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12/9 Update

Add:
- Added a card sorting feature to the library.

Update:
- Adjusted parts of the starting decks for Pekora and Fuwamoco.
- Increased Okayu’s MP from 3 to 4.
Attack increases by +1 for every 4 stacks of Super Agile.
- Increased the amount of gold gained when clearing the final node of each floor.
- Improved the visibility of red and green cards.
- Reduced the cost increase for card upgrades and removals at Rest Sites from +20 to +10 after the first time.
- Effects that trigger “when you have X or fewer cards in hand” now check the number of cards after the card is played.



The following are card balance adjustments.


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●Base:Gathering
Draw 2 cards.
⇒ Draw 3 cards.

●UPG:Gathering
Cost 1.
⇒ Cost 0. Added "This card is removed during this battle."

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●Base:Do It Even If You're Not Motivated!!!
Deal 4 damage. Draw 1 card.
⇒ Deal 5 damage. Draw 1 card.

●UPG:Do It Even If You're Not Motivated!!!
Deal 7 damage. Draw 2 cards.
⇒ Deal 8 damage. Draw 2 cards.

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●Base:Alone
Deal 5 damage. If there is only one enemy, deal double damage.
⇒ Deal 4 damage. If there is only one enemy, deal double damage. Draw 1 card.

●UPG:Alone
Deal 8 damage. If there is only one enemy, deal double damage.
⇒ Deal 7 damage. If there is only one enemy, deal double damage. Draw 2 cards.

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●Base:Invitation
Deal 9 damage. Draw 2 cards.
⇒ Deal 11 damage. Draw 2 cards.

●UPG:Invitation
Deal 12 damage. Draw 3 cards.
⇒ Deal 14 damage. Draw 4 cards.

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●UPG:Japanese Lesson
Draw 1 card. If the drawn card is a red card, recover 3 MP.
⇒ Draw 2 cards. If any of the drawn cards are red, recover 2 MP.

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●Base:Na ho ne
Added "This card is removed during this battle."

●UPG:Na ho ne
Cost 0
⇒ Cost 1

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