1. Squad
  2. News

Squad News

Squad Charity League Season 4 Finals

We have come to the finals of Squad Charity League with the last fight for season 4 between Doc's Office and Iron Wolves. To tune in and watch the battle of the giants for charity: https://www.twitch.tv/squadcharityleague with Truespeeda.

You never know, might even win some goodies. All donations go to a great cause which is charity: water.

Support the cause and go DONATE!

charity: water is a nonprofit organization bringing clean and safe drinking water to people in developing countries.

Squad SDK Tutorial Videos

Hey squaddies!

As many of you know, Squad’s roots go back to modding in the Battlefield series and, as such, modders have always been near and dear to our hearts. Fortunately, we’ve got nothing but love, so we wanted to make it a little easier for folks to get involved with the modding community — more so than simply joining the wonderful resource that is the Squad Modding Hub Discord. As a result, we’re happy to present a series of Squad SDK Tutorials!

The first batch will take you through topics like creating animations, rigging weapons, and creating turret-based weapons. The Squad Tutorial SDK Playlist is available on our Youtube channel, or you can simply start watching below. Enjoy!

https://www.youtube.com/watch?v=kQVDbPm-1kA
https://www.youtube.com/watch?v=JOYwFinHLdM
https://www.youtube.com/watch?v=oVu1Yqryf48 
https://www.youtube.com/watch?v=-0KvkkC-pOU
https://www.youtube.com/watch?v=nZxgGC9ASfw
https://www.youtube.com/watch?v=zJ_u_SIq5XU 
https://www.youtube.com/watch?v=J1S5jhFtttw
https://www.youtube.com/watch?v=3EWcLg5KVOk

You can download the (100% free) Squad SDK on the Epic Games Store website or by accessing it via your store client. Have fun, and don’t forget to show us what you create and maybe we’ll see it on the whitelist someday!

Offworld out.

17.2 Hotfix Released

Hey, squaddies!

We’ve got some quick fixes for you! The highlights are:
  • Fixed a bug where the button was not displayed after calling in Commander UAV.
  • Attempted fix for a server crash that sometimes happened when respawning on Insurgency game mode as a Squad leader.
  • Fixed CAF squad leaders not being able to call in airstrikes.
  • Fixed CAF fireteam leaders not having a radial menu.
  • Fixed a smoke grenade performance issue.
  • Attempted fix for a client crash that could sometimes happen to commanders mid-game.
  • Improved the view from the UAV to have less dancing lines caused by Z-fighting.

This should restore the necessary updates to the Canadian Armed Forces, making them fully ready to roll again! Speaking of, they’ve also received a variety of updates, including a brand new vehicle. This release marks the start of continued efforts to crush bugs, see them driven before us, and hear the lamentations of their Jira tickets. Plus content improvements. =)
Canadian Armed Forces Changelog
  • Added TAPV Vehicle. It’s a Light Fast vehicle with great off-road capability and high ground clearance. Armed with CROWS M2 HMG.
  • Added helicopters to the following CAF layers: Manic Gorodok Yehorivka Nanisivik. The CAF are using UH60’s on loan from the USA for the time being.
  • Added CAF Pilot kit role.
  • Added CAF Rifleman 01 kit role with C8A3 w/ EoTech (1 role per squad, unlocked at 6).
  • Added CAF Rifleman 02 kit role with C8A3 w/ C79A2 (1 role per squad, unlocked at 6).
  • Reduced Nanisivik to 2 map layers: Invasion v1 and RAAS v1.
  • Reduced the frequency of LUV-A1 Light Transport on most map layers (mostly replaced by the TAPV). This small unarmed logistics vehicle will still retained in a limited capacity on some Invasion layers.
  • Removed ammo rack from LAV6.
  • Updated Manic-5, adding detailing to the middle POIs.
  • Updated Manic-5 with “soft” map boundary for use with helicopters.
  • Updated CAF Map Layer naming to a consistent standard: “CAF_mapname_gamemode_version” (version number is relative to CAF only).
  • Adjusted minimum arming distance for CAF HAT (in-line with US HAT.)
  • Adjusted CAF Sniper removed frag grenade.
  • Adjusted CAF Combat Engineer kit role to be limited to 1 max /squad (2 max /team still).
  • Adjusted CAF LAT kit role to have x1 M72 instead of x2.
  • All CAF kits get minimum 2 smokes, Medics & SL get 4.
  • Updated CAF SL kits: choice between 3 kits: C8 with EeTech, C8 w/ C79A2, C7A2 w/ C79A2.
  • Added a AF SL variant character model now has a beret.
  • Adjusted Automatic Rifleman (with C9 + C79A2) to now be part of the fire support kits instead of direct combat roles.
  • Adjusted all kits without magnified optics to get binoculars.
  • Updated Kamdesh RAAS v1 to be CAF vs RUS instead of CAF vs INS.
  • Fixed mouths on CAF characters, their mouths now move when transmitting VOIP like the rest of Squad factions.
  • Fixed LUV-A1 transport not having the ability to rearm for infantry.
  • Fixed a bug when a CAF soldiers gets incapped, his equipped weapon will stay afloat
  • Fixed naming format for CAF HAT munition types (in-line with US HAT.)
Commander
  • Fixed a bug with Commander UAV button not appearing after deploying
  • Fixed a server crash related to Commander abilities
Known Issues
  • Commander: Map icon for Commander shows up on the Map as the SL’s Squad number, instead of a Star. This will be fixed in a future update to align the map CO icon with all the other icons for CO. (A star.)
  • Commander: When the commander changes to the UAV camera, he cannot hear local audio anymore, even though he still sees local audio transmissions in the bottom left corner. Others can still hear him when he talks. Additionally, when leaving the UAV camera, he will then hear all of the local audio broadcasts at the same time, originating from the point where they were originally transmitted from – even if the person doing the transmission has moved afterward.
  • Commander: Artillery can destroy Indirect Fire Shelters (not intended).
  • Commander: A-10 gun run & SU25 rocket strike sometimes lands way off-target. Working on a solution for this, to come in a future update.
  • Commander – UAV camera view experiences dramatic z-fighting, especially at high levels of zoom. Working on a solution for this, to come in a future update.
  • Helicopter Tail Rotor component currently can only take damage from collisions with ground, statics and other vehicles. Projectile damage to tail rotors will come in a future update.
  • Helicopters have various handling tweaks, damage values and small bugs that will be addressed in a future update.
  • Vehicle Reset Feature does not currently work with Helicopters.
  • Clients frequently crash at the end of a round, upon map switch due to a UE4 Particle Crash bug upon seamless map travel. Actively pursuing a fix for this crash.
  • When clients get a crash to desktop and the Crash Reporter appears, pressing “Send and Restart Squad” will restart Squad without EAC, which will prevent players from joining most public servers. The workaround solution, for the time being, is to press “Send and Close”. A proper fix for this issue is under investigation.
  • Occasional client crashes in various circumstances. Detailed crash reports help us fix things faster and we truly appreciate those that have filled out and sent crash reports.
  • Players will occasionally spawn without full ammo on their first spawn on a server. This occurs if a player was in the match during map switch but did not spawn in during the staging phase. Actively investigating a fix for this bug.
  • Occasionally a player will not spawn at a Rally Point, this often happens when numerous players are spawning in at the exact same time. Actively investigating a fix for this bug.
  • Server performance may periodically dip when a server has a high population and high load. We are continuously working to improve server performance and optimization.
  • Occasionally Self-bandaging fails. Actively investigating a fix for this issue.
  • The CP Icon (Capture Point / Flag) will sometimes not show up on a client’s HUD in the RAAS game mode. This is related to the RAAS “Lanes” feature. Investigating a fix for this issue.
  • Insurgent HAB still has a spawning issue where there’s a chance the player will spawn on top of the model instead of inside it. Actively investigating a fix for this bug.
  • ATGM projectiles desync for other players that are not the gunner, however, what the gunner sees should be the true synced projectile. This is an inherent problem, and the solution will be in the long term.
  • Vehicles parking brake will get stuck “On” if a player exits the vehicle while holding the parking brake (Default Spacebar). When encountering a vehicle that appears healthy but is not able to move, try hitting Spacebar to turn the parking brake “Off’. Investigating a fix for this issue.
  • “Alt-tabbing” out of Squad during a loading screen will freeze the client. The recommended solution, for now, is to run in the “Borderless” mode.
  • Ammo rack component (on IFVs and Tanks) takes a very long time to repair.
  • The audio module for Squad is initialized at the game start. If a player does not have a microphone plugged in at launch, or accidentally unplug their microphone and then plug it back in, Squad will need to be restarted to get the microphone to work again.
  • SFX bug while Firing in full auto. If the player presses fire button for a short period of time, the sound effect gives the impression that you fired more rounds then you actually did.
  • Localization for most language translations is currently out of date. Our plan is to push a full localization pass when we are much closer to full release and are locking down all the text that will need to be translated for the game.
  • Local/Offline Bug with Commander: Insurgent / Militia Handheld Drone does not move in local.
  • Local/Offline Bug with Commander: UAV hovers in one position instead of moving along the flight path in local.
  • Local/Offline Bug with Commander: CAS does not do damage in local.
  • Local/Offline Bug with Vehicles: When playing offline on Jensen’s Range, Tracks, Wheels, and other components are not destructible while on the Jensen’s Range in Local play.
  • Local/Offline Bug with Weapon damages: When playing offline on Jensen’s Range, Weapon damages with both Infantry and Vehicle weapons are not accurately replicated.
  • Local/Offline Bug with Scoped Emplacements: When playing offline on Jensen’s Range,if a player exits an Emplacement while looking through the scope, the Scope will remain on the Player’s HUD until they get back in the Emplacement and then Scope out.
  • Fixed a bug where upon flying the handheld drone far away and back again, you would lose all your weapons until you respawn.


We're super excited to see CAF come into its own and we're very proud of the dedicated work the CAFMod team has put into making it shine! Enjoy the new chopper maps. =)

Offworld out.

Weekend Roundup, 12/5 Edition


Hey, squaddies!

We’re marching forward into the first weekend of the last month of 2019. Crazy, right? Hopefully, 2020 will fill us with vision, insight, and even more delightful puns.

On to the events!

December 5
11:30 AM PT (1930 UTC)

Squad Community Cup: USFG vs FGB

11:30 AM PT (1930 UTC)

SCC: SRG vs BJ

December 6
10:00 AM PT (1800 UTC)

[RIP] Rusty in Places vs. The World

December 7
11:30 AM PT (1930 UTC)

Squad Ops: Operation Rudolph’s Rising

5:30 PM PT (0130 UTC, 8/11)

Squad Ops: Operation Beneschau Belsnickel

December 8
11:30 AM PT (1930 UTC)

Pischiv Map Testing

Signoff


Enjoy your weekend, soldiers! We’ll be expecting a full report come Monday.

Would you like to see your event here? Let us know.

Offworld out.

OISC Grand Finals Recap

Hey squaddies,

Last weekend we saw the finale of the Offworld Industries Squad Championship bring together the finalists of Division 1 and Division 2 to stake their claim as champions of the first season of this official OWI tournament. The action was live for nearly 6 hours across Twitch, Youtube, Steam and Facebook as all 4 teams fought with everything they had to try and clinch the top spot. After 4 intense rounds, and every available asset and tactic deployed, we are proud to announce the winners of the first-ever OISC tournament.


Division 1


RaveN + Productive Game


Division 2


Some Random Guys

[previewyoutube][/previewyoutube]


Congratulations to both of our champions! These teams have been strong contenders from the start and they've earned the prizes of unique in-game weapon skins, as well as codes to be used in the Squad merch store.
We cannot forget their glorious opponents: Blueberry eSports and Sigma Tactical who fought magnificently, proving their mettle across the tournament and making the final a truly close tie.

We would like to close out the tournament with huge thanks to the tournament staff, stream team, and communities who provided the help and expertise to make this first tournament a success. Thank you!


Offworld out.