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Weekly Dev Log for September 9th, 2024


Hello everyone, and welcome to the Weekly Dev Log for September 9th, 2024, detailing all the changes that have happened since September 3rd, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2024 Condo Contest (Sci-Fi) RESULTS[/h2]



Hey everyone, voting is over, and the results are in! There were 239 responses this time!

The winners are:

1st Place (2,000,000 Units - Centrifuge by @Narwhix
2nd Place (1,000,000 Units) - Condo in Night City by @Fire
3rd Place (750,000 Units) - Quantum Suite 2024 by @TheGreenKing
4th Place (500,000 Units) - Cyber Apt. 141 by @Just-Beans
5th place (300,000 Units) - N o c l i p by @mexxorz

Honorable Mentions

This time, we also wanted to show off some Honorable Mentions who scored very close to the top!

@daisyaura, @expert_plungophone, @Aman-Anony, and @Noodles95 all scored close to 5th place!

The Queen's Haven by @daisyaura
Exposed Reef by @expert_plungophone
Space Paint by @Aman-Anony
Alien Apocalypse: Do Not Trust Them. by @Noodles95

Honorable mentions will get 200,000 Units and the rest of the awesome entries will get 150,000 Units!

Thanks again so much for participating in the contest and the vote! We were very impressed by the entries and the enthusiasm for the theme!

You can see all of the condos submitted here!

[h2]Next Update - Update 0.18.1.0[/h2]

We're getting very close to releasing the next update to Tower Unite, wrapping up some last minute bugs and getting everything ready for release.

You can follow our progress on the Trello card.

[h2]Miscellany[/h2]

Johanna worked on fixing some issues in the Plaza.

Joshua worked on upcoming Halloween items, specifically a pipe organ.

Lifeless continued working on the Zombie Massacre map, Escape.

macdguy worked on polish for the Zombie Massacre and Ball Race map makers, created the guide for the Zombie Massacre Map Maker, updated other guides, cleaned up the ZM boss intros, and finished the ZM boss logic for the T-Rex. He also worked on VR, improving the menu, pointers, and weapon support.

Nuclearxpotato continued working on the Minigolf map, Dino Drive.

Sketchman worked on setting up the new workshop skeleton, as well as fixing some bugs and crashes.

Will worked on music for SDNL and helped test VR.

[h3]Zombie Massacre: Fixed Boss Intros (Before / After)[/h3]



[h3]Minigolf: Dino Drive Props[/h3]



[h3]Halloween: Pipe Organ WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since September 3rd, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 3rd, 2024

Hello everyone, and welcome to the Weekly Dev Log for September 3rd, 2024, detailing all the changes that have happened since August 26th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Zombie Massacre: Map Maker[/h2]

macdguy worked on some new features for the Zombie Massacre Map Maker.

[h3]ZM Map Maker: Keycards[/h3]

Keycards are new Zombie Massacre pickups that come in 4 different types (red, blue, green, yellow). You can place these in your levels to use as a form of door currency to unlock specific doors with the specific keycard.



The new keycard system comes with two items, the keycard pickup and the redeem volume that accepts the matching keycard. The keycards and the redeem volume can be use once only and come with a reset IO function as well.



When a player picks up a keycard, the entire team can use the keycard for matching doors.

[previewyoutube][/previewyoutube]

It's very easy to setup the redeem volume.



A player can hold as many keycards as desired.



[h3]ZM Map Maker: Game Controller Module[/h3]

This IO module will let you control certain ZM game elements such as the day timer and zombie spawners.



[h3]ZM Map Maker: Boss Selection[/h3]

You can now select which boss you want to spawn for your map.



[h2]Minigolf: Map Maker[/h2]

macdguy worked on some improvements to the Minigolf Map Maker.

The Loop Piece now has base height / flat base support. Custom textures applied will no longer stretch when the base height is adjusted, like the built in surfaces.



[h2]Pluck-a-Pal Rewrite[/h2]

macdguy worked on a overall rewrite of Pluck-a-Pal.

The crane and prongs are all now physics based which will help fix the majority of the issues with the game. The previous version was half physics which led to the crane clipping into physics and causing weird issues.

[previewyoutube][/previewyoutube]

This also means that the pals no longer need to be inside of orbs.



[h2]Miscellany[/h2]

Johanna finished working on art needed for the next Arcade update.

Lifeless continued working on the Zombie Massacre map, Escape.

macdguy fixed some issues with the Virus Horde mode, worked a bit on VR, fixed some bugs related to the Co-op condos, and fixed an issue in Condos relating to spawns.

Sketchman worked on setting up the new workshop skeleton.

Will worked on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 26th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 26th, 2024

Hello everyone, and welcome to the Weekly Dev Log for August 26th, 2024, detailing all the changes that have happened since August 19th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2024 Condo Contest (Sci-Fi)[/h2]



Hey everyone!

The theme of this month's contest is Sci-Fi!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

The submission period ends on September 2nd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

[h2]Zombie Massacre[/h2]

macdguy added an Arachnophobia Mode which turns spiders into blobs, and added a new boss, a machine gun wielding T-Rex!

[h3]Zombie Massacre: New Boss (T-Rex)[/h3]



[h3]Zombie Massacre: Arachnophobia Mode[/h3]



[h2]Zombie Massacre: Map Maker[/h2]

Work continues on finishing up the Zombie Massacre Map Maker.

[h3]ZM Map Maker: I/O Support[/h3]

You can now customize the sub-objectives. You can also manually start sub-objectives or use the auto start feature. There are also IO outputs when an objective passed or failed.



The Zombie Spawner now supports Activate and Deactivate, along with an IO input for manually spawning a zombie class of your choice.



[h3]ZM Map Maker: Helicopter-less Escape[/h3]

You can make maps that don't require a Helicopter.



[h3]ZM Map Maker: Sub-Objectives[/h3]

macdguy made some basic stock sub-objectives for use in maps.

You can use these for your ZM maps, and they come with sound effects and all that setup for you. You can of course still make your own sub-objectives.

He also added IO events to sub-objectives when players are progressing the objective and when they are not.

Completing a sub-objective will give your team 600 points, and players who are inside a sub-objective will get 25 points every so often while in it.



[h3]ZM Map Maker: Better Tools for Testing[/h3]

macdguy added more editor controls for ZM. Now you can toggle zombie spawns so you aren't getting mauled to death while you walk around your map. You can also easily switch the days.



[h2]Miscellany[/h2]

Johanna continued working on the Arcade, finishing the Air Hockey table and shooting gallery room.

Lifeless worked on fixes for Minigolf: Kingdom.

macdguy worked on the Zombie Massacre map maker, and added weapon and lightgun support to VR.

Nuclearxpotato continued working on the Minigolf map, "Dino Drive".

Sketchman worked on setting up the new workshop skeleton.

wheezwer worked on art for the virus map, "Theme Park".

Will worked on music for SDNL.

[h3]Minigolf: Dino Drive WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 19th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 19th, 2024

Hello everyone, and welcome to the Weekly Dev Log for August 19th, 2024, detailing all the changes that have happened since August 12th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2024 Condo Contest (Sci-Fi)[/h2]



Hey everyone!

The theme of this month's contest is Sci-Fi!

So, think alien invaders, spaceships, laboratories, robots, high-tech cities, or anything else like that that reasonably fits the theme!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

Winner will take home 2,000,000 units!

The submission period ends on September 2nd, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules here.

[h2]Miscellany[/h2]

Johanna continued working on getting the Virus map, Theme Park, ready for release.

Joshua worked on getting the Workshop Skeleton V3 ready for release.

Lifeless went through and fixed a bunch of small bugs with the Plaza.

macdguy finished working on the Ball Race and Zombie Massacre map makers. He added leaderboard support to the Ball Race map maker, fixed some Minigolf map maker bugs, and added some new items for use in decoration on Zombie Massacre maps.

Nuclearxpotato continued working on the Minigolf map, "Dino Drive".

Sketchman worked on setting up the new workshop skeleton.

[h3]New Decoration Items[/h3]



[h3]Zombie Massacre: Sub-Objectives WIP[/h3]



[h2]Wrap It Up[/h2]
That about covers everything that happened since August 12th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Minigolf Map Maker Showcase!

Hey everyone, we have been loving what you all have been making with the map makers!
We wanted to quickly show off some community maps that we were impressed with!
These are in no particular order.

[h2]Gumbo Gulch by Player (2) (and rythian)![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3304156911

[h2]Vivid Course by Extome![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3304759140

[h2]MiniGold by rythian![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3309283640

[h2]Backrooms Minigolf by Parmak![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3306208512

[h2]Gulhane Parki by Player (2)![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3304926034

[h2]Llama Land by Kinch![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3304814116

[h2]Vaporwave Madness by OMIT9870![/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3307141019

That's it for the showcase! We've been having a blast playing all the maps! It's been incredible seeing what everyone has been making and how much heart you all have been putting into them! We can't wait to see what else you all make!





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7