Ocean Keeper Coop: First Major Update 0.1.5
Hey Guardians!
[p]It’s been two weeks since we announced the beta release of Ocean Keeper Coop. During this time, we’ve already hosted plenty of playtests with our devs and our amazing community (by the way, those happen in our Discord – and anyone can join in). Now, it’s finally time for the very first major update! [/p][p]
- [p]Added a system for automatically finding the optimal server with an open lobby.[/p]
- [p]Added the ability to kick a player from the lobby.[/p]
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- [p]Multiple players can now carry ore together.[/p]
- [p]A boss fight timer has been added. [/p]
- [p]Laser VFX polished.[/p]
- [p]Late waves optimized.[/p]
- [p]Enemy sizes adjusted.[/p]
- [p]Wave and enemy balance improvements.[/p]
- [p]Skill balance reworked. [/p]
- [p]Fixed a bug when leveling up twice caused a teleport to the surface.[/p]
- [p]Fixed a bug with disabled sounds on the first launch.[/p]
- [p]Fixed falling ore after teleporting.[/p]
- [p]Fixed mic mute/unmute issues.[/p]
- [p]Fixed Digger controls during waves.[/p]
- [p]Fixed boss attack behavior.[/p]
- [p]Fixed weapon and skill reload issues.[/p]
- [p]Fixed enemies staying motionless. [/p]
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