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Squad Hotfix 9.0.2 version 2

[p]Hello Squaddies!

Another small Hofix for you today. This is a client side only hotfix, so servers will not be affected!

General Fixes[/p]
  • [p]Fixed a crash in the world icon subsystem that happened on map travel[/p]
  • [p]Fixed a crash in the world icon subsystem that happened during regular gameplay[/p]
[p][/p][p]That's it! See you out there![/p]

Squad Hotfix 9.0.2

[h2]Hello Squaddies,[/h2][p][/p][p]Today we have a short update for you for our 9.0.2 hotfix[/p][p][/p][p]System & Gameplay Updates[/p]
  • [p]Added a pop-up that advises to update GPU driver when on a known unstable driver version[/p]
[p]Bug Fixes[/p]
  • [p]Fixed a crash in the world icon subsystem that happened more likely a bit after approaching instruction signs in tutorials[/p]
  • [p]Fixed a crash related to vehicle physics[/p]
  • [p]Fixed TLF 4th Armored Brigade battlegroup having too many MBTs when on defense[/p]
  • [p]Fixed several skirmish layers where too many vehicles were spawning in[/p]
[p]Map Updates & Bug Fixes[/p][p]Manicouagan[/p]
  • [p]RAAS v2 - Fixed CRF not being available[/p]
[p][/p][p]See you out there![/p]

Squad got a big upgrade with the 9.0 update, as the devs address Linux compatibility

Squad from Offworld recently released the 9.0 upgrade bumping it up to Unreal Engine 5, which came with some issues but it should be working well again.

Read the full article here: https://www.gamingonlinux.com/2025/09/squad-got-a-big-upgrade-with-the-9-0-update-as-the-devs-address-linux-compatibility/

Update 9.0 FAQ

[p]Welcome to Update 9.0's Frequently Asked Questions! We've put together answers from the dev team to some of the most frequently asked questions we've started to see coming from the community. If you missed it, we released Update 9.0 this past week, moving from Unreal Engine 4 (UE4) to Unreal Engine 5 (UE5), with a whole list of changes to Squad. You can read all of the patch notes here.[/p][p][/p][p]Note that the below does not encapsulate every question we've seen bubbling up from the community—some require more input from other members of the dev team, and some are still being investigated. We will continue to update this FAQ in the coming weeks, as Update 9.0 is a major, major update to Squad. [/p][p][/p][p]If you have further questions, hop onto our Discord and provide feedback and bug reports! You can join the Squad Community server here.[/p][p][/p][p]Now, without further ado, let's get started with Update 9.0's FAQ![/p][p][/p][p]What steps do I need to take before loading up the update?[/p]
  • [p]Make sure you update your graphics driver to the latest version.[/p]
  • [p]Make sure you update Windows to the latest version.[/p]
  • [p]Please clear your cache if you are updating from the UE4 version of Squad to the UE5 update.[/p]
[p]How do I clear the cache?[/p]
  • [p]We highly recommend that all users updating from the UE4 version of the game to UE5 to clear their cache.[/p]
  • [p]To fully clear Squad’s game cache outside of the game, locate INSTALLDRIVE:\\Users\\USERNAME\\AppData\\Local\\SquadGame and delete the ‘Saved’ folder.[/p]
[p]I have issues launching the game (or with an infinite load issue). What are some steps I can take to help resolve these issues?[/p]
  • [p]Please remove all mods before launching this update for the first time. Some Squad mods have yet to be updated and released for UE5, and if they are still pointing to the UE4 versions, the game will not load. [/p]
[p]Does my hardware meet the minimum requirements for this update?[/p]
  • [p]Please refer to the updated specs for Update 9.0 on the store page here.[/p]
[p]What is the minimum VRAM required to play Squad?[/p]
  • [p] The minimum required GPU to play Squad is a GTX 1060 or RX 580 with at least 6GB of VRAM. [/p]
[p]Does the UE5 / 9.0 Update support Linux?[/p]
  • [p]Squad doesn’t have a native Linux build, but can be played through Proton. The challenge with Proton is anti-cheat. EAC has Linux support, and we do our best to integrate the latest updates as needed. Sometimes, we miss a step there as we don’t usually test on Linux clients, so we appreciate the Linux gaming community reporting any issues. The best place to provide feedback and bug reports is on the Squad Community Discord. [/p]
[p]Does the UE5 / 9.0 Update support DX11?[/p]
  • [p]No, DX11 is no longer supported in Update 9.0 and onwards because it does not support Shader Model 6, which our new rendering features rely on. [/p]
[p]Should I use the same graphics settings I used in UE4 Squad in UE5?[/p]
  • [p]Several settings categories have been added, removed or changed with Update 9.0. Almost all of them do things differently to some extent. Visually, “medium” settings in UE5 are better than “epic” was on UE4. The high and epic settings on UE5 are meant to fully utilize the power of modern GPU generations released in the last couple of years. They may be some performance issues with older hardware. The “defaults” button runs a benchmarking algorithm on your GPU to determine sensible defaults for your hardware. This should be used as a starting point.[/p]
[p]What are some settings I can tweak to improve performance for my machine?[/p]
  • [p]We strongly recommend that you tweak your graphics settings after updating to Update 9.0, as our upgrade from UE4 to UE5 has changed how those settings work. Visually, the “Medium” setting in UE5 provides higher quality than the “Epic” setting on UE4. The "High" and "Epic" settings on UE5 fully utilize the power of the modern GPU generation and are not recommended for previous GPU generations.[/p]
  • [p]Please use the “Defaults” button in the Graphics Settings menu as a starting point. It will run a benchmarking algorithm on your current GPU to determine recommended defaults for your hardware. From there, you can tweak your upscaler resolution settings to get better quality vs performance. Finally, you can further tweak settings if desired by lowering demanding settings like Shadows and Global Illumination Quality. [/p]
[p]Does the new UE5 update use Lumen?[/p]
  • [p]No, we do not currently use Lumen. We use a custom solution that allows us to have a more performant version of Global Illumination, while still meeting the visual goals of the game.[/p]
[p]How do I fix textures not loading and/or popping? [/p]
  • [p]Textures being temporarily low quality, especially noticeable on VFX for the first time they are playing, is a compromise we have taken for now. A goal with UE5 was to reduce hitching. We found that some hitches were caused by some effects having very high-resolution textures that were getting loaded. We made that loading spread over time and not stall the game anymore. As a result, there is visual degradation in the beginning. This will get resolved as we optimize the VFX. [/p]
[p]I’m noticing that there are sometimes long load times on first launch. What is causing this issue?[/p]
  • [p]The game now pre-compiles shaders on load to avoid hitching while playing. This is most significant when loading into the first map and won’t be needed after. Shaders are stored locally. They will only get recompiled when the GPU driver gets updated. All regular load times are reduced compared to UE4. [/p]
[p]Help! My issue isn’t listed here. Where can I go to report my issue or get support?[/p]
  • [p]Please join our Squad Community Discord, and you can provide feedback HERE or bug reports HERE.[/p]

Squad 9.0.1 - Patch Notes

Hello Squaddies,
[p][/p][p]Today we have released the 9.0.1 Hotfix for Squad. Here are the issues that were addressed. We are aware that there are other issues ongoing, and we will continue to work towards resolving those as soon as we can. [/p][p][/p][h2]System & Gameplay Updates[/h2]
  • [p]Adjusted some vehicle turrets' minimum depression angle, allowing them to aim farther downwards[/p][p][/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed missing movement sounds for new "jog/walk" left + right animations[/p]
  • [p]Reworked AT launcher reloading to address reload bugs, please report any remaining issues[/p]
  • [p]Fixed using the Second Tour Pack’s M4/M4A1 Field Mod skin on an M4/M4A1 with an M68 scope attached resulting in a ring in the scope while in ADS[/p]
  • [p]Fixed the music player and Infantry Tutorial buttons missing from the Main Menu[/p]
  • [p]Fixed unusable scope on CAF HAT's Carl Gustav when using HE rounds[/p]
  • [p]Fixed a crash when switching to Low quality mode while using TSR for AA or upscaling[/p]
  • [p]Fixed an “array out of bounds” client crash[/p]
  • [p]Fixed Skirmish layers allowing players to vote for broken RGF and USA Light Infantry battlegroups[/p]
  • [p]Fixed commendation rank increases not immediately showing up on round end scoreboard - an animation will not play to show the rank increase[/p]
  • [p]Fixed the right tracks on the CAF M113A3 not animating[/p]
  • [p]Fixed clipping into terrain after vaulting onto front tire of a Minsk bike[/p]
  • [p]Fixed CRF M1151 wreck using the wrong texture[/p]
  • [p]Fixed tracked vehicles playing "gravel" SFX at match start, and occasionally when stopped[/p]
  • [p]Fixed AT mine placement ghost sometimes flickering red while trying to place mine[/p]
  • [p]Fixed reflex sights being blurry / noisy when using upscaling[/p]
  • [p]Fixed various visual issues with reflex sight lenses when looking at smoke, high contrast scenes, or dim scenes[/p]
  • [p]Fixed some reflex sights being washed out and hard to see in bright conditions and overly bright in dark conditions[/p]
  • [p]Fixed some issues with shadows in picture-in-picture (PiP) scopes[/p]
  • [p]Fixed the M1126 M240 Woodland APC allowing weapons with lower penetration than Armor Penetrating rounds (such as autocannon Fragmentation rounds) to damage the vehicle[/p]
  • [p]Improved auto exposure behaviour when entering / exiting ADS with a PiP scope[/p]
  • [p]Fixed several CRF vehicles using the wrong wreck model / texture[/p]
  • [p]Fixed USMC LAT/Medic/Rifleman weapon name not showing up in Deployment Screen[/p]
  • [p]Fixed Mi-17 Helicopter becoming invisible when viewed from up close, from specific angles[/p]
  • [p]Fixed Lee Enfield Iron Sight Bolt Action Rifle zeroing not being correct for 200m, 300m, 400m[/p]
  • [p]Removed the Sapper role commendation. All Sapper commendations now count toward the Engineer[/p]
  • [p]Fixed the  GFI UH-1H Helicopter having the wrong wreck texture[/p]
  • [p]Fixed GFI's M1151 variants showing the USA/USMC wreck when destroyed[/p]
  • [p]Fixed GFI soldier berets, helmets and rally points showing the old MEA logo[/p]
  • [p]Fixed BAF LPPV RWS + FV432 L37A2 RWS gunners missing some reticle elements when zoomed in[/p]
  • [p]Fixed some hitbox issues on M1A1 and M1A2 MBT tracks[/p]
  • [p]Fixed the GFI Combined Arms battlegroup having 2 BMP-2 spawns rather than 1, as intended[/p]
  • [p]Fixed Minsk bikes being pushed too far when using the "push" functionality (under vehicle reset), and Quad bikes missing this functionality[/p]
  • [p]Fixed vehicles that can fire multiple ATGMs as part of one “magazine” (eg. Spandrel, ZBL08) only being able to resupply their ATGM ammunition when all shots have been fired; can now resupply ATGM ammunition regardless of number of shots left[/p]
  • [p]Fixed USMC Light Infantry SL having no weapon name on the deployment screen[/p]
  • [p]Fixed a bug where the WPMC M1117, CPV, and modern technical showed broken textures when using 'dark black' vehicle paint[/p]
  • [p]Fixed CAF LUV A1 Transport and Logi vehicles missing the “push” functionality[/p]
  • [p]Fixed PLANMC Raider having the wrong weapon icon on Deployment Screen[/p]
  • [p]Fixed CAF LAV C6 RWS Desert variant using wrong hull decoration[/p]
  • [p]Fixed cables clipping windshield on the Simir car[/p]
  • [p]Fixed commendation ranks displaying incorrectly in Chinese and French[/p]
  • [p]Fixed multiple translation issues[/p]
  • [p]Fixed some vehicle turrets being able to damage their own vehicle[/p][p][/p]
[h2]Map Updates & Bug Fixes[/h2][p]Anvil[/p]
  • [p]Fixed an exploitable wall section[/p]
[p]Al Basrah[/p]
  • [p]Seed v2 - Added bots to seeding layer[/p]
[p]Chora[/p]
  • [p]Fixed landscape filling in under bridges[/p]
[p]Fallujah[/p]
  • [p]Skirmish v1 + v2 - Fixed a bug where the main bases for both teams were missing ammo crates[/p]
[p]Goose Bay[/p]
  • [p]Fixed the underwater effect appearing on land in certain locations[/p]
  • [p]Frozen lakes on the map now show proper reflection captures[/p]
[p]Harju[/p]
  • [p]Fixed missing grass tiles and broken collision on certain types of trees[/p][p][/p]
[h2]Known Issues[/h2]
  • [p]Missing tint on PiP scopes[/p]