Ocean Keeper Co-op Update: Now in 15 New Languages + Fresh UI, Fixes & Tweaks
Hey Guardians!
[p][/p][p]We’ve just dropped an update for the Ocean Keeper Co-op Demo – and this one’s packed with bug fixes, visual upgrades, bug fixes, a whole lot of languages and bug fixes![/p][p]- [p]Added a new timer tick sound during card drafts (so you know when time’s up)[/p]
- [p]A small but warm “Thanks for playing Demo” pop-up after your session[/p]
- [p]UI/UX updates in the Hub 2.0 Test build[/p]
- [p]All lobbies are now public by default (let the fun begin!)[/p]
- [p]Improved explosion VFX – more boom, more glow[/p]
- [p]Adjusted Characters colors to make every miner stand out[/p]
- [p]Color mismatches between Diggers and targeting decals[/p]
- [p]Rejoin color duplication bug[/p]
- [p]Incorrect lobby icons[/p]
- [p]Misaligned “Leave Lobby” button[/p]
- [p]Pixelated menu corners polished[/p]
- [p]Class tool highlight now matches Digger color[/p]
- [p]Fixed mobs not dying after Mech explosion[/p]
- [p]Worm boss teleport issue when taking heavy damage (he behaves now... mostly)[/p]
- [p]Waves no longer softlock when opening Settings mid-spawn [/p]
- [p]Drones won’t get thrown into the void near cave exits anymore[/p]
- [p]Puzzle trap doors are now properly respected by drones[/p]
- [p]Card draft animations now show correct active players[/p]
- [p]Death pop-up buttons now respond properly (you can disconnect in peace)[/p]
- [p]Voice chat start errors – squashed[/p]
- [p]Heavy Caliber Rifle icon mismatch – fixed[/p]
- [p]Machine Gun & Shotgun hit particles – now more visually pleasant[/p]