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Glaivestorm News

0.4.2: Starter weapons buff, loot shine, feedback and bugfixes.

[p]Added
- Items on ground above white quality now have a shine for better visibility. Also icons turned to looks like they're laying[/p][p][/p][p]- Experience bar above your main panel for visibility[/p][p][/p][p]Changed[/p][p]- Various low-level weapons were buffed in damage to start with at least 3 damage (with exception of wands)[/p][p]- Low-level jewelry with zero benefits won't drop anymore at common (white) quality. It will be replaced with other gear with at least some stat on them.[/p][p]- Better description for \[Power Strike][/p][p]- Cast speed stat was moved from addition stats to main (other values had to free some space)[/p][p]Fixed[/p][p]- Issue swapping combat mode after dragging skills between different panel buttons[/p][p]- Issue caused by block register when player is dying[/p][p]- Renamed "Blacksmither" -> "Blacksmith" together with his gear pieces. Various names fixes[/p]

0.4.1: Fixed issue preventing character creation

[h3]Fixed[/h3][p]- Issue creating first character. Thanks for reporting it![/p]

0.4.0: Gamepads support, UI improvements, starting tooltips

[p]Added[/p][p]- Gamepads support![/p][p]Both Xbox and PS controllers will display their graphics where required. Other custom controllers should also be supported (button pictures for them will be shown as for Xbox contoller)[/p][p][/p][p]- Verious tooltips across the UI to help with controls - for both keyboard/mouse and for gamepad[/p][p][/p][p]- New combined Equipment/Inventory window - now all in one spot[/p][p]- New hints system to help you get started with the game[/p][p]- Main panel now adjusts on the fly to the switch between keyboard/mouse and controller. You can grab a mouse back any time[/p][p]- New virtual keyboard for controllers for character names[/p][p]- Auto pause game on gamepad disconnection[/p][p]- Pickup tooltip for closest loot item on ground for gamepad mode[/p][p]Changed[/p][p]- Stats window was reworked. It is bigger, better visual and all the values you can hover over for tooltip are now highlighted[/p][p][/p][p]- Better visibility for loot texts[/p][p]Fixed[/p][p]- Now player can't set empty name for character[/p][p]- Pressing Esc now just closes map, not opens menu immediately. Fixed callbacks issue it caused[/p][p]- Map/skills panel zooming too fast[/p][p]- Fixes issue when deleting character broke character navigation[/p][p]- Fixed map buttons not showing images where map is not procedural[/p][p]- Fixed issue showing help section for block[/p]

0.3.3: More impactful disturbance, new skill for casters, better animation

[p]Added[/p][p]- \[Overcharge] - with that skill your attack spells have a chance to cover larger area:[/p][p][/p][p]- Added run animations when your speed is above 150. Animations are swapped on the fly when your speed changes[/p][p]- Explanation for damage calculation in Help menu[/p][p]Changed[/p][p]- With latest changes and new skills it's becoming easier to farm monsters in hundreds, so effect of disturbance has been adjusted.[/p][p]On average twice as many mobs will be summoned with raising disturbance and those mobs now have a higher chance to be elite/boss (chance also increases with disturbance level)[/p][p]- Better walking animations[/p][p]Fixed[/p][p]- Walking animation direction now properly updates when changing movement direction[/p][p]- Item level won't push required level to wear gear beyond max level anymore[/p][p]- Fixed issue with strength tooltip in Russian[/p][p]- Fixed occasional error when hitting mobs outside view[/p]

0.3.2: More skills

[p]Added[/p][p]- \[Ragebait] skill for melee tree - pulls in enemies, deals damage and provides short physical damage reduction[/p][p]- \[BladeField] skill for ranged tree - blades emerge from ground to attacks everyone in your attack range[/p][p]Changed[/p][p]- \[Steel press] now uses element of your body to deal damage[/p][p]- Animating some safe zone assets[/p][p]- You can collect some strawberry to help with start game mana management[/p][p]Fixed[/p][p]- Fixed \[Targeted stab] multiplier calculation[/p][p]- Adjusting damage of some weapons blacksmither sells[/p][p]- Fixed effect cost counter not always updating color[/p][p]- Fixed displaying of stat calculation (too many numbers after dot)[/p]