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DriveWave v1.1.0 - More Cars, More Style

[p]Hey everyone,[/p][p]This update brings a wave of new content and improvements to keep your rides fresh and your screens smoother than ever.[/p][h3]
New Content[/h3]
  • [p]136 new cars added to the collection, including Racing, Rally, and Police cars.[/p]
  • [p]Racing cars now feature vinyl options for extra style.[/p]
  • [p]Expanded color variety across many existing cars.[/p]
[h3]Quality of Life[/h3]
  • [p]New Car List UI that lets you browse every car and jump to it instantly.[/p]
  • [p]Direct Environment Access to switch to any unlocked location without waiting for auto-change.[/p]
  • [p]Refined UI for a smoother, faster, and more responsive experience.[/p]
  • [p]Improved window handling so dragging and resizing feel seamless.[/p]
[h3]General Fixes[/h3]
  • [p]Fixed wheel issues on certain cars, especially some Kizaru FSX variants.
    Thanks to Villanovasoft on Discord for pointing it out.[/p]
  • [p]Additional UI performance improvements for better stability.[/p]
[h3]Additional Notes[/h3]
  • [p]Some cars have been renamed or corrected for better accuracy, which might affect existing saves.[/p]
  • [p]Achievements now recheck at the start of the game to resolve any missed unlocks[/p]
[p]
DriveWave is something I keep running on my PC all the time. I originally made it to keep me company while working on my other games, and my kids were a big part of that. They picked most of the initial cars themselves and helped shape the overall style and idle camera angles.[/p][p]I enjoy tweaking DriveWave whenever I get the chance, so it keeps evolving bit by bit. That’s also why I don’t always post changelogs right away.[/p][p]My main focus right now is Metal Thunder v1.0, but DriveWave will continue to get small, steady updates in the background.

See you on the road.[/p][p]– Tolga[/p]