1. Tower Unite
  2. News

Tower Unite News

Weekly Dev Log for October 2nd, 2023

Hello everyone, and welcome to the Weekly Dev Log for October 2nd, 2023, detailing all the changes that have happened since September 11th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Halloween 2023 Condo Contest[/h2]



Hey everyone!

It's time for the Halloween 2023 Condo Contest!

Submit something that fits the Halloween spirit. It can be fun, spooky, eerie, or whatever you want, so long as it follows the rules!

Like last month's contest, there is no restriction on when the Condo was made as long as it hasn't been submitted before.

The submission period ends on October 25th, 2023 at 11:59 PM.

Be sure to look at the prizes and follow the rules on the main thread found here!

[h2]Decommission Update (0.17.1.0)[/h2]



Last week, we released the virus map, Decommission, as well as fixes and improvements to condos.

You can read all about that update here.

Before the Decommission update, there was a hotfix we released with some general fixes, as well as a water volume for condos. You can check out that update here.

[h2]Halloween[/h2]

Development continues on the Halloween events for 2023.

Joshua worked on Halloween items such as (tiara, worms, slug, "wings", "ghoul items", plush mummy) and more.

macdguy worked on setting up the weekend events system for the "Dark Co-op" event and additional events in the future.

Nuclearxpotato worked on Halloween items such as (skeleton, bone, "dungeon-esque items") and more.

Will worked on music for the Hell area of the "Dark Voyage".

[h3]Halloween: Dungeon Items WIP[/h3]



[h3]Halloween: Plush Mummy WIP[/h3]



[h2]SDNL: Development[/h2]

Lifeless worked on getting "Decommission" ready for its release. He also worked on optimizing "Containership" as well as fixing bugs in "Hinderance" and "Meadows".

macdguy helped released the "Decommission" update.

wheezwer and macdguy worked on announcer voice lines for Gianni Matragrano to record. We'll be adding the performance into the game as soon as possible.

Sketchman worked on improved weapon code and achievement icons.

Will worked on music for "Hinderance".

[h2]Miscellany[/h2]

macdguy worked on bug fixes, sound emitter improvements, laser beams for Condo IO, released the hotfix, and worked on Plaza Boardwalk games.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.

[h2]Wrap It Up[/h2]
That about covers everything that happened since September 11th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Decommission Update (0.17.1.0)

This update adds a new map for SDNL and a bunch of updates for Condos!



New SDNL Map - Decommission!

Our first crossover map for SDNL is now available! Decommission is a version of the map Virus: Corrosion updated for SDNL. It’s a close quarters indoor map that is frantic fun and an excellent location to appease our blood thirsty audience members. We recommend trying Gun Game on it!



Condo Sounds and Lasers

We've added tons of new Condo sounds that are designed for IO usage in this update. A new SFX category was added with over 50 new sounds.

On top of that, we now have LASERS. Laser Beam is a new IO item that lets you design puzzles (or place deadly lasers) into your Condos. Laser Beams can be set to damage players or trigger events. Laser Beams also come with a Laser Receiver item that will power on/off when a laser intersects with it. Laser Beams can also be set to be blocked by doors, blocking volumes, physics objects, and players, giving you the freedom to create laser based puzzles.



Vote Skip now available to all Media Player Items

Media Players now have a vote skip option added to them that will allow Condo hosts to enable the vote skip features that the Plaza theater has.

Libretro Keybinding

You can now adjust your keybinds for Libretro in the keyboard settings in the controls settings.

Hot Fix 0.17.0.1

This update improves SDNL and adds water volumes for Condo Creators!

Water Volume!

Water volumes are here! Players can now place water volumes in their Condos with the Condo IO tab. These volumes simulate water physics and have swimming animations.

There are several water types for visual differences, and you can color the water and adjust its friction as well.



SDNL Improvements/Balancing

Changes have also been made to improve and balance SDNL!

Workshop models are now adjusted to better reflect the size of hitboxes in SDNL.

You can also disable workshop models in Content > Workshop settings > Workshop Player Models In Game Worlds and the players will stay at normal scale.

Dino Battle has gotten some balancing changes. Dinos now have less health and can no longer grab armor or ammo. The win condition for Dino Battle is now based on the amount of kills a team has (30), rather than a time limit.

Players in 1st through 3rd/4th place in any game mode now have higher payouts! There is also an increase to the “Player Killed Bonus”.

Workshop Uploading Fixes

We have fixed several issues regarding uploading Workshop Condos to the Workshop. One of the major bugs was an issue with Condos not uploading when there were too many tags set. Another issue was that Condos that were large in file size (over 30mb) would not upload, which we fixed. And lastly, the screenshot tool now takes pictures properly again and at the right brightness.


Changes
  • Condo: More material improvements
  • Plaza - Dark Voyage: The time chamber transition effects now happen more quickly
  • Plaza - Dark Voyage: Ride gun is now a machine gun
  • Plaza - Dark Voyage: Ride gun now has improved hit FX, laser tracer, and is colored per player to make it easier to see what each player is shooting at
  • SDNL: Adjusted workshop scales to more accurately match hit boxes
  • SDNL: Increased Payouts
    • SDNL: Increased 1st Place Payout from 1,000 to 1,500 units
    • SDNL: Increased 2nd Place Payout from 800 to 1,200 units
    • SDNL: Increased 3rd Place Payout from 600 to 900 units
    • SDNL: Increased 4th Place Payout from 400 to 600 units
    • SDNL: Increased Gun Game 1st Place Payout from 1,200 to 1,500 units
    • SDNL: Increased Gun Game 2nd Place Payout from 800 to 1,000 units
    • SDNL: Increased Gun Game 3rd Place Payout from 400 to 750 units
    • SDNL: Increased Player Killed Bonus from 10 units to 50 units
  • SDNL: Dinos no longer can grab armor or ammo
  • SDNL: Dinos have a little less health
  • SDNL: Dino Battle is now first to 30 kills
  • SDNL: Changed Cash to Rating
  • SDNL: Egon Cannon damage increased (12 > 18)
  • SDNL: Flag held now shows up in view model
  • SDNL: CTF weapon loadout now spawns you with 1 machine gun (Dual UZI or Bullpup)
  • SDNL: Hinderance: Adjusted one of the ramped areas to become a spiral staircase to clean up the geometry in the area and make pathing more clear
  • SDNL: Hinderance: Widened up the blue side room to make it less cramped
  • SDNL: Hinderance: Improved the art for the cavernous entrance to lava area to look better and be slightly bigger
  • SDNL: Hinderance: Widened up the side passageway that goes to the lava area to be less cramped and flows better
  • SDNL: Hinderance: Replaced dirt pile that goes up to winding staircase with stacked blocks to look better and make more sense
  • SDNL: Hinderance: Widened and expanded various doorways
  • Condo IO: Added Water Volume. This volume lets you place swimmable water anywhere in your Condo. You can change the water type, color the water, and adjust the water friction
  • Condo IO: Added Ladder Volume. This volume lets you place invisible ladders anywhere in your Condo, allowing players to climb up how you'd like
  • Condo IO: Added Hit Target Volume item, an invisible box that has health and takes damage and outputs when it is dead. Comes with hit FX and damage notes and optional blood effects. Has OnDeath, OnHurt outputs and AddHealth, ResetHealth, and TakeHealth inputs, along with DefaultHealth and BloodType settings
  • Condo IO: Added Test Fire Relay button on the relay settings panel to easily test Relays
  • Condo IO: Added lock icon on relays when FiredOnce has been set
  • Condo IO: Added glow effect when a relay was just fired (only when Inventory or Tool is opened up)
  • Little Crusaders - Dragon: Reduced ground speed of dragon (back to what it was before SDNL)
  • Little Crusaders - Dragon: Reduced air control speed of dragon
  • Little Crusaders - Dragon: Added 0.35 delay before the bite deals damage
  • Libretro: Portable consoles now display game select when you first left click to use it (if you have not loaded a game already), then loads into game mode when you select a game (this will help lessen confusion on how to use these portable consoles)



Optimizations
  • Improved performance for volumetric fog


Bug Fixes
  • SDNL: Fixed player scales on models being smaller when workshop setting is disabled
  • SDNL: Fixed players dying or taking damage to themselves when shooting at other players in Gun Game
  • SDNL: Fixed results screen list not fitting all players on the screen
  • SDNL: Fixed flag/oddball not returning sometimes
  • SDNL: Fixed team list on HUD not swapping teams properly when team swap happens on a new round
  • SDNL: Fixed Garand playing empty clip animation/sound too early for clients
  • SDNL: Fixed fire input issues with Toy Hammer and gun game
  • SDNL: Fixed Magnum Laser search for targets not always occurring when holding alternative fire
  • SDNL - Hinderance: Fixed a cliff wall with bad collision
  • SDNL - Hinderance: Fixed pickups clipping through the floor
  • Virus: Corrosion: Fixed collision on cable railings so you can now shoot in-between the cables
  • Virus: Corrosion: Fixed collision on ornate railings so you can now shoot in between the cables
  • Plaza / Virus: Corrosion: Fixed missing collision on bent pipe models
  • Virus - Corrosion: Fixed bad collision on small standing tank model
  • Virus - Corrosion: Fixed bad collision on double tank model
  • Plaza - Dark Voyage: Fixed an issue where the exit door from the final time chamber back to the station platform was not opening
  • Plaza - Dark Voyage: Fixed an issue where exiting the first time chamber from the station platform to the wild west area had a long delay before ride movement
  • Plaza - Dark Voyage: The entrance doors to the time chambers no longer chop into the back portion of the ride vehicle
  • Plaza: Dark Voyage: Time chambers now reset properly after a cart finishes passing through it
  • Plaza: Dark Voyage: Fixed an audio bug that was causing the wild west's entry time chamber to not play door sounds when the exit door was opening
  • Plaza: Dark Voyage: Fixed being able to shoot the blood bottles in the blood kitchen before they are even visible
  • Workshop: Fixed crash when uploading or updating workshop addons when they have more than 5 tags
  • Workshop: Fixed not being able to upload workshop condos that have save data larger than 30MB
  • Workshop: Fixed condo screenshot tool producing broken images
  • Workshop: Fixed updating existing condos adding new screenshots instead of updating existing ones
  • Workshop: Fixed updating existing condos sometimes clearing the condo data on upload (i.e. uploading a 0 byte condo)
  • Condo: Fixed co-op condo inventory not displaying all items or IO items for clients
  • Condo: Fixed Haunted TV not displaying images
  • Condo: Prevented always requesting co-op condo inventory when switching to and from Condo IO tab
  • Condo: Fixed canvas texture rotation not applying on condo load sometimes
  • Condo IO: Fixed OnTeleported not firing off for clients on Teleporters and Teleport Volumes
  • Condo IO: Fixed OnPlayerLaunched not firing off on Player Launchers
  • Libretro: Fixed handhelds not removing properly when you holster the item
  • Libretro: Fixed handhelds (such as S3D) duplicating when rotating it
  • Minigolf - Forest: Fixed getting stuck on the railings on hole 14
  • Minigolf - Forest: Fixed getting stuck on the rotating log on hole 17
  • Little Crusaders: Fixed destructibles not playing destructible events







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 11th, 2023

Hello everyone, and welcome to the Weekly Dev Log for September 11th, 2023, detailing all the changes that have happened since September 5th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]SDNL: Development[/h2]

We're continuing to fix issues and make changes based on feedback from the initial SDNL release. We plan on having a hotfix release very soon.

Johanna worked on getting "Decommission" (SDNL port of the Virus Map, Corrosion) ready for release. She also worked on "Hinderance" to address feedback.

Lifeless continued working on "Containership", as well as other maps.

macdguy worked on balancing changes for SDNL (weapons, Dino Battle) as well as fixing bugs. He also worked on Workshop support for SDNL, including the vote map, and download the maps.

Sketchman worked on achievement icons.

[h2]Halloween[/h2]

Development has started on the Halloween events for 2023.

Johanna worked on improvements for Dark Voyage, making the time chamber room transitions faster as well as the general speed of the vehicles.

Joshua started working on Halloween items, finishing a tiara.

Nuclearxpotato started working on Halloween items.

Wheezwer started working on concept art.

Will started working on new music for Dark Voyage.

[h3]Halloween 2023 Item: Tiara[/h3]



[h2]Miscellany[/h2]

macdguy worked on fixing issues with uploading Workshop condos.

Madmijk continued working on condo instruments.

Sketchman continued working on backend improvements.


[h2]Wrap It Up[/h2]
That about covers everything that happened since September 5th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for September 5th, 2023

Hello everyone, and welcome to the Weekly Dev Log for September 5th, 2023, detailing all the changes that have happened since August 28th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]August 2023 Condo Contest - Results are In[/h2]



Thanks to everyone who participated in the community vote. There were 229 responses this time, and there were 37 entries to the contest!

As the voting style was adjusted for this Condo Contest to accommodate more winners, there were changes in how prizes were given. To that end, there where multiple winners across 6 different categories ("Favorite Overall", "Best Visuals", "Most Impressive", "Most Cozy", and "Best Variety").

You can view all the condos and all the winners on our forums, with a detailed overview of the entire contest's results.

Click here to view the condo contest results.

Thank you so much to everyone who participated, and congratulations to everyone who made it in the Top 10.

[h2]SDNL: New Game World - Beta Release[/h2]



[previewyoutube][/previewyoutube]

Last week, we released the beta of our new Game World, Slaughterday Night Live, a fast paced arena shooter.

This update was packed with 3 new maps, and a ton of other changes and fixes throughout the entire game.

You can read the entire patch notes here.

[h2]SDNL: Development[/h2]

Since the beta's release, work continues on fixing bugs found during the beta, and continuing the move towards the full release.

Johanna continued working on the trophies.

Josh continued working on weapons.

Lifeless continued working on "Containership", while fixing issues that were found across the various maps.

macdguy worked on fixing issues found before and after the beta's release.

Nuclearxpotato continued working on "Skyline".

Sketchman continued working on various bug fixes.

Will continued working on music for the SDNL maps.

[h2]Miscellany[/h2]

Madmijk continued working on condo instruments.

Wheezwer continued working on concept art.

[h2]Wrap It Up[/h2]
That about covers everything that happened since August 28th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7