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Squad News

SquadChat After Hours - 19th Jan 2021

Join our developer SquadChat with a little difference.

This is SquadChat After Hours, where we'll be chilling out and taking questions from the community

Join us at 5pm PST (1am UTC)

https://www.twitch.tv/joinsquad

Up to 25% OFF OWI Published Games in the Steam Winter Sale

Hello squaddies,

That magical time of year is here again, it's time to fill up that gaming backlog you've been chipping away at over the year and time to add a few more gems to your collection in the Steam Winter Sale.

This year we've got a trio of sales for you with all the Offworld Industries titles up for grabs:

SQUAD - 25% OFF
Post Scriptum - 25% OFF
Beyond The Wire - 20% OFF

Sale ends Jan 5th 2021



https://store.steampowered.com/app/393380/Squad/

https://store.steampowered.com/app/736220/Post_Scriptum/

https://store.steampowered.com/app/1058650/Beyond_The_Wire/

Wishing you all a Happy Holidays.

Offworld Out!

HAPPY HOLIDAYS!

Hello squaddies,

As OWI HQ begins readying itself for the Winter break and all the festivities that surround it; spending time with loved ones near and far, eating lavish meals for many of us remotely, and quite possibly, racking up the playtime counter on your favorite Steam games (or that pesky backlog), we wanted to take the time to appreciate all the players of Squad, Beyond The Wire and Post Scriptum, for your active participation allowed Offworld Industries to have one of its most vital years despite the current state of the world.

It’s safe to say that 2020 has been a rollercoaster year for everyone, providing many challenges to overcome and understand, not only for a new way of living but also with lots of new work challenges. Even with these changes, Squad was able to achieve an engine upgrade that helped provide improved functionality for many of the game’s systems. The Road to Fallujah was completed and shipped, bringing to Squad one of the most intense and densely populated maps so far alongside the Middle Eastern Alliance faction. On the horizon, for 2021, we have the Map Layer Overhaul update in V 2.0, which comes with a slew of changes aimed at improving your experience while playing Squad, and even more for 2021.

Oh, did we also mention that Squad launched out of Early Access? Yeah, that happened. Good times.

Speaking of V 2.0, we’ve got an updated Public Testing build of the V 2.0 Update that has been pushed to Steam with some more fixes and changes for you to peruse, and you may even spot the Yuletide additions we’ve been able to add on the latest Goose Bay map. Festive fun for all! For a detailed list of the new additions, plus information on how to report bugs you find, please click here

You’ll likely still see some of us around in the familiar places, helping where we can, though the majority of the team will be getting some needed R&R.

We just want to thank you for helping take Squad to new heights throughout 2020, we’ve got even bigger plans for 2021, and we’d be honored to have you join us for the ride. Please enjoy the holidays as best as you can, strive to do a good thing every day for someone else, and stay safe.

Offworld Out!


Server Browser Hotfix

Hello Squaddies,

Today we are issuing a hotfix update that addresses some recent issues with the server browser.

This update is not related to the V 2.0 Update, apologies if this got your hopes up.

If you would like to help test the V 2.0 Update, please download the Squad - Public Testing application within your Steam Library and read up on the known issues here


Offworld Out!

Status Update: V 2.0 Update

Hello squaddies,

As you may be aware, last week, we began public playtesting of our v2.0 update to help us assess the issues that would arise if we were to have released v2.0 in its current state.

We have been making steady progress on fixing bugs and addressing issues, but the progress has been slower than anticipated. This has occurred for several reasons and we want to take the time to explain why we haven’t been able to provide as many updated builds to the Public Testing branch on Steam as we initially intended.

Regrettably, due to the issues, we have encountered, and the risk involved with putting out a release with potential major problems right before the holidays, we have made the decision to push out the v2.0 official release to January 2021.

We will be extending the UAT playtesting period to be active during the remainder of December and will be continuously pushing fixes, tweaks, and updates to the UAT public playtesting for the remainder of the time before the holidays.

Earlier in the year, we had an update delayed, which was due to an issue with our build process and the hardware we use. While we were able to get the build servers up and running again, it was in a less than ideal state, which we have been consistently working to improve with hardware upgrades. This upgrade is still ongoing, and the complete hardware refresh is expected to be completed in early 2021. This should have the benefit of providing the team with quicker builds, more significant detailed reporting of issues so they can be tracked and resolved faster

Unfortunately, that also means we have internally been experiencing some frustrating issues, for example, an inconsistent shadercore crash due to our build pipeline. During several of our builds, this crash has plagued our builds, to the point where that time spent for that build is wasted as it can’t even begin testing, and another needs to be attempted.

None of this means that the team has wound down work on v2.0. We will still strive to provide UAT Public Testing builds (more info here) before the Holiday Break and looking to provide some festive fun.

Another delay is never desired, and we apologize that we won’t be able to provide an update to Squad before the end of the year, but it’s better to get it as right as possible rather than releasing content before the holiday office shutdown (flashbacks to the A7 update)

Keep an eye for further updates to our Squad - Public Testing application on Steam as we continue to work on the issues that are being reported.

Sorry.