1. Squad
  2. News

Squad News

Update 10.1 Preview: Muzzle Smoke Tweaks

[h3]Hello Squaddies![/h3][p][/p][p]I’m Robin Andrew, aka Skywarp, the lead game designer on Squad, and I’m here to address a concern on gameplay that many of you have been very vocal about (among the list of many other things, but one step at a time).
[/p][p]We have seen your feedback about “Muzzle gas,” or as it’s also known as the “musket smoke” (or the more eloquently referred to as "I can't see what the f@*k I am shooting at") issue.
[/p][p]As part of an initiative to release community-driven updates in a more timely manner, we are happy to share that we have addressed the muzzle gas issue in Update 10.1, scheduled for release on December 3, 2025.
[/p][p]Here is the side-by-side difference so you can see exactly what we did for this specific issue to tone down the Muzzle gas:[/p][previewyoutube][/previewyoutube][p]AS-VAL comparison - Update 10.0 vs. Update 10.1[/p][p][/p][previewyoutube][/previewyoutube][p]PPSh-41 comparison - Update 10.0 vs. Update 10.1
[/p][p]This change is not limited to the weapons we used as an example above - you will see this change applied to all guns in Update 10.1.[/p][p][/p][p]This is part of an ongoing update to our game and our new approach to communication with you, our valued community of players. In addition to the upcoming update from \[O] SgtRoss to the players' survey we collected, there’s lots more to come, so stay tuned! Please, as always, leave us feedback on the changes to make sure we’re heading in the right direction on Discord.[/p][p][/p][h3]\[O] Skywarp[/h3][p][/p][h2]Offworld out!
[/h2]

Fireteam: A Brand New PvE Game mode for Squad!

[h2]Attention Squaddies![/h2][p]Howitzer here, with a detailed look at Fireteam, the brand-new Squad PvE gamemode launching in Update 10.1. This 5-player co-op PvE mode condenses the game’s most memorable moments into shorter, intense tactical missions.[/p][p]This is the initial glimpse of Fireteam. Leading up to the release, we’ll be releasing follow-up Dev Diaries so you can get a closer look at what is coming with this exciting new addition to Squad. So, keep an eye on our socials throughout the month. But to start with a bang below we have something special for you all the announcement trailer for Fireteam. Enjoy Squaddies![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Much like we have been doing with our ongoing development work on Squad for the past 10 years, we will look to the community. We encourage all Squaddies to give us feedback in the Squad Community Discord when Fireteam is available to help guide Fireteam’s roadmap of features and content. Since Fireteam is part of Squad, the experience will feel familiar to all players: teamwork, communication, tension, and tactical play are essential for victory.[/p][p][/p][p][/p][p]With Fireteam, we aim to expand the appeal of Squad, introducing the game to new players who want to experience the magic of Squad while also giving seasoned veterans new ways to challenge their skills in combat. It provides a fresh experience while retaining the core principles that make Squad so much fun. Over time, Fireteam will:[/p]
  • [p]Provide a different experience for players who enjoy Squad's teamwork but prefer PvE over PvP.[/p]
  • [p]Create new opportunities for modders and mission makers to expand scenarios in fresh directions.[/p]
  • [p]Allow new players to experience Squad in a more approachable way, training them to tackle the larger 50v50 experience.[/p]
[p]At its core, we are developing and focusing on a set of tools and believable enemy bot behaviours. Our team and modders will utilize these tools to create various types of missions for players to experience. At the same time, we will use these tools to create a new, seamless first-time user experience that eases new players into Squad.[/p][p]Our long-term goal is to establish a robust mission creation and selection process for Offworld, enabling modders to create and play missions of all types. Ideally, the types of missions possible for creation will be endless and limited only by one’s imagination. Fireteam will also have its own living roadmap of features and content that we plan to release to the community.[/p][p]This brings us to what we are releasing in Update 10.1 and how we plan to roll out this mode, as it will be significantly different from how we have traditionally launched content and modes.[/p][p][/p][h2][/h2][p][/p][p]The experience the community will be getting in Update 10.1 is our first early offering of the potential that Fireteam holds—a mini “early access,” if you will. We will engage the community in the long-term development of this mode, but to accomplish our vision, we need your financial support. Given this, we will launch this mode with two paid tiers, in addition to the free one. All owners of Squad will get free missions upon release that we will add to with future updates, so that they can experience what Fireteam is all about, while the rest of the missions will be released as content inside the Supporter / Founders Pack. This approach will enable everyone to contribute feedback and help guide its development, while also providing us with the necessary support to make the investments we want to make. [/p][p][/p][p][/p][p]The Founders Pack will be released with three tiers. The pack will provide a variety of mission types on different maps, giving players a wide range of potential experiences. [/p][p]We will be retiring the Exclusive rewards in the Founders Pack within 6 months of release. Players will still be able to purchase the missions after this.[/p][p][/p][p][/p][p]The content we will be releasing in Update 10.1 is as follows:[/p][h3][/h3]
[p]Fireteam Free Tier[/p][p]\[FREE][/p]
[p]Fireteam Supporter Pack[/p][p]$7.99 USD[/p]
[p]Fireteam Founder Pack[/p][p]$14.99 USD [/p][p]\[LIMITED TIME OFFER][/p]
[p][/p]
  • [p]4 Free Tier Missions [/p]
[p][/p]
[p][/p]
  • [p]All Missions in Previous Tiers + 9 Additional Missions (13 total) [/p]
[p][/p][p][/p]
[p][/p]
  • [p]All Missions in Previous Tiers (13 Total)[/p]
[p]Exclusive Content:[/p]
  • [p]Fist Bump Gesture[/p]
  • [p]“Fire Support” Weapon Skin - M4 Carbine and M16 Rifle[/p]
  • [p]Community Voted Weapon Skin (Coming in February 2026)[/p]
[p][/p]
[p][/p][p]Exclusive Weapon Skin Preview - Fire Support[/p][p][/p][h3]Free Tier Missions \[4 Missions][/h3]
  • [p]Combined Arms - Hunt down enemy mortar bases in a fortified area, coordinate with armoured vehicles and dismounted infantry to clear obstacles and reach your objective.[/p]
    • [p]On Mutaha[/p]
  • [p]Destroy - Cross the frontline and fight through hostile territory to overrun and destroy key enemy targets.[/p]
    • [p]On Fallujah[/p]
    • [p]On Sumari[/p]
  • [p]Extraction - Shot down over enemy territory near the frontline, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in. [/p]
    • [p]On Narva[/p][p][/p]
[p][/p][h3]Fireteam Paid Tier Missions[/h3]
  • [p]Combined Arms - Hunt down enemy mortar bases in a fortified area, coordinate with armoured vehicles and dismounted infantry to clear obstacles and reach your objective.[/p]
    • [p]On Harju[/p]
  • [p]Destroy - Cross the frontline and fight through hostile territory to overrun and destroy key enemy targets.[/p]
    • [p]On Narva (Castle)[/p]
    • [p]On Mutaha[/p]
    • [p]On Narva[/p]
  • [p]Extraction - Shot down over enemy territory near the frontline, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in.[/p]
    • [p]On Mutaha[/p]
    • [p]On Fallujah[/p]
  • [p]Vehicle Hunt - Cross the frontline and fight through hostile territory to destroy enemy armor.[/p]
    • [p]On Mutaha[/p]
    • [p]On Fallujah[/p]
    • [p]On Narva[/p]
[p]We are excited to release this game mode to the community and start carving out a roadmap with you all for this new experience within Squad. Heading into 2026, we plan to release additional free and paid-tier missions to these packs as a free update.[/p][p][/p][h2][/h2][p][/p][p]Fireteam was conceptualized and prototyped at Offworld's 2024 Company Summit. During these annual events, we give our teams a week to prototype bold ideas or work on things they might not normally have time to. It’s a week of innovation and exploration.[/p][p]A small team created a PvE mission in Fallujah. The objective was to destroy three ammo caches in a compound with one Squad against bots. Below is a video of that mission. In the video, you will see civilians. We will not have civilians in the first version of Fireteam in Update 10.1.[/p][p][dynamiclink][/dynamiclink]We discovered something special - a familiar Squad experience with teamwork, tension, and tactical play, without the head-to-head pressure of PvP. It was instantly enjoyable, and everyone who had a chance to play had huge smiles on their faces while playing. [/p][p]It was clear to everyone that this concept had to be explored further. And now, one year later, we cannot wait for you to play Fireteam for yourself.[/p][p][/p][h2][/h2][p][/p][p]How many of the Squad team are working on it?[/p]
  • [p]A small portion of the overall Squad team is working on this mode.[/p]
  • [p]We want to test the waters with this mode to determine how much effort we dedicate to this mode in the future.[/p]
[p]Can I play missions from the paid tiers with my friends?[/p]
  • [p]You will all need to own at least the Supporter Pack to play it together.[/p]
  • [p]Free Missions can be played with anyone.[/p]
[p]Will modders be able to make missions?[/p]
  • [p]Yes! We aim to utilize the same toolset that modders have access to to create our missions.[/p]
  • [p]Over time, we will improve this experience to make it easier for modders to upload and for players to play modded missions.[/p]
[p]Will we be updating the paid tiers with more missions?[/p]
  • [p]In January, we will be adding one mission to the free tier, increasing the total to 5 missions, and adding one mission to the paid tier, increasing the total to 10 missions as a free update.[/p]
  • [p]In February, we will do the same thing.[/p]
[p]What other kinds of mission types will there be?[/p]
  • [p]With the toolset we are creating, we hope the sky will be the limit. [/p]
  • [p]We have many ideas, but we want the community to help us prioritize the types. If there are types you would love to see, please let us know![/p]
[p]Will there be more missions on other maps?[/p]
  • [p]Absolutely! Future Squad updates will feature the addition of new missions.[/p]
[p]What other features can we expect for Fireteam?[/p]
  • [p]We aim to develop the toolset to the point where our team can create a comprehensive tutorial for Squad, helping to set players' expectations for 50v50.[/p]
  • [p]Rewards for completing missions are something we’d like to look into. Think skins, emotes, patches—that kind of thing.[/p]
  • [p]Again, after we launch this mode, we will review the community's feedback to help build out this mode with additional features.[/p][p][/p]
[p][/p][p]Team up with your squad and take on intense PvE operations. Communicate. Coordinate and Conquer. We want your support to bring the entire vision to life, creating it alongside the community. Wishlist Fireteam using the link below today![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Squad 10.0.0 Hotfix 1

[h3]Hello Squaddies,[/h3][p][/p][p]We've released Hotfix 1 patch for Update 10.0. This is a client-side only update, so please restart your client to receive the update.[/p]
  • [p]Performance optimizations to reduce hitching during gameplay for systems with 8GB or less of VRAM.[/p]
[p]You may experience some textures and LODS taking longer to load in, it can take up to a minute for this to complete, but we decided this was better than the 'hitching' that players were experiencing before. We will continue to monitor the situation![/p][p][/p][p]Please continue to leave us your feedback and any bugs you find in the Squad Community Discord.[/p][h3]Offworld out! [/h3]

Squad 10.0 Patch notes - Trident Strike

Welcome back Squaddies!
[p]Our 10.0 update is just around the corner, releasing at 11:00AM PT (7:00PM GMT) this Wednesday 12th November! The Trident Strike update introduces the Armed Forces of Ukraine (AFU) faction, bug fixes, systems and gameplay updates, and balancing, as well as a new pack of weapon skins, a new pack of emotes, and updates to the store and customization screens.
[/p][h2]Armed Forces of Ukraine (AFU) Faction[/h2][p]The Armed Forces of Ukraine (AFU) are a conventional BLUFOR faction. With modern weapons and vehicles it has all the tools needed to take on conventional REDFOR and Independent factions in the game. Their equipment focuses on a mix of indigenously-produced Ukrainian and modernized Soviet-era equipment.

[/p][h2]AFU Units:[/h2]
  • [p]95th Air Assault Brigade (Air Assault)[/p]
    • [p]The 95th air assault brigade is the Air Assault battlegroup for AFU. They focus on high mobility with access to three helicopters available immediately, and a variety of light vehicles.
      [/p]
  • [p]1st Tank Brigade (Armored)[/p]
    • [p]The 1st Tank Brigade is the Armored battlegroup for AFU. They focus on firepower over speed, with access to tracked vehicles and two main battle tanks.
      [/p]
  • [p]11th Army Corps (Combined Arms)[/p]
    • [p]The 11th Army Corps is the Combined Arms battlegroup for AFU. Jack of all trades, master of none, they have tools for every scenario but lack a focus in any one area. [/p]
  • [p]10th Mountain Assault Brigade (Light Infantry)[/p]
    • [p]The 10th Mountain Assault Brigade is the Light Infantry Battlegroup for AFU. They focus on infantry combat and mobility with access to the AGS-17 grenade launcher emplacements, access to the 5.56 variants of the Malyuk, extra Heavy-Anti Tank role availability, and a variety of MRAPs and light vehicles.
      [/p]
  • [p]28th Mechanized Brigade (Mechanized)[/p]
    • [p]The 28th Mechanized Brigade is the Mechanized Battlegroup for AFU. They focus on using tracked vehicles and IFVs, using firepower and protection to move infantry close to the enemy for intense assaults.
      [/p]
  • [p]58th Motorized Brigade (Motorized)[/p]
    • [p]The 58th Motorized Brigade is the Motorized Battlegroup for AFU. They focus on wheeled vehicles and IFVs, making use of the BTR-4 to move mechanized infantry quickly around the battlefield.
      [/p]
  • [p]148th Artillery Brigade (Support)[/p]
    • [p]The 148th Artillery Brigade is the Support Battlegroup for AFU. They focus on FOB construction with access to extra logistics vehicles, emplacements, as well as artillery - fielding the BM-21 Grad MLRS.

      [/p]
  • [p]35th Marine Brigade (Amphibious Assault)[/p]
    • [p]The 35th Marine Brigade is the Amphibious Assault battlegroup for AFU. This battlegroup is only available on select amphibious assault invasion layers, focusing on amphibious vehicles and overwhelming firepower.

      [/p]
[h2]AFU Vehicles:[/h2][h3]KrAZ-6322 Utility Truck[/h3][p]3 Variants - Logistics, Transport, BM-21 Grad Artillery

The KrAZ-6322 is a rugged, multi-purpose Ukrainian military truck that serves as the backbone of logistics and mobility on the battlefield. In Squad, it fulfils multiple vital roles: ferrying infantry to the front lines, delivering construction and ammunition supplies to forward bases, and acting as the chassis for the fearsome BM-21 rocket artillery system.


[/p][h3]Kozak-2M1 Open-Top Armored Car[/h3][p]2 Variants - NSV Heavy Machinegun, AGS-17 Auto Grenade Launcher

The Kozak-2M1 is a Ukrainian MRAP designed for patrol, convoy escort, and protected troop transport across rough terrain. Seating 9 troops, in Squad it serves as a mobile, armored force multiplier—getting squads safely to objectives while offering immediate suppressive fire and light fire-support. We include two combat variants: one fitted with an NSV 12.7mm heavy machine gun for long-range suppression and light anti-material tasks, and a second armed with an AGS-17 automatic grenade launcher for area suppression and clearing cover.


[/p][h3]BMP-1TS Tracked IFV[/h3][p]The BMP-1TS is a modernized infantry fighting vehicle built from the classic BMP-1 chassis, upgraded for improved battlefield relevance. In-game it functions as a fast, amphibious IFV that carries a complement of dismounts into the fight while laying down direct fire support from its turret-mounted cannon and anti-armor launcher.


[/p][h3]BTR-4 Wheeled IFV[/h3][p]The BTR-4 is a modern Ukrainian wheeled infantry fighting vehicle designed for mobility, protection, and fire support in combined-arms operations. In Squad it operates as a high speed, road-capable IFV that can transport a full infantry squad, can lay down sustained suppressive fire from its turret-mounted 30mm auto cannon and coaxial machine gun, and can engage light armor with its guided AT missiles. Note this is the first IFV in Squad to have a fully modeled interior for all crew and passengers.


[/p][h3]T-64BM2 Bulat Main Battle Tank[/h3][p]The T-64BM2 "Bulat" is a modernized Ukrainian main battle tank that upgrades the classic T-64 platform with improved fire control, reactive armor, and a potent 125mm smoothbore gun. In Squad it serves as a heavyweight spearhead for armored assaults—absorbing punishment, breaching fortified positions, and providing decisive direct fire support for advancing infantry.

[/p][h3]BRDM-2M1 Closed-Top Armored Car[/h3][p]The BRDM-2M1 is an indigenously produced Ukrainian variant of the famous scout car. The AFU variant has some minor hull differences (different hatch locations) and lacks the infamous belly wheels, which allows for a few additional interior seats: 1 driver, 1 gunner and up to 6 passengers. Note this vehicle has a fully modeled interior.


[/p][h3]MTLB Tracked APC[/h3][p]2 Variants - Logistics, PKT Machinegun
Classic Vehicle with a unique AFU camo pattern.

[/p][h3]BMP-1 Tracked IFV[/h3][p]Classic Vehicle with a unique AFU camo pattern.
[/p][p][/p][h3]BMP-2 Tracked IFV[/h3][p]Classic Vehicle with a unique AFU camo pattern.

[/p][h3]Mi-8MTV-5 Transport Helicopter[/h3][p]Classic Vehicle with a unique AFU camo pattern.
[/p][h2]AFU Emplacements:[/h2][h3]Stugna-P ATGM Emplacement[/h3][p]Stugna-P is a powerful ATGM emplacement with 2 new special features: The emplacement is remote controlled via a Control Unit (CU) resembling a large laptop. Soldiers can pick up the CU and place it within 30m of the launcher, then use the CU to remotely control the launcher, which allows them to remain in cover. The weapon can also be reloaded by any soldier by interacting with the launcher, so the player on the CU can remain in place while a buddy can help them reload.

[/p][h3]AGS-17 AGL Emplacement[/h3][p]AGS-17 is a Soviet era heavy hitting Automatic Grenade Launcher Emplacement which rivals the Western equivalent Mk19 AGL. Available to deploy at FOB’s with an Iron Sight or Scope, and in a low profile Tripod or Bunker variant. Available for AFU Light Infantry, Air Assault and Support Battlegroups, as well as IMF, MEI, GFI, RGF, VDV Light Infantry and Air Assault Battlegroups.


[/p][h2]AFU Weapons:[/h2][h3]AK-74 & AKS-74 Rifles[/h3][p]The Classic 5.45mm Rifle platform that has been fully re-modeled for v10.0 and includes several optic variants. Note: more optic options are planned for an upcoming release - take a look at the bottom of the notes!

AK-74:

[/p][p]AKS-74:

[/p][h3]Malyuk Rifle[/h3][p]The Malyuk is Ukraine’s modern bullpup assault rifle, developed as a homegrown evolution of the AK platform. Compact, reliable, and distinctive in silhouette, it reconfigures the classic Kalashnikov design into a shorter, more maneuverable weapon without sacrificing firepower. In Squad, the Malyuk is represented across multiple calibers—5.45×39mm, 7.62×39mm, and 5.56×45mm NATO—giving the Armed Forces of Ukraine a versatile primary weapon suited to a wide range of combat roles and scenarios.


[/p][h3]RPK-74 Light Machine Gun[/h3][p]Soviet era 5.45mm LMG that has been fully re-modeled for v10.0.

RPK-74:

[/p][h3]RPK Light Machine Gun[/h3][p]Soviet era 7.62 Light Machine Gun that has been fully re-modeled for v10.0,[/p][p]RPK + 45 Mag:

‍[/p][p]RPK +Drum Mag:

[/p][h3]SVD Marksman Rifle[/h3][p]Soviet era Marksman Rifle that has been fully re-modeled for v10.0, including an updated model of the PSO-1 Scope:


Zbroyar UAR-10 Marksman Rifle

The UAR-10 is a precision battle rifle developed in Ukraine, chambered in 7.62×51mm NATO. Designed for accuracy and reliability, it serves as a designated marksman weapon that bridges the gap between standard infantry rifles and sniper systems. In Squad, the UAR-10 provides the Armed Forces of Ukraine with long-range precision firepower, offering players a modern marksman platform that complements the Malyuk’s close-to-mid-range versatility.

‍[/p][h3]PKM Machine Gun[/h3][p]Soviet-era weapon currently used by GFI, TLF, IMF, and MEI, now also used by AFU in Iron Sight and 1P29 Scope variants.[/p][h3]RPG-7 Light Anti-Tank Weapon[/h3][p]Soviet era anti-tank weapons platform, fully remodeled for v10.0. Includes an upgraded UP7V Iron Sight variant that can range Tandem rounds up to 500m, as well as a PGO-1 Scope variant.

[/p][p]RPG-7 Heat Projectile:

[/p][h3]C90-CR Light Anti-Tank Weapon[/h3][p]The C90-CR is a lightweight, single-use light anti-tank launcher that gives infantry a fast, highly portable option for engaging vehicles and hardened positions. Shoulder-fired and simple to operate, it’s ideal for hit-and-run teams who need one-shot punch without the logistics of heavier AT systems.

[/p][h3]NLAW Heavy Anti-Tank Weapon[/h3][p]Existing weapon from BAF, now used by AFU.
[/p][h2]AFU Commander Abilities[/h2]
  • [p] Commander Precision Bomb Strike[/p]
[p]This new commander ability calls in an SU-25 that drops 2 FAB250 bombs on a precise target area.[/p]
  • [p]Bayraktar TB2 Recon UAV[/p]
  • [p]152mm Artillery Static Barrage [/p]
  • [p]152mm Artillery Creeping Barrage [/p]
[h2]Updated Menus[/h2][p]We are introducing a new and improved customization menu (now called the “Armory”) as well as a refined store screen.

You can now preview and inspect any weapon from any faction:


We’ve also improved the look of the training screen:


‍[/p][h2]System & Gameplay Updates[/h2]
  • [p]Added Safir armed with an AGS-17 AGL to the GFI air assault battlegroup.[/p]
  • [p]Added Tigr armed with an AGS-17 AGL to the RGF and VDV light infantry battlegroups.[/p]
  • [p]Added Technical armed with an AGS-17 AGL for the IMF and MEI light infantry battlegroups.[/p]
  • [p]Updated Scout Drones have been rebalanced to prevent exploits, encourage reuse, and make them easier to counter:[/p]
    • [p]Reduced max flight ceiling [/p]
    • [p]Reduced max speed [/p]
    • [p]Reduced battery life [/p]
    • [p]Reduced camera magnification [/p]
    • [p]Fixed exploit of Scout drones being able to flip, stop, or destroy vehicles by colliding with them. [/p]
    • [p]Fixed drone collision issues with vehicles and helicopters. Drones will not survive vehicle collisions, and will no longer be able to flip, stop, or destroy vehicles and helicopters. [/p]
  • [p]Updated ALL vehicles to have improved tuning for brakes and handbrakes:[/p]
    • [p]Updated vehicle handling tuning across all vehicles to coincide with brake improvements. [/p]
    • [p]Updated CPV and Technical to have reduced chances of flipping over during normal maneuvering. [/p]
    • [p]Updated all BRDM-2 Scout Car’s to now have a fully modelled interior. [/p]
    • [p]Updated AKS74U to use ew close-up firing sounds. [/p]
    • [p]Updated CRF Bangerite IED with a unique inventory icon. [/p]
    • [p]Updated C7A2 and C8A3 rifle firing sounds. [/p]
    • [p]Updated AK-12 rifle firing sounds. [/p]
    • [p]Updated IMF flag and battlegroup badges. [/p]
    • [p]Improved 30mm HE projectile impact SFX. [/p]
    • [p]Updated VO lines for TLF, IMF, and CAF (SL). [/p]
[h2]General Bug Fixes[/h2]
  • [p]Fixed a crash related to returning to the main menu.[/p]
  • [p]Fixed an exploit where players could avoid fall damage.[/p]
  • [p]Fixed an issue with various kinds of smoke sometimes disappearing.[/p]
  • [p]Fixed scope lens shadow projecting separately onto the environment.[/p]
  • [p]Fixed several scopes which had incorrect lens tint.[/p]
  • [p]Fixed an issue where reflex sight (holo / red dot) reticle markings could look too pale / not glow when using TSR upscaling.[/p]
  • [p]Fixed the HAR-66 LAT Iron Sights being too blurry.[/p]
  • [p]Fixed C14 Sniper Rifle scope reticle being too bright.[/p]
  • [p]Fixed M1117 smoke launchers having 4 shots instead of 2.[/p]
  • [p]Fixed M39 DMR feeling too rigid when looking around while aiming, should now feel closer to similar marksman rifles.[/p]
  • [p]Fixed CAF CH146 CAS Gau-21 HMG Door Gun not using correct 50cal projectiles.[/p]
  • [p]Fixed TLF weapon names missing on multiple kits in the deployment menu dropdown.[/p]
  • [p]Fixed TLF having incorrect voiceovers for squidbot callouts.[/p]
  • [p]Fixed stretched rally point icons for WPMC, VDV, TLF, and USMC squad leaders.[/p]
  • [p]Fixed USMC MATV TOW, USMC M1151 TOW, GFI M1151 TOW costing incorrect amount of tickets.[/p]
  • [p]Fixed the PLANMC Air Assault (Offense) battlegroup not having access to 2x ZTD05.[/p]
  • [p]Fixed vehicle-borne beam-riding ATGMs maintaining guidance when switching weapons.[/p]
  • [p]Fixed BMP-3M hull clipping into the driver viewport.[/p]
  • [p]Fixed BMP-3M driver view missing its left most viewport.[/p]
  • [p]Fixed WPMC Tracked MSV spawner getting disabled when one of its tracks got destroyed. [/p]
  • [p]Fixed Quad Bike’s wheels moving up and down erratically when the vehicle was flipped over. [/p]
  • [p]Fixed a bug where spamming the left mouse button could prevent the anti-tank mine placement animation from playing properly. [/p]
  • [p]Fixed helicopter landing UI sometimes having missing information. [/p]
  • [p]Fixed Support Battlegroups having MBTs when they should not. [/p]
  • [p]Fixed the spawn time for the MEI Support Battlegroup (Offensive)’s T-62 being incorrect. [/p]
  • [p]Fixed MEI battlegroups not having the correct number of Ural375 Transport Trucks. [/p]
  • [p]Fixed PLA and TLF not having command actions listed in the battlegroup info menu. [/p]
  • [p]Fixed USA Rifleman's M4 weapon descriptions showing incorrect fire mode info on Deployment Menu. [/p]
  • [p]Fixed Armored Technical's viewport windows being too bright. [/p]
  • [p]Fixed Leopard 2A6M’s turret not aligning properly on the wreck once destroyed. [/p]
  • [p]Fixed the soft lock in deployment screen after switching teams. [/p]
  • [p]Fixed Scout Kits sharing the same kit limit as HAT kits. [/p]
  • [p]Fixed certain Commendations not appearing as options when commending another player. [/p]
  • [p]Fixed Commendation rank images on the after-action report to not appear when reaching rank 2 of a commendation. [/p]
  • [p]Fixed Commendations ranks appearing incorrectly after switching teams. [/p]
  • [p]Fixed a bug that caused the tabs on the main menu to display incorrectly. [/p]
  • [p]Fixed an issue where attempting to switch teams while spawned in with teams being imbalanced would result in respawning, while the team change failed. Now, the team change will fail as expected, but without respawning.[/p]
  • [p]Fixed weapon descriptions for SV98, C14, Timberwolf Sniper Rifles showing inaccurate magazine capacity.[/p]
  • [p]Fixed TLF Cobra II Armored Car M2 Browning turret yaw getting reset when the reload animation played.[/p]
  • [p]Fixed CAF/WPMC M2 Carl Gustav VFX not appearing as intended.[/p]
  • [p]Fixed SKS & SKS Tazco Rifle not having deploy and undeploy SFX.[/p]
  • [p]Fixed a bug that prevented smoke grenade SFX from looping properly.[/p]
  • [p]Fixed a bug where some elements of the RGD-5/F1 grenade SFX were missing.[/p]
  • [p]Fixed a broken texture on MEI RPG-29 character model.[/p]
  • [p]Fixed an issue with texture shading on the ZTD-05 turret. [/p]
[h2]Map Updates & Bug Fixes[/h2][p]
General
[/p]
  • [p]Improved memory usage on foliage-heavy maps. [/p]
  • [p]Invasion - Standardized the capture zone layout for the following maps:[/p]
    • [p]Al Basrah[/p]
    • [p]Anvil[/p]
    • [p]Chora[/p]
    • [p]Fallujah[/p]
    • [p]Fools Road[/p]
    • [p]Gorodok[/p]
    • [p]Kamdesh Highlands[/p]
    • [p]Kohat Toi[/p]
    • [p]Kokan [/p]
  • [p] Fixed various minor collision issues across some of our maps.
    [/p]
[p]Black Coast[/p]
  • [p] Added an Invasion v3 layer.[/p]
[p]Gorodok[/p]
  • [p] Added an Invasion v3 layer.[/p]
[p]Harju[/p]
  • [p] Fixed a bug that prevented players from climbing the ladder on the crane tower at the construction site.[/p]
[p]Yehorivka[/p]
  • [p] Fixed a bug that caused the grass to disappear under the map.
    [/p]
[h2]New Weapon Skins
[/h2][h3]Defender - AFU Weapon Skin (Free!)[/h3][p]This new skin for the AFU AK-74 and AKS-74 rifles has been added to your Armory:

[/p][h3]Kobzar Pack ($14.99 USD)[/h3][p]This new pack contains eight new cosmetic items for the new AFU faction:


Here is a closer look at each item in the pack:
[/p][p]Outpost - AK-74 and AKS-74 Rifles for woodland maps:

[/p][p]Perch - Malyuk Rifle for woodland maps:

[/p][p]Fortress - RPK-74 and RPK Light Machine Guns for woodland maps:

[/p][p]Steppe - PKM Machine Gun for woodland maps:

[/p][p]Falcon - SVD Marksman Rifle for woodland maps:


Grove - UAR-10 Marksman Rifle for woodland maps:

[/p][p]Surprise - RPG-7 Rocket Launcher for woodland maps:

[/p][p]Vine - Makarov Pistol for woodland maps:

[/p][h2]New Emotes[/h2][h3]Downtime Pack ($7.99 USD)[/h3][p]The Downtime Pack adds three new gestures and two new emotes to make your time at the main base more enjoyable:

‍[/p][p]Here is a closer look at each emote in the pack.

Shadow Boxing (Emote):

Brick Breaker (Emote):

Coin Flip (Gesture):

Throw and Catch (Gesture):

Mug Salute (Gesture):

[/p][h2]Mod SDK Update[/h2]
  • [p]Updated the Mod SDK to v10.0. It is available on the main Squad Editor branch. [/p]
  • [p]Updated mod versioning to v10.0. This means that all mods will need to be re-cooked with the v10.0 SDK to be compatible with the updated version of the game. [/p]
  • [p]Fixed the issue with prefab tool plugin, which caused the user to be unable to drag & drop the prefab assets from the content browser to the level. [/p]
  • [p]We've added the ability to attach workshop tags to mods on upload. This should help to improve the discoverability of mods. Here are the tags available for Modders to attach to their Mods when uploading to Steam Workshop: [/p]
    • [p]Content Type:[/p]
      • [p]Total Conversion[/p]
      • [p]Game Modes[/p]
      • [p]Maps[/p]
      • [p]Map Layers[/p]
      • [p]Factions[/p]
      • [p]Faction units[/p]
      • [p]Roles[/p]
      • [p]Items[/p]
      • [p]Weapons[/p]
      • [p]Deployables[/p]
      • [p]Vehicles[/p]
      • [p]Commander Actions[/p]
      • [p]Balance changes[/p]
      • [p]Tournament[/p]
      • [p]Tools[/p]
      • [p]Misc[/p]
    • [p]Gameplay Focus:[/p]
      • [p] PvP[/p]
      • [p] PvE[/p]
    • [p] Server operation notes:[/p]
      • [p] Voting Compatible[/p]
      • [p] Vanilla Rotation Compatible[/p]
      • [p] Customizable Settings[/p]
      • [p] Plugin[/p]
[p]That's all for 10.0! We are already underway for 10.1, which will contain more bug fixes, balancing changes, and Vehicle updates. We are also changing the majority of the scopes and optics on the AFU to be more accurate to their ~2022 era. This change came about from the Playtesting Discord feedback - you can join the discussion and playtests HERE!

Here's a sneak peek of what's coming in 10.1:

[/p]
See you out there, Squaddies! OFFWORLD OUT!

A message from Squad Command

[h3]Hey Squaddies! [/h3][p]
Thank you for all the feedback we've received so far from our survey from last week. We have received over 3,000 responses so far, and we're reviewing them as a development team. If you haven't had a chance, please fill out the survey here. We will be closing it on Monday, November 10, at 10:00 AM PT, so that our team has sufficient time to review all the responses.

Once we close out the survey, we'll identify and triage the issues or feedback that we aren't already tracking internally. We'll also provide an update to the community on our findings and the first things we'll be tackling as a team after Update 10.0.0, which is releasing shortly.

We still have quite a way to go, and we'll continue to address the bugs and issues that have been plaguing Squad.

This is just one of many steps we'll be taking over the coming months, and I am excited to serve this community.

See you on the battlefield, soldier![/p][p]
SgtRoss[/p]