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Update 10.1 Preview #2: Introductions, Vehicle Tuning Update, and more

[h3]Hey Squaddies![/h3][p][/p][p]Skywarp, Lead Game Designer for Squad, here with another preview, this time with a few things to show off to you that’s coming in Update 10.1!
[/p][p]But first, let me also introduce another member of the team that’s part of the revamped design team (and is my commanding officer):[/p][p][c]Hey Squaddies,[/c][/p][p][c]I'd like to officially introduce myself. I’m Josh Mitchell (aka Sundog), and I’ve taken on the role of Design Director for Squad.[/c][/p][p][c]Some of you might be wondering, "Who is this guy, and does he actually have a working mic?"[/c][/p][p][c]I’ve been working in game design for over 20 years, cutting my teeth at studios like Radical Entertainment and Hothead Games. I’ve worked on everything from open-world action games to systems-heavy RPGs. Throughout my career, I’ve learned that while systems and mechanics are important, the soul of a game lives in its community and the stories players create together.[/c][/p][p][c]So, why Squad? Simply put, there is nothing else like it. Squad isn’t just a shooter; it’s a platform for teamwork, chaos, and tons of unforgettable moments that can only happen when 50 people decide to work together (or at least try to).[/c][/p][p][c]I know this community is passionate about the direction of the game. My job isn’t to reinvent the wheel or turn Squad into something it’s not. My focus is on ironing out all the little friction points in the game, refreshing the current content, and making sure everyone here wants to keep playing for many more years. Also, our design choices will continue to respect the tactical authenticity that brought everyone here in the first place.[/c][/p][p][c]I’m here to listen, iterate, and help the team deliver the polished, immersive experience you deserve. I have a lot of respect for the Project Reality roots and the legacy we're building upon. [/c][/p][p][c]I'm excited to help guide Squad into its next chapter.[/c][/p][p][c]I’ll be lurking in our community channels and reading your feedback (yes, even the more spirited posts). [/c][/p][p][c]See you on the field... don't give up, I'm 10m away.[/c][/p][p][c]-\[O] Sundog[/c]
[/p][p]Now, onto the rest of this preview for Update 10.1! Armour players, we've got a sweet as plum fix coming in the upcoming update for you…[/p][p][/p][p]We’ve seen and experienced y’all trying to take a tracked vehicle and roll over various obstacles, only to get stuck. Hey look! It’s that one pesky rock that got stuck in your treads like bacon between your teeth, stomping you dead in your tracks! That’s fun, huh? Yeah, we didn’t like that too, as it didn’t make much sense! Well, in Update 10.1, that fixes it dramatically. Check it out:[/p][p][/p][previewyoutube][/previewyoutube][p]Tracked Tank comparison - Update 10.0 vs. Update 10.1[/p][p][/p][p]Even more vehicle work has been done, which will also be included in Update 10.1. All vehicles have undergone a flip sensitivity pass, meaning that while it may not be impossible to flip vehicles, we have made it more difficult to do so. If (or when) you do flip it, we have shortened the time it takes to reset the vehicle. You are at peak vulnerability at this point, so this takes some of the frustration out with this pass.
[/p][p]If you missed our previous preview for Update 10.1 about the Muzzle Smoke changes, make sure to check it out. Speaking of seeing, you will now be able to see through camo netting, and it's far more realistic! It can be used so much more tactically now, as you can see if someone is sneaking around, or you can post up in the tower, defending like being in a duck blind. Great for marksmen![/p][p][/p][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][previewyoutube][/previewyoutube][p]There are a lot more changes in the full patch notes, but these are just a few of the things we have coming in Update 10.1. Stay tuned for the full patch notes, which will be released next week, along with Update 10.1 on December 3, 2025. As always, please leave us your feedback on Discord here. Along with the above changes, we are also excited to have you try out our new cooperative PvE game mode, Fireteam, which you can wishlist now here.[/p][p][/p][h3]\[O] Skywarp[/h3][p][/p][h2]Offworld out!
[/h2]

Message from Squad Command: Player Survey Follow-up

[h3]Attention Squaddies![/h3][p][/p][p]We have \[O] SgtRoss here with an update to the previous announcement from Squad Command.[/p][p][/p][p]For those who may have missed it, SgtRoss is now the Lead Community Designer of a brand new Community Design Team that we have as part of the core dev team behind Squad. From reworking the Infantry Combat Overhaul (ICO) to improving performance, onboarding, and delivering new content, we’re committed to building Squad with you, not just for you.[/p][p][/p][p]Check out the full video here:[/p][previewyoutube][/previewyoutube][p]This is part of an ongoing update to our game and our new approach to communication with you, our valued community of players. If you haven't seen it yet, check out \[O] Skywarp's Muzzle Smoke Tweaks for Update 10.1, in addition to the announcement of our brand-new PvE game mode Fireteam, releasing in Update 10.1. [/p][p][/p][p]Please, as always, leave us feedback on the changes to make sure we’re heading in the right direction on Discord.[/p][p][/p][h2]Offworld out!
[/h2]

Update 10.1 Preview: Muzzle Smoke Tweaks

[h3]Hello Squaddies![/h3][p][/p][p]I’m Robin Andrew, aka Skywarp, the lead game designer on Squad, and I’m here to address a concern on gameplay that many of you have been very vocal about (among the list of many other things, but one step at a time).
[/p][p]We have seen your feedback about “Muzzle gas,” or as it’s also known as the “musket smoke” (or the more eloquently referred to as "I can't see what the f@*k I am shooting at") issue.
[/p][p]As part of an initiative to release community-driven updates in a more timely manner, we are happy to share that we have addressed the muzzle gas issue in Update 10.1, scheduled for release on December 3, 2025.
[/p][p]Here is the side-by-side difference so you can see exactly what we did for this specific issue to tone down the Muzzle gas:[/p][previewyoutube][/previewyoutube][p]AS-VAL comparison - Update 10.0 vs. Update 10.1[/p][p][/p][previewyoutube][/previewyoutube][p]PPSh-41 comparison - Update 10.0 vs. Update 10.1
[/p][p]This change is not limited to the weapons we used as an example above - you will see this change applied to all guns in Update 10.1.[/p][p][/p][p]This is part of an ongoing update to our game and our new approach to communication with you, our valued community of players. In addition to the upcoming update from \[O] SgtRoss to the players' survey we collected, there’s lots more to come, so stay tuned! Please, as always, leave us feedback on the changes to make sure we’re heading in the right direction on Discord.[/p][p][/p][h3]\[O] Skywarp[/h3][p][/p][h2]Offworld out!
[/h2]

Fireteam: A Brand New PvE Game mode for Squad!

[h2]Attention Squaddies![/h2][p]Howitzer here, with a detailed look at Fireteam, the brand-new Squad PvE gamemode launching in Update 10.1. This 5-player co-op PvE mode condenses the game’s most memorable moments into shorter, intense tactical missions.[/p][p]This is the initial glimpse of Fireteam. Leading up to the release, we’ll be releasing follow-up Dev Diaries so you can get a closer look at what is coming with this exciting new addition to Squad. So, keep an eye on our socials throughout the month. But to start with a bang below we have something special for you all the announcement trailer for Fireteam. Enjoy Squaddies![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Much like we have been doing with our ongoing development work on Squad for the past 10 years, we will look to the community. We encourage all Squaddies to give us feedback in the Squad Community Discord when Fireteam is available to help guide Fireteam’s roadmap of features and content. Since Fireteam is part of Squad, the experience will feel familiar to all players: teamwork, communication, tension, and tactical play are essential for victory.[/p][p][/p][p][/p][p]With Fireteam, we aim to expand the appeal of Squad, introducing the game to new players who want to experience the magic of Squad while also giving seasoned veterans new ways to challenge their skills in combat. It provides a fresh experience while retaining the core principles that make Squad so much fun. Over time, Fireteam will:[/p]
  • [p]Provide a different experience for players who enjoy Squad's teamwork but prefer PvE over PvP.[/p]
  • [p]Create new opportunities for modders and mission makers to expand scenarios in fresh directions.[/p]
  • [p]Allow new players to experience Squad in a more approachable way, training them to tackle the larger 50v50 experience.[/p]
[p]At its core, we are developing and focusing on a set of tools and believable enemy bot behaviours. Our team and modders will utilize these tools to create various types of missions for players to experience. At the same time, we will use these tools to create a new, seamless first-time user experience that eases new players into Squad.[/p][p]Our long-term goal is to establish a robust mission creation and selection process for Offworld, enabling modders to create and play missions of all types. Ideally, the types of missions possible for creation will be endless and limited only by one’s imagination. Fireteam will also have its own living roadmap of features and content that we plan to release to the community.[/p][p]This brings us to what we are releasing in Update 10.1 and how we plan to roll out this mode, as it will be significantly different from how we have traditionally launched content and modes.[/p][p][/p][h2][/h2][p][/p][p]The experience the community will be getting in Update 10.1 is our first early offering of the potential that Fireteam holds—a mini “early access,” if you will. We will engage the community in the long-term development of this mode, but to accomplish our vision, we need your financial support. Given this, we will launch this mode with two paid tiers, in addition to the free one. All owners of Squad will get free missions upon release that we will add to with future updates, so that they can experience what Fireteam is all about, while the rest of the missions will be released as content inside the Supporter / Founders Pack. This approach will enable everyone to contribute feedback and help guide its development, while also providing us with the necessary support to make the investments we want to make. [/p][p][/p][p][/p][p]The Founders Pack will be released with three tiers. The pack will provide a variety of mission types on different maps, giving players a wide range of potential experiences. [/p][p]We will be retiring the Exclusive rewards in the Founders Pack within 6 months of release. Players will still be able to purchase the missions after this.[/p][p][/p][p][/p][p]The content we will be releasing in Update 10.1 is as follows:[/p][h3][/h3]
[p]Fireteam Free Tier[/p][p]\[FREE][/p]
[p]Fireteam Supporter Pack[/p][p]$7.99 USD[/p]
[p]Fireteam Founder Pack[/p][p]$14.99 USD [/p][p]\[LIMITED TIME OFFER][/p]
[p][/p]
  • [p]4 Free Tier Missions [/p]
[p][/p]
[p][/p]
  • [p]All Missions in Previous Tiers + 9 Additional Missions (13 total) [/p]
[p][/p][p][/p]
[p][/p]
  • [p]All Missions in Previous Tiers (13 Total)[/p]
[p]Exclusive Content:[/p]
  • [p]Fist Bump Gesture[/p]
  • [p]“Fire Support” Weapon Skin - M4 Carbine and M16 Rifle[/p]
  • [p]Community Voted Weapon Skin (Coming in February 2026)[/p]
[p][/p]
[p][/p][p]Exclusive Weapon Skin Preview - Fire Support[/p][p][/p][h3]Free Tier Missions \[4 Missions][/h3]
  • [p]Combined Arms - Hunt down enemy mortar bases in a fortified area, coordinate with armoured vehicles and dismounted infantry to clear obstacles and reach your objective.[/p]
    • [p]On Mutaha[/p]
  • [p]Destroy - Cross the frontline and fight through hostile territory to overrun and destroy key enemy targets.[/p]
    • [p]On Fallujah[/p]
    • [p]On Sumari[/p]
  • [p]Extraction - Shot down over enemy territory near the frontline, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in. [/p]
    • [p]On Narva[/p][p][/p]
[p][/p][h3]Fireteam Paid Tier Missions[/h3]
  • [p]Combined Arms - Hunt down enemy mortar bases in a fortified area, coordinate with armoured vehicles and dismounted infantry to clear obstacles and reach your objective.[/p]
    • [p]On Harju[/p]
  • [p]Destroy - Cross the frontline and fight through hostile territory to overrun and destroy key enemy targets.[/p]
    • [p]On Narva (Castle)[/p]
    • [p]On Mutaha[/p]
    • [p]On Narva[/p]
  • [p]Extraction - Shot down over enemy territory near the frontline, your squad must fight to reach friendly lines before ammo runs out and enemy patrols close in.[/p]
    • [p]On Mutaha[/p]
    • [p]On Fallujah[/p]
  • [p]Vehicle Hunt - Cross the frontline and fight through hostile territory to destroy enemy armor.[/p]
    • [p]On Mutaha[/p]
    • [p]On Fallujah[/p]
    • [p]On Narva[/p]
[p]We are excited to release this game mode to the community and start carving out a roadmap with you all for this new experience within Squad. Heading into 2026, we plan to release additional free and paid-tier missions to these packs as a free update.[/p][p][/p][h2][/h2][p][/p][p]Fireteam was conceptualized and prototyped at Offworld's 2024 Company Summit. During these annual events, we give our teams a week to prototype bold ideas or work on things they might not normally have time to. It’s a week of innovation and exploration.[/p][p]A small team created a PvE mission in Fallujah. The objective was to destroy three ammo caches in a compound with one Squad against bots. Below is a video of that mission. In the video, you will see civilians. We will not have civilians in the first version of Fireteam in Update 10.1.[/p][p][dynamiclink][/dynamiclink]We discovered something special - a familiar Squad experience with teamwork, tension, and tactical play, without the head-to-head pressure of PvP. It was instantly enjoyable, and everyone who had a chance to play had huge smiles on their faces while playing. [/p][p]It was clear to everyone that this concept had to be explored further. And now, one year later, we cannot wait for you to play Fireteam for yourself.[/p][p][/p][h2][/h2][p][/p][p]How many of the Squad team are working on it?[/p]
  • [p]A small portion of the overall Squad team is working on this mode.[/p]
  • [p]We want to test the waters with this mode to determine how much effort we dedicate to this mode in the future.[/p]
[p]Can I play missions from the paid tiers with my friends?[/p]
  • [p]You will all need to own at least the Supporter Pack to play it together.[/p]
  • [p]Free Missions can be played with anyone.[/p]
[p]Will modders be able to make missions?[/p]
  • [p]Yes! We aim to utilize the same toolset that modders have access to to create our missions.[/p]
  • [p]Over time, we will improve this experience to make it easier for modders to upload and for players to play modded missions.[/p]
[p]Will we be updating the paid tiers with more missions?[/p]
  • [p]In January, we will be adding one mission to the free tier, increasing the total to 5 missions, and adding one mission to the paid tier, increasing the total to 10 missions as a free update.[/p]
  • [p]In February, we will do the same thing.[/p]
[p]What other kinds of mission types will there be?[/p]
  • [p]With the toolset we are creating, we hope the sky will be the limit. [/p]
  • [p]We have many ideas, but we want the community to help us prioritize the types. If there are types you would love to see, please let us know![/p]
[p]Will there be more missions on other maps?[/p]
  • [p]Absolutely! Future Squad updates will feature the addition of new missions.[/p]
[p]What other features can we expect for Fireteam?[/p]
  • [p]We aim to develop the toolset to the point where our team can create a comprehensive tutorial for Squad, helping to set players' expectations for 50v50.[/p]
  • [p]Rewards for completing missions are something we’d like to look into. Think skins, emotes, patches—that kind of thing.[/p]
  • [p]Again, after we launch this mode, we will review the community's feedback to help build out this mode with additional features.[/p][p][/p]
[p][/p][p]Team up with your squad and take on intense PvE operations. Communicate. Coordinate and Conquer. We want your support to bring the entire vision to life, creating it alongside the community. Wishlist Fireteam using the link below today![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Squad 10.0.0 Hotfix 1

[h3]Hello Squaddies,[/h3][p][/p][p]We've released Hotfix 1 patch for Update 10.0. This is a client-side only update, so please restart your client to receive the update.[/p]
  • [p]Performance optimizations to reduce hitching during gameplay for systems with 8GB or less of VRAM.[/p]
[p]You may experience some textures and LODS taking longer to load in, it can take up to a minute for this to complete, but we decided this was better than the 'hitching' that players were experiencing before. We will continue to monitor the situation![/p][p][/p][p]Please continue to leave us your feedback and any bugs you find in the Squad Community Discord.[/p][h3]Offworld out! [/h3]