Alpha 0.15.0 - Of Eyes & Weapons
- [p]Play the Alpha Demo on Itch[/p]
- [p]Become a Patron and play the full release early[/p]
- [p]Wishlist Tales of Kathay on Steam[/p]
Main features
- [p]New Field of Vision mechanic that hides the terrain and NPCs where the player can’t see;[/p]
- [p]New way of inflicting Bleed and Stun and other effects, allowing for better weapon progression;[/p]
- [p]Reworked protection and resistances, allowing for better armor progression;[/p]
- [p]Added 3 new Weapons, the Longsword, War Axe, and Maul, completing 3 tiers for each weapon line;[/p]
- [p]Updated several weapons stats and sprites;[/p]
- [p]Several balance changes in the game;[/p]
Patch notes
[h2]Gameplay[/h2]- [p]New “Field of Vision” mechanic;[/p]
- [p]New “Fog of War” mechanic;[/p]
- [p]New “Vision Distance” stat that specifies how far an NPC can see;[/p]
- [p]Replaced NPC “aggro range” for their vision;[/p]
- [p]Objects can now block movement and/or vision separately;[/p]
- [p]Interacting with the towns notice board now clears the Fog of War of the whole area;[/p]
- [p]Weapons and Actions can now have a “chance to inflict” for status effects (Such as bleed, stun, etc);[/p]
- [p]Equipment can now chance stats, such as axes giving extra critical hit chance when equipped;[/p]
- [p]Removed Fumble chance, instead having a % Chance to Hit;[/p]
- [p]Reworked the sequence of checks in each attack (Hit, Dodge, Critical, etc) as to be more in line with other Roguelikes;[/p]
- [p]New “(DamageType) Resistance” stats, that reduce that specific damage component when receiving damage;[/p]
- [p]New “(Status) Resistance” stats, that can negate incoming status effects;[/p]
- [p]“Protection” stat now reduces all damage types equally;[/p]
- [p]Bludgeoning, Slashing, and Piercing damages merged into a single Physical damage type;[/p]
- [p]“Intuition” attribute renamed to “Awareness”;[/p]
- [p]Inspect dialog updated with more information, specially for NPCs;[/p]
- [p]Rebalanced all Weapons as to have clearer roles: Swords excel at 1v1 and focus on Bleed, Axes excel at group fights and focus on Critical Hits, and Maces focus on debuffing the enemy with Stuns;[/p]
- [p]New “Longsword” weapon, a Tier 3 weapon in the sword line;[/p]
- [p]“Sword” renamed to “Shortsword”, and updated sprite;[/p]
- [p]New “War Axe” weapon, a Tier 3 weapon in the axe line;[/p]
- [p]“Axe” renamed to “Hand Axe”, and updated sprite;[/p]
- [p]“Club” is now weaker, intended as a Tier 0 weapon, and updated sprite;[/p]
- [p]New “Spiked Club” weapon, to serve as a Tier 1 weapon in the bludgeon line;[/p]
- [p]“Mace” weapon has an updated sprite;[/p]
- [p]New “Maul” weapon, to serve as a Tier 3 weapon in the bludgeon line;[/p]
- [p]New dynamic quests for clearing out predator dens, given by Guards;[/p]
- [p]Added 2 more skin tones to humans (Completely randomized);[/p]
- [p]You can now cancel a hotbar selection by pressing the number again;[/p]
- [p]Improved the description of Skills in the Skills panel;[/p]
- [p]New visual frame around the world map;[/p]
- [p]Trading screen is now sorted by price;[/p]
- [p]Added option to reload game in the Death screen;[/p]
- [p]Quest reward is now visible in the codex;[/p]
- [p]Crafting screen recipe list is now sorted alphabetically;[/p]
- [p]Rebalanced most armors stats;[/p]
- [p]Changed the prices of most items;[/p]
- [p]Rebalanced several Species;[/p]
- [p]Changed the bandit gear to be worse;[/p]
- [p]Selling items now yield slightly less money;[/p]
- [p]Fixed issue with localization in the Inspect screen;[/p]
- [p]Fixed the player’s character spawning as a duplicate;[/p]
- [p]Fixed perception bonus not actually being used to spot traps;[/p]
- [p]Fixed issue where a corpse was duplicated after sleeping in the area;[/p]
- [p]Fixed issue where more than one “chat” could happen at the same time;[/p]