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Tower Unite News

Weekly Dev Log for November 28th, 2023

Hello everyone, and welcome to the Weekly Dev Log for November 28th, 2023, detailing all the changes that have happened since November 20th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Tower Unite Merch - Plushie Survey: Round 2![/h2]

We are going to make another Tower Unite plush with Makeship, and we want to know what plush you'd want them to make this time!

Vote and help us decide what character from Tower Unite should become a physical plush!

Voting will be open until Friday (Dec 1st) at 11:59 PM PST.

You can vote here!

[h2]Tower Unite End of 2023 Survey[/h2]



It's time for another gameplay survey!

Give feedback on Tower Unite's development.

The survey will be open until December 21st.

Fill out the survey here!

[h2]November 2023 Art Contest[/h2]



It's time for another art contest!

There's no theme this time. The submission just needs to be related to Tower Unite!

Entries are allowed until December 7th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules here!

[h2]Plaza[/h2]

Johanna continued working on the boardwalk, as well as the art pass of the Ferris Wheel. She also worked on fixes for the winter plaza.

Wheezwer worked on the texture for the Ferris Wheel star.

[h3]Plaza: Old vs New Ferris Wheel Carriage WIP[/h3]



[h3]Plaza: New Boardwalk Art WIP[/h3]



[h2]Miscellany[/h2]

Joshua continued working on the new workshop skeleton, as well as holiday items.

Lifeless worked on optimizing Containership and Frostbite.

macdguy worked on fixing some issues with the optimization update. He fixed various bugs with Accelerate and worked on the upcoming holiday quests.

Nuclearxpotato worked on some new holiday items and condo materials.

Sketchman continued working on optimizations.

Will worked on music for Containership.

[h2]Wrap It Up[/h2]
That about covers everything that happened since November 20th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for November 20th, 2023

Hello everyone, and welcome to the Weekly Dev Log for November 20th, 2023, detailing all the changes that have happened since November 13th, 2023. Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

[h2]Tower Unite End of 2023 Survey[/h2]



It's time for another gameplay survey!

Give feedback on Tower Unite's development.

The survey will be open until December 21st.

Fill out the survey here!

[h2]November 2023 Art Contest[/h2]



It's time for another art contest!

There's no theme this time. The submission just needs to be related to Tower Unite!

Entries are allowed until December 7th, 2023 at 11:59PM CT.

Be sure to check out the prizes and follow the rules here!

[h2]Condo[/h2]

macdguy worked on two new volumes, a Sky Volume, which allows condo owners to adjust fog values, sky colors, etc, and a Post Processing Volume, allowing condo owners to adjust post processing effects.

Nuclearxpotato worked on a Canvas torus.

[h3]Condo: Post Process Volume[/h3]

This volume will allow you to customize various visual effects such as saturation, contrast, chromatic, vignette, grain, bloom, tint, pixelate, etc. within a volume or globally throughout the entire condo. A pixelate option will also be added as well as some presets.



[h3]Condo: Post Process Volume - Pixelate Filter (with Posterizing)[/h3]



[h3]Condo: Sky Volume[/h3]

This volume will allow you to customize the sky effects, including fog, sun, sun tint, horizon/zenith colors, star colors, and time of day settings within a volume or globally throughout the entire condo.



[h3]Condo: Canvas Torus[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the boardwalk, bumper cars building, and the ferris wheel.

Joshua continued working on the new workshop skeleton.

macdguy worked on fixing some issues with the optimization update.

madmijk continued working on MIDI support.

Nuclearxpotato worked on some new holiday items.

Sketchman continued working on optimizations.

Wheezwer started the Winter condo contest, worked on Holiday NPC dialogue, and continued working on event icons for the weekend events.

Will worked on music for Containership.

[h2]Wrap It Up[/h2]
That about covers everything that happened since November 13th, 2023 at PixelTail Games.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Hot Fix 0.17.4.0

This update addresses several bugs from the new update.

Changes
  • Added Autumn Harvest Scarf to the Tower Threads store
  • SDNL: Toy Hammer added to default loadout in Arena mode
  • SDNL: Added ambient sounds to teleporters and launchers
  • SDNL - Container Ship: Added jump pad near super weapon that sends you back to the ship
  • SDNL - Container Ship: Added more armor and health pickups
  • SDNL - Container Ship: Adjusted water damage depending on where you fall in
  • SDNL - Container Ship: Added more barrels to throw for Grav Glove
  • SDNL: You can now force a respawn (using the K key by default). This has a wind up to it, and if another player is already damaging you while you are doing it - they will still get the kill


Bug Fixes
  • SDNL - Container Ship: Fixed launchers launching players in different directions
  • SDNL: Attempted fix for the Cannonball explosion crashing AMD cards on Hinderance
  • SDNL - Container Ship: Fixed various collision issues
  • SDNL - Container Ship: Fixed a broken spawn
  • SDNL - Container Ship: Optimized decals
  • SDNL - Container Ship: Optimized lights
  • SDNL: Fixed kill icon defaulting to prop kill (now uses skull icon)
  • UI: Fixed "new" tag being shown on votemap for all maps
  • Hit particles of blocked players no longer play







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Container Ship Update (0.17.4.0)



SDNL: Container Ship!



A new SDNL battlefield has been introduced! Impress the audience with your nautical skills. Fight on the crashed Everstuck and sail your way to victory!





Changes
  • SDNL: Added new map - Containership!
  • Collection Book: Upped "Survived Compound" achievement (1,500 units > 5,000 units)
  • Collection Book: Upped "Survived Gasoline" achievement (1,500 units > 5,000 units)
  • Collection Book: Upped "Survived Village" achievement (10,000 units > 25,000 units)
  • Collection Book: Upped "Survived Nightyard" achievement (10,000 units > 25,000 units)
  • Collection Book: Upped "Ancient Mariner" achievement (1,500 units > 25,000 units)


Bug Fixes
  • Condo: Optimized Teleporters extensively
  • Attempted fix for Rocket Launcher explosion crash on AMD cards in Hinderance
  • Collection Book: Fixed Ball Race - Oasis stats being missing from the stat page
  • Collection Book: Fixed "Mastered Village" not being diamond tier achievement (from 10,000 units > 25,000 units)
  • Collection Book: Fixed "The Mysterious Desert Whales" not being bronze tier achievement (from 5,000 units > 1,500 units)
  • SDNL: Fixed prop kills only being counted for the host
  • Fixed some collision issues in Virus: Desertion
  • Fixed some collision issues in Virus: Subway







Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter! https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! http://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7