-cooked with the v4.0 SDK—any mods using the v3.4 SDK will be incompatible with v4.0.