1. Ocean Keeper Co-op
  2. News
  3. Ocean Keeper Co-op Update: Now in 15 New Languages + Fresh UI, Fixes & Tweaks

Ocean Keeper Co-op Update: Now in 15 New Languages + Fresh UI, Fixes & Tweaks

Hey Guardians!
[p][/p][p]We’ve just dropped an update for the Ocean Keeper Co-op Demo – and this one’s packed with bug fixes, visual upgrades, bug fixes, a whole lot of languages and bug fixes![/p][p][/p][h3]15 New Localizations![/h3][p]We’re thrilled to welcome more players from around the world aboard the Mech. Ocean Keeper Co-op is now available in:[/p][p]Ukrainian, French, Italian, German, Spanish, Polish, Swedish, Portuguese, Traditional Chinese, Simplified Chinese, Korean, Japanese, Turkish, Hungarian, and Russian![/p][p]Now we can say "Thank you!" for playing our game in your native language[/p][h3]Fresh Visuals & UI Upgrades[/h3][p]We gave our stat icons a well-deserved glow-up:[/p][p][/p][p][/p][p]Now you can clearly see them![/p][p]Also:[/p]
  • [p]Added a new timer tick sound during card drafts (so you know when time’s up)[/p]
  • [p]A small but warm “Thanks for playing Demo” pop-up after your session[/p]
  • [p]UI/UX updates in the Hub 2.0 Test build[/p]
[p][/p][h3]Gameplay & Visual Tweaks[/h3]
  • [p]All lobbies are now public by default (let the fun begin!)[/p]
  • [p]Improved explosion VFX – more boom, more glow[/p]
  • [p]Adjusted Characters colors to make every miner stand out[/p]
[h3]Bug Fixes[/h3][p]We went full exterminator mode. Here’s what’s been fixed:[/p][p]Synchronization & UI fixes:[/p]
  • [p]Color mismatches between Diggers and targeting decals[/p]
  • [p]Rejoin color duplication bug[/p]
  • [p]Incorrect lobby icons[/p]
  • [p]Misaligned “Leave Lobby” button[/p]
  • [p]Pixelated menu corners polished[/p]
  • [p]Class tool highlight now matches Digger color[/p]
[p]Mech & Enemies:[/p]
  • [p]Fixed mobs not dying after Mech explosion[/p]
  • [p]Worm boss teleport issue when taking heavy damage (he behaves now... mostly)[/p]
  • [p]Waves no longer softlock when opening Settings mid-spawn [/p]
[p]Drones:[/p]
  • [p]Drones won’t get thrown into the void near cave exits anymore[/p]
  • [p]Puzzle trap doors are now properly respected by drones[/p]
[p]Cards & Death:[/p]
  • [p]Card draft animations now show correct active players[/p]
  • [p]Death pop-up buttons now respond properly (you can disconnect in peace)[/p]
[p]Other:[/p]
  • [p]Voice chat start errors – squashed[/p]
  • [p]Heavy Caliber Rifle icon mismatch – fixed[/p]
  • [p]Machine Gun & Shotgun hit particles – now more visually pleasant[/p]
[p][/p][p]That's it for now, friends![/p][p]This update is another step towards the full co-op release and your feedback keeps shaping it.[/p][p]Hop into our Discord, join the next Dev+Community Playtest, and show those ocean beasts who’s boss.[/p][p]And don't forget to wishlist the game