Hey squaddies!
We’re taking Alpha 15 into testing and that means we need you! The update will be rolling out to the
Squad – Public Testing Client shortly. You won’t need a password, simply install the testing app. (Note: It is a full, second Squad install — be sure you have enough space!)
The test does not have a set duration at this time — we’ll be running it as long as we need to collect as much data as possible.
Below is an abridged list of changes to get you up and running. A complete Alpha 15 changelog will accompany the full release.
Alpha 15 Pre-Release Changelog
Servers
As this is a pre-release test, we’ll be hosting a couple of servers ourselves. For the time being, servers will be limited to Offworld Industries hosted machines:
2 in Montreal, Canada
2 in Örebro, Sweden
Server #1 on each location is running newly optimized maps. (Yehorivka, Gorodok, Tallil, Kohat)
Server #2 on each location is running TC layers of all current existing maps.
If at any point the servers should crash, please contact [M] Nordic Socialist#5510 on our Community Discord server.Systems
- Added an Infantry Tutorial orientated putting players through basic.
- Added an Interface Tutorial that teaches the Deployment interface.
- Added the ability to load and unload supplies via the Vehicle Interaction Radial Menu. This allows players to load and unload supplies from a stationary vehicle via one common menu now, from inside or outside of the vehicle. This allows multiplayer players to coordinate resupplying.
- Removed Left Click/Right Click system for loading and unloading supplies.
- Removed Voice Command system temporarily pending further internal development.
Vehicle Gameplay
- Added the BMP-2 Infantry Fighting Vehicle.
- Tweaked vehicle claiming system numbers
- 2 vehicles require 2 squad members
- 3 vehicles require 4 squad members,
- 4 vehicles require 6 squad members.
Deployables Gameplay
- FOB Radios will disable spawning on HAB’s if the Radio’s been damaged and its health has fallen below 75%.
- All HESCO related deployables have had their visuals updated.
Maps
- Substantially improved performance on Kohat Toi River Valley, Tallil Outskirts, and Gorodok maps.
- Visually updated Gorodok.
- Improved collisions on Tallil’s residential buildings and improved performance.
- Updated foliage and landscape on Gorodok for improved, blended appearance.
- Fools Road lighting & foliage updated.
User Interface
- Re-Added Spawn Confirmation.
- Fixed some kits appearing unavailable.
- Modding UI updates.
- Added 10-second delay before an incapacitated player can use Medic Callout button, and increased the Medic Callout interval from every 5 seconds to every 30 seconds.
Miscellaneous Bug Fixes
- Fixed rocket engine motor effects still playing after the rocket has exploded.
- Fixed missing hat on one of the Insurgent soldiers as it LOD transitioned.
- Fixed first person mesh oddities when exiting Admin Cam.
- Fixed issue where vehicle ATGMs weren’t dealing damage after 500m+
- Attempted fix for ragdoll issues caused by origin rebasing
- Fixed a bug where you bandage gets consumed after you patch already patched soldier
- Fixed couple of server and client crashes
Known Issues
- ATGMs projectile desync for proxies (other clients that are not gunner)
- Unable to switch seats inside a vehicle after opening and closing the ‘F’ menu
- Vehicle icons disappear from the mini-map after some distance
- Missing bullet impact effects on Yehorivka’s landscape
- Enemy’s Faction theme may play and display their flag in Deployment Menu after team change
Sign-off
Have fun out there, squaddies! Be sure to let us know if you encounter bugs, oddities, or just have some feedback for us.
Offworld out.