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Arcade: Double Ticket Weekend Event!



Experience the wonders of double ticket earning this weekend starting now and ending on Monday.

Tower Unite occasionally features events that multiply your rewards for playing the game! This weekend is double ticket weekend, so hop on over to the Arcade and shower yourself in prizes.

EVERY Arcade game gives double tickets during this event!

HAVE FUN AND ENJOY THE TICKETS!

Weekly Dev Log for August 23rd, 2023

Hello everyone, and welcome to the Weekly Dev Log for August 23rd, 2023, detailing all the changes that have happened since August 8th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2023 Condo Contest[/h2]



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

[h2]SDNL: New Game World[/h2]

We're wrapping production up on Slaughterday Night Live (SDNL), our new PVP Game World. SDNL features over 31 weapons, and classic Arena gamemodes such as Team Deathmatch, Capture-The-Flag, Team Oddball, Dino Battle, Slasher (a melee only gametype), Insta-gib, Low Grav Snipers, and the standard Arena gameplay with weapon pickups. SDNL beta will launch with 3 unique maps of various sizes and themes. Meadows, Frostbite, and Hinderance are the launch maps. We're very excited to soon show you what we've been hard at work on.

Johanna continued working on the maps, props, and FPS optimizations with the maps.

Josh continued working on weapons.

Lifeless continued working on "Containership".

macdguy worked on fixing bugs that were found during internal playtesting. He worked on icons for kills and weapons, as well as implementing adjustment ideas from playtesting, setting up stats and achievements, and the Workshop editor.

Nuclearxpotato continued working on "Skyline", a roof-top acrobatic map, as well as various props for SDNL.

Sketchman worked on making weapon switching predicted (meaning network ping should have no effect on how quickly you can swap weapons), as well as weapon prediction for some other weapons.

Will continued working on music for the SDNL maps.

[h3]SDNL: Frostbite (Launch Map)[/h3]



[h3]SDNL: Meadows (Launch Map)[/h3]



[h3]SDNL: Containership WIP (Post-Release Map)[/h3]



[h3]SDNL: Skyline EARLY WIP (Post-Release Map)[/h3]



[h3]SDNL: Network predicted weapon switching[/h3]

[previewyoutube][/previewyoutube]

[h3]SDNL: New Bug Blaster Weapon[/h3]



[h3]SDNL: Weapon Icons[/h3]



[h2]Miscellany[/h2]

Madmijk continued working on MIDI support, getting it closer to release.

Nuclearxpotato worked on adding more condo items.

Sketchman worked on some backend fixes and fixed an issue with an arcade achievement.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 8th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for August 8th, 2023

Hello everyone, and welcome to the Weekly Dev Log for August 8th, 2023, detailing all the changes that have happened since July 31st, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Plush Survey: Winner Announcement![/h2]

The voting has concluded, and the winner is...the Catsack!

Cornelius the Dragon was a very close second, only within 40-ish votes.

If our first campaign is successful, the demand is clearly there for Cornelius next time!

We've started working with Makeship on the Catsack design, and will post more details as we get closer to revealing the campaign.

[h2]August 2023 Condo Contest[/h2]



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

[h2]SDNL: New Game World[/h2]

Johanna worked on finishing the Weapon Pickup Holograms. She also made a new model for the Ammo pickup, worked on materials, continued working on the "pre-round" level, and did an art pass and design iteration of "Hinderance".

Josh continued working on SDNL weapons.

Lifeless worked on SDNL payouts, fixed some issues found during play testing, while also working on "Containership".

macdguy worked on solidifying all of the game types, pickups, achievements, badges, leaderboards, while implementing other features like "double" and "multi" kill indicators. He fixed bugs found during playtesting and continued working on the SDK.

Nuclearxpotato continued working on maps and props.

Sketchman continued working on updated weapon prediction and icons.

Will continued working on music.

[h3]SDNL: Achievements and Badges Preview (WIP)[/h3]



[h3]SDNL: Props for upcoming map (WIP)[/h3]



[h2]Miscellany[/h2]

Sketchman worked on improvements to backend systems.

Wheezwer worked on art for the Virus map, "Theme Park".


[h2]Wrap It Up[/h2]
That about covers everything that happened since July 31st, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for July 31st, 2023

Hello everyone, and welcome to the Weekly Dev Log for July 31st, 2023, detailing all the changes that have happened since July 24th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Plush Survey: Help Us Decide![/h2]



We're excited to announce that we're working with Makeship to create Tower Unite's first plush!

Vote now and help us decide what character from Tower Unite should become a physical plush!

You can vote for the same character more than once!

VOTE NOW!

Voting ends on Wednesday, August 2nd at 11:59PM.

[h2]August 2023 Condo Contest[/h2]



Hey everyone,

For August's contest just submit a Condo build that you want to show off!

This time there is no theme and no restriction on when the build was made!

The submission period ends on August 23rd, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules in the thread, which you can find here.

[h2]SDNL: New Game World[/h2]

Johanna worked art for the "pre-round" and "post-round" rooms.

Lifeless added CCTV cameras, weapon pickups, and other objects to all the maps, while working on "Containership".

macdguy finished working on the Team system (logic, UI, etc). He also finished working on various SDNL game types (ex. Capture the Flag). He added chunks to the gib system when a player explodes, crowd sounds when doing well, intermission and intros, and teleport effects. He also fixed a bunch of bugs found during playtesting, and continued working on the SDK system.

Nuclearxpotato continued working on maps and props.

Sketchman continued working on updated weapon prediction.

Will continued working on music.

[h3]SDNL: New TNT Model (New / Old)[/h3]



[h3]SDNL: Game Type Icons[/h3]



[h3]SDNL: Team Selection[/h3]



[h3]SDNL: Kill Cam UI[/h3]



[h3]SDNL: Classic HUD Text[/h3]



[h3]SDNL: Improved View Model Shadows (Before / After)[/h3]



[h2]Miscellany[/h2]

Wheezwer worked on art for the Virus map, "Theme Park".


[h2]Wrap It Up[/h2]
That about covers everything that happened since July 24th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Plush Survey: Help Us Decide!


We're excited to announce that we're working with Makeship to create Tower Unite's first plush!

Vote now and help us decide what character from Tower Unite should become a physical plush!

You can vote for the same character more than once!

VOTE NOW!
https://forms.gle/vXH6WS1usewcZ9QbA


Voting ends on Wednesday 11:59PM.