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New Developments

[p]To "relax" after Next Fest, I got back into work for future games and updates to Arena of Suffering. But I'd gotten some good advice from other devs and feel like we're already bumping hard into the ceiling of RPG Maker MZ. I mean, we made 70 plugins for our first game just to try and make the system do what we wanted. More are coming too--our update Lighting system is working, as are first implementations of Weather and Particle systems. Super cool stuff, and a lot of fun to make and to see in practice.[/p][p]But for the long-term...I think we're going to make our next game in Godot instead. I was intimidated by it as a first time developer because it looked like a lot more work than simply grabbing RPGM MZ. And it is. It's also so much more flexible. Way more top end. More control. I think this is the right call. I'm three days into making a new engine and it's going very well. I didn't want to post until I was pretty certain that this was the direction I'll take next time.[/p][p]Anyway, keep having fun everyone. Next Fest was nuts, and this week is busy while still being a lot calmer, hehe. Be well. :)[/p]