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The Wrench - September 2019

Hey squaddies,

With modding back in full swing, the community has not disappointed in the slightest. There’s a whole heck of a lot of amazing work this month!

Join us on the Community Modding Discord where you can join discussions and meet the modding community. It’s a great place to share your ideas and passions with like-minded people that will happily help you create something awesome.

Squad ProMod by Squad ProMod Team




Previously known as SWCMod, the Squad ProMod Team has been hard at work taking the mod to new levels. ProMod adds support for TC, including new caster features, update to default logos, UI color schemes, and tons of new layers!



Not only do those layers include over 30 new ones for Skirmish, AAS, TC, and TC-Invasion, but they’ve also applied their Standard Lighting to bring a more natural and realistic feel, while maintaining consistency for competitive play. ProMod continues to bring great solutions to enhance every aspect of competitive play.



Lastly, this update includes their versions of Fools Road and Operation First Light, featuring a full retexture and foliage update. Check ’em out for some really elevated visuals!

Svinesund by Alac




Hey, Alac is back! It’s been a while, but as you can see, the time has been well spent on Sinvesund.



Set in a key route between Sweden and Oslo, the snow-covered area is of utmost strategic importance. Alac is striving to make sure that the balance remains just right so that infantry and vehicles can be effective forces, especially with the difficulty added by the snow.



While still a work in progress, it’s becoming evident that the goal is to make a realistic map that still prioritizes fun and playability. Oh, and don’t worry: snow camo will be coming, with lots of testing.

Squad Jam by Loki


Squad Jam Trailer

Now that you’ve seen the trailer, let’s hear what Squad Jam is about directly from Loki himself:

"Squad Jam is a Squad versus Squad competition where squads of 1-6 players group up and fight until the last squad standing. Rounds last 20 minutes, competitors select inventory at the start of the round, and can loot enemy backpacks, winners keep their inventory, and dead players become scout drones that can help spot and suppress enemies!

Will you be the Victor?"


Australian Faction by Aussie Mod Team




The Aussie Mod Team is back at it and banging out some high quality work again! They’ve included some screenshots of their second map, Operation Anvil.



Offering a variety of terrain from the arid canyon top down to the lush basin populate by villages, squaddies will have to adapt to changing conditions as the fighting advances. The verticality of the canyon should present some unique opportunities for overwatch support as well. As an added bonus, they’ve passed along a screenshot of one of their hot new outfits for all this season’s fashion-forward battlemans.



Gulf of Finland by Hawken


Gulf of Finland Trailer

A big welcome back to the only Hawken we like more than giant robots! This month, he’s showing off the latest and greatest work on the Gulf of Finland. The Gulf features seven islands that will absolutely require teamwork to assault.



Sure to bring about all sorts of airborne assaults (and maybe even some air-to-air door gunner fun), Gulf of Finland will two with two AAS layers, as well as a Territory Control layer. There’s also options for day, evening, and night layers with some varied battle damage.



As soon as helicopters are available, expect the nearly-done map to go into full testing. Don’t miss out!

Armored Vehicle Rework (AVR) by AVR Mod Team




They may have missed out on the last Wrench, but boy howdy, have they been productive in the meantime. They’ve been getting a little, ah, unconventional over there.





Insurgent and Militia Forces will be receiving all sorts of new technical variants, featuring armaments like ATGM launchers, anti-aircraft guns, and more!



Lest they are accused of bias, they’ve even got a little sumtin’ sumtin’ for the Americans as well. Got feedback, questions, or comments? Head over to their brand new Discord server.

Iron Dawn by SPECTR_Eternal




SPECTR_Eternal keeps marching on through the warzone that is Iron Dawn! In this update, we’re treated to work on a new industrial area featuring a water purification facility, as well as a battle-scarred complex wide enough for vehicle combat, but just small enough to turn every chokepoint into a potential ambush.



While he doesn’t have a date yet, we’ll likely be seeing Iron Dawn in the Squad Jam, featured above.



Squad Modding Hub Management Team Out.


Would you like to see your mod featured in The Wrench? Let us know by submitting it here!

Please note: Offworld Industries is not responsible for mod content. Please contact the creator for assistance.

Weekend Roundup, September 5



Hey squaddies!

Oh hey, we’re into a new month! You won’t need to be woken up when September is, ’cause you’ll be wide awake with all the Squad going on! Let’s check out the round-up:

September 6


11:00 AM PT (1800 UTC) [RIP] Rusty in Places vs. The World

3:00 PM PT (2200 UTC) The Lost Company Gaming Presents: Troopers!

5:30 PM PT (0030, 7/9 UTC) Squad Ops: Gameplay Mod Testing

September 7


10:30 AM PT (1730 UTC) OSS: FFO vs North Wolves

11:30 AM PT (1830 UTC) Squad Ops: Operation Halberd

5:30 PM PT (0030, 1/9 UTC) Squad Ops: Operation Zulu Dawn

The Week Ahead


Squad Community Cup action begins again on Monday, September 10! Be sure to check the calendar for more events.

Signoff


Whether you’re playing along or simply watching, we wish you the best weekend. Take care out there, squaddies!

Would you like to see your event here? Let us know.

Offworld out.

Offworld Industries Squad Championship

Hey squaddies!

With Track Attack in the bag, we’re ready to announce the Offworld Industries Squad Championship! What makes this one different?

The Offworld Industries Squad Championship




Well, for one, it’s official! Not only does it have the official Offworld Industries stamp of approval, but we’ll also be running the show too.

Next up: we wanted to make sure it was the right tournament for Squad, so we started by consulting members of the community to see what sort of rules they wanted.

After much deliberation, we’ve come up with a format we think you’ll like: head over to the official rules page for a complete breakdown.

The Need to Know
  • Who: 36-player teams ready to take on some of the best players in Squad!
  • When: Season 1 will take place from September 20, 2019 through November 16, 2019, with the grand finale of both Division 1 and 2 on 21.00 UTC November 16, 2019.
  • Where: Catch live OISC action presented by our creative partners at http://twitch.tv/JoinSquad (Or at their individual streams, or community casters, which will be announced on the community discord)
  • How: Sign up at the official tournament page!


Official Tournament Rules

Be sure to join us in Discord to stay up to date on the latest tournament news, or leave us a comment in the forums!

Want to Help Out?


Referees Wanted

The referee will be the admin on the game server, make sure the game starts on time, handle game start and map switches, make sure no disconnected players end up on the wrong side, as well as make sure everyone follows championship rules. You’ll need to be proficient with server commands, so server admin experience is required.


Apply to Referee

Streamers Wanted

We’ll be inviting community streamers as well as Offworld’s official creator parters to cast all the action! If that sounds like something you’d enjoy:

Apply as Streamer

Offworld out.

CAF Patch and Alpha 16 Status

Hey squaddies!

The Canadian Armed Forces team has been hard at work since the Modding Weekend to incorporate your feedback, smash bugs, and make all sorts of tweaks! We’re happy to present those changes now, as well as provide an update on Alpha 16 and the OWI Company Holiday.

Canadian Armed Forces Update




As mentioned, the CAF team has been hard at work polishing their release and are ready to roll out some of those changes! The update will release today, August 28, 2019, at 3 PM PDT. This is a separate update from Alpha 16, which we’ll touch on in just a minute.

Kits and Loadouts
  • Added Arid (or Desert) Canadian faction.
  • Added a second Medic role with C8A3+C79A2.
  • LAT now receives two LAS instead of one.
  • Changed HAT Kit to have 1 Tandem and 1 HEAT round.
  • Added a second HAT Kit with 1 Tandem and 2 HE rounds.
  • Added the proper C8A3 icon for the M203 Grenadier version.
Weapons
  • Reworked ballistics of C14 .338 round:
    • The projectile arc is now flatter.
    • Raised muzzle velocity.
    • Increased one-hit kill range and damage over time.


  • Updated C79A2 sights by making the base post smaller and adding the illuminated part.
  • Streamlined ADS and weapon positions.
  • Streamlined recoil on C7A2+C79A2.
  • Increased ammo requirement for Carl Gustaf 751 Tandem to 80 instead of 60.
  • Decreased ammo requirement for Carl Gustaf 441D HE to 30 instead of 60.
  • Tweaked Carl Gustaf 441D damage.
  • Tweaked zeroing on Carl Gustaf Tandem slightly.
  • Fixed scope effect on Carl Gustaf.




Vehicles
  • Added desert versions for all vehicles.
  • Fixed accuracy on 2A6M’s Gunner Sight.
  • Increased visibility on 2A6M’s Rangefinder.
  • Increased zeroing speed on 2A6M.
  • Fixed Hunter-Killer on 2A6M.
  • Fixed Cage Collision on 2A6M.
  • Fixed LODs on Turret of 2A6M.
  • Fixed Armor on 2A6M.
  • Fixed wreck effects on LUV-A1.
  • Fixed missing components on LAV.
  • Adjusted Passenger viewblocks on LAV.
  • Adjusted Driver Camera on 2A6M and LAV.
  • Increased LAV Mobility.
  • LAV fixed dust effects.
  • Fixed LAV armor model.
  • Fixed armor on LAV side panels.
Added Layers
  • Added proper Jensens_Range_v4 with vehicles and ammo boxes
  • Kohat: Invasion_V1, RAAS_V3, TC_V1
  • Kamdesh: Invasion_V2, RAAS_V4, TC_V1
Updated Layers
  • Gorodok: RAAS_V2, Invasion_V2
  • Nanisivik: Invasion_V1, RAAS_V1, RAAS_V2
  • Manic 5: RAAS_V1, Skirmish_V1, TC_v1
  • Yehorivka: Invasion_V2, RAAS_V1
Known Issues
  • Parts of Nanisivik are still Work-in-Progress.
  • Guns don’t drop on the floor when soldiers get incapacitated.
  • Desert Canadian Forces don’t have their own ammo boxes yet.
  • The Holosight Crosshair still reacts to resolution.
  • Mouths on characters don’t move when Voicing.
  • In some cases, a version mismatch may occur if a client updates before the server. Restarting the server should resolve the error.
Alpha 16 Status


Alpha 16 Trailer

As some of the more observant of you noticed, we’ve been putting Alpha 16 through its paces through closed testing. While the results are encouraging, we feel the choppers aren’t quite there yet, so we’re planning to push the release back a little.

First, choppers are fully flyable and can be used to transport troops and supplies. They come equipped with door guns for self-defense, a gimbal camera to aid in landing, and a functional cockpit to help you keep aloft. As mentioned, we’ve held full-scale internal testing recently and gathered a lot of feedback from the first folks outside of Offworld to take flight.

While we’ve made some strides in getting performance improvements in place, especially for users with higher latency, the pilot experience still needs some work. In some rare cases, there are some crash bugs, plus some other quality-of-life improvements that need to be made before the patch is ready.

As we’ve been striving to maintain the 4-6 week patch cadence, we wanted to be fully upfront about the delay. Our humble apologies, but we believe getting helicopters right is worth it. As we move forward, we’ll ask for your help in doing just that with periods of public testing. We hope you’ll share your feedback!

Additionally, we want to ensure our modding community has better support and less downtime. With that in mind, releasing Alpha 16 too early would also cause a gap in SDK support. The hope is to have as little time possible between the patch and mod support for that patch being available, especially for communities using mods to host leagues and events.

OWI Company Holiday


Every year, the company takes a week off to get together, get to know everyone who’s joined us that year, hash out the next year (including planning the next trip), and recharge our batteries. It is, as you may have guessed, that time of year!

From Monday, September 9th through Friday, September 13th (most) of Offworld Industries will be in Japan. We’ll have a crew on hand to monitor things, but you may experience delays from support. You can still find assistance on the forums, the help site, or in Discord though.

Should you see a pack of Squad developers somewhere in Japan, please send help and a translator. =)

Sign-off


We appreciate your patience and understanding! We’ll be back and in full swing, all bright-eyed and bushy-tailed before you know it. In the meantime, please enjoy the updates from the Canadian Armed Forces Team!

Offworld out.

Track Attack Tournament Announcement

Armored squaddies rejoice, the time has come to prove your mettle!

Track Attack Trailer

A good tank crew is the backbone of a team and we’ve noticed that the armored crews out there have not had the opportunity to strut their stuff: enter the official Track Attack Tank Tournament.

Our newly formed tournament committee will be hosting an evening of knockout tank action for teams of 3 people to compete for vehicular bragging rights in true 1v1 tank action!

Taking to the field in intense and brutal 15-minute rounds, teams will fight for the top spot in a knockout-style tournament leading to a grand finale, all streamed for your enjoyment!

We’re hoping this small but high-octane event will be the perfect practice our team needs for our future event organization and management.

Sign-ups for this event will be open on Tuesday 27th August 12:00 UTC with spots limited to 8 teams — we want to give it a shakedown run before going any bigger.

From there we can look to put teams into their matchups and present the full tournament schedule.

Tournament Information


Basic Rules
  • “First come, first served” sign up basis.
  • 8 teams will participate.
  • 3 players per team.
  • The tournament will play out over one day with all rounds, including final, being decided on Saturday, August 31st, 2019.
  • The tournament will start at 13:00 UTC.
Match format
  • Each match will be played in turn. All matches will be streamed by Nordic + Guests at http://twitch.tv/JoinSquad
  • Teams are unable to choose map or side, they will be randomly distributed to participants just before the match.
  • A random location on the map will be picked, and one tank each will be spawned to participants.
  • A match ends when either one tank has been destroyed, or at the end of 15 minutes playtime. If time runs out, the most damaged tank will lose.
  • In case no damage has been done, the casters will decide the winner between who was more aggressive. Passive play is not rewarded!
  • If unable to decide a clear winner, a coin flip will be used.
Match rules
  • Crew members are allowed to leave the vehicle, however, they are not allowed to use their small arms or knives.
  • Players are allowed to repair their vehicles.
  • Crew members are allowed to use smoke grenades in any way.
  • Crew members are allowed to move all over the map, but enemy tanks are allowed to kill the opponent crew members with any weapon on the tank.
Organization
  • Offworld will provide servers.
  • All participants must have at least one person from the team in the Offworld Tournament discord. Invite will be sent upon accepted attendance.
  • Teams are allowed to switch players between matches as long as they’re from the same organization/clan/team.
  • Rules and format may change at any time at the discretion of the tournament manager.
Offworld out.