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Weekly Dev Log for March 4th, 2024

Hello everyone, and welcome to the Weekly Dev Log for March 4th, 2024, detailing all the changes that have happened since February 26th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2024 Condo Contest (Kitchen) - CONCLUDED[/h2]



Hey everyone!

The community vote is over and the results are in! There were 92 responses this time!

The winners of this month's contest are:

1st Place - 2,000,000 Units - @Melisa
2nd Place - 1,000,000 Units - @Twitch.tv_caat96
3rd Place - 750,000 Units - @Kroeckinator
4th Place - 500,000 Units - @BeastMode
5th Place - 300,000 Units - @TheSolitaryGamer

Thanks to everyone who participated in the contest and the vote! Keep an eye out for the next contest post!

[h2]Workshop SDK: Mover Tools[/h2]

We've got even more things to show off with the Mover Tools this week!

[h3]Face Towards[/h3]

Mover "Face Towards" feature completed. This is a rotation mode all movers have that will make the mover face towards another item.

[previewyoutube][/previewyoutube]

[h3]I/O GOTO Input[/h3]

It'll travel to any relative position from where the mover item is placed.

[previewyoutube][/previewyoutube]

[h3]Splines[/h3]

Splines now support banking.



[h3]Mover Train[/h3]

You can now select some preset train models (that have seats setup for you). You can also adjust how many carts you'd like (up to 10). If you want to make a custom one, it'll just be like the normal mover and you attach items to it.





[h3]Trigger Volume Interaction[/h3]

Now items attached to Movers can interact with Trigger Volumes.

[previewyoutube][/previewyoutube]

[h3]Player Slide[/h3]

Slide mesh can be toggled off.



[h2]Condo[/h2]

We also have some miscellaneous condo features to show off.

[h3]Condo I/O: Random Module Improvements[/h3]

Random Module now has a No Repeats option. This option will randomly pick a value once, without repeating that value again. The module now has an IO outputs for when all values have been picked (OnAllPicked), and an input to clear the picked values (ClearPicked).



In this demo, we have Counters being added to when their random value is picked, but when all values have been picked, the counters are reset. If Fire is called on the Random module again, it will not make any selections until ClearPicked is called again.

[previewyoutube][/previewyoutube]

[h3]Condo: NPC AI Item[/h3]

Started stubbing out the NPC AI item. It'll be an item you can place down to spawn NPCs that move around. They have alliances (friend, foe, or neutral) and you can use IO to tell them to go to a location, or wander, or follow players. If they are an enemy they will seek and chase players and attack them with adjustable damage values. You can adjust their movement speed. They also have health and can be killed. The NPC AI item will let you spawn multiple of the same NPC with an adjustable limit.

[previewyoutube][/previewyoutube]

You can customize the NPC just like a normal NPC, with workshop support and eventually dialogue support as well (for friendly NPCs).
Won't be ready for next update, but work has begun on it.

NPCs can also use buttons when asked to, more interactions such as weapon support is in development.

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna continued working on the Minigolf SDK. She also did an art pass and optimization on the fishing building in Plaza.

Joshua continued working on the updated workshop player model skeleton.

Lifeless worked on fixing art issues with the engine upgrade.

macdguy worked on more mover tools for the Workshop SDK, as well as various Condo features, and getting things settled with the engine upgrade.

Nuclearxpotato worked on new items and models.

Sketchman worked on fixing issues with the engine upgrade.

Wheezwer worked on banners for upcoming weekend events and made a new calendar for March.

Will worked on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since February 26th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 26th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 26th, 2024, detailing all the changes that have happened since February 20th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2024 Condo Contest (Kitchen) - Now Voting[/h2]



Hey everyone!

The theme of this month's contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

The submission period has ended! Thank you so much to everyone who participated.

You can vote for your favorite submissions here!

Voting ends 11:59PM on Monday, February 26th, 2024.

[h2]Workshop SDK: Mover Tools[/h2]

We've got even more things to show off with the Mover Tools this week!

[h3]Pause[/h3]

You can now pause all movers so you can adjust the items, then resume the movers. This is an admin button that requires the surface/IO permission to use.

[previewyoutube][/previewyoutube]

[h3]Face Towards[/h3]

Mover "Face Towards" feature completed. This is a rotation mode all movers have that will make the mover face towards another item.

[previewyoutube][/previewyoutube]

[h3]I/O GOTO Input[/h3]

It'll travel to any relative position from where the mover item is placed.

[previewyoutube][/previewyoutube]

[h3]Movers Misc[/h3]

In anticipation for the Mover Train item: A new Coaster Seat item that comes with a few settings.

[previewyoutube][/previewyoutube]

You can now export and import spline data, which will be useful if you want to share spline paths with other players or to back them up.



[h2]Condo[/h2]

We also have some miscellaneous condo features to show off.

[h3]Location Volume[/h3]

This is a new volume that comes with various permission settings and a way to label locations in your Condo.



[h3]Condo I/O Debugger[/h3]

We made a new IO debugger tool. It's basic at the moment, but still very useful. You can now simulate Inputs and Outputs directly from the item edit menu. This will help assist you in figuring out the flow of your IO, such as testing if your OnOpen works, or what happens when a relay is called by a button - without the need of setting up buttons.





[h3]VCR & BruRay Player[/h3]

They now work. We also added more admin control over individual media players.

[previewyoutube][/previewyoutube]

[h3]Particle / FX Selector[/h3]

Will come with a bunch of particle FX. Has Condo IO support for Playing and Stopping FX. IO inputs will be compatible with the existing FX items as well.

[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna continued working on the Minigolf SDK, while also working on getting things settled with the engine upgrade.

Lifeless worked on fixing art issues with the engine upgrade, while also working on Ball Race: Eruption.

macdguy worked on more mover tools for the Workshop SDK, as well as various Condo features, and getting things settled with the engine upgrade.

Nuclearxpotato worked on new items and models.

Sketchman worked on fixing issues with the engine upgrade.

Wheezwer worked on banners for upcoming weekend events and made a new calendar for March.

Will worked on music for SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since February 20th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 20th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 20th, 2024, detailing all the changes that have happened since February 12th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2024 Condo Contest (Kitchen)[/h2]



Hey everyone!

The theme of this month's contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

[h2]Workshop SDK: Mover Tools[/h2]

Much work has been done on making condo items move, along with SDK support for the upcoming Minigolf and Ball Race SDK toolset.

[h3]Mover Simple[/h3]

A simple mover that moves items in a direction, with spin settings.



[previewyoutube][/previewyoutube]

[h3]Mover Path[/h3]

This is a mover that moves across a spline path.

[previewyoutube][/previewyoutube]

[h3]Mover Train[/h3]

Has acceleration/deceleration built in. You can adjust cruising speed and stop at points (stations). This actually is the same train that we use in Dark Voyage, Monorail, and Posiedon.

[previewyoutube][/previewyoutube]

An example of a more complex Mover Train. Mover Train is still in development.





[h3]Movers Misc[/h3]

Movers come with rotation settings such as Direction (which will rotate the items towards the direction of the spline), Spin, and Rotate Towards item (which will face a selected item as it goes across the spline).

Movers work with grouped items, so you can group items together and attach them to a Mover module and move the entire group.

Movers can move pretty much every type of item, such as chairs, lights, sounds, doors, etc.

You can adjust how movers loop, with No Loop (just move an object from one place to another), Back and Forth (move to location, then back to the starting position over and over). Stop And Loop (move to location, stop for X seconds, then back to the starting position).

All movers have IO and start, stop, pause, and reverse input events.

[previewyoutube][/previewyoutube]

You can attach movers to movers as well.

[previewyoutube][/previewyoutube]

[h3]Real-time Spline Editor for Condo Mover Tools[/h3]

Movers required a spline system, so we've made a real-time spline editor for these mover tools. Splines can be useful for multiple items in the future as well, such as a fence generator.

Items with spline support will have an "Edit Spline" option with grabbers for adjusting the spline. For example, Mover Path has spline support.

You can remove points and add points between points using the editor or hot keys (such as Delete).







[previewyoutube][/previewyoutube]

[h2]Miscellany[/h2]

Johanna continued working on the Minigolf SDK.

Lifeless continued to work on Ball Race: Eruption.

macdguy worked on the mover tools for the Workshop SDK, as well as fixed some bugs.

Madmijk worked on pipe organ sounds.

Nuclearxpotato worked on new items and models.

Sketchman continued working on the engine upgrade and CPU optimizations.

Wheezwer worked on banners for upcoming weekend events.

Will worked on music for Ball Race and SDNL.

[h2]Wrap It Up[/h2]
That about covers everything that happened since February 12th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for February 12th, 2024

Hello everyone, and welcome to the Weekly Dev Log for February 12th, 2024, detailing all the changes that have happened since February 5th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]February 2024 Condo Contest (Kitchen)[/h2]



Hey everyone!

The theme of this month's contest is Kitchen!

Make or decorate a kitchen! The submission should be something that was made after the contest was announced.

Your submission can be a regular Condo or a Workshop Game World Map.

The submission period ends on February 21st, 2024 at 11:59 PM.

Be sure to look at the prizes and follow the rules here!

[h2]Miscellany[/h2]

Johanna continued working on the Minigolf SDK.

Joshua continued working on the new Workshop Skeleton.

Lifeless worked on getting Minigolf: Haven released, and worked on bug fixes. He also continued to work on Ball Race: Eruption.

macdguy released the update, as well as worked on the Game World Workshop Map SDK. He also worked on upgrading the Libretro cores, bumper cars, and moving platforms.

Nuclearxpotato worked on new items and models.

Sketchman continued working on the engine upgrade and CPU optimizations.

Will worked on music for SDNL.

[h3]Workshop Map SDK: Dynamic Path Finding[/h3]



[h3]Condo: Mover Tool w/ Group Support WIP[/h3]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]



[h2]Wrap It Up[/h2]
That about covers everything that happened since February 5th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.17.8.0

This update addresses several bugs from the new update.

Changes
  • Minigolf - Haven: Added boost pad visuals
Bug Fixes
  • Minigolf - Haven: Added OOB triggers where people were getting stuck on Holes 4, 9 and 12
  • Minigolf - Haven: Fixed rock sticking through the ground on Hole 12 in the tunnel
  • Minigolf - Haven: Changed an OOB trigger near Hole 7
  • Minigolf - Haven: Made some changes to level 17 to make it more consistent
  • Minigolf - Haven: Made Hole 6 HIO pipe more reliable
  • Minigolf - Haven: Fixed players getting stuck on HIO hole on Hole 10
  • Minigolf - Haven: Attempted to fix a weird issue on Hole 5 when the pyramid door closes
  • Minigolf - Haven: Fixed HIO hole on Hole 12 sometimes ejecting you out the side randomly
  • Minigolf - Haven: Added a boost pad at the bottom of Hole 4's ramp to try and improve consistency of getting over it
  • Minigolf - Haven: Removed unnecessary collision on some palm trees on Hole 17
  • Minigolf - Haven: Fixed Hole 17 and 18 having the same names
  • SDK: Fixed "OnRoundEnd" on Game World event module not firing off in some cases





Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack: Tower Unite - Supporter Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7