Open Alpha 0.6.0 - Of Quests & Hunters
[p][/p][p]Hey everyone![/p][p]The Open Alpha 0.6.0 is now available for \[download on Itch.io]([/p][p]https://jouwee.itch.io/tales-of-kathay)![/p][p][/p][p]In this update, the focus was reworking quests for a system that is more interesting and hopefully will remain indefintely in the game.[/p][h2]New quests and quests system.[/h2][p]The main update in this version is the quest rework.[/p][p]Now, quests are created through the history simulation, based on events that happened and NPC needs and wants. To support these new quests, a new concept of "encounters" was also added. They are basically small structures that show the event in a concrete form in the world. For instance, if a caravan was attacked by a pack of coyotes, you might find their corpse, a broken cart, and some other details that tells this story. In total, 5 quests/encounters were added.[/p][p]
[/p][p]There's also the new notice board, an object that will always spawn in front of the townhall of villages, and will contain all available quests from that village.[/p][p]
[/p][p]You can still talk to people to get quests from them, and the chat screen got a new look![/p][p]
[/p][h2]Patch Notes[/h2][h3]Gameplay[/h3]
- [p]Quests are now created through history, instead of on the spot;[/p]
- [p]Quests can be given by any NPC, not only the ruler;[/p]
- [p]Added "encounters", small temporary structures that represent some event that happened;[/p]
- [p]New quest: Missing while foraging;[/p]
- [p]New quest: Missing while hunting;[/p]
- [p]New quest: Missing caravan;[/p]
- [p]New quest: Attacked while foraging;[/p]
- [p]New quest: Attacked while hunting;[/p]
- [p]Added quest markers in the world map;[/p]
- [p]Added quest markers in the game world;[/p]
- [p]Added quest tracker underneath the HUD;[/p]
- [p]New weapon: Makeshift Sword;[/p]
- [p]New weapon: Woodcutter's Axe;[/p]
- [p]New weapon: Club;[/p]
- [p]New weapon: Small Knife;[/p]
- [p]New console command: /travel;[/p]
- [p]Quests now will always reward money;[/p]
- [p]Creatures can now migrate between villages;[/p]
- [p]Added a notice board in villages that contain postings about most quests of that village;[/p]
- [p]Revamped the whole chat screen UI;[/p]
- [p]Revamped the world simulation screen, adding more information;[/p]
- [p]Revamped the quest screen in the codex;[/p]
- [p]Fixed small FPS hicup when moving the mouse over unpassable objects;[/p]
- [p]Fixed some world information not being saved when you switch areas;[/p]
- [p]Fixed crash when the game couldn't find a playable scenario. Now it'll keep simulating until a scenario is found;[/p]
- [p]Fixed missing scroll in the codex screen;[/p]
- [p]Fixed the player not being able to die from poison or fire;[/p]
- [p]Fixed equipped armor texture when you looted it from another corpse;[/p]
- [p]Materials are now loaded from TOML file;[/p]
- [p]Removed lore.log;[/p]
- [p]Removed simulation of plots, goals and relationships (obsolete);[/p]