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Tower Unite News

Supporter Pack!

We've released the Supporter Pack for Tower Unite!

If you're like us and you love Tower Unite, please consider supporting us through this supporter pack!

We're a small team that relies on fan support to keep this project alive! Buying this supporter pack will directly help us cover development costs as we work to make Tower Unite the best it can be.

The supporter pack comes with a few gifts to show our appreciation! We tried to keep them similar to other rewards we’ve given in the past to those who have helped to fund the game!

You can grab the Supporter Pack here:

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Stay tuned for our Weekly Dev Log!

Hot Fix 0.17.7.0

This update addresses several bugs from the new update.

Changes
  • Condo: Removed large AFK notice while in Condos, now only shows a small AFK icon at the bottom left. This should help remove the AFK status from blocking media you are actively watching
  • Condo: New VR Grid material
  • Condo: New material variants to Basic Doorframe
  • Updated dialogue UI. Now has better support for longer sentences (no longer resizes the text)
  • SDK: Added Play testing button to SDK scoreboard, allowing you to quickly play test an SDK map in the Game World it's being made for
  • SDK: Updated walkable angles for Virus maps
  • SDK: Added Game World IO module that has outputs when a Game World / Game Type is currently active on the level, along with other gameplay events
  • SDK: Workshop map title now displays on the waiting for players screen, instead of just "workshop map"
  • SDK: Added checks to prevent players from entering into seats
  • Condo IO/SDK: Added IO events for CTF flag (OnPickedUp), Oddball (OnPickedUp), Weapon Pickup (OnPickedUp, OnRespawned), Health/Ammo/Armor Pickup (OnPickedUp, OnRespawned)
  • SDK: Removed use prompt for Libretro items
  • SDK: Disabled media players in workshop maps
  • SDK: You can now eat food in Game Worlds
  • Condo IO/SDK: Damage/Heal Volume now can damage/heal up to 10,000 HP


Bug Fixes
  • SDK: Fixed certain Workshop tags not being selectable
  • SDK: Fixed CTF and Oddball items showing up in Virus maps
  • Minigolf - Nostalgia: Hole 13 fixed circling for a long time in the first tube hole
  • Minigolf - Nostalgia: Fixed not going out of bounds on the floor in Hole 15, 16, 17


Known Bugs
Selecting a Workshop Game World map from the Game World Ports doesn’t work currently


Toy Time Weekend Event!
We're running a new Weekend event this weekend! All toy-themed maps will have a 1.5x unit boost, which includes Cardboard Castle, Toy Room, Bedzoom, Hallway Raceway, and Nostalgia!









Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Minigolf: Nostalgia & Workshop Map SDK Update (0.17.7.0)



Minigolf: Nostalgia


A new minigolf map is here! Feel the nostalgia as you putt from courses of colorful toys into a mysterious world inside of an old computer!




Workshop Game World Maps (Alpha)


Players can now create playable maps for SDNL, Virus, and Little Crusaders!

This update includes the official Alpha release of the Workshop Map SDK.



Simply open the Workshop Editor, select the Map Editor, set up the map, test it out, and share it to the world!



Once a player uploads a map, they can play it by downloading it from the User Creations menu!

You can start a Game World server by opening any maps you have downloaded from the User Creations menu or by selecting them in the end-of-match map selection screen.

SDK maps support a wide range of features that Condos support, such as Condo IO, Canvases, and Workshop models. Certain Volumes work, such as Damage Volumes which affect gameplay (in Virus it will infect a survivor or damage an infected, in Little Crusaders it'll set Knights on fire, etc.), Teleporter Volumes, and Trigger Volumes. Size Volumes are disabled.

You can also import Condo maps to the SDK directly, by using the Load button in the SDK's scoreboard menu. You'll just need to rename the CondoData file to have a .map file extension.

A guide on our SDK website is being written up and should be out by this weekend, which will give more information on how to use the SDK.

We'll be adding SDK support to additional Game Worlds over the next month, along with Custom Workshop Sounds support, and more SDK items.

User Creations Menu


All Workshop Maps (both for Condos and Game Worlds) are now available to browse and download through the User Creations menu on the Main Menu.



In addition, there were several changes to clean up the tag system and allow for tags for some specific Game World criteria.



Workshop map descriptions also now allow for more text formatting options (such as heading </> and bold </>) and should be more visible than before!



Virus Crash Fix


We made a temporary change to Virus in an attempt to fix a crash that happens when a player dies. If this change solves or does not solve your crashing issues, please let us know!


Changes
  • New Minigolf Map: Nostalgia!
  • Workshop Map SDK for SDNL, Virus, and Little Crusaders (Alpha release)
  • Main Menu: Added new "Creations" menu option, which will be home to all Workshop Condos and Game World Maps
  • Main Menu: Updated "Condo List" option to be "Player Condos"
  • Main Menu: Updated Workshop browser top navigation tabs and removed the sidebar on the left. Favorites/Subscribed/Uploads is now on the top
  • Main Menu: Fixed Workshop browser tags being on multiple lines for most widescreen resolutions
  • Main Menu: Moved Workshop Condos outside of the Condos section, now in the "Creations" section
  • Main Menu: Condo image content warning now only displays once per game launch
  • Main Menu: Improved Workshop browser tags for Condo browsing
  • Main Menu: Improved sizing of the Workshop Condo browser thumbnails (now widescreen)
  • Main Menu: Workshop Condo descriptions now support bold and h1 text formatting
  • Main Menu: Improved how the Workshop Condo description text looks, allowing for more of it to be visible and readable
  • Main Menu: Fixed Workshop Condo descriptions text getting cut off - now will show the entire description
  • Accelerate: Melons now have more boost (single and triple, but not gold)
  • Accelerate: Pin Shield now shows up more often (lowered player count requirement)
  • Accelerate: Flux shows up less often now
  • Accelerate: Added boost speed lines for better boost feedback
  • Libretro: Adjusted standing positions for certain cabinets (moved them towards screen)
  • Condo: Fish can now swim in Water Volumes
  • Condo IO: Improved connection tool UI. It will now display the output and the input your connection is about to make
  • Condo IO: You can now set the output with scroll up/down while highlighting over the first actor of the connection with the connection tool
  • Condo IO: Optimized wires being drawn when connected actors are nearby
  • Condo IO: Made persistent connections more clear with the connection tool
  • Minigolf: Waterhole - Expanded the area on Hole 1 so players can bounce off a log without going out of bounds
  • Condo: Added rich text formatting to Notebooks. Examples: bold</>, underline</>, italic</>, header 1</>, header 2</>, highlight</>
  • Updated Bert Gun arcade item to be more like the SDNL version
  • SDNL: Increased damage dealt by the Toy Hammer (from 24 to 30)
  • SDNL: Increased damage dealt by the Bert Gun (from 18 to 20)
  • SDNL: Increased damage dealt by the Flamethrower (from 5 to 7)
  • SDNL: Increased damage dealt by the Crossbow (from 50 to 60)
  • SDNL: Increased damage dealt by the Minigun (from 9 to 15), reduced spread, reduced clip size from 150 to 100
  • Ball Race: Melons collected in singleplayer now award Units


Bug Fixes
  • Fixed individual voice volume settings not applying to Game World voice chat
  • Condo: Fixed Push Volume causing network desyncs with physics items when physics items are pushed by it
  • Minigolf: Waterhole - Attempted to fix desync for Hole 18
  • Condo: Fixed Floating Text glowing with volumetric fog enabled
  • Libretro: Fixed arcade idle screens not animating for clients
  • Fixed crash issue with Diamond Trophies/Diamond Jetpacks
  • SDNL: Fixed Gun Game not switching to the proper weapon and staying on Toy Hammer
  • Condo: Optimized Push Volume
  • Condo: Fixed Transformer Tool not working in co-op Condos
  • Libretro: File list selector now restores scroll position to what it was after it was closed
  • Libretro: Fixed bar stools being created for racing cabinets
  • Fixed traveling to an SDNL workshop map from the Game World ports not working
  • Fixed rolling pets staying attached to players after players sit down in seats
  • Condo: Fixed Workshop items not displaying again if they are placed down and not set and the condo is saved then reloaded


Known Bugs
Selecting a Workshop Game World map from the Game World Ports doesn’t work currently
There are dark shadows in small areas of the Plaza
Using the underline </> rich text formatting in the Workshop description highlights it









Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 22nd, 2024

Hello everyone, and welcome to the Weekly Dev Log for January 22nd, 2024, detailing all the changes that have happened since January 16th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Minigolf: Haven[/h2]

Lifeless continued working on Minigolf: Haven, finishing all 18 holes, and now starting on art for the remaining holes.

[h2]Minigolf: Nostalgia[/h2]

Johanna worked on setting up all of the collisions and worked on getting the map ready for release.

macdguy setup all of the cameras, added achievements, stats, and leaderboards.

Nuclearxpotato continued working on holes for the "toy room" area.

Sketchman worked on achievement icons.

Wheezwer worked on some graphics for props used in the maps.

[h3]Minigolf: Nostalgia Achievement Icons WIP[/h3]



[h2]Workshop Game World Map SDK Progress[/h2]

macdguy continued working on the Workshop Map SDK, creating a weapon pickup system (for spawning weapons in SDNL and Condo).

[h3]SDK: Ball Race SDK WIP[/h3]



[h2]Miscellany[/h2]

Johanna finished the optimizations for the Game World Ports interior.

Joshua continued working on the new Workshop Skeleton.

macdguy made a new Minigolf camera system.

Sketchman continued working on the engine upgrade and CPU optimizations for the Arcade.

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 16th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 16th, 2024

Hello everyone, and welcome to the Weekly Dev Log for January 16th, 2024, detailing all the changes that have happened since January 8th, 2024. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Winter 2023 Condo Contest (Winter/Festivity) - RESULTS[/h2]



The Community Vote is over, and the results are in!

Thanks to everyone who participated in the vote! There were 63 responses this time!

Since there were only 7 entries, I expanded the placements and changed some of the prize amounts.

The winners of the community vote are:

1st Place - 2,000,000 Units - @Cayla
2nd Place - 1,000,000 Units - @TrashPlus
3rd Place - 800,000 Units - @OuTSMoKE
4th Place - 600,000 Units - @galaxycat
5th Place - 450,000 Units - @haze
6th Place - 300,000 Units - @Kirbyrocket
7th Place - 200,000 Units - @grandwhizbang

Thank you all so much for participating in the contest and vote!

And keep an eye out for the next contests! Another Contest will open for submissions later this month.

[h2]Minigolf: Haven[/h2]

Lifeless has started working on a new Minigolf map, named Haven.

[h3]Minigolf: Haven WIP[/h3]



[h2]Minigolf: Nostalgia[/h2]

macdguy continued working on "Nostalgia", adding more holes to the "vaporwave" section.

Nuclearxpotato worked on adding holes to the "toy room" section.

[h3]Minigolf: Nostalgia WIP[/h3]



[h2]Workshop Game World Map SDK Progress[/h2]

macdguy worked on more tools for the future Workshop Map SDK, working on tools for SDNL and Ball Race. The tools will also integrate with Condo I/O.

[h3]SDK: Ball Race Tools[/h3]



[h3]SDK: SDNL Tools[/h3]



[h3]SDK: New IO Connection Tool UI[/h3]



[h2]Miscellany[/h2]

Johanna worked on the optimizations for the Game World Ports interior.

Joshua continued working on the new Workshop Skeleton.

Lifeless edited the power levels of various SDNL weapons.

macdguy worked on Dedicated Condos and VR.

Madmijk fixed a few crashes relating to the MIDI instruments.

Sketchman continued working on the engine upgrade.

Wheezwer continued working with Makeship on the Little Crusaders Dragon plush.

Will worked on music for the Ball Race map, "Eruption".

[h2]Wrap It Up[/h2]
That about covers everything that happened since January 8th, 2024 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7