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Tower Unite News

Hot Fix 0.18.7.1

This update addresses several issues with the latest update.

Changes
  • SDNL: "Placement" payouts now work with 2+ players instead of only 4+
  • Bowling: Adjusted the camera of the ball return to be more interesting
  • SDNL: Announcer now announces the game title when switching it on the waiting for players menu


Bug Fixes
  • Bowling: Fixed pins floating in mid-air or stuck in the ground
  • Bowling: Fixed pins not always showing up on second round
  • Bowling: Fixed pins not always freezing or unfreezing at the proper times
  • Bowling: Fixed bowling store preview not working properly
  • Bowling: Fixed a crash with bowling when entering / leaving the bowling alley
  • Accelerate: Fixed drifting issues in Mirror Mode
  • Accelerate - Hallway Raceway: Fixed incorrect unit coin placement
  • Workshop SDK: Fixed Ball Race Level Start items not working with delays
  • SDNL- Lookout: Fixed some objects fading out when they shouldn't (stone work, wooden planks)
  • SDNL: Fixed announcer using the wrong lines for arcade mode's intro
  • SDNL: Fixed barrels in Containership/Decommission being offset when being carried





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

SDNL Announcer / Bowling Physics Update (0.18.7.0)




We're super excited to bring you this packed update, which contains the new SDNL Announcer, Bowling Physics Rework, Accelerate Mirror Mode and Coin Paths, finished Arcade Milestones, Billiards fixes, and more!

SDNL Announcer!


It's been over a year since we got the SDNL Announcer lines recorded by voice actor Gianni Matragrano, and we're so excited to finally have them in the game! Testing them has been a blast, and we hope you guys have as much fun with them as we did making the announcer come to life.

The announcer has reactions for tons of different scenarios like:
  • Introducing the gametype
  • Getting a kill
  • Dying
  • Environmental Deaths
  • Getting a special weapon kill
  • Capture the Flag
  • And intermission comments

The new announcer breathes a lot of life and joy into SDNL and helps push the TV theme of Slaughter Day Night Live! So hop on in there and get some frags!


Bowling Physics Rework!!


We have redone the networking for Bowling from the ground up! Previously Bowling would have slow-mo physics, or pins freezing in mid-air, etc. It wasn't great. With this rework, we have addressed these issues and Bowling's networking is more reliable and the issues have been drastically reduced. This has been a major bug for a long time, and was highly reported in our feedback survey.



Billiards Fixes


We have fixed core networking issues with Billiards, fixing the game getting busted on second play and Billiard balls not scoring properly. Billiards should be now be fully playable in this update, but we still have a few issues to work out with it.


Accelerate: Unit Routes & Mirror Mode


Accelerate Unit Routes are now active and you can collect units while driving into the Unit marked track sections. Collecting Unit coins gives you a Unit bonus at the end of an Accelerate round, but at the cost of potentially losing your placement in the race if you're not quick about it!




We also added Mirror Mode, a game type that mirrors the track, so you can play your favorite tracks in a new way.




Arcade Milestone Items Finished!


We have finished all the Arcade milestone items in this update. There is:
  • Pluck-a-Pal crane - a new hookshot-like weapon milestone
  • Ticket Spewer - a gun that fires a stream of tickets
  • Shooting Gallery Rifle - a rifle taken from the shooting gallery




Those of you who have already unlocked these milestone weapons will see these items usable immediately.


SDNL: Lookout + SDNL: Containership


This update includes a new SDNL map, Lookout! Get a whole new perspective on the verticality-focused Acrophobia map from Zombie Massacre as you fight to the death (and for the ratings) in first person. Watch your footing!



We also took in feedback on Containership and reworked the layout in various ways to help improve gameplay, movement flow, and visibility, with a focus on the central area of the map.



New Condo Items


A small batch of new items such as Watermelon, Cheese Wheel, Heavy-Duty Shelf, Milk Crate, and Metal Signs (Traffic, Road Condition, Informational, etc.) have been released.




Changes
  • SDNL: Announcer!
  • Bowling Physics Rework
  • New SDNL Map: Lookout
  • SDNL - Containership: Edited the layout of the map for improved gameplay flow
  • SDNL: Reduced round time from 5 minutes to 3 minutes
  • Accelerate: Unit coin routes now have coins! These coins give a unit bonus at the end of the race
  • Accelerate: Added mirror mode
  • Arcade: Finished Pluck-a-pal Crane Milestone weapon
  • Arcade: Finished Ticket Gun Milestone weapon
  • Arcade: Finished Shooting Gallery Milestone weapon (replaces Lonely Gun Bullet)
  • Condo: Further reduced cooldown on Service Bell item (allowing quicker spamming)
  • Condo: Item finder now locks inventory open when you first open it by clicking on the button
  • Condo: Reduced grittiness on Vintage Filing Cabinet, Clawfoot Bathtub (clean), Basic Laundry Machines, and Utility Cabinet items
  • Updated various store NPC models
  • Improved look of payout history
  • Condo: If ceiling fans or industrial fan is force is set to 0, it'll no longer waste CPU cycles


New Items
  • Fresh: Cheese Wheel (+ Physics), Watermelon (+ Destructible), Cucumber, Lettuce
  • Rob's Imports: Milk Crate, Heavy-Duty Shelf, Metal Signs (Traffic, Road Condition, Informational, Blank, Text, Basic)


Bug Fixes
  • Fixed Game Ports missing matchmaking screens and stores
  • Fixed Game Ports active server panels not updating properly after optimization
  • Fixed Return to Plaza / Plaza Quick Join from the Game Ports or Condo Hub not always connecting you to a proper Plaza
  • Billiards: Resolved issues with every other game breaking
  • Billiards: Fixed pocket events and scratch events not happening due to network changes
  • Fixed workshop sound emitters always playing when a player joins if the sound emitter was activated with IO
  • Arcade - Pluck-a-Pal: Disabled crane collision with the prize glass wall to help with collision issues
  • SDNL: Fixed killcam not working for dinosaurs in Dino Battle
  • SDNL: Fixed weapon shadows showing up at all times even if the weapon was holstered
  • Condo: Fixed dragging bottom HUD staying on after closing the inventory
  • Fixed Fairy Pet glow being missing
  • Fixed Plasma Bowling Ball being way too bright, and improved Gold and Fire Bowling Balls lights
  • Libretro: Fixed keyboard mode not working
  • Libretro: Fixed cores not always downloading properly
  • Condo: Fixed crash with typewriter IO input
  • Condo: Fixed collision on Chrome Trash Can
  • Condo: Added variants to Glowing Gem item
  • Condo: Added Neon material to Canvas Materials





Join our Discord for development updates and community fun! Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

Weekly Dev Log for February 3rd, 2025

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Birb Plush Campaign FINISHED![/h2]



The Birb Plush Campaign is FINISHED! Thank you so much to all your support, it means so much to us
The Birb Plushie should start shipping on June 10th, 2025, so keep an eye on those mailboxes!

[h2]January Dev Update and State of the Game 2025[/h2]



Last week, we released our January Dev Update and State of the Game for 2025. We went over the Supporter Pack 2 and the Birb Makeship plushie, as well as our development progress and a look at what we're working on next.

You can check it out here at the link below:
January Dev Update and State of the Game 2025 - PixelTail Games Forums

[h2]February 2025 Art Contest[/h2]



Its time for another TU art contest!

This art contest’s theme is The Arcade

So, make something related to the Warp Zone Arcade, its games, and/or prizes!

Entries are allowed until February 26th, 2025 at 11:59PM CT.

You can check out all the rules and prizes available at the link below:
February 2025 Art Contest - PixelTail Games Forums

[h2]Upcoming New Items[/h2]

Nuclearxpotato continued working on a bunch of new items, including even more food and outdoor decorations!

[h3]Upcoming New Items: Food[/h3]
Macaron, Tarts (Berry, Kiwi, Strawberry, Plain), Flan, Assorted Berries (Blackberry, Raspberry, and Blueberry) and Kiwi.



[h3]Upcoming New Items: Outdoor Decorations[/h3]
Postbox (Legged), Postbox (Pillar), Gravely Trash Bin, Lattice Trash Bin, and a Park Bench.



[h2]Plaza[/h2]

Johanna continued working on optimizations on the Plaza, getting it ready for 1.0.

Lifeless worked on the ability to buy the items on display.

macdguy worked on replacing the FUSE models of the store NPCs with the new player models.

[h3]Plaza: Purchase Display Items[/h3]



[h3]Plaza: FUSE Store NPC Replacement[/h3]



[h2]Miscellany[/h2]

Joshua worked on reworking some wearables, giving them art passes and optimizations. Last week, he focused on the pool tubes.

Lifeless worked on tutorials for 1.0.

macdguy reworked the bowling physics networking, and came up with a new networking solution for Billiards. He also finished implementing the SDNL voice lines, fixed various bugs, and finished adding the new coin routes into Accelerate.

Sketchman continued working on optimizations and bug fixes.

wheezwer worked on the makeship campaign and the dev update.

[h3]Updated Payout History UI[/h3]



[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

LAST CHANCE: Birb Plush Campaign Ends in about 30 Hours!

LAST CHANCE!
The Birb Plush Campaign on Makeship is ending!
This will be the LAST CHANCE to get a Birb Catsack Plush of your own!

ORDER ONE HERE

https://www.makeship.com/products/birb-plushie


BIRB HAS ARRIVED!

Birb’s got it all: the power to stun dragons, an all-you-can-eat arcade game, a statue, the adoration of the people, and, now, a plushie! Bring home Birb and feel great safety if a dragon ever decides to try and start something. Birb has it handled. You just provide the birdseed. (And hugs.)


The campaign is ending, so check out the store page to see how it all works and get one for yourself!

These limited time plushies go directly towards supporting our developers and the development of Tower Unite!

We hope you enjoy the Birb plushie, and as always, we cannot thank you enough for supporting us and we can't wait to bring you more fun in the future!




Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

Weekly Dev Log for January 28th, 2025

Hello everyone and welcome to this week’s Tower Unite Dev Log!

[h2]Birb Plush Campaign EXTENDED![/h2]



Birb's got it all: the power to stun dragons, an all-you-can-eat arcade game, a statue, the adoration of the people, and, now, a plushie! Bring home Birb and feel great safety if a dragon ever decides to try and start something. Birb has it handled. You just provide the birdseed. (And hugs.)

The campaign will be up for a limited time (6 more days), so check out the store page to see how it all works and get one for yourself! These limited time plushies go directly towards supporting our developers and the development of Tower Unite!

We hope you enjoy the Birb plushie! Any support you give us means so much, and we hope to keep bringing you more fun in the future!

Get yours at https://www.makeship.com/products/birb-plushie

[h2]Winter 2024-25 Condo Contest WINNERS[/h2]



The vote has ended and the results are in! There were 51 responses this time! :)

Here's how the 6 contestants placed in the contest:

1st Place - (2,000,000 Units) - @fruzstrated
2nd Place - (1,000,000 Units) - @Cayla
3rd Place - (750,000 Units) - @the_wizard1
4th Place - (500,000 Units) - @anna
5th Place - (300,000 Units) - @OuTSMoKE
6th Place - (200,000 Units) - @Mrs.Insomniac

Thanks so much to everyone for participating in the contest and the vote!

Keep an eye out for the next contest soon as well!

[h2]Shooting Gallery Update (0.18.6.0)[/h2]



Last week, we released Update 0.18.6.0 which brought with it the Shooting Gallery, new Player Models, new D.I.Y interior, and more.

You can read all about that update here.

In addition, we released a few hotfixes for this update, the changelogs for which can be found below:

Hot Fix 0.18.6.0 Update 0.18.6.1

[h2]Upcoming New Items[/h2]

Nuclearxpotato continued working on a bunch of new items, including even more food and road signs!

[h3]Upcoming New Items: Food (Pastries and Catppuccino)[/h3]
Doughnuts, Jelly Doughnuts, and Eclairs have multiple topping options with recolourable frosting. Holdable versions will also be available in the future.



[h3]Upcoming New Items: Road Signs[/h3]
These will be divided into multiple items, including Blank versions of the shapes and Text signs for the Route and Speed Limit.



[h2]Arcade: Milestones[/h2]

macdguy worked on the Pluck-a-pal crane milestone.

Nuclearxpotato worked on the Ticket spewer.

[h3]Arcade: Pluck-a-pal crane milestone[/h3]

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h3]Arcade: Ticket Spewer[/h3]



[h2]Miscellany[/h2]

Johanna continued working on the Plaza, getting it ready for 1.0.

Joshua worked on reworking some wearables, giving them art passes and optimizations.

Lifeless worked on tutorials and main menu polish.

macdguy worked on getting the Shooting Gallery update released, set up achievements for Escape, finished the Accelerate coin system, and worked on the pet AI.

Sketchman continued working on optimizations and bug fixes.

wheezwer worked on main menu polish, payout history artwork, and the makeship campaign.

[h2]That’s a Wrap![/h2]
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun! https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time: https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week! https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7